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Survivors that are in the [[Dream World]] can use the '''Alarm Clock''' as a way to wake themselves up, when failing a Skill Check would be detrimental due to the loud noise notification those create. If a Survivor uses an ''Alarm Clock'' to wake themselves up, they get a '''{{clr|2|30 second}}''' respite before starting to fall asleep again. |
Survivors that are in the [[Dream World]] can use the '''Alarm Clock''' as a way to wake themselves up, when failing a Skill Check would be detrimental due to the loud noise notification those create. If a Survivor uses an ''Alarm Clock'' to wake themselves up, they get a '''{{clr|2|30 second}}''' respite before starting to fall asleep again. |
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− | Each ''Alarm Clock'' is intended for one {{IconLink|Survivor}}, each Survivor seeing the {{IconLink|Aura}} of their specific clock when asleep. Once an ''Alarm Clock'' is used by a Survivor, this Survivor cannot interact with this clock anymore and gets another clock they can interact with. |
+ | Each ''Alarm Clock'' is intended for one {{IconLink|Survivor}}, each Survivor seeing the {{IconLink|Aura}} of their specific clock when asleep. Once an ''Alarm Clock'' is used by a Survivor, this Survivor cannot interact with this clock anymore and gets another clock they can interact with the next time they fall asleep. |
== Trivia == |
== Trivia == |
Revision as of 14:28, 28 July 2019
This Article is a stub and needs additional information. |
The Alarm Clocks is a Prop featured in Template:IconLink that was added with Patch 3.1.0.
Overview
Each Map that features The Template:IconLink as the Killer spawns with a set number of Alarm Clocks. However when they are not active, they just appear as white dressers.
Usage
Survivors that are in the Dream World can use the Alarm Clock as a way to wake themselves up, when failing a Skill Check would be detrimental due to the loud noise notification those create. If a Survivor uses an Alarm Clock to wake themselves up, they get a 30 second respite before starting to fall asleep again.
Each Alarm Clock is intended for one Template:IconLink, each Survivor seeing the Template:IconLink of their specific clock when asleep. Once an Alarm Clock is used by a Survivor, this Survivor cannot interact with this clock anymore and gets another clock they can interact with the next time they fall asleep.
Trivia
- Similar to the Template:IconLink, interacting with Alarm Clocks isn't affected by any Unlockables.