|“|| I have difficulty keeping my sanity. Each day, this altering world provides me with new trials. A man wearing the robes of a doctor crossed my path. From afar, I witness him walk around, searching.. But he was not...normal. Eyes and mouth pried open, in a painful and disturbing way. Where do these fiends stem from? I do not trust him, he looks like he wants to bring pain, not healing? I will stay away, it is the wisest thing to do.
|~ Unknown (Potentially Benedict Baker)|
He was featured as a part of the "Spark of Madness" Chapter.
Background[edit | edit source]
From an early age, Herman Carter understood the human psyche. To analyze and deconstruct something as powerful as the brain intrigued him. He was an apt pupil and gained the attention of his teachers. He excelled in high-school and was published in “Partisan” - a psychology gazette. Within a year Carter was fast-tracked into Yale’s advanced neuroscience programme, really a front for the CIA. Brainpower is a must if you’re about to conquer the world and demolish foes across the pond. The CIA understood this, so interrogation and intelligence became their number one priority. All they needed were brilliant people - like Carter.
Carter and other top-tier recruits were transferred off-campus and into a secret black site facility in Illinois known as the Léry Memorial Institute. A protege craves a mentor, and that’s where Mr. Stamper stepped in who taught Carter that information is everything and knowledge is power. He was given all instruments needed, a guiding hand, and more or less everything he asked for. He never realized that sunlight had started to become so scarce. That he too was kept in the dark. Because knowledge doesn’t only give you power, it also transforms you into a threat.
To extract information was his mission. Mr Stamper encouraged Carter to go further and not to consider this a normal medical facility - no eyes were watching them, there were no rules to abide. The agency just pointed Carter in the right direction, then he started to take a few steps back as he saw how Carter could walk on his own. Docile test subjects were exchanged for real, live spies. People that played a role in the troubles outside the facility. Carter shouldered this new role - Project Awakening took form, and on paper Carter described it as “experimental interrogation”. It was approved and over a few months, nobody knocked on his door. Screams and moans filled the corridor outside his lab, but wars skew people and what they accept - as long as the enemy is kept at bay. The fluorescent lights flickered more and more often. ECT became a standard dish on the menu. Prisoners held at the facility begged the guards to take them to any other lab but Carter’s. Rumors were disregarded in the beginning.
Over the years, Carter became known as the Doctor and no one ever questioned if he had even held a medical certificate or even what happened to the prisoners after they had given up their information. It was only after the Léry Memorial Institute went silent for a week that they finally uncovered the true horror of what had happened there.
Carter’s experimental information extraction had turned to horrific and bizarre torture. Patients and prisoners were found dead or in vegetative states with all types of head trauma. In his office, they found the most terrible discovery of all. Mr. Stamper, himself, his head peeled open and an array of electrodes and sensors inserted into his still working but annihilated brain. There was no sign of Herman “The Doctor” Carter, but his research papers suggested that he had been using the prisoners as part of awful ECT experiments as he searched for the panacea of mind control.
The government didn’t want to know. The black site was condemned and all knowledge of the Léry Memorial Institute redacted forever.
Loadout[edit | edit source]
Carter's Spark[edit | edit source]
Is it a gift, or a curse? The Entity has ignited a corrupted and inexhaustible spark in The Doctor’s heart which allows him to generate electro-convulsive power at will. His insidious treatment corrupts the minds of those it touches. Victims shocked by the corrupt spark begin to lose their grip on reality and, with repeated exposure, inevitably succumb to madness.
- Grants the ability to switch between Treatment and Punishment modes
- While in Treatment mode, you move slower and generate a Static Field based on your Terror Radius which slowly increases the Survivors' Madness based on their proximity to the The Doctor. You can also charge and release a Shock Therapy attack that greatly increases Survivors' Madness. Treatment mode allows him to do normal interactions such as vaulting windows, damaging generators, breaking pallets and grabbing Survivors.
- Survivors with prolonged exposure to the Static Field or when being hit repeatedly with the Shock Therapy attack will enter Madness I, II, III and scream, revealing their position to The Doctor. Madness II and III cause Survivors to experience Doctor Hallucinations which can be seen by The Doctor as an allied aura if the Survivor is in Madness III. The Doctor can also see the auras in Madness II if he has equipped one of the following Add-ons:
- In Madness III Survivors will regularly scream, revealing their position to The Doctor and Survivors cannot do most interactions until they Snap Out of It. Some notable exceptions exist, including dropping pallets and escaping using the Hatch. These are the interactions they cannot do while experiencing Madness III:
- Healing themselves and other Survivors
- Sabotage hooks
- Repair generators
- Cleanse totems
- More Afflictions are available with Add-ons
- While in Punishment mode, The Doctor moves at his normal speed and can swing his weapon to injure Survivors.
Achievements[edit | edit source]
- Main article: Achievements
There are currently 3 achievements related to the Doctor.
Unique Perks[edit | edit source]
These are perks that start off only appearing in the Doctor's Bloodweb. Starting after achieving level 30, teachable versions of these perks can be found. If obtained, other killers may find the Doctor's perks in their Bloodweb from that point on.
"Shit!! I dropped the gauze!"
Unique to Doctor until level 30, which its Teachable version can then be learned and taught to the other Killers.
|Monitor & Abuse||
Meticulous in your approach, terrifying in your application. While in a chase, your Terror Radius is increased by 6/7/8 meters meter. Otherwise your Terror Radius is decreased by 6/7/8 meters meter and your field of view is slightly/moderately/considerably increased Field of view gains do not stack.
"It's time for your treatment!." - The Doctor
Unique to Doctor until level 35, which its Teachable version can then be learned and taught to the other Killers.
You are fuelled by your hate for progress. Overcharge a Generator by performing the Damage Generator action. The next Survivor interacting with that Generator is faced with a moderately/considerably/tremendously difficult Skill Check. Failing the Skill Check results in an additional 3/4/5 % Generator regression.
Unique to Doctor until level 40, which its Teachable version can then be learned and taught to the other Killers.
Customization[edit | edit source]
Players may customize their character by choosing one outfit style from each category. Blood-stained attire is obtained after the Doctor reaches level 50 and prestiges.
The Doctor's attire includes:
DLC[edit | edit source]
- Main article: Downloadable Content
The Doctor is currently part of 1 DLC package:
Available DLC[edit | edit source]
Trivia[edit | edit source]
- The Doctor introduced the madness mechanic.
- The Doctor is the first killer to have two different attack modes.
- The Doctor's facial equipment, that forces his eyes to remain open, is a reference to the 1971 movie A Clockwork Orange where the protagonist undergoes brutal psychotherapy treatment in an attempt to cure his mania and bloodlust.
- The Doctor's backstory may be a reference to MK ULTRA, a CIA research project that officially ran from 1951 to 1973 and experimented with unethical methods of interrogation and mind control.
- The Doctor's Memento Mori animation was the first where the survivors see a part of the animation from the killer's perspective.
Tips[edit | edit source]
- The Doctor's Static Field in Treatment mode is affected by things that adjust your Terror Radius. Increasing your terror radius with perks and items can help to cause more Survivors to scream more often as you move distances around the map.
- The Doctor's madness application is prevented when hiding inside lockers. Especially useful in tight spaces, you will be able to avoid his shocks and accumulating Madness.
- When you are on the very edge of the Doctor's Terror Radius, relocate. This way you can keep your Madness levels low at close and long range.
- One of the hallucinations caused by Madness is a still-standing figure of the Doctor in Punishment mode, appearing near Survivors and staring at them. The Doctor is able to see these figures as if they were a real player, telling him there is a Survivor in the vicinity. Furthermore, the Doctor can use the direction the hallucination is facing to guide him towards his victim.
- The Doctor moves as fast as The Hag (4.4m/s) when in Treatment mode, slower than when in Punishment mode. Remember to switch over shortly after discovering a survivor through their screams, so that you can close the chase more quickly.
Gallery[edit | edit source]For more go to Doctor's Gallery
|Claudette Morel||Dwight Fairfield||Jake Park||Meg Thomas||Nea Karlsson||Laurie Strode|
|Ace Visconti||William "Bill" Overbeck||Feng Min|
|Alex||A. Azarov||Benedict Baker||Clyde||Donna||Entity|