|“||There is a vast monster of a man with a hideous grin torn across the mask that keeps stalking my every move. Similar to a hunter, he tracks us, priming devastating traps amongst the greenery. Extreme vigilance and a light step is essential in avoiding the bloodcurdling clench of a bear trap or the clutches of what I've taken to calling "The Miserable Smiling Killer". I have but many times managed to get caught in one of these traps. I have nothing but a fear for the feeling of blunt trap spikes grinding against my bones or for the heavy and deliberate footsteps which always inevitably reveal a plastered, sadistic grin. With the traps and the Trapper, it has so far been a constant battle between looking up and looking down.||„|
|~ Benedict Baker's Journal, Nov. 1896|
Background[edit | edit source]
Evan MacMillan idolized his father. It wasn’t just that he was heir to Archie MacMillan's great fortune: it was the way he ran the estate. Despite a friendly demeanor and respectable hospitality towards guests, his father was a businessman first and foremost. He held a tight ship with a strict attitude towards the servants and staff at the MacMillan Estate, often working them long and hard for little pay. And Evan admired that. Raised and worked himself under such merciless principles, Evan had taken to running the workforce with an iron hand. Production was always high due to the innumerable cascading crevices studded with precious gold and minerals underneath the property.
Over time, Evan assumed more responsibility for the mining operations than even his father. Work hours increased and pay decreased even further under the new leadership. As time passed and the MacMillan's fortune climbed to record heights, Archie MacMillan’s mental health faded away in the background. A once loyal and neighborly man became near-bedridden, so frail he was often not seen at the mine for days. Evan spent innumerable hours and riches on various ointments and tinctures said to have the ability to cure such an ailment.
After months of trying without success, Evan became infuriated with his father's inability to contribute to the growth of the estate. In his mind, he applied the same icy logic he did against workers; those who cannot carry their own weight don't deserve the weight they carry. Evan, under his own command, assumed complete responsibility for feeding his father, firing or 'making disappear' the servants who usually tended to him. Archie's visits to the mine became less and less frequent, his eyes sunken in and his skinny arms hanging limply at his sides as though he wasn't eating. As though he couldn't, he never spoke to anyone who wasn't Evan. Eventually the outside world stopped seeing Archie altogether and some wondered if he had passed away.
When Evan MacMillan finally completely snapped, he assumed credibility for what would become known as the worst mass murder in modern history. They could never prove that Evan was responsible for the detonation of explosives that would collapse and trap over a hundred of the MacMillan employees in deep mine shafts, sealing them to their fate. Nor could they prove the suspicious circumstances of several of the neighboring residents' deaths, most known for being close friends with Archie.
The tale of the MacMillan Estate is a tale of wealth and power gone very wrong. How many victims total fell to the hands of Evan MacMillan is unknown. No record of what became of him was ever made. His father is another unsolved puzzle, found trapped in the locked basement of his own warehouse - starved and abandoned.
Loadout[edit | edit source]
The Trapper is focused on physical attributes and making use of strength and the omni-present fear of his bear traps. He shares the highest standard movement speed with most other Killers, but is the reference point for this as he was the first Killer of the game. His speed makes him an apt long-distance chaser, which means that it is generally in the Survivors' best interest to actually escape during a chase, because he has a good chance of catching up before long. Paired with his Brutal Strength perk, allowing him to break through pallets dramatically faster than usual, and the Hillbilly's Enduring perk, dramatically reducing the stun time of pallets, the Trapper can become a real freight train of a murderer that is difficult to stop, and must be properly escaped from at the risk of him smashing virtually every pallet on the map and leaving the Survivors at a disadvantage unless they are good stealth players. All this on top of the fact that experienced Trappers will take advantage of choke-points (windows, pallets and tight hallways) and grass patches to cleverly place down their bear traps, which in some cases can almost guarantee an unexpected capture. He's equally as vulnerable to pallet-looping and similar time-wasting strategies as most other Killers, but unlike them, can effectively shut down those loop spots with his bear traps. Making him one of the few Killers somewhat able to counter time-wasting strategies.
The Cleaver[edit | edit source]
The Cleaver is the primary weapon of the Trapper. For his normal attack, the Trapper swings the Cleaver. It has a very short and narrow hit radius, so ensure that you're directly on the heels of a running survivor. If you miss, the Trapper will briefly stumble, knocked off balance by the brutality of his swing. If the cleaver connects with a survivor, the Trapper will pause movement shortly to wipe off the resulting blood on his arm and the survivor will continually make identifiable groans due to their wounds. Two strikes, and you're out: If the survivor is hit by the cleaver twice, they will be forced to crawl and will slowly lose health as they bleed out. A survivor who has been forced into this "Dying state" has about three minutes to be healed by a team-mate or they will die. More importantly, when prone, the Trapper can reach down and throw them over his shoulder to carry them to a meat hook for sacrificing.
Bear Trap[edit | edit source]
The Bear Trap is the secondary weapon of the Trapper: Bear traps are found lying around the map. They can be picked up and set down mostly anywhere. Traps are not armed until picked up and placed. The Trapper starts the game with a single trap in his hands, and can only carry one at once unless using the Trapper's Bag add-on.
After pressing alternate attack, the Trapper bends down and sets the trap, looking directly downwards allowing nearby survivors to run around him unseen. If a survivor walks over an armed trap however, the trap will spring and catch one of their legs, where upon they will be trapped in place until either they manage to free themselves, a fellow survivor comes to free them, or the Trapper returns to hoist them onto his shoulder. A trapped survivor will make a lot of noise, alerting the Trapper, and be visible to the Trapper through walls.
It is very common for experienced Trappers to put bear traps in hard-to-identify locations such as tall grass, around a corner, or on one side of a window in order for survivors to trigger them without being previously alerted to their position.
Perks[edit | edit source]
Your presence alone instills great fear. Survivors within your Terror Radius have a 3/5/8 % greater chance of triggering Skill Checks when repairing, healing or sabotaging. Triggered Skill Checks' success zones are reduced by 5/10/15 %.
"Its presence befalls us."
Unique to Trapper until level 30, which its Teachable version can then be learned and taught to the other Killers.
Your great strength allows you to shred through your prey's defenses. Destroy dropped barricades 20/30/40 % faster. "It's more than muscles. A dark power motivates the beast."
Unique to Trapper until level 35, which its Teachable version can then be learned and taught to the other Killers.
You get excited in anticipation of hooking your prey. Increases your speed while transporting bodies by 6/12/18 % and your Terror Radius by 0/3/6 meters. "At some point, the excitement of hooking one of us becomes more important than the desire to kill us."
Unique to Trapper until level 40, which its Teachable version can then be learned and taught to the other Killers.
Achievements[edit | edit source]
- Main article: Achievements
There are currently 2 achievements related to the Trapper.
|Adept Trapper||Unlock the Trapper's 3 perks and teachable perks.|
|Cripple them all||With the Trapper, catch a total of 100 survivors in Bear-Traps.|
Customization[edit | edit source]
Players can customize their character by choosing one outfit style from each category. Blood-stained attire is obtained after the Trapper reaches Trapper level 50 and prestiges.
Some items of clothing can only be worn if the appropriate [DLC] is owned. The Trapper's attire includes:
DLC[edit | edit source]
- Main article: Downloadable Content
Trapper is currently part of 3 DLC packages:
Available DLC[edit | edit source]
[edit | edit source]
- The Trapper's Mask - Chuckles
- YouTubers/Streamers Exclusive (H2O Delirious Exclusive)
Trivia[edit | edit source]
- The Trapper was the only playable killer during the BETA.
- The Trapper's Alpha name was Chuckles.
- The Trapper might be based on Jason Voorhees, as both characters are large and muscular men, both wear a mask, both wield a simple yet crude bladed weapon, and both are fiercely loyal to one of their parents (Jason with his mother, Evan with his father). Also, Jason has been known to use bear traps from time to time, while the Trapper uses them as a staple of his attack style.
- The Trapper's mask appears to be a reference to The Babyface Killer from the movie The Hills Run Red, as both are cracked and resemble a human face.
- Just before The Trapper swings his weapon, a "shing" noise can be heard as he lifts the blade, alike The Nurse.
- When a survivor gets caught in the trap and escapes, the trap will open up to let them out and snap shut. If the Trapper is caught, he will reset the trap and it will not shut again like the survivors.
- In the game files, there are some renderings of the Trapper without his mask. According to these images, he's one of four killers without glowing eyes (the others being The Nurse, Shape, and Hag) and is also bald.
Tips[edit | edit source]
Main article: Hints
- You start with one trap in your inventory, you must gather and manually set the other traps yourself.
- You can carry more than one trap with the Trapper's Bag add-on.
- You can be caught in your own traps and, if you are carrying a survivor, you drop them.
- Being caught in your own trap will not cause harm, but will cause the Trapper to bend over, secluding his field of view, and spend about three seconds reopening the trap.
- A widely used tactic is to set a trap slightly in front of a hooked survivor. This ensures that a survivor that attempts to save them might get caught in the trap if not careful.
- A good place to put a trap is in front of a pallet. Putting it on the side rather than in the middle insures that if a survivor tries to bring one down by moving to the other side, they will get caught, as well as having a 50% chance of catching survivors that don't move to the other side and simply bring it down.
- Traps are near invisible in grass.
- Traps are a bright yellow, and can stand out on the ground, but may blend in on certain structures.
- A very commonly used strategy is to hook a player in the basement, and saturate any entry/exit points (pallets, windows,) with traps. This works especially well if the basement is in the Killer's Shack.
Gallery[edit | edit source]For more go to Trapper's Gallery
|Claudette Morel||Dwight Fairfield||Jake Park||Meg Thomas||Nea Karlsson||Laurie Strode|
|Ace Visconti||William "Bill" Overbeck||Feng Min|
|Alex||A. Azarov||Benedict Baker||Clyde||Donna||Entity|
[it:Cacciatore it:Cacciatore] [pl:Traper pl:Traper]