|“||A new terror stalks the darkness; her appearance strikes me as more intense than the others after but a glimpse of her haggard silhouette. Twisted and torn in unspeakable ways, with greyish dead skin stretched out over her emaciated body. Her arm is a horrid overgrown deformity capable of slashing through both flesh and bone alike. Her very presence speaks of endless torture similar to mine. I wonder - did she refuse the entity's calling until broken or did she wish for this?||„|
|~ Unknown (Potentially Benedict Baker)|
She was featured as a part of the "Of Flesh and Mud" Chapter.
Overview[edit | edit source]
The Hag, unlike the other killers, has no sort of weapon. Instead, she uses her deformed hand to swipe at survivors and break pallets. Akin to the Nurse, the Hag has the ability to teleport, although in a much more different way. Similar to the Trapper, the Hag must use traps, which in her case are mud drawings on the ground in the shape of a triangle. Without any add-ons, she can place 10 of them in any location. If a Survivor comes within a certain range of one, a fake version of the Hag will jump out of where the trap was. The real Hag, if in range, can then teleport to that specific location to chase the player, although there is a small delay before the Hag can interact after the teleport. The Hag can also teleport to an unused trap, but it consumes the trap. The fake Hag produces the Stain and the Heartbeat, but it will disappear if the Hag does not teleport to it. Unlike the Trapper's bear traps, the Hag's cannot be sabotaged in the normal sense, but can be destroyed with a flashlight if aimed directly at the mud sigil.
Another mechanic unique to the Hag and her perks is the cleansing of Totems. Every match, Totems with skulls will appear at random locations. If a skull with a lit candle is cleansed by a survivor, it will remove one of the Hag's perks.It is advised to do so, as the Hag has some interesting yet devastating perks, one of which affects the generators in a negative way. It does make noise when broken, however, and skulls without lit candles do not remove a perk, making it a potentially lethal waste of time.
Background[edit | edit source]
Lisa Sherwood grew up in a quiet village, mainly isolated from the rest of civilization. The people of the hamlet were kind and the elders kept old traditions alive, often keeping the peace by personally settling the ever-rare disputes. Lisa was particularly fond of the charms they taught her to draw for safety and good fortune. One night, as she was walking home through the woods, a terrible storm struck without warning. Howling winds whipped at her hair as she stumbled through the swamp, her rain-drenched dress plastered to her skin. In the slick, wet mud she lost her footing, careening backwards and striking her head against rock. Slipping in and out of consciousness, she strained to identify the dark shapes approaching her from between the trees. That's the last thing she could remember.
Her kidnappers kept her chained to the wall in a flooded cellar. Though dimly lit, she could see others whose large open wounds swarmed with flies. It took merely a day before they returned, carving chunks from the prisoners' bodies with rusted blades, consuming their very flesh down to the bone. Most she saw did not survive long once the cannibals targeted them but somehow, deep within, Lisa persisted. Starved, infected, and mutilated after several weeks of torture, her gaunt arms became loose in their shackles. She pulled hard, the metal tearing through skin and muscle until she was free. Her flesh oozed viscous yellow pus and bones were visible beneath gangrenous wounds. She could go no further. Delirious, she thought of home; she thought of the elders. With her dying breath, she etched the symbols they had taught her into the floor using what remained of her fingers. Almost in response, a dark hunger stirred inside her. It yearned for blood. In oath, she chose vengeance.
The village's search party eventually brought them to an old shack in a swamp. Inside, its previous inhabitants had been viciously dismembered and devoured by an unidentifiable animal. In the cellar, amid rotting corpses and disconnected flesh, the elders’ charms were scrawled in blood on the floor. Lisa’s body was not among the bodies and was never found. The village was never the same again.
Loadout[edit | edit source]
Blackened Catalyst[edit | edit source]
Source of The Hag's power, a blackened finger used as a catalyst for her terrible power. The Hag bends and shaped mud to her will. With simple ritualistic drawings, she creates deceitful duplicates of herself made from mud and decay which she can use for various effects.
- Grants the ability to create and maintain 10 Phantasm traps.
- Grants the ability to instantly travel to triggered Phantasm traps when within a 32 metre range.
- Survivor who enter the trap area trigger a Phantasm of The Hag to appear and disorient the Survivor.
Achievements[edit | edit source]
- Main article: Achievements
There are currently 3 achievements related to the Hag.
Perks[edit | edit source]
|Hex: The Third Seal||
A Hex that hinders one's Aura reading ability. Hitting a Survivor while the Hex Totem is active reduces the effectiveness of their Aura reading ability by 100%. This effect applies to the last 2/3/4 survivors hit.
The Hex effects persist as long as the related Hex totem is standing.
"She touched your skin, you bear the witch's mark!"
Unique to Hag until level 30, which its Teachable version can then be learned and taught to the other Killers.
A Hex that affects the Survivors' skills at repairing Generators.2/3/4 survivors are affected by Ruin, which causes good Skill Checks to result in 8% regression on the generator and great Skill Checks grant 0% in progression.
The Hex effects persist as long as the related Hex Totem is standing.
"A curse is upon you. It will cause your ruin."
Unique to Hag until level 35, which its Teachable version can then be learned and taught to the other Killers.
|Hex: Devour Hope||
A Hex rooting its power on hope. The false hope of Survivors ignites your hunger. When a Survivor is rescued from a hook at least 24 meters away, Devour Hope receives a Token.
The Hex effects persist as long as the related Hex Totem is standing.
"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."
Unique to Hag until level 40, which its Teachable version can then be learned and taught to the other Killers.
It should be noted that teachable versions of these perks that other killers can obtain can still be destroyed via totem cleansing.
Customization[edit | edit source]
Players can customize their character by choosing one outfit style from each category. Blood-stained attire is obtained after the Hag reaches level 50 and prestiges.
The Hag's attire includes:
DLC[edit | edit source]
- Main article: Downloadable Content
The Hag is currently part of 1 DLC package:
Available DLC[edit | edit source]
Trivia[edit | edit source]
- The Hag is the first killer whose Memento Mori animation takes place in third person rather than from her own perspective.
- The Hag is the first killer that doesn't attack with an actual weapon, instead using her massive claw.
- The Hag's profile is smaller than the other killers, making it much harder for survivors to spot her, but also making it harder for her to see survivors past objects.
- The Hag's move speed is the second slowest killer (110% of survivor run speed), only a little faster than the Nurse.
- The Hag is the first killer whose perks are directly associated with a destructible item on the map, 'totems'. Cleansing these totems will effectively disable her perks.
- The Hag is the second killer who is able to place traps, but unlike the Trapper, she doesn't need to collect them from the map and instead can have up to 10 traps placed at any one time.
- The Hag is also the second killer who can teleport, but unlike the Nurse, survivors have to come within range of her traps and she needs to be close enough to a triggered trap before it expires in order to teleport.
- Unlike all other killers, the Hag doesn't step through windows, but rather jumps through them.
- The Hag seems to be heavily based on the Wendigo, an Algonquian myth that says those who commit cannibalism will become possessed by spirits, deformed and eventually turn insane. This is suggested by The Hag's appearance, Memento Mori, backstory, and a few Hag-related items in the game which talk about cannibalism.
- The Hag is the shortest killer
Tips[edit | edit source]
- The Hag's perks are tied to only one totem each. Totems with a Hag perk tied to them have a lit candle, which you can use to determine whether a totem is worth taking the time to cleanse.
- The Hag's vision is low to the ground, which you can use to your advantage if you are in areas with tall obstacles that she can't see past.
- The Hag's traps can be destroyed by the use of a Flashlight
- The Hag's traps will not trigger if you сrouch.
- Watch your step for the traps
Gallery[edit | edit source]For more go to Hag's Gallery