Dead by Daylight Wiki
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Survivors that are in the [[Dream World]] can use the '''Alarm Clock''' as a way to wake themselves up, when failing a Skill Check would be detrimental due to the loud noise notification those create. If a Survivor uses an ''Alarm Clock'' to wake themselves up, they get a '''{{clr|2|30 second}}''' respite before starting to fall asleep again.
 
Survivors that are in the [[Dream World]] can use the '''Alarm Clock''' as a way to wake themselves up, when failing a Skill Check would be detrimental due to the loud noise notification those create. If a Survivor uses an ''Alarm Clock'' to wake themselves up, they get a '''{{clr|2|30 second}}''' respite before starting to fall asleep again.
   
Each ''Alarm Clock'' is intended for one {{IconLink|Survivor}}, each Survivor seeing the {{IconLink|Aura}} of their specific clock when asleep. Once an ''Alarm Clock'' is used by a Survivor, this Survivor cannot interact with this clock anymore and gets another clock they can interact with.
+
Each ''Alarm Clock'' is intended for one {{IconLink|Survivor}}, each Survivor seeing the {{IconLink|Aura}} of their specific clock when asleep. Once an ''Alarm Clock'' is used by a Survivor, this Survivor cannot interact with this clock anymore and gets another clock they can interact with the next time they fall asleep.
   
 
== Trivia ==
 
== Trivia ==

Revision as of 14:28, 28 July 2019


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The Alarm Clocks is a Prop featured in Template:IconLink that was added with Patch 3.1.0.


Overview

Alarm Clock

An Alarm Clock on Badham Preschool

Each Map that features The Template:IconLink as the Killer spawns with a set number of Alarm Clocks. However when they are not active, they just appear as white dressers.


Usage

Survivors that are in the Dream World can use the Alarm Clock as a way to wake themselves up, when failing a Skill Check would be detrimental due to the loud noise notification those create. If a Survivor uses an Alarm Clock to wake themselves up, they get a 30 second respite before starting to fall asleep again.

Each Alarm Clock is intended for one Template:IconLink, each Survivor seeing the Template:IconLink of their specific clock when asleep. Once an Alarm Clock is used by a Survivor, this Survivor cannot interact with this clock anymore and gets another clock they can interact with the next time they fall asleep.

Trivia

  • Similar to the Template:IconLink, interacting with Alarm Clocks isn't affected by any Unlockables.

Gallery

Props
IconHelp alarmClock Alarm Clocks IconHelp barrel Barrel IconPowers trap Bear Traps IconHelp breakableWall Breakable Walls IconHelp cagesOfAtonement Cages of Atonement
Dbd-gameplay-crate Chests IconItems LimitedTurret Control Stations IconHelp crownPillar5A Crown Pillar IconPerks spiesFromTheShadows Crows IconFavors murkyReagent Dark Mist
IconPowers eyesInTheSky Drones IconHelp exitGates Exit Gates IconHelpLoading generators Generators QuestIcons glyph Glyphs IconHelpLoading hatch Hatch
IconHelpLoading hook Hooks IconHelp jigsawBoxes Jigsaw Boxes IconHelp lockers Lockers IconHelp crownPillar5A Masquerade Pillar QuestIcons fragment Memory Shards
IconFavors quarterMoonBouquet Moonlight IconHelp pullDown Pallets IconHelp paperLantern Paper Lanterns IconHelp poolsOfDevotion Pools of Devotion IconHelp pumpkin Pumpkins
IconHelp snowman Snowmen IconHelp supplyCase Supply Cases IconHelpLoading totem Totems IconHelp tv TVs QuestIcons Halloween2020 Visceral Cankers
IconHelp window Windows