Balanced Landing

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Balanced Landing is a Unique Nea Karlsson Perk IconHelp perks.png. It can be unlocked for all other Characters from Bloodweb IconHelp bloodweb.png Level 30 onwards.

Icon Tier I Tier II Tier III Description
BalancedLanding.gif
60 seconds 50 seconds 40 seconds Your agility is incomparable.

Cat-like reflexes reduce your stagger duration from falls by 75 %.

Upon landing, start sprinting at 150 % of your normal running speed for a maximum of 3 seconds if not exhausted.

Causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds.

You do not recover from Exhaustion while running.

"I've jumped from higher places." — Nea Karlsson

Unique to Nea Karlsson until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.

4,000 BPs 4,000 BPs 5,000 BPs
Icon Teachable Description
Teachable balancedLanding.png
60 seconds Unlocking this Perk makes it available in the Bloodweb of all Survivors

Your agility is incomparable.

Cat-like reflexes reduce your stagger duration from falls by 75 %.

Upon landing, start sprinting at 150 % of your normal running speed for a maximum of 3 seconds if not exhausted.

Causes the Exhausted Status Effect for 60 seconds.

You do not recover from Exhaustion while running.

"I've jumped from higher places." — Nea Karlsson

May also be unlocked in the Shrine of Secrets

5,000 BPs


History

Version 1.1.0

Icon Tier I Tier II Tier III Description
IconPerks balancedLanding.png 50 % 75 % 75 % When Balanced Landing is active, stagger effects from long falls are reduced by 50/75/75 %.

Tier III only: Upon landing start sprinting at 150 % of your normal running speed for a maximum of 2 seconds.

This effect can only be triggered once every 60 seconds.

Version 1.3.0

Icon Tier I Tier II Tier III Description
IconPerks balancedLanding.png 50 % 75 % 75 % When Balanced Landing is active, stagger effects from long falls are reduced by 50/75/75 %.

Tier III only: Upon landing start sprinting at 150 % of your normal running speed for a maximum of 3 seconds.

This effect can only be triggered once every 40 seconds.

Version 1.5.0

Icon Tier I Tier II Tier III Description
IconPerks balancedLanding.png 50 % 75 % 75 % When Balanced Landing is active, stagger effects from long falls are reduced by 50/75/75 %.

Tier III only: Upon landing start sprinting at 150 % of your normal running speed for a maximum of 3 seconds.

Causes Exhaustion for 40 seconds.

Version 2.0.0

Icon Tier I Tier II Tier III Description
IconPerks balancedLanding.png 60 seconds 50 seconds 40 seconds When Balanced Landing is active, stagger effects from long falls are reduced by 75 %.

Upon landing start sprinting at 150 % of your normal running speed for a maximum of 3 seconds.

Causes Exhaustion for 60/50/40 seconds.


Change Log

Patch 1.3.0

  • Buff: increased the sprint duration on Tier III to 3 seconds.
  • Buff: decreased the activation cool-down to 40 seconds.

Patch 1.5.0

  • Mechanics Change: Balanced Landing now causes Exhaustion, preventing the combined use of multiple sprint-inducing Perks.

Patch 2.0.0

  • Buff: changed the stagger effects reduction to 75 % across all Tiers.
  • Buff: changed the sprint upon landing to be available across all Tiers.
  • Mechanics Change: added Exhaustion timers to Tiers I and II.


Trivia

  • Balanced Landing will still trigger if a Survivor in the Dying State IconHelp dying.png falls the appropriate distance, giving them a brief period of increased crawling speed.
    • If done in combination with the use of Tenacity IconPerks tenacity.png, the resulting crawling speed equates to 2.625 m/s (9.125% faster than the default Survivor walking speed), which can be used to reposition under ideal circumstances.
  • The original quote for Balanced Landing was going to be "I've always thought of myself as a cat."


Video