The following is a list of Perks featured in Dead By Daylight .
Perk Tiers[edit | edit source]
Every Perk has three levels, also known as Tiers, indicated by markings on the top-right side of their icon.
The number of markings on a Perk indicates its Tier, higher Tier Perks are stronger than their lower Tier variants and give the character more or improved benefits. The first Tier of a Perk that a character receives is always the lowest one. Higher Tiers can be randomly obtained from any next level of the Bloodweb. Getting a higher Tier variant of a Perk will replace the lower variant.
Perks have different rarities that increase with their Tier.
Rarity levels for Tier 1 Perks are: Uncommon (Yellow) or Rare (Green)
Rarity levels for Tier 2 Perks are: Uncommon (Yellow), Rare (Green) or Very Rare (Purple)
Rarity levels for Tier 3 Perks are: Rare (Green) or Very Rare (Purple)
Rarity level for Teachable Perks is: Teachable (Orange)
Teachable Perks are special variants of a character's unique Perks that can be bought to unlock them for all characters. Although they share the description with the Tier 1 Perk variant, they are without a Tier and not a perk as such.
Up to Patch 1.4.2, Tier 1 Perks could start off as Common (Brown) and Tier 3 Perks could end up as Ultra Rare (Pink). With Patch 1.5.0, those perks got upped/lowered by one rarity respectively to fix an error in Perk distribution introduced in Patch 1.4.1, which caused the Bloodweb to spawn perks in order of rarity, making it near impossible to obtain Tier 2 and Tier 3 Perk unless you unlocked all lower Tier ones first.
Unique Perks[edit | edit source]
Every character has three unique perks which they can unlock in their Bloodweb. At levels 30, 35, and 40 (in that order in the table below), characters will find a teachable (Orange) version of one of their unique perks in their Bloodweb. Once unlocked, other characters will then be able to find that perk in their respective Bloodwebs. Note that Bloodwebs are still procedurally generated, and so the perks at each level are randomly generated so finding the perks you want is still random chance.
|Unique Survivor Perks|
|Dwight Fairfield||Claudette Morel||Jake Park||Meg Thomas||Nea Karlsson||Laurie Strode||Ace Visconti||William "Bill" Overbeck||Feng Min|
|Unique Killer Perks|
|Trapper||Wraith||Hillbilly||The Nurse||The Shape||The Hag||The Doctor|
Survivor Perks[edit | edit source]
Below is a list of survivor perks. For unique survivor perks. Click on the perk name for more information.
Please note that following the recent perk rebalance, we are still in the process of updating the perk descriptions. Many of them will not be accurate, but they will be in the near future.
|Ace in The Hole|
You are fueled by unexpected energy when on the verge of escape. Instantly heal from injury/injury/injury or dying state and sprint at 150% your normal running speed for 3/5/5 seconds when the Exit Gates are powered. Adrenaline does not apply if you are disabled at the moment it should take effect. Ignores Exhaustion condition. Causes Exhaustion for 60 seconds.
Your acute senses are on high alert. When the Killer performs the break action within 12/24/36 meters, the Killer's Aura is revealed to you for 6/6/6 seconds. This effect can only be triggered every 60/45/30 seconds. "I have true sight." -Feng Min
When Balanced Landing is active, stagger effects from long falls are reduced by 50/75/75 %. Upon landing start sprinting at 0/0/150 % your normal running speed for a maximum of 0/0/3 seconds. Causes Exhaustion for 40 seconds.
Unlocks potential in one's aura reading ability. Allies' Auras are revealed to you when they are within a 12/24/36 meters. "We have to work as a team, I need you to survive so that I can survive!" -Dwight"
You are fuelled with an unexpected energy when saving an ally from a hook within the Killer's Terror Radius. Once per match, for 20 seconds after unhooking a Survivor within the Killer's Terror Radius, any damage taken that would put you or the unhooked Survivor into the dying state will instead trigger a 30/35/40 seconds bleed-out timer. Taking any damage during or reaching the end of the bleed-out timer will put you into the dying state. "Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" -Bill"
You transform plants found around The Campfire into tinctures that slow down bleeding. Healing speed is increased by 10/15/20 % and the efficiency of healing items is increased by 10/15/20 %. "Basic Botany knowledge could save your life someday."
Animals seem to trust you as they often stay calm in your presence. Reduces chances of alerting woodland creatures by 80/90/100 %.
Unlocks potential in one's Aura reading ability. When the Exit Gates unlock, the Killer's aura is revealed to you for 3/5/7 seconds. "Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." -Lost tapes, Murf
Once per match, when grabbed by the Killer, succeed a Skill Check to automatically escape the Killer's grasp and stun them for 3/4/5 seconds. When not the Killer's Obsession, when the wiggle meter is at 45/40/35 % succeed in a Skill Check to escape the grasp.
Unlocks potential in one's Aura reading ability. 1/1/2 objectives' Auras are revealed to you for 4/8/8 seconds seconds when starting a trial. If you are holding a map that can track Objectives, Objectives revealed by Déjà Vu are added to the map.
Unlocks potential in one's Aura reading ability. Dying or injured allies' Auras are revealed to you when within 32/64/unlimited meters. Empathy does not reveal Auras of allies when they are in the Killer's direct contact.
Unique to Claudette Morel until level 30, which its Teachable version can then be learned and taught to the other Survivors.
The growing odds of a successful escape fill you with hope and give you wings. Your movement speed is increased by 5/6/7 % as soon as the Exit Gates are powered. This Perk is only active for 120 seconds after the Exit Gates have been powered.
You're able to concentrate and enter a meditative-like state to numb some pain. Grunts of pain caused by injuries are reduced by 50/100/100 % while staying still/while staying still/at any time.
Unique to Jake Park until level 30, which its Teachable version can then be learned and taught to the other Survivors.
Unlocks potential in one's Aura reading ability. While you're on the hook, 1 random Survivor's/All Survivors'/All Survivors' + Killer's in 8m radius around the hook Aura is revealed to all other Survivors. "Be kind to one another. We're all in this together." - Lost Tapes: Sujan"
You're able to organize a team to cooperate more efficiently. Increases the other Survivors' repair, healing and sabotage speed by 3/6/9 % when they are within an 8 meter range from you.
Unique to Dwight Fairfield until level 40, which its Teachable version can then be learned and taught to the other Survivors.
You'll get the job done... No matter the cost. If you are the last person remaining in the trial, for each Generator that needs to be repaired, gain a 19/22/25 % bonus to repair speed. "I'm not horseshittin' around. I'm doing this alone!" -Bill"
Your running is light and soft, making your tracks harder to follow. Footstep marks stay visible 1/2/3 seconds less than normal.
After performing a vault, break into a sprint at 150% of your normal running speed for a maximum of 3 seconds. Activates in chases only. Causes Exhaustion for 60/50/40 seconds.
"U mad?" -Feng Min
|No One Left Behind||
It is inconceivable to leave someone behind. Once the Exit Gates are powered, gain 50/75/100 % more Bloodpoints for actions in the Altruism category and perform them 4/8/12 % quicker. "...yeah, no shit. But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" -Lost tapes: Clyde
|Object of Obsession||
If you are the Killer's Obsession and look in the Killer's direction, your link will reveal your Auras to each other. This effect applies only if you are outside the Killer's Terror Radius, to a maximum range of 56/64/72 meters. Otherwise, it applies to a maximum range of 44/56/64 meters.
Increases Aura reading range by 4/6/8 meters.
Unlocks potential in one's Aura reading ability. Chests' Auras are revealed to you when standing within 16/24/32 meters. Grants a slightly/moderately/considerably better chance at finding an Item of higher rarity from Chests.
You have the undeniable capability to sense danger. Get an auditory warning when looking in the direction of the Killer in a 45 degree cone within a range of 12/24/36 meters. Premonition has a cooldown of 60/45/30 seconds seconds each time it activates. Premonition trumps any of the Killer's stealth abilities. "I have a bad feeling about this!"
Receive an incremental speed bonus to repair, healing and sabotage actions when other Survivors are within an 8 meter range.
|Quick & Quiet||
You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers. The vault and hide actions' noise detection range is reduced by 100/100/100 %. This effect can only be triggered every 100/100/100 %.
You are motivated in dire situations. Grants 3/6/9 % additional speed when repairing, sabotaging, healing and searching while you are injured. "Focus, even in these desperate times."
Unlocks the ability to sabotage without a Toolbox at 30/40/50 % the normal sabotage speed. Skill Checks triggered in this situation have success zones reduced by 20/10/0 %. Increases efficiency of toolbox sabotage by 50/75/100 %.
Unlocks the ability to heal yourself without a healing item at 30/40/50 % the normal healing speed. Skill Checks triggered in this situation have success zones reduced by 20/10/0 %. Increases the efficiency of healing item self-heal by 50/75/100 %.
Unique to Claudette Morel until level 40, which its Teachable version can then be learned and taught to the other Survivors.
You have developed an efficient way to get out of Bear Traps and Hooks. The speed at which you attempt to free yourself from Bear Traps and Hooks increases by 5/10/15 %. The odds of freeing yourself from Bear Traps are increased by 0/5/10 %. The odds of freeing yourself from Hooks are increased by 0/0/5 %.
You have the undeniable capability to sense danger. Get an auditory warning when looking in the direction of Killer Traps and Totems in a 45 degree cone within a range of 8/10/15 meters. Small game has a cooldown of 15/15/15 seconds each time it activates.
Each survivor killed or sacrificed disrupts the Killer's Aura reading ability.
An unnatural tingle warns you of impending doom. Get notified when the Killer is looking directly in your direction and standing within a 12/24/36 meters. While Spine Chill is active, Skill Checks trigger odds are increased by 10% with success zones reduced by 10%. While Spine Chill is active, your repair, heal and sabotage speeds are increased by 2/4/6 %.
When starting to run, break into a sprint at 150% your normal running speed for a maximum of 3 seconds. Causes Exhaustion for 60/50/40 seconds.
Unique to Meg Thomas until level 35, which its Teachable version can then be learned and taught to the other Survivors.
Reduce consumption rate of item charge by 10/12/15 % for you and your allies within a 8 meter range. "Long nights out has taught you to do a lot with what you've got. Reduce consumption rate of item charge." -Nea
|This Is Not Happening||
You perform at your best when you are under extreme stress. Skill Check success zones when repairing, healing and sabotaging get 10/20/30 % bigger when you are injured.
The noises caused by your repairs and their hearing distance are reduced by 0/4/8 meters. On a failed repair Skill Check, there is a 30/40/50 % chance the generator explosion will be prevented. "I'm gonna stealth this one." -Feng Min
|Up The Ante||
For each other Survivor still alive, grant a 1/2/3 % bonus to luck to all remaining Survivors.
Past battles have taught you a thing or two about survival. Grants the ability to fully recover from the dying state once per trial. Increases dying recovery by 15/20/25 % "Goddammit, I am seriously FUBAR!" -Bill"
Your movement speed while crouching, when uninjured, is increased by 40/45/50 %. "The paint is still fresh but I'm long gone." - Nea
|We'll Make It||
Helping others heightens your morale. For each Survivor you rescue from a hook, gain an additional 25/50/100 % speed increase to healing up to a maximum of 100% for 30/60/90 seconds. "I'm confident we can all escape in one piece if we help each other."
Killer Perks[edit | edit source]
Below is a list of killer perks. Click on the perk name for more information.
|A Nurse's Calling||
The Auras of Survivors who are healing or being healed are revealed to you when they are within a 20/24/28 meters. "Still attached to the fragments of her past life, she is drawn to those in need of help."
You get excited in anticipation of hooking your prey. Increases your speed while transporting bodies by 6/12/18 % and your Terror Radius by 0/3/6 meters. "At some point, the excitement of hooking one of us becomes more important than the desire to kill us."
Like a hunting scent hound, you smell traces of blood at a great distance. Fresh blood marks are slightly/moderately/considerably more discernible than normal and can be tracked for 2/3/4 seconds seconds longer than normal.
"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."
Your great strength allows you to shred through your prey's defenses. Destroy dropped barricades 20/30/40 % faster. "It's more than muscles. A dark power motivates the beast."
Unlocks potential in one's Aura reading ability. Reveals dying Survivors' Auras when standing within 12/24/36 meters.
"Bask in their fear."
You become obsessed with one Survivor. Your Obsession's altruistic action speed is increased by 38/44/50 %. Once the Obsession is killed or sacrificed, every other Survivor gets a penalty of 19/22/25 % to repair, healing and sabotage speed. Only one Obsession per match. "This isn't a man..." - Dr. Sam Loomis
You are resilient to pain. Recovery from the stun condition caused by physical objects is increased by 25/50/75 %. Recovery from physical stun condition caused by Perks is increased by 20%. "He stops at nothing."
Unlocks the stealth ability. By standing still for 4/3/2 seconds , you reduce your Terror Radius to 0m and become stealthy until you move or act again.
Your powerful hold onto the Survivors causes escapes to be nearly impossible. Effects of Survivor struggling are reduced by 25/50/75 %. Time to struggle out of your grasp is increased by4/8/12 %.
|Hex: Devour Hope||
A Hex rooting its power on hope. The false hope of Survivors ignites your hunger. When a Survivor is rescued from a hook at least 24 meters away, Devour Hope receives a Token.
The Hex effects persist as long as the related Hex Totem is standing.
"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."
A Hex that affects the Survivors' skills at repairing Generators.2/3/4 survivors are affected by Ruin, which causes good Skill Checks to result in 8% regression on the generator and great Skill Checks grant 0% in progression.
The Hex effects persist as long as the related Hex Totem is standing.
"A curse is upon you. It will cause your ruin."
|Hex: The Third Seal||
A Hex that hinders one's Aura reading ability. Hitting a Survivor while the Hex Totem is active reduces the effectiveness of their Aura reading ability by 100%. This effect applies to the last 2/3/4 survivors hit.
The Hex effects persist as long as the related Hex totem is standing.
"She touched your skin, you bear the witch's mark!"
|Hex: Thrill of the Hunt||
The Hex effects persist as long as the related Hex Totem is standing.
Unlike other beasts of the fog, you have adapted to light. Your vision is dimmed by 0/5/35 %, but you can endure strong lights. Resistance to blindness is increased by 20/40/60 %. Recovery from blindness is increased by 50/50/50 %.
"These monsters... they adapt! They emerge with strange new abilites." -Vigo's Journal
|Monitor & Abuse||
Meticulous in your approach, terrifying in your application. While in a chase, your Terror Radius is increased by 6/7/8 meters meter. Otherwise your Terror Radius is decreased by 6/7/8 meters meter and your field of view is slightly/moderately/considerably increased Field of view gains do not stack.
"It's time for your treatment!." - The Doctor
|Hex: No One Escapes Death||
A Hex rooting it's power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping. Once the Exit Gates are powered, if there is a Dull Totem remaining on the map, this Hex is applied to it. While this Hex is active, nothing/nothing/successful attacks trigger dying state automatically, cooldowns on successful and missed attacks are decreased by 4/8/8 % and your movement speed is increased by 3/4/4 %. The Hex effects persist as long as the related Hex totem is standing. "And the beast became faster and more powerful as if the Entity's shadowy whips were lashing at its back."
You are fuelled by your hate for progress. Overcharge a Generator by performing the Damage Generator action. The next Survivor interacting with that Generator is faced with a moderately/considerably/tremendously difficult Skill Check. Failing the Skill Check results in an additional 3/4/5 % Generator regression.
"Shit!! I dropped the gauze!"
|Play With Your Food||
You become obsessed with one Survivor. Every time you chase your Obsession and let them escape, you receive a Token up to a maximum of 3 Tokens. Each Token increases your movement speed by 3/4/5 %. Each offensive action spends one Token. Only one Obsession per match.
Your acute tracking ability allows you to follow disturbances left by passing prey over a longer period of time. Footstep marks stay visible 1/2/3 seconds longer than normal. "Never stop moving and hope you're always two steps ahead of the beast." -Notebook
|Save The Best For Last||
You become obsessed with one Survivor. As long as your Obsession is alive, after being in a chase for 20 seconds the cooldown for your next successful attack is decreased by 30/35/40 %. Your successful attack cooldown remains active for 5/5/5 seconds seconds after a chase. Re-initialising a chase before the 5/5/5 seconds have lapsed will reset the successful attack cooldown timer. Only one Obsession per match.
You have a keen vision in the darkness of the night. Your vision is 25/30/35 % clearer and your field of view is unaffected/slightly/considerably wider than normal. However, highly sensitive to light, you get blinded 20% faster than normal and take 50/50/50 % more time to recover from this condition.
"Shining in the darkest dark, his eyes pierce the night and sting your soul."
You know where to hit to make them bleed. Wounds inflicted by successful attacks slightly/moderately/considerably increase the Survivor's bleeding frequency. Bleeding returns to normal once the Survivor is healed.
"It's in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonizing suffering."
|Spies From The Shadows||
The Crows found in the world can communicate directly with you. 50/50/75 % of the time, cawing Crows give you a visual clue when you are within a 16/24/36 meters. "In the shadows they torment, scarring our minds with each scream."
Breathing of Survivors in pain is 25/50/50 % louder. Regular Survivor breathing is now also 0/0/25 % louder.
Add-ons that affect charge time of your power are 6/8/10 % more effective. "The Crooked makes impressive tools out of scraps... Tools aimed at maiming us in creative ways... It's horrifying to think it's actually intelligent." -Notebook
All Survivors receive penalties to repair, healing and sabotage speeds for each injured, dying or hooked Survivor.
Your presence alone instills great fear. Survivors within your Terror Radius have a 3/5/8 % greater chance of triggering Skill Checks when repairing, healing or sabotaging. Triggered Skill Checks' success zones are reduced by 5/10/15 %.
"Its presence befalls us."
You recuperate faster from any attack made with your main weapon. The cooldown of missed attacks is reduced by 20/25/30 %.
You have a rudimentary understanding of the Entity's voice. Sporadically hear the Entity's Whisper when standing within a 48/40/32 meters of a Survivor.
"It's unclear as to the motivations of the fog, but it is undeniable that it often takes the beast's side." -Notebook
Unused Perks[edit | edit source]
The following perks are unused in the game:
For each Survivor escaped or killed, your action speed is increased by Unknown/Unknown/25 %.