Background[edit | edit source]
Meg is one of those who is just simply filled with energy. Unfocused and uncontrollable energy that had to come out. As a kid it came through rowdiness and rebellion. Someone had to focus Meg before something went terribly wrong. Fortunately, someone did. She started to run. Maybe from something undefined that fuelled her energy. To run equalled life. But to run now might attract those beings that crave the pain of others. But as she runs from something, instead of towards it, she understands something. She understands that speed is not of the essence. It’s reaching that finish line. Rather last but still breathing. She deludes whatever is out there as she glides through obstacles and fear, thus managing to stay alive.
Perhaps it was her mother that had instilled the fierce streak in her or maybe it was her father that left them when she was a baby.
Meg excelled at schoolwork but she was off the rails. Fortunately, an athletics coach encouraged her to channel her misspent energy on the track.
She motivated herself into becoming a high school star and earned a scholarship to college. When her mother fell ill, Meg decided to give up her chance at college to care for the woman who had raised her.
One summer’s day, on a long run deep in the woods, Meg vanished. Search as they did, they never found her body.
Unique Perks[edit | edit source]
These are perks that start off only appearing in Meg's Bloodweb. Starting after achieving level 30, teachable versions of these perks can be found: Quick & Quiet at level 30, Sprint Burst at level 35, and Adrenaline at level 40. If obtained, other survivors are able to find Meg's perks in their Bloodwebs from that point on.
Meg is all about escaping and avoiding bad situations. She can greatly surprise the killer with her speed, when she is in a bad situation.
|Quick & Quiet||
You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers. The vault and hide actions' noise detection range is reduced by 100/100/100 %. This effect can only be triggered every 100/100/100 %.
Unique to Meg Thomas until level 30, which its Teachable version can then be learned and taught to the other Survivors.
When starting to run, break into a sprint at 150% your normal running speed for a maximum of 3 seconds. Causes Exhaustion for 60/50/40 seconds.
Unique to Meg Thomas until level 35, which its Teachable version can then be learned and taught to the other Survivors.
You are fueled by unexpected energy when on the verge of escape. Instantly heal from injury/injury/injury or dying state and sprint at 150% your normal running speed for 3/5/5 seconds when the Exit Gates are powered. Adrenaline does not apply if you are disabled at the moment it should take effect. Ignores Exhaustion condition. Causes Exhaustion for 60 seconds.
Unique to Meg Thomas until level 40, which its Teachable version can then be learned and taught to the other Survivors.
Achievements[edit | edit source]
- Main article: Achievements
There is currently 1 achievement which is related to Meg.
|Adept Meg||Unlock Meg's 3 perks and teachable perks.|
Customization[edit | edit source]
Players can customize their character by choosing one outfit style from each category. Blood-stained attire is obtained after Meg reaches level 50 and chooses to prestige.
Some items of clothing can only be worn if the appropriate DLC is owned. Meg's attire includes:
DLC[edit | edit source]
- Main article: Downloadable Content
Meg is currently part of 7 DLC packages:
Available DLC[edit | edit source]
[edit | edit source]
- Science Fair Claudette + Street Meg
- YouTubers/Streamers Exclusive (Bryce McQuaid, AngryPug & Twitch Exclusive)
- Alternative Science Fair Claudette + Street Meg
- Black & Red Shirt Pack
Gallery[edit | edit source]For more go to Meg's Gallery
|Claudette Morel||Dwight Fairfield||Jake Park||Meg Thomas||Nea Karlsson||Laurie Strode|
|Ace Visconti||William "Bill" Overbeck||Feng Min|
|Alex||A. Azarov||Benedict Baker||Clyde||Donna||Entity|