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IconHelp addons.png

Add-ons are an addition to Killer Powers and Survivor Items IconHelp items.png.


This Article presents an overview of all Add-ons featured in the Game. For more detailed information, such as the numbers behind the adjectives, please refer to an Add-on's respective Article.

Add-ons boost specific aspect of a Killer's Power and a Survivor's Item when equipped.

Players can equip up to two Add-ons at the same time, however, it is not possible to equip the same Add-on twice.

Add-ons are single-use only and generally lost after a Trial.

  • This can only be prevented through the following means:


Add-ons which affect the same part of a Power will generally stack with one another (both positive and negative effects).

Older Add-ons used to mention if they would stack or not. Newer Add-ons of more recent Killers do not mention this anymore unless they specifically do not stack.


There are currently a total of 456 Add-ons featured in Dead by Daylight IconHelp DBDlogo.png:

89 Common Add-ons
130 Uncommon Add-ons
108 Rare Add-ons
81 Very Rare Add-ons
39 Ultra Rare Add-ons
7 Decommissioned Add-ons
3 Unused Add-ons

Add-on Series

Main article: Add-on Series

Killers tend to have Add-on Series, several Add-ons with similar effects, that increase in effectiveness and power the higher their Rarity class is.

Add-ons from Chests

Using the Perk Ace in the Hole IconPerks aceInTheHole.png, a Survivor will find Items IconHelp items.png with Add-ons attached to them.

Power Add-ons

Please note that because of the every-increasing size of this Article causing loading time issues due to each Chapter adding at least 20 new Add-ons, the Add-on listings below will now redirect to the specific Add-on Template instead.

Bear Trap IconPowers trap.png

AK TR charSelect portrait.png
FulliconPowers trap.png

The Bear Trap is The Trapper's main Power and also his secondary weapon: Bear Traps are found lying around the map. They can be picked up and set down mostly anywhere. Traps are not armed until picked up and placed. The Trapper starts the game with a single trap in his hands, and can only carry one at once unless using Add-ons.

Bear Trap Add-ons IconPowers trap.png

Blackened Catalyst IconPowers blackenedCatalyst.png

DK HA charSelect portrait.png
FulliconPowers blackenedCatalyst.png

The Blackened Catalyst is The Hag's main Power: she bends and shapes mud to her will. With simple ritualistic drawings, she creates deceitful duplicates of herself made from mud and decay which she can use for various effects.

Blackened Catalyst Add-ons IconPowers blackenedCatalyst.png

Bubba's Chainsaw IconPowers bubbasChainsaw.png

JK CA charSelect portrait.png
FulliconPowers bubbasChainsaw.png

Bubba's Chainsaw is The Cannibal's main Power and also his secondary weapon: it shares a lot of the Chainsaw's abilities and Add-ons. The Cannibal can charge it up to break into a crazed sprint, wildly swinging his Chainsaw around, putting any Survivor unlucky enough to come in contact with it into the Dying State IconHelp dying.png. Can hit multiple targets on a single charge.

Bubba's Chainsaw Add-ons IconPowers bubbasChainsaw.png

Carter's Spark IconPowers cartersSpark.png

IK DO charSelect portrait.png
FulliconPowers cartersSpark.png

Carter's Spark is The Doctor's main Power: The Entity has ignited a corrupted and inexhaustible spark in the Doctor's heart which allows him to generate electro-convulsive power at will. His insidious treatment corrupts the minds of those it touches. Victims shocked by the corrupt spark begin to lose their grip on reality and, with repeated exposure, inevitably succumb to madness.

Carter's Spark Add-ons IconPowers cartersSpark.png

Chainsaw IconPowers chainsaw.png

AK HI charSelect portrait.png
FulliconPowers chainsaw.png

The Chainsaw is The Hillbilly's main Power and also his secondary weapon: Once revved up, sends its user into a violent frenzy, running at high speed across the map. The noise can be heard across the whole map, similar to the Wraith's Wailing Bell. It too can be muffled with Add-ons.

Chainsaw Add-ons IconPowers chainsaw.png

Dream Demon IconPowers dreamDemon.png

EK NI charSelect portrait.png
FulliconPowers dreamDemon.png

Dream Demon is The Nightmare's main Power: The Nightmare pulls his victims passively into the Dream World. Once in the Dream World, they can be affected by his Dream Snares. He can also use his Dream Projection to teleport to a Generator in his view.

Dream Demon Add-ons IconPowers dreamDemon.png

Evil Within IconPowers stalker1.png

CK SH charSelect portrait.png
FulliconPowers dreamDemon.png

Evil Within is The Shape's main Power: activating Evil Within allows him to see his prey clearly and build up more evil power by stalking them.

Evil Within Add-ons IconPowers stalker1.png

Feral Frenzy IconPowers feralFrenzy.png

KK LE charSelect portrait.png
FulliconPowers feralFrenzy.png

Feral Frenzy is The Legion's main Power: activating it will put The Legion into a frenzy, considerably increasing their movement speed for a limited time. Successful attacks can be chained between Survivors and apply the Deep Wound IconStatusEffects deepWound.png Status Effect, putting them into a bleed-out timer.

Feral Frenzy Add-ons IconPowers feralFrenzy.png

Hunting Hatchets IconPowers huntingHatchets.png

JK HU charSelect portrait.png
FulliconPowers huntingHatchets.png

Hunting Hatchets are The Huntress' main Power and also her secondary weapons: charging up her Hatchets allows her to throw them at great speed at fleeing Survivors or use it as a ranged weapon to snipe Survivors from afar.

Hunting Hatchets Add-ons IconPowers huntingHatchets.png

Jigsaw's Baptism IconPowers jigsawsBaptism.png

FK PI charSelect portrait.png
FulliconPowers jigsawsBaptism.png

Jigsaw's Baptism is The Pig's primary Power: It allows her to put Reverse Bear Traps onto dying Survivors, that will instantly sacrifice them once they trigger. She can ambush Survivors by crouching towards them and then dash forward.

Jigsaw's Baptism Add-ons IconPowers jigsawsBaptism.png

Night Shroud IconPowers nightShroud.png

OK GH charSelect portrait.png
FulliconPowers nightShroud.png

Night Shroud is The Ghost Face's primary Power: It allows him to stalk Survivors, standing or crouched, making them Exposed IconStatusEffects exposed.png for a limited time. While Night Shroud is active, The Ghost Face has no Terror Radius and Red Stain, as long as he isn't seen by any Survivor.

Night Shroud Add-ons IconPowers nightShroud.png

Of the Abyss IconPowers ofTheAbyss.png

QK DE charSelect portrait.png
FulliconPowers ofTheAbyss.png

Of the Abyss is The Demogorgon's main Power: it allows them to set Portals throughout the Trial Grounds and teleport between them. They can also channel their Power to perform an increased Lunge attack called Shred.

Of the Abyss Add-ons IconPowers ofTheAbyss.png

Rites of Judgement IconPowers ritesOfJudgement.png

WK charSelect portrait.png
FulliconPowers ritesOfJudgement.png

Rites of Judgement is The Executioner's main Power: it allows him to carve Torment Trails into the ground that reveal Survivors stepping on them via Killer Instinct and inflicts Torment on them, allowing The Executioner to banish them to Cages of Atonement IconHelp cagesOfAtonement.png.

Rites of Judgement Add-ons IconPowers ritesOfJudgement.png

Spencer's Last Breath IconPowers breath.png

BK NU charSelect portrait.png
FulliconPowers breath.png

Spencer's Last Breath is The Nurse's main Power: channelling its energy allows The Nurse to pierce and jump through the Spirit World in a Blink multiple times in a row. Doing so leaves her in a state of fatigue.

Spencer's Last Breath Add-ons IconPowers breath.png

The Afterpiece Tonic IconPowers gasBomb.png

GK CL charSelect portrait.png
FulliconPowers gasBomb.png

The Afterpiece Tonic is The Clown's main Power: throwing a bottle will release a cloud of intoxicating smoke once it breaks. Survivors passing through the cloud will be affected with blurred vision, slower movement speed and coughing fits, amongst various other afflictions based on the chosen Add-ons.

The Afterpiece Tonic Add-ons IconPowers gasBomb.png

The Redeemer IconPowers theRedeemer.png

UK DE charSelect portrait.png
FulliconPowers theRedeemer.png

The Redeemer is The Deathslinger's main Power: the Deathslinger can shoot a spear that can lodge itself onto the Survivors. He can then reel speared Survivors towards him. If the chain breaks or he hits the reeled Survivor with a basic attack, the Survivor will be affected by the Deep Wound status effect regardless of the Survivor's current health state.

The Redeemer Add-ons IconPowers theRedeemer.png

Vile Purge IconPowers vilePurge.png

MK PL charSelect portrait.png
FulliconPowers vilePurge.png

Vile Purge is The Plague's main Power: it allows her to spread her disease and infect Survivors.

Vile Purge Add-ons IconPowers vilePurge.png

Wailing Bell IconPowers bell.png

AK WR charSelect portrait.png
FulliconPowers bell.png

The Wailing Bell is The Wraith's main Power: the Wailing Bell holds ancient powers, both with good and bad consequences. It allows its user to enter and walk the Spirit World when rung. When cloaked, The Wraith has no Terror Radius, meaning that Survivors do not hear a heartbeat, and The Wraith's Stain is also gone. The Wraith walks moderately faster when cloaked, making up for his inability to interact while in this state. The sound of the Bell is very loud, but can only be heard at a close distance to The Wraith. The accompanying *wooosh* sound, indicating a full uncloak or cloak, is heard by those within 40 metres of range. The volume of the Bell can be reduced with Add-ons.

Wailing Bell Add-ons IconPowers bell.png

Yamaoka's Haunting IconPowers yamaokasHaunting.png

HK SP charSelect portrait.png
FulliconPowers yamaokasHaunting.png

Yamaoka's Haunting is The Spirit's main Power: it allows her to teleport by entering an ethereal plane and moving high-speed to a new location.

Yamaoka's Haunting Add-ons IconPowers yamaokasHaunting.png

Yamaoka's Wrath IconPowers yamaokasWrath.png

SK ON charSelect portrait.png
FulliconPowers yamaokasWrath.png

Yamaoka's Wrath is The Oni's main Power: it allows him to go into a Blood Fury by absorbing Blood Orbs dropped by injured survivors. When he is in this Blood Fury, he can dash at high speeds and deal a horrible blow to the survivor's with his Kanabō, which downs them in a single hit.

Yamaoka's Wrath Add-ons IconPowers yamaokasWrath.png

Item Add-ons

Please note that because of the every-increasing size of this Article causing loading time issues due to each Chapter adding at least 20 new Add-ons, the Add-on listings below will now redirect to the specific Add-on Template instead.

Firecracker IconItems chineseFirecracker.png

IconItems chineseFirecracker.png

The Firecrackers is an Item that is used to blind and deafen the Killer, but also affects other Survivors if they happen to be within the Area of Effect. Getting blinded will make a Killer drop a carried Survivor.

These Add-ons can be found in the Game's codes, but are not available to use.

Firecracker Add-ons IconItems chineseFirecracker.png

Flashlight IconItems flashlight.png

IconItems flashlight.png

The Flashlight is an Item that is used to blind the Killer. If they are carrying a Survivor on their shoulder, getting blinded will make them drop that Survivor and be stunned for a few seconds.

Flashlight Add-ons IconItems flashlight.png

Key IconItems key.png

IconItems key.png

The Key is an Item that can be used to open the Hatch when it spawns. It can also be used with Add-ons to enhance its power and show the user different Auras IconHelp auras.png, such as those of other Survivors in their vicinity or that of the Killer. The Broken Key cannot be used to open the Hatch and is of no use without Add-ons.

Key Add-ons IconItems key.png

Map IconItems map.png

IconItems map.png

The Map is an Item that is used to track and mark props in the World. The standard map can only track Generators, but can track different props as well with the use of Add-ons that enhance its power. You can even make the tracked Auras IconHelp auras.png visible to other Survivors and create markers that look like a pillar of bright light.

Map Add-ons IconItems map.png

Med-Kit IconItems firstAidKit.png

IconItems medkit.png

The Med-Kit is an Item that is used to heal yourself and other Survivors. Other Survivors can also be healed without the use of a Med-Kit, but it takes considerably longer.

Without the use of Self-Care IconPerks selfCare.png, a Survivor cannot heal themselves without one. Different Add-ons can be equipped that enhance its healing speed or durability.

Med-Kit Add-ons IconItems firstAidKit.png

Toolbox IconItems toolbox.png

IconItems toolbox.png

The Toolbox is an Item that can be used to repair Generators IconHelpLoading generators.png more quickly or sabotage hooks. Different Toolboxes have different uses and not all of them are good for both uses. Add-ons can be equipped to enhance their speed and durability.

"It is unclear as to where these tools come from. Were they brought in by one of us or did they belong to one of the monsters?"

Toolbox Add-ons IconItems toolbox.png

Decommissioned Add-ons

These Add-ons have been replaced with new Add-ons during an Add-on Pass and are no longer in use.

Decommissioned Add-ons

Unused Add-ons

These Add-ons are found in the Game but not are not used.

Unused Add-ons

Change Log

Up to Patch 3.6.0

Whether or not Survivor Items lost their Add-ons after a Trial depended on the situation:

  • Add-ons were lost upon using up all charges of an Item.
  • Add-ons were lost upon disconnecting from the Trial.
  • Add-ons were lost upon dying in a Trial, unless the White Ward FulliconFavors whiteWard.png Offering was burnt.
  • Add-ons were kept if one escapes with the Item that they are equipped on.

Patch 3.6.0

  • Item Add-ons for Survivors became single-use only, akin to Power Add-ons for Killers.

IconHelp achievements.pngAchievements IconHelp addons.png Add-ons IconHelp dailyRituals.png Daily Rituals IconHelp items.png Items IconHelp mysteryBox FP.png Mystery Boxes IconHelp offerings.png Offerings IconHelp perks.png Perks