Bloodpoints

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For Bloodpoint farming strategies, see Guide:Obtaining_Bloodpoints
The Blood-
points icon

Bloodpoints are an in-game currency with an integral role in being able to upgrade characters and receive unlockables through their Bloodweb.

Obtaining[edit | edit source]

Bloodpoints are earned in trials and are used to unlock rewards in the Bloodweb. Your performance in a trial determines the amount of Bloodpoints you earn.

Bloodpoints are added to your player profile and can be used to make progress on any character's Bloodweb. Unspent Bloodpoints will cap at 500,000.

Despite the end-screen displaying a full circle at 5,000 Bloodpoints, players can receive up to 8,000 Bloodpoints in each category, meaning that the maximum reward for each match is 32,000 Bloodpoints. The circle represents the maximum Bloodpoints contributed towards a player's rank.

As players' ranks are not altered by playing the Kill Your Friends mode, players will only receive visual Bloodpoints from playing this mode, which cannot actually be spent.

The Survivors[edit | edit source]

Earn rewards in 4 categories: "Survival" for staying alive, "Objectives" for repairing generators and working towards escape, "Boldness" for interactions with the Killer, and "Altruism" for helping other Survivors.

The Killer[edit | edit source]

Earn rewards in 4 categories: "Brutality" for hurting Survivors and destroying objects, "Hunter" for finding, chasing and catching Survivors, "Deviousness" for clever use of their powers, and "Sacrifice" for their primary goal: hooking Survivors for the pleasure of The Entity.

Bloodpoint Actions[edit | edit source]

Below is a list of all Bloodpoint-awarding actions in Dead by Daylight.
Rewards marked with a - symbol have an unknown value.

Survivor Bloodpoints[edit | edit source]

Objectives[edit | edit source]

The objectives icon
Name Minimum Points Maximum Points Description
Coop Action 1 8000 Obtained after successfully repairing an engine.
Bloodpoints received will range dependent on the two or more players' contribution towards repairing from start to end.
Good Skill Check 50 50 Obtained after performing an action involving an objective skill check, such as repairing an engine.
This is similar to the Great Skill Check, however it is obtained after hitting the non-critical zone.
Great Skill Check 150 150 Obtained after performing an action involving an objective skill check, such as repairing an engine.
This is similar to the Good Skill Check, however it is obtained after hitting the critical zone.
Repairs 1 1250 Obtained after successfully repairing an engine.
Points received will range dependent on the player's contribution towards repairing from start to end.
Hatch Escape 2000 2000 Obtained after escaping from a map using the hatch.
Unlocking 1 1250 Obtained when unlocking the exit doors.
Looting 1 300 Obtained when searching through a chest.
Map Scout - 50 Obtained when using the map and finding an object.
Hatch Unlock - 2000 Obtained when unlocking the hatch.

Survival[edit | edit source]

The survival icon
Name Minimum Points Maximum Points Description
Killer Grasp Escape 500 500 Obtained after wiggling your way out of the Killer's grasp.
Struggle 1 650-670 (estimate) Obtained after being placed on a hook.
Points received will increase the more the player attempts to struggle from a hook.
Hook Escape 1500 1500 Obtained after successfully escaping from a hook without any other's survivors help.
Survived 5000 5000 Obtained for escaping.
Self Healing 1 300 Obtained after self healing

Altruism[edit | edit source]

The altruism icon
Name Minimum Points Maximum Points Description
Assist - 400 Obtained for being nearby a survivor on the hook.
Distraction 250 250 Obtained after helping another survivor to escape the Killer.
Heal 1 400 Obtained while healing another survivor.
Good Skill Check 50 50 Obtained after preforming an action involving an Altruism skill check, such as healing. Healing self also counts despite being Survival.

This is similar to the Great Skill Check, however it is obtained after hitting the non-critical zone.

Great Skill Check 150 150 Obtained after preforming an action involving an Altruism skill check, such as healing. Healing self also counts despite being Survival.

This is similar to the Good Skill Check, however it is obtained after hitting the critical zone.

Hook Rescue 1500 1500 Obtained after rescuing another survivor from a hook.
Trap Rescue 1000 1000 Obtained after getting another survivor out of the bear trap.
Killer Grasp Rescue 1250 1250 Obtained after saving teammate out of the Killer's grasp with flashlight blind.
Reunited 200 200 Obtained after meeting with a fellow survivor. Can be earned up to 3 times per match (by meeting each of the other survivors).

Boldness[edit | edit source]

The boldness icon
Name Minimum Points Maximum Points Description
Bold 1 250 Obtained for hiding near the Killer.
Points received will increase the longer a player lurks around the Killer, and will be given once the player has stopped hiding near the Killer.
Chased 1 - Obtained for being chased by the Killer.
Escaped 250 250 Obtained after escaping the Killer during a chase.
Killer Stun 1000 1000 Obtained after stunning a Killer with a pull-down.
Killer Blind 250 250 Obtained for blinding a Killer with a flashlight.
Killer Burn 350 350 Obtained for blind stunning a cloaked Wraith with a flashlight.
Hook Sabotage - 500 Obtained after breaking a hook.
Trap Disarm - 300 Obtained after disarming a bear trap.
Trap Sabotage - 250 Obtained after breaking a trap.
Shrine Cleansed 600 1000 Obtained after cleansing a skull shrine, if the shrine is burning you will receive the maximum points.
Good Skill Check 50 50 Obtained after performing an action involving a sabotage skill check, such as sabotaging a hook.

This is similar to the Great Skill Check, however it is obtained after hitting the non-critical zone.

Great Skill Check 150 150 Obtained after performing an action involving a sabotage skill check, such as sabotaging a hook.

This is similar to the Good Skill Check, however it is obtained after hitting the critical zone.

Basement Time - 8000 Obtained for time in the basement.

Killer Points[edit | edit source]

Brutality[edit | edit source]

The brutality icon
Name Minimum Points Maximum Points Description
Catch 600 600 Obtained after stopping a survivor from rescuing another, grabbing a survivor mid-vault, or grabbing a survivor mid-locker enter/exit.
Hit 300 300 Obtained after hitting a survivor.
Destruction 100 100 Obtained after destroying a pull-down which has been pulled down by a survivor or by breaking a generator.
Quitter Bonus 625 625 Obtained after a survivor disconnects from the game.

Deviousness[edit | edit source]

The deviousness icon
Name Minimum Points Maximum Points Description
Bleeding - - Obtained whilst one or more survivors are bleeding.
Death 50 50 Obtained after making a survivor die from bleeding out.
Set Trap 100 100 Obtained after setting a trap as the Trapper.
Trapped 1000 1000 Obtained after trapping a survivor in a Bear Trap as the Trapper.
Surprise Attack 550 550 Obtained when hitting a survivor briefly after uncloaking as the Wraith.
Chainsaw Sprint 1 - Obtained after stopping the sprint of the chainsaw as the Hillbilly.
Chainsaw Hit 850 850 Obtained after hitting a survivor with the chainsaw as the Hillbilly.
No One Escaped 2500 2500 Obtained if the game ends and no survivors escaped.
Precise Blink 150 150 Obtained by blinking very close to a survivor as The Nurse.
Lethal Blink 250 250 Obtained by hitting a survivor right after blinking as The Nurse.
Stalker 1 Obtained while stalking with The Shape.
Evil Within - 500 Obtained each time The Shape goes up a tier in Evil Within.
Shocked 150 300 Obtained each time The Doctor hits a survivor with the Shock Attack (300 normally, when the Deviousness bar is almost full only 150.)
Set Trap 25 25 Obtained each time you set a trap as the Hag.
Phantasm Attack 550 550 Obtained by getting a hit immidately after you teleport to a trap as the Hag.
Trap Triggered 200 200 Obtained when a surviver activates or "triggers" a Hag trap.

Hunter[edit | edit source]

The hunter icon
Name Minimum Points Maximum Points Description
Chase 1 - Obtained after chasing a survivor.
Survivor Found 200 200 Obtained after finding a survivor.
Catch 600 600 Obtained after grabbing a survivor hiding in a locker or jumping over an obstacle

Sacrifice[edit | edit source]

The sacrifice icon
Name Minimum Points Maximum Points Description
Hook 150 150 Obtained after putting a survivor on a hook.
Sacrifice - 1250 Obtained after a survivor is freed from, or killed by, a hook.
Kill - 1500 Obtained after killing a survivor by own hands, using offering Memento Mori or Devour Hope.

Spending[edit | edit source]

Points can be used to unlock items from a character's Bloodweb. Because points are not unique to each character, a player will be able to use points obtained from playing as a survivor on upgrading a killer's Bloodweb, or vice-versa.

The price of an item in the Bloodweb is based on its position; items around the center will cost 3,000 Bloodpoints, items in the middle costing 5,000, and items around the outside costing 8,000.

Gallery[edit | edit source]


Notes[edit | edit source]

  • Bloodpoints gained from "on-going" actions such as bleeding and repairs will show up after the action "completes". For example:
    • A bleeding survivor is healed or hooked --> the killer gets points for causing bleeding
    • generator repair is finished / the survivor leaves the generator --> the survivor gets points for repair
  • Perks that increase bloodpoint earnings change the in-game value, but the bloodpoint cap for that category remains the same
  • Offerings that increase bloodpoint earnings only apply after the game ends; they do not change the in-game values
  • Offerings make it possible to technically earn more than the cap for a category
  • Before the introduction of Iridescent Shards in Patch 1.2.0, Bloodpoints were the only currency in the game.

Change Log[edit | edit source]

  • ( 1.0.2 )
    • Killers are now awarded bonus points if a survivor disconnects (625 Brutality Points)
    • Killers are now awarded sacrifice points if a survivor leaves the game (1250 Sacrifice Points)
    • Hidden Change: Reunited bonus from +150 --> +200
    • Hidden Change: Stunned Killer bonus from +800 --> +1000