If The Nightmare is chosen as the Killer for a Trial, a set number of Alarm Clocks will appear around the Map. They appear as plain white dressers until a Survivor is drawn into the Dream World; then the Alarm Clocks appear atop the dressers as they become bloodied and dilapidated.
Survivors trapped in the Dream World can use the Alarm Clocks as a way to wake themselves up when failing a Skill Check would be detrimental (due to the loud noise notification those create). If a Survivor uses it to wake themselves up, they get a 30 second respite before starting to fall asleep again.
Each clock is intended for one Survivor , with each Survivor seeing the Aura of their specific clock while asleep. Once a Survivor uses it, this Survivor cannot interact with this clock anymore; another clock will be assigned to them the next time they fall asleep.
|Alarm Clocks||Bear Traps||Chests||Crows|
|Dark Mist||Exit Gates||Generators||Hatch|
|Pallets||Pools of Devotion||Totems||Windows|