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The '''{{PAGENAME}} Attack''' is a Game Mechanic unique to the {{IconLink|Killers}} of ''{{IconLink|Dead by Daylight|IconHelp|DBDlogo}}''.
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'''{{PAGENAME}}''' are a Game Mechanic unique to {{IconLink|Killers}} in ''{{IconLink|Dead by Daylight}}''.
   
   
==Overview==
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== Overview ==
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'''{{PAGENAME}}''' are initiated whenever a Killer presses the ''Attack button''.
When a Killer presses and holds the primary attack button instead of just tapping it, they will perform a '''Lunge Attack''', which has more range than the standard '''Quick Attack'''.
 
   
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There are '''{{clr|2|2}}''' different '''{{PAGENAME}}''' available to all Killers.
   
==Mechanic==
 
During the Lunge animation, the Killer's current [[Movement Speed]] gets momentarily (for '''{{clr|2|0.3 seconds}}''') boosted to '''{{clr|6|150 %}}''', causing them to dash forward, which is what gives them the increased range over the '''Quick Attack''', that uses no movement speed boost.
 
   
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== Quick Attack ==
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The '''Quick Attack''' is a short-ranged default '''Attack'''.
   
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A '''Quick Attack''' is initiated by merely tapping the ''Attack button'' and causes the Killer to swiftly swing their Weapon in front of them.
==Range==
 
As a Killer's Lunge range is directly determined by their base movement speed, it can generally be said that faster Killers have a longer range and slower Killers have a shorter range. There are two exceptions to this: The {{IconLink|Nurse|IconHelpLoading|nurse}} and The {{IconLink|Shape}}.
 
   
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A '''Quick Attack''' does '''''{{clr|8|not}}''''' boost the Killer's [[Movement speed]] and therefore has a short range, only hitting Survivors that are in very close proximity to the Killer.
If a Killer has multiple base movement speeds with which they can perform a '''Lunge Attack''' (currently only The [[Shape]]), their Lunge range will vary between them.
 
   
===Momentum build-up===
 
Seen as how the Lunge Mechanic works, it is absolutely imperative to build up a minimum of momentum before charging up a '''Lunge Attack''' in order to perform a full-ranged attack, otherwise the Lunge range will be severely decreased, resembling that of a simple '''Quick Attack'''.
 
   
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== Lunge Attack ==
This is a problem almost exclusive to The {{IconLink|Nurse|IconHelpLoading|nurse}} after a Blink and The {{IconLink|Hag}} after a Teleport as both Killers have zero momentum right after using their Power. It is advised for Players of those Killers to momentarily wait with performing the '''Lunge Attack''' and build up some movement speed and momentum that the Lunge Mechanic can then boost to '''150 %'''. As soon as the Killer is moving a bit, they will already benefit from the full Lunge range.
 
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The '''Lunge Attack''' is an alternate default '''Attack''' with an increased range.
   
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A '''Lunge Attack''' is initiated by pressing and holding the ''Attack button'' and causes the Killer to lunge forward, increasing their range considerably.
   
 
=== Lunge Mechanic ===
==Unique Lunges==
 
 
During the '''Lunge Attack''' animation, the Killer's base [[Movement speed]] is temporarily (for '''{{clr|6|0.3 seconds}}''') boosted to '''{{clr|8|150 %}}''', which is equal to '''{{clr|4|172.5 % or 6.9 m/s}}'''.<br>This Movement speed boost is what gives Killers the increased range over a '''Quick Attack'''.
* The {{IconLink|Shape}} on '''Evil Within III''' is granted an additional footstep during his Lunge animation, giving him a longer, and currently even the longest, Lunge range in the Game.
 
* The '''Ambush Attack''' of The {{IconLink|Pig}} is a prolonged Lunge animation, allowing her to cover a vast distance with her Dash at '''150 %''' of her base movement speed, which also technically makes it the longest Lunge range in the Game.
 
* Prior to [[Patch 1.9.0]], The {{IconLink|Nurse|IconHelpLoading|nurse}} had a special post-blink Lunge with aim-assist, which used to be the longest Lunge range in the Game.
 
** She now has the default Killer Lunge, that is not tied to her movement speed anymore.
 
*** Her default Lunge Attack reaches '''{{clr|2|6 metres}}'''.
 
*** Her post-blink Lunge Attack reaches '''{{clr|6|5.667 metres}}'''.
 
*** Her post-blink Quick Attack reaches '''{{clr|8|3.333 metres}}'''.
 
   
 
=== Lunge Range ===
 
Prior to [[Patch 2.2.0]], the range of a Killer's '''Lunge Attack''' was directly determined by their base Movement speed.<br>Therefore, it could generally be said that faster Killers had a longer and slower Killers a shorter range, with two exceptions having been The {{IconLink|Nurse}} and The {{IconLink|Shape}}.
   
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With [[Patch 2.2.0]], the range of a '''Lunge Attack''' was standardised for all Killers: if their base Movement speed differs from '''4.6 m/s''', it is temporarily set to that value and all reach the same top speed of '''6.9 m/s''' during the '''Lunge Attack'''.
==Trivia==
 
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* The '''{{PAGENAME}}''' Mechanic works very similar to the Survivor Perk {{IconLink|Dead Hard}}.
 
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If the Killer's Movement speed at the moment of initiating the '''Lunge Attack''' is greater than '''4.6 m/s''' (e.g. due to Movement-speed boosting Perks, Add-ons or Powers), that '''Lunge Attack''' will have an increased range over a default one due to how the mechanic works.
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=== Momentum Build-up ===
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Due to how a '''Lunge Attack''' works from a technical Point of View, it is absolutely imperative to build up a minimum of momentum before initiating a '''Lunge Attack''', in order to maximise the available range.<br>Since Killers do '''''{{clr|8|not}}''''' accelerate to their top speed instantly, initiating a '''Lunge Attack''' prior to reaching top speed will cause it to have less range.
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This is a problem almost exclusive to a post-Blink {{IconLink|Nurse}} and a post-Teleport {{IconLink|Hag}}, as both Killers have zero momentum right after using their Power.<br>It is therefore advised to momentarily wait before initiating the '''Lunge Attack''' after using the Power of those Killers, allowing them to build up some momentum and reaching top speed first, ensuring that the '''Lunge Attack''' will have its full range available.
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== Unique Attacks ==
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* The {{IconLink|Shape}} in '''Evil Within I''' has a reduced Lunge duration, decreasing his range.
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* The Shape in '''Evil Within III''' is granted an extended Lunge duration, increasing his range.
 
* The '''Ambush Attack''' of The {{IconLink|Pig}} is technically an extensively prolonged Lunge animation, allowing her to cover a vast distance with her Dash.
 
* Prior to [[Patch 1.9.0]], The {{IconLink|Nurse}} had a special post-blink Lunge with aim-assist, which used to be the longest Lunge range in the Game.
 
** She now has the default Killer Lunge, that is not tied to her Movement speed anymore.
 
*** Her default Lunge Attack reaches '''{{clr|3|6 metres}}'''.
 
*** Her post-blink Lunge Attack reaches '''{{clr|10|5.667 metres}}'''.
 
*** Her post-blink Quick Attack reaches '''{{clr|11|3.333 metres}}'''.
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== Attack Cool-downs ==
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:''Potential changes in these numbers would be mentioned in the Power Trivia section on a Killer's article page''
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* Successful attack: '''{{clr|12|3 seconds}}'''
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* Missed attack: '''{{clr|14|1.5 seconds}}'''
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** also applies to hitting obstacles
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== Trivia ==
 
* From a technical Point of View, the '''Lunge Mechanic''' works very similar to the Survivor Perk {{IconLink|Dead Hard}}.
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* Killers retain full rotation control during '''Attacks''' and are not forced to perform attacks in a straight line.
   
   
 
[[Category:Game Mechanic]]
 
[[Category:Game Mechanic]]
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[[zh:前冲]]

Revision as of 13:25, 14 September 2020

Attacks are a Game Mechanic unique to Template:IconLink in Template:IconLink.


Overview

Attacks are initiated whenever a Killer presses the Attack button.

There are 2 different Attacks available to all Killers.


Quick Attack

The Quick Attack is a short-ranged default Attack.

A Quick Attack is initiated by merely tapping the Attack button and causes the Killer to swiftly swing their Weapon in front of them.

A Quick Attack does not boost the Killer's Movement speed and therefore has a short range, only hitting Survivors that are in very close proximity to the Killer.


Lunge Attack

The Lunge Attack is an alternate default Attack with an increased range.

A Lunge Attack is initiated by pressing and holding the Attack button and causes the Killer to lunge forward, increasing their range considerably.

Lunge Mechanic

During the Lunge Attack animation, the Killer's base Movement speed is temporarily (for 0.3 seconds) boosted to 150 %, which is equal to 172.5 % or 6.9 m/s.
This Movement speed boost is what gives Killers the increased range over a Quick Attack.

Lunge Range

Prior to Patch 2.2.0, the range of a Killer's Lunge Attack was directly determined by their base Movement speed.
Therefore, it could generally be said that faster Killers had a longer and slower Killers a shorter range, with two exceptions having been The Template:IconLink and The Template:IconLink.

With Patch 2.2.0, the range of a Lunge Attack was standardised for all Killers: if their base Movement speed differs from 4.6 m/s, it is temporarily set to that value and all reach the same top speed of 6.9 m/s during the Lunge Attack.

If the Killer's Movement speed at the moment of initiating the Lunge Attack is greater than 4.6 m/s (e.g. due to Movement-speed boosting Perks, Add-ons or Powers), that Lunge Attack will have an increased range over a default one due to how the mechanic works.

Momentum Build-up

Due to how a Lunge Attack works from a technical Point of View, it is absolutely imperative to build up a minimum of momentum before initiating a Lunge Attack, in order to maximise the available range.
Since Killers do not accelerate to their top speed instantly, initiating a Lunge Attack prior to reaching top speed will cause it to have less range.

This is a problem almost exclusive to a post-Blink Template:IconLink and a post-Teleport Template:IconLink, as both Killers have zero momentum right after using their Power.
It is therefore advised to momentarily wait before initiating the Lunge Attack after using the Power of those Killers, allowing them to build up some momentum and reaching top speed first, ensuring that the Lunge Attack will have its full range available.


Unique Attacks

  • The Template:IconLink in Evil Within I has a reduced Lunge duration, decreasing his range.
  • The Shape in Evil Within III is granted an extended Lunge duration, increasing his range.
  • The Ambush Attack of The Template:IconLink is technically an extensively prolonged Lunge animation, allowing her to cover a vast distance with her Dash.
  • Prior to Patch 1.9.0, The Template:IconLink had a special post-blink Lunge with aim-assist, which used to be the longest Lunge range in the Game.
    • She now has the default Killer Lunge, that is not tied to her Movement speed anymore.
      • Her default Lunge Attack reaches 6 metres.
      • Her post-blink Lunge Attack reaches 5.667 metres.
      • Her post-blink Quick Attack reaches 3.333 metres.


Attack Cool-downs

Potential changes in these numbers would be mentioned in the Power Trivia section on a Killer's article page
  • Successful attack: 3 seconds
  • Missed attack: 1.5 seconds
    • also applies to hitting obstacles


Trivia

  • From a technical Point of View, the Lunge Mechanic works very similar to the Survivor Perk Template:IconLink.
  • Killers retain full rotation control during Attacks and are not forced to perform attacks in a straight line.