Bloodpoints

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IconHelp bloodpoints.png

Bloodpoints (BP) are one of 3 in-game currencies featured in Dead by Daylight IconHelp DBDlogo.png.


Overview

Bloodpoints are a Player's Character Progression Currency. They are used to upgrade the Characters by purchasing Unlockables from the Bloodweb IconHelp bloodweb.png.

Most in-game actions trigger Score Events that are converted into Bloodpoints at the end of a Trial. Certain Offerings IconHelp offerings.png, Perks IconHelp perks.png and Events may modify the amount of Bloodpoints one gains per Trial.

Bloodpoints are capped at 1,000,000.


Obtaining Bloodpoints

Bloodpoints can be obtained either during the Trials by performing certain actions or from the Shrine of Secrets IconHelp shrineOfSecrets.png by purchasing a Teachable Perk IconHelp teachables.png that was already unlocked.

Bloodpoints are added to a Player's profile and can be used to progress any Character's Bloodweb.

During a Trial, Bloodpoints are earned in 4 different Categories, that differ between Survivors IconHelpLoading survivor.png and Killers IconHelpLoading killer.png.

Survivor Categories

Killer Categories

  • Brutality DailyRitualIcon brutality.png - Hurting Survivors and destroying Objects.
  • Deviousness DailyRitualIcon deviousness.png - Awarded for clever use of their Power.
  • Hunter DailyRitualIcon hunter.png - Finding, chasing and catching Survivors.
  • Sacrifice DailyRitualIcon sacrifice.png - Hooking Survivors for the pleasure of The Entity IconHelp entity.png.


Bloodpoint Actions

The following lists feature all Score Events currently present in the Game:

Bloodpoints for Survivors

DailyRitualIcon objectives.pngObjectives

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Coop Action 1 - 8,000 (Cap) Received after successfully repairing a Generator IconHelpLoading generators.png together with at least another Survivor.
The amount of Bloodpoints received will range dependent on the two or more players' contribution towards repairing from start to end.
Good Skill Check - 50 - Obtained after performing an action involving an objective Skill Check IconHelp skillChecks.png.
This is obtained after hitting the non-critical zone.
Great Skill Check - 150 - Obtained after performing an action involving an objective Skill Check.
This is obtained after hitting the critical zone.
Hex Skill Check - 150 - Obtained after performing an action involving an objective Skill Check.
This is obtained after hitting the critical zone under the influence of Hex: Ruin IconPerks hexRuin.png.
Repairs 1 - 1,250 Obtained after successfully repairing a Generator.
Points received will range dependent on the Player's contribution towards repairing from start to end.
Map Scout - 150 - Obtained when tracking an Objective by using a Map IconItems map.png.
Chest Searched 1 - 250 Obtained when searching through a Chest IconHelp chests.png.
Unlocking 1 - 1250 Obtained when unlocking the Exit Gates IconHelp exitGates.png.
Hatch Escape - 2000 - Obtained when escaping through the Hatch IconHelp hatch.png.
Hatch Open - 2000 - Obtained when opening the Hatch IconHelp hatch.png with a Dull Key FulliconItems dullKey.png or a Skeleton Key FulliconItems skeletonKey.png.
Lunar Generator - 4500 - Obtained when any Survivor has repaired a Lunar Generator, limited to the Howling Grounds Event.
Macabre Search - 100 - Obtained when a Survivor interacts with a Jigsaw Box IconHelp jigsawBoxes.png.
Cocktail Party - 4500 - Obtained when any Survivor has repaired a Frozen Cocktail Machine, limited to Survivors who have played a BBQ Invitation IconFavors bbqInvitation.png Offering and also limited to the Scorching Summer BBQ Event.

DailyRitualIcon survival.pngSurvival

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Killer Grasp Escape - 500 - Obtained after wiggling your way out of the Killer's grasp.
Struggle 1 - 8,000 (Cap) Obtained during the Struggle Phase, which marks the the second Hook Stage. Points received will increase the longer the player struggled on the Hook before being sacrificed.

As it's directly tied to how long the Struggle Phase lasts, it is impossible to obtain much more than ~900 BPs.

Self-Healing 1 - 300 Obtained after healing oneself with a Med-Kit IconItems firstAidKit.png or Self-Care IconPerks selfCare.png.
Survived - 5000 - Obtained after having escaped through the Exit Gates IconHelp exitGates.png or the Hatch IconHelp hatch.png or if the Killer left the game.
Trap Escape - 500 - Obtained after freeing oneself from a Bear Trap IconPowers trap.png.
Hook Escape - 1500 - Obtained after freeing oneself from a Hook IconHelpLoading hook.png.
Distraction - 150 - Obtained after igniting a Chinese Firecracker IconEventItem chineseFirecracker.png or a Winter Party Starter IconEventItem winterPartyStarter.png.
Wake up! - 100 - Obtained after waking yourself up from the Dream World.
Snapped Out Of It - 200 - Obtained after snapping yourself out it, reducing Madness IconStatusEffects madness.png III to Madness II.
Trap Escape - 400 - Obtained after freeing oneself from a Reverse Bear Trap.

DailyRitualIcon altruism.pngAltruism

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Assist - 250 / 315 - Obtained for being near another Survivor who's in danger or on the Hook.
315 BPs are only obtained after the Exit Gates IconHelp exitGates.png have become powered.
Distraction - 250 - Obtained after having helped another Survivor escape the Killer.
Heal - 400 / 500 - Obtained for healing another Survivor.
500 BPs are only obtained after the Exit Gates IconHelp exitGates.png have become powered.
Trap Rescue - 1000 / 1250 - Obtained for freeing another Survivor from a Bear Trap IconPowers trap.png.
1250 BPs are only obtained after the Exit Gates IconHelp exitGates.png have become powered.
Killer Grasp Rescue - 1250 - Obtained for freeing another Survivor from the Killer's grasp.
Good Skill Check - 50 - Obtained after performing an action involving an Altruism Skill Check, such as healing. BPs for Self-Care IconPerks selfCare.png Skill Checks will also count towards Altruism, despite Self-Care BPs counting towards Survival.
This is obtained after hitting the non-critical zone.
Great Skill Check - 150 - Obtained after performing an action involving an Altruism Skill Check, such as healing. BPs for Self-Care IconPerks selfCare.png Skill Checks will also count towards Altruism, despite Self-Care BPs counting towards Survival.
This is obtained after hitting the critical zone.
Hook Rescue - 1000 / 1500 - Obtained after freeing another Survivor from the Hook IconHelpLoading hook.png.
1500 BPs are only obtained after the Exit Gates IconHelp exitGates.png have become powered.
Reunited - 200 - Received after being near another Survivor.
Can only be obtained up to 3 times, once per Survivor.
Protection - 200 - Obtained when taking a hit from the Killer in order to shield another Survivor.
Wake up! - 150 - Obtained when waking up another Survivor.
Safe Hook Rescue - 500 - Obtained when performing a Safe Unhook, with the unhooked Survivor not going down again within 10 seconds.

DailyRitualIcon boldness.pngBoldness

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Bold 1 - 250 Obtained for hiding near the Killer.
The amount of points will increase the longer a Survivor lurks near the Killer and will be awarded once the Survivor leaves the Killer's vicinity.
Chased 1 - 8,000 (Category Cap) Obtained for being chased by the Killer.
Escaped - 400 - Obtained after escaping from the Killer during a chase.
Killer Stun - 1000 - Obtained after stunning a Killer with a Pallet IconHelp pullDown.png.
Killer Blind - 250 - Obtained for blinding a Killer with a Flashlight IconItems flashlight.png.
Killer Burn - 350 - Obtained for blind stunning a cloaked Wraith IconHelpLoading wraith.png or blink-charging Nurse IconHelpLoading nurse.png with a Flashlight IconItems flashlight.png.
Hook Sabotage 1 - 500 Obtained after sabotaging a Hook IconHelpLoading hook.png.
Trap Disarm - 300 - Obtained after disarming a Bear Trap IconPowers trap.png.
Hag Trap Disarm - 400 - Using a Flashlight IconItems flashlight.png on a non-activated Phantasm Trap.
Trap Sabotage - 250 - Obtained after breaking a Bear Trap IconPowers trap.png.
Cleansed 600 - 1000 Obtained after cleansing a Totem IconHelpLoading totem.png, if it's a Hex Totem, it will reward the maximum amount of points, a Dull Totem only the minimum amount.
Good Skill Check - 50 - Obtained after performing an action involving a Sabotage Skill Check IconHelp skillChecks.png, such as sabotaging a Hook.
This is obtained after hitting the non-critical zone.
Great Skill Check - 150 - Obtained after performing an action involving a Sabotage Skill Check IconHelp skillChecks.png, such as sabotaging a Hook.
This is obtained after hitting the critical zone.
Basement Time 1 - 8,000 (Category Cap) Obtained for being inside the Basement IconHelp basement.png.
The points are awarded after leaving the Basement.


Bloodpoints for Killers

DailyRitualIcon brutality.pngBrutality

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Catch - 600 - Obtained after interrupting a Survivor mid-animation by grabbing them.
Hit - 500 - Obtained after hitting a Survivor.
Destruction - 100 - Obtained after breaking a Pallet IconHelp pullDown.png or damaging a Generator IconHelpLoading generators.png.
Quitter Bonus 625 - 2500 Obtained post-trial after a Survivor has disconnected from the Game.
In order to get the maximum amount, all 4 Survivors have to disconnect.

DailyRitualIcon deviousness.pngDeviousness

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Bleeding 1 - 8,000 (Category Cap) Obtained after an injured Survivor is healed back to Healthy.
The amount of awarded points depends on the amount of time they were in the Injured State IconHelp injured.png.
Death - 50 - Obtained after a Survivors bleeds out in the Dying State IconHelp dying.png.
It takes Survivors 240 seconds to bleed out.
Set Trap - 100 - Obtained after setting a Bear Trap IconPowers trap.png as The Trapper IconHelpLoading trapper.png.
Trapped - 1000 - Obtained after a Survivor walked into a Bear Trap IconPowers trap.png.
Trap Grab - 500 - Obtained when grabbing a Survivor out of Bear Trap IconPowers trap.png.
Surprise Attack - 550 - Obtained when successfully landing the first attack on a Survivor shortly after uncloaking as The Wraith IconHelpLoading wraith.png or landing an attack shortly after blinking on a repairing Survivor with The Nurse IconHelpLoading nurse.png.
Stalker 1 - 8,000 (Category Cap) Obtained while stalking the Survivor as The Shape IconHelpLoading shape.png (100 points per second) or as a cloaked Wraith IconHelpLoading wraith.png.
Chainsaw Sprint 1 - 8,000 (Category Cap) Obtained after stopping a Chainsaw Sprint as The Hillbilly IconHelpLoading hillbilly.png or The Cannibal IconHelpLoading cannibal.png.
Chainsaw Hit - 850 - Obtained after hitting a Survivor with the Chainsaw as The Hillbilly IconHelpLoading hillbilly.png or The Cannibal IconHelpLoading cannibal.png.
Precise Blink - 150 - Obtained by blinking very close to a Survivor as The Nurse IconHelpLoading nurse.png.
Lethal Blink - 250 - Obtained by landing a post-blink hit on a Survivor as The Nurse IconHelpLoading nurse.png.
Blink Grab - 200 - Obtained by grabbing a survivor while blinking as The Nurse IconHelpLoading nurse.png.
Evil Within - 500 - Obtained with each Tier-increase of Evil Within as The Shape IconHelpLoading shape.png.
Set Trap - 25 - Obtained after setting a Phantasm Trap IconPowers blackenedCatalyst.png as The Hag IconHelpLoading hag.png.
Trap Triggered - 200 - Obtained after a Survivor triggered a Phantasm Trap IconPowers blackenedCatalyst.png.
Phantasm Attack - 550 - Obtained when successfully landing the first attack on a Survivor shortly after teleporting as The Hag IconHelpLoading hag.png.
Shocked 150 - 300 Obtained when a Survivor gets hit with the Shock Therapy Attack as The Doctor IconHelpLoading doctor.png.
Drops to 150 points when Deviousness is almost full.
Attack Bonus - 250 - Obtained when landing a hit on a Survivor shortly after they are hit with the Shock Therapy Attack as The Doctor IconHelpLoading doctor.png.
Precise Shot - 500 - Obtained when landing a hit on a Survivor by throwing Hatchet as The Huntress IconHelpLoading huntress.png.
No One Escaped - 2500 - Obtained when achieving a Merciless Victory, letting no Survivor escape.
Dream Demon - 150 - Obtained after pulling a Survivor into the Dream World as The Nightmare IconHelpLoading nightmare.png.
Ambush Dash - 50 - Obtained when The Pig dashes forward in an Ambush attack.
Ambush Hit - 250 - Obtained when The Pig lands a successful hit with the Ambush attack.
Trap Set - 500 - Obtained when The Pig puts a Reverse Bear Trap onto a Dying Survivor.
Intoxication - 150 - Obtained when a Survivor gets intoxicated by The Clown's The Afterpiece Tonic.
Wasted - 300 - Obtained when an intoxicated Survivor is downed by The Clown.
Bottle Throw - 250 - Obtained when The Clown hits a Survivor with The Afterpiece Tonic.
Haunting 1 - 8,000 (Category Cap) Obtained after coming out of the Phase Walk as The Spirit IconHelpLoading spirit.png.
Grudge - 500 - Obtained when The Spirit hits a Survivor shortly after coming out of a Phase Walk.

DailyRitualIcon hunter.pngHunter

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Chase 1 - 8,000 (Category Cap) Obtained after chasing a Survivor (10 points per second).
Survivor Found - 400 - Obtained after finding a Survivor.
Catch - 600 - Obtained after finding a Survivor in a Locker IconHelp lockers.png.

DailyRitualIcon sacrifice.pngSacrifice

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Hooked - 500 - Obtained after putting a Survivor on a Hook IconHelpLoading hook.png.
Hooked - 200 - Obtained after beginning the summoning phase (1st Hook Stage).
Entity Summoned - 200 - Obtained after beginning the struggle phase (2nd Hook Stage).
Sacrifice Completed - 200 - Obtained after a Survivor is freed from a Hook or being sacrificed to the Entity IconHelp entity.png (3rd Hook Stage).
Kill - 1000 - Obtained after killing a Survivor by your own hands.
Game Over - 500 - Obtained when a Survivor is killed by a Reverse Bear Trap.
Lunar Hook - 5500 - Obtained when any Survivor is hooked for the first time on a Lunar Hook, limited to the Howling Grounds Event.
Sausage Sizzle! - 5500 - Obtained when any Survivor is hooked for the first time on a Grill Hook, limited to the Scorching Summer BBQ Event.

Spending

Points can be used to unlock Nodes from a Character's Bloodweb, containing Unlockables. As points are not unique to each Character, a Player can use Bloodpoints obtained from playing for example as a particular Survivor to upgrade another Survivors' or the Killers' Bloodwebs.

Nodes come in different Rarities that depend on the type of Unlockable they display. Their cost is directly linked to their Rarity.

Node Costs

Icon Rarity Cost in Bloodpoints IconHelp bloodpoints.png
Dbd-addons-common.png Common
3,000 BPs
Dbd-addons-uncommon.png Uncommon
4,000 BPs
Dbd-addons-rare.png Rare
5,000 BPs
Dbd-addons-veryrare.png Very Rare
6,000 BPs
Dbd-addons-ultrarare.png Ultra Rare
7,000 BPs
Dbd-perks-teachable.png Teachable
5,000 BPs

Unlockables affecting Bloodpoints

Perks

Icon Name Description
IconPerks barbecueAndChilli.png
Barbecue & Chilli

A deep bond with The Entity IconHelp entity.png unlocks potential in one's Aura-reading ability.

After hooking a Survivor, all other Survivors' Auras IconHelp auras.png are revealed to you for 4 seconds when they are farther than 52/46/40 metres from the Hook IconHelpLoading hook.png.

  • Each time a Survivor is hooked for the first time, gain a 15/20/25 % stackable bonus to all Bloodpoint gains.

The bonus Bloodpoints are only awarded post-trial.

"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer

Unique to The Cannibal until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

IconPerks distressing.png
Distressing

Your horrifying emanation strikes at a supernaturally long distance.

Your Terror Radius is increased by 22/24/26 %.

Gain 50/75/100 % more Bloodpoints IconHelp bloodpoints.png for actions in the Deviousness Category.

The Bonus Bloodpoints are only awarded during the trial.

"Bask in their fear."

IconPerks noOneLeftBehind.png
No One Left Behind

It is inconceivable to leave someone behind.

Once the Exit Gates IconHelp exitGates.png are powered, gain 50/75/100 % more Bloodpoints IconHelp bloodpoints.png for actions in the Altruism Category and perform them 4/8/12 % quicker.

"... yeah, no shit. But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" — Clyde, The Lost Tapes

IconPerks hexThrillOfTheHunt.png
Hex: Thrill Of The Hunt

A Hex rooting its power on hope. The false hope of Survivors IconHelpLoading survivor.png fills you with excitement and strengthens your totems.

For each Dull Totem and Hex Totem remaining on the Map gain a Token.

  • Gain 6/8/10 % more Bloodpoints IconHelp bloodpoints.png for actions in the Hunter Category for each Token.
  • Survivors' cleansing speed is reduced by 4/5/6 % for each Token.
  • Gain a notification when someone starts working on a Hex Totem.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

IconPerks wereGonnaLiveForever.png
We're Gonna Live Forever

Your few friends deserve the best protection.

Each time you rescue or take a hit to protect a Survivor, gain 25 % stackable bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.

The bonus Bloodpoints are only awarded post-trial.

"Come on then, let's 'ave it! I don't give a shit pal." — David King

Unique to David King until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.

Add-ons

Icon Name Stacks? Rarity Description Power
FulliconAddon paddedJaws.png
Padded Jaws
No
Common
These padded jaws are meant to restrain, not to wound.
  • Bear Traps do not inflict damage to trapped victims.
  • Points awarded for trapping Survivors are increased by 100 %.
Bear Trap
IconHelpLoading trapper.png
FulliconAddon scarredHand.png
Scarred Hand
No
Very Rare
The cut up, severed hand of the cannibal village butcher. The trapped life essence within unlocks tremendous potential in The Hag's power.
  • Mud Phantasms have collision.
  • Removes The Hag's ability to teleport to her traps.
  • Grants 300 % Bloodpoints from Deviousness Score Events.
  • Trumps all other Add-ons.

"..." — The Butcher

Blackened Catalyst
IconHelpLoading hag.png
FulliconAddon speedLimiter.png
Speed Limiter
No
Uncommon
Chainsaw:

A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant and safe speed.

  • Chainsaw does not automatically trigger the Dying State IconHelp dying.png.
  • Get 50 % more Bloodpoints for Chainsaw Score Events in the Deviousness Category.

Bubba's Chainsaw: A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant and safe speed.

  • Chainsaw does not automatically trigger the Dying State IconHelp dying.png.
  • Get 25 % more Bloodpoints for Chainsaw Score Events in the Deviousness Category.
Bubba's Chainsaw
IconHelpLoading cannibal.png
FulliconAddon speedLimiter.png
Speed Limiter
No
Uncommon
Chainsaw:

A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant and safe speed.

  • Chainsaw does not automatically trigger the Dying State IconHelp dying.png.
  • Get 50 % more Bloodpoints for Chainsaw Score Events in the Deviousness Category.

Bubba's Chainsaw: A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant and safe speed.

  • Chainsaw does not automatically trigger the Dying State IconHelp dying.png.
  • Get 25 % more Bloodpoints for Chainsaw Score Events in the Deviousness Category.
Chainsaw
IconHelpLoading hillbilly.png
FulliconAddon vanityMirror.png
Vanity Mirror
Yes
Very Rare
A standing portable vanity mirror in perfect condition except for a fine layer of dust and face powder covering it.
  • Evil Within II reveals Survivors' Auras when stalking within a range of 16 metres.
  • Evil Within cannot progress past TIER II.
  • Slightly reduces movement speed.
  • For each Hit Score Event, grant 100 % Bloodpoints for the Hit Score Event in the Brutality Category and an additional 150 % Bloodpoints in the Deviousness Category.
Evil Within
IconHelpLoading shape.png
FulliconAddon scratchedMirror.png
Scratched Mirror
Yes
Very Rare
A standing portable vanity mirror which has been violently scratched with a sharp metallic object.
  • Evil Within I reveals Survivors' Auras when stalking within a range of 32 metres.
  • Evil Within cannot progress past TIER I.
  • For each Hit Score Event, grant 100 % Bloodpoints for the Hit Score Event in the Brutality Category and an additional 200 % Bloodpoints in the Deviousness Category.
FulliconAddon theBeast-Soot.png
"The Beast" - Soot
No
Common
The Kunwulju symbol, representing the Realm of Fear, is finger-drawn out of soot on the body of the Bell.
  • The Wraith's Terror Radius is no longer suppressed while cloaked.
  • Bloodpoints granted for Stalking and Surprise Attacks are increased by 100 %.
Wailing Bell
IconHelpLoading wraith.png


Change Log

Patch 1.0.2

  • Killers are now awarded bonus points if a Survivor disconnects (625 Brutality Points)
  • Killers are now awarded sacrifice points if a Survivor leaves the game (1,250 Sacrifice Points)
  • Hidden Change: Reunited bonus increased from 150 to 200 BPs
  • Hidden Change: Stunned Killer bonus increased from 800 to 1,000 BPs

Patch 1.5.3

  • Added 4 Post-Exit Altruism Score Events: Heal, Assist, Trap Rescue and Hook Rescue
  • Reimplemented old Score Event in Boldness: Bold
  • Objectives, Map Scout (increased from 50 to 150 BPs)
  • Objectives, Hex Skill Check (increased from 50 to 150 BPs)

Patch 1.6.1

  • Added Score Events for The Huntress: Brutality, Hit and Deviousness, Hatchet Hit & Precise Shot.

Patch 1.6.2

  • Snapping Out Of It now awards 200 BPs

Patch 1.9.1

  • Ambush Hit (Pig) (increased from 50 to 200 BPs)
  • Ambush Dash (Pig) (increased from 25 to 100 BPs)
  • Setting RBT (Pig) (increased from 250 to 500 BPs)

Patch 1.9.2

  • Ambush Hit (Pig) (increased from 200 to 250 BPs)
  • Ambush Dash (Pig) (reduced from 100 to 50 BPs)

Patch 2.0.0

  • Objectives, Coop (increased from 10/sec to 25/sec BPs)
  • Boldness, Chased (increased from 20/sec to 40/sec BPs)
  • Boldness, Escaped (increased from 250 to 400 BPs)
  • Brutality, Hit (increased from 300 to 500 BPs)
  • Hunter, Chase (increased from 5/sec to 10/sec BPs)
  • Hunter, Survivor Found (increased from 200 to 400 BPs)

Patch 2.2.0

  • New Score Event: Altruism,
  • New Score Event: Altruism, Safe Hook Rescue (500 BPs)
  • Altruism, Post-Exit Hook Rescue (decreased from 1875 to 1500 BPs)
  • Altruism, Hook Rescue (decreased from 1500 to 1000 BPs)


Old Ranking System

Prior to the Emblem Update for Survivors and the Victory Cube for the Killers, a Player's Rank used to be determined by how many Bloodpoints in a Category they had earned during a trial.

The Tally Screen would display all four available Categories and represent the Ranking procedure with a circle. One full circle was equivalent to 5,000 Bloodpoints achieved in the associated Category.

Despite that, Players can receive up to 8,000 Bloodpoints in each Category, meaning that the maximum reward for each match is 32,000 Bloodpoints (disregarding any Unlockables affecting the Bloodpoint-gain). The circle represented the maximum Bloodpoints contributed towards a Player's Rank.

As Players' Ranks are not altered by playing the Kill Your Friends mode, they will only visually receive Bloodpoints from playing this mode, which cannot actually be spent and are not added to the Player profile once the game mode is exited.


Trivia

  • Bloodpoints gained from "on-going" actions such as bleeding and repairs will show up after the action "completes".
    • A bleeding Survivor is healed or hooked --> the Killer gets points for causing Bleeding IconStatusEffects bleeding.png.
    • Generator Repair is finished or the Survivor leaves the Generator --> the Survivor gets points for Repair.
  • Perks IconHelp perks.png which increase Bloodpoint earnings, if not stated otherwise, only change the in-game value. The cap remains, but is reached more quickly.
  • Offerings IconHelp offerings.png which increase Bloodpoint earnings only apply post-trial; they do not change the in-game values.
    • Thus, Offerings make it possible to technically earn more than the cap for a Category.
  • Before the introduction of Iridescent Shards IconHelp iridescentShard trimmed.png in Patch 1.2.0 and Auric Cells IconHelp auricCells.png in Patch 2.0.0, Bloodpoints were the only currency featured in the Game.


Gallery

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