Bloodpoints

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IconHelp bloodpoints.png

Bloodpoints (BP) are one of three in-game currencies in Dead by Daylight IconHelp DBDlogo.png


Overview

Bloodpoints are a Player's Character Progression currency. They are used to upgrade the Characters one owns by making purchase in the Bloodweb IconHelp bloodweb.png. Most in-game actions trigger Score Events that are converted into Bloodpoints at the end of a trial. Certain Offerings, Perks and Events may modify the amount of Bloodpoints one receives.

Bloodpoints are capped at 1,000,000.


Old Ranking System

Prior to the Emblem Update for Survivors and the Victory Cube for the Killers, a Player's Rank used to be determined by how many Bloodpoints in a Category they had earned during a trial.

The Tally Screen would display all four available Categories and represent the Ranking procedure with a circle. One full circle was equivalent to 5,000 Bloodpoints achieved in the associated Category.

Despite that, Players can receive up to 8,000 Bloodpoints in each Category, meaning that the maximum reward for each match is 32,000 Bloodpoints (disregarding any Unlockables affecting the Bloodpoint-gain). The circle represented the maximum Bloodpoints contributed towards a Player's Rank.

As Players' Ranks are not altered by playing the Kill Your Friends mode, they will only visually receive Bloodpoints from playing this mode, which cannot actually be spent and are not added to the Player profile once the game mode is exited.


Obtaining

Bloodpoints are earned one of two ways: during the trials by performing certain actions or from the Shrine of Secrets IconHelp shrineOfSecrets.png and are used to unlock rewards in the Bloodweb afterwards.

Your performance in a trial determines the amount of Bloodpoints you earn.

One can also earn Bloodpoints by buying a Teachable Perk from the Shrine of Secrets that you already own.

Bloodpoints are added to your Player profile and can be used to make progress on any Character's Bloodweb. Unspent Bloodpoints will cap at 1 Million BPs.

The Survivors

Earn rewards in 4 categories:

  • Survival - Staying alive
  • Objectives - Repairing generators and working towards escape
  • Boldness - For interactions with the Killer
  • Altruism - Helping other Survivors

The Killer

Earn rewards in 4 categories:

  • Brutality - Hurting Survivors and destroying objects
  • Hunter - Finding, chasing and catching Survivors
  • Deviousness - For clever use of their powers
  • Sacrifice - Hooking Survivors for the pleasure of The Entity IconHelp entity.png


Bloodpoint Actions

Below is a list of all Bloodpoint-awarding actions in Dead by Daylight IconHelp DBDlogo.png
Rewards marked with a - symbol have an unknown value.

Bloodpoints for Survivors

DailyRitualIcon objectives.pngObjectives

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Coop Action 1 - 8,000 (Cap) Received after successfully repairing a Generator IconHelpLoading generators.png together with at least another Survivor.
The amount of Bloodpoints received will range dependent on the two or more players' contribution towards repairing from start to end.
Good Skill Check - 50 - Obtained after performing an action involving an objective Skill Check IconHelp skillChecks.png.
This is obtained after hitting the non-critical zone.
Great Skill Check - 150 - Obtained after performing an action involving an objective Skill Check.
This is obtained after hitting the critical zone.
Hex Skill Check - 150 - Obtained after performing an action involving an objective Skill Check.
This is obtained after hitting the critical zone under the influence of Hex: Ruin IconPerks hexRuin.png.
Repairs 1 - 1,250 Obtained after successfully repairing a Generator.
Points received will range dependent on the player's contribution towards repairing from start to end.
Map Scout - 150 - Obtained when using a Map IconItems map.png and finding an object.
Chest Searched 1 - 250 Obtained when searching through a Chest IconHelp chests.png.
Unlocking 1 - 1250 Obtained when unlocking the Exit Gates IconHelp exitGates.png.
Hatch Escape - 2000 - Obtained when escaping through the Hatch IconHelp hatch.png.
Hatch Open - 2000 - Obtained when opening the Hatch IconHelp hatch.png with a Key IconItems key.png (Dull or Skeleton).
Lunar Generator - 4500 - Obtained when any Survivor has repaired a Lunar Generator, limited to the Howling Grounds Event.
Macabre Search - 100 - Obtained when a Survivor interacts with a Jigsaw Box IconHelp jigsawBoxes.png.

DailyRitualIcon survival.pngSurvival

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Killer Grasp Escape - 500 - Obtained after wiggling your way out of the Killer's grasp.
Struggle 1 - 8,000 (Cap) Obtained during the Struggle Phase, which marks the the second Hook Stage. Points received will increase the longer the player struggled on the Hook before being sacrificed.

As it's directly tied to how long the struggle phase goes, it is impossible to obtain much more than ~900 Bloodpoints.

Self-Healing 1 - 300 Obtained after healing oneself with a Med-Kit IconItems firstAidKit.png or Self-Care IconPerks selfCare.png.
Survived - 5000 - Obtained after having escaped through the Exit Gates IconHelp exitGates.png or the Hatch IconHelpLoading hatch.png or if the Killer left the game.
Trap Escape - 500 - Obtained after freeing oneself from a Bear Trap IconPowers trap.png.
Hook Escape - 1500 - Obtained after freeing oneself from a Hook IconHelpLoading hook.png.
Distraction - 150 - Obtained after igniting a Chinese Firecracker IconItems chineseFirecracker.png.
Wake up! - 100 - Obtained after waking yourself up from the Dream World.
Snapped Out Of It - 200 - Obtained after snapping yourself out it, reducing Madness III to Madness II.
Trap Escape - 400 - Obtained after freeing oneself from a Reverse Bear Trap.

DailyRitualIcon altruism.pngAltruism

Name Minimum Maximum Description
Assist 250 315 Obtained for being nearby another Survivor in danger or on the hook.
315 BPs are only obtained after the Exit Gates IconHelp exitGates.png receive power.
Distraction - 250 Obtained after having helped another Survivor escape the Killer.
Can already be obtained by helping them lose a chase, not necessarily to escape from the map.
Heal 400 500 Obtained for healing another Survivor.
500 BPs are only obtained after the Exit Gates IconHelp exitGates.png receive power.
Trap Rescue 1000 1250 Obtained for freeing another Survivor out of a Bear Trap IconPowers trap.png.
1250 BPs are only obtained after the Exit Gates IconHelp exitGates.png receive power.
Killer Grasp Rescue - 1250 Obtained for freeing another Survivor from the Killer's grasp.
Good Skill Check - 50 Obtained after performing an action involving an Altruism Skill Check, such as healing. BPs for Self-Care IconPerks selfCare.png Skill Checks will also count towards Altruism, despite Self-Care BPs counting towards survival.
This is obtained after hitting the non-critical zone.
Great Skill Check - 150 Obtained after performing an action involving an Altruism Skill Check, such as healing. BPs for Self-Care IconPerks selfCare.png Skill Checks will also count towards Altruism, despite Self-Care BPs counting towards survival.
This is similar to the Good Skill Check, however it is obtained after hitting the critical zone.
Hook Rescue 1500 1875 Obtained after freeing another Survivor from the Hook IconHelpLoading hook.png.
1875 are obtained after the Exit Gates IconHelp exitGates.png receive power.
Reunited - 200 Received after being near another Survivor.
Can only be obtained up to 3 times, once per Survivor.
Protection - 200 Obtained when taking a hit from the Killer in order to shield another Survivor.
Wake up! - 150 Obtained when waking up another survivor.
Waking up another survivor through failing a generator skill check when the asleep survivor is on the same generator also counts.

DailyRitualIcon boldness.pngBoldness

Name Minimum Maximum Description
Bold 1 250 Obtained for hiding near the Killer.
Points received will increase the longer a player lurks around the Killer, and will be given once the player has stopped hiding near the Killer.
Chased 1 Category Cap (8,000) Obtained for being chased by the Killer.
Escaped - 400 Obtained after escaping the Killer during a chase.
Killer Stun - 1000 Obtained after stunning a Killer with a Pallet IconHelp pullDown.png.
Killer Blind - 250 Obtained for blinding a Killer with a Flashlight IconItems flashlight.png.
Killer Burn - 350 Obtained for blind stunning a cloaked Wraith IconHelpLoading wraith.png or blink-charging Nurse IconHelpLoading nurse.png with a Flashlight IconItems flashlight.png.
Hook Sabotage 1 500 Obtained after sabotaging a Hook IconHelpLoading hook.png.
Trap Disarm - 300 Obtained after disarming a Bear Trap IconPowers trap.png.
Hag Trap Disarm - 400 Using a Flashlight IconItems flashlight.png on a non-activated Phantasm Trap.
Trap Sabotage - 250 Obtained after breaking a Bear Trap IconPowers trap.png.
Cleansed 600 1000 Obtained after cleansing a Totem IconHelpLoading totem.png, if it's a Hex Totem, it will reward the maximum amount of points, a Dull Totem only the minimum amount.
Good Skill Check - 50 Obtained after performing an action involving a sabotage Skill Check IconHelp skillChecks.png, such as sabotaging a hook.

This is obtained after hitting the non-critical zone.

Great Skill Check - 150 Obtained after performing an action involving a sabotage Skill Check IconHelp skillChecks.png, such as sabotaging a hook.

This is obtained after hitting the critical zone.

Basement Time 1 Category Cap (8,000) Obtained for time in the Basement IconHelp basement.png.

Bloodpoints for Killers

DailyRitualIcon brutality.pngBrutality

Name Minimum Maximum Description
Catch - 600 Obtained after interrupting a Survivor mid-animation by grabbing them.
Hit - 500 Obtained after hitting a Survivor.
Destruction - 100 Obtained after breaking a Pallet IconHelp pullDown.png or damaging a Generator IconHelpLoading generators.png.
Quitter Bonus 625 2500 Obtained after a Survivor has disconnected from the game. In order to get the maximum all Survivors have to disconnect.

DailyRitualIcon deviousness.pngDeviousness

Name Minimum Maximum Description
Bleeding 1 - Obtained after an injured/bleeding Survivor is healed. The amount of received Bloodpoints depends on the amount of time they were bleeding.
Death - 50 Obtained after a Survivors dies from staying in the Dying IconHelp dying.png state for too long.
Set Trap - 100 Obtained after setting a Bear Trap IconPowers trap.png as The Trapper IconHelpLoading trapper.png.
Trapped - 1000 Obtained after a Survivor walked into a Bear Trap IconPowers trap.png.
Grab Trapped Survivor - 500 Obtained when grab a trapped Survivor.
Surprise Attack - 550 Obtained when successfully landing the first attack on a Survivor shortly after uncloaking as The Wraith IconHelpLoading wraith.png, or landing an attack shortly after blinking on a repairing Survivor with The Nurse IconHelpLoading nurse.png.
Stalker 1 - Obtained while stalking the Survivor as The Shape IconHelpLoading shape.png (100 per second) or as a cloaked Wraith IconHelpLoading wraith.png.
Chainsaw Sprint 1 - Obtained after stopping a Chainsaw Sprint as The Hillbilly IconHelpLoading hillbilly.png or The Cannibal IconHelpLoading cannibal.png.
Chainsaw Hit - 850 Obtained after hitting a Survivor with the Chainsaw as The Hillbilly IconHelpLoading hillbilly.png or The Cannibal IconHelpLoading cannibal.png.
Precise Blink - 150 Obtained by blinking very close to a Survivor as The Nurse IconHelpLoading nurse.png.
Lethal Blink - 250 Obtained by landing a post-blink hit on a Survivor as The Nurse IconHelpLoading nurse.png.
Blink Grab - 200 Obtained by grabbing a survivor while blinking as The Nurse IconHelpLoading nurse.png.
Evil Within - 500 Obtained with each Tier-increase of Evil Within as The Shape IconHelpLoading shape.png.
Set Trap - 25 Obtained after setting a Phantasm Trap IconPowers blackenedCatalyst.png as The Hag IconHelpLoading hag.png.
Trap Triggered - 200 Obtained after a Survivor triggered a Phantasm Trap IconPowers blackenedCatalyst.png.
Phantasm Attack - 550 Obtained when successfully landing the first attack on a Survivor shortly after teleporting as The Hag IconHelpLoading hag.png.
Shocked 150 300 Obtained when a Survivor gets hit with the Shock Therapy Attack as The Doctor IconHelpLoading doctor.png.
Drops to 150 Bloodpoints when Deviousness is almost full.
Attack Bonus - 250 Obtained when landing a hit on a Survivor shortly after they are hit with the Shock Therapy Attack as The Doctor IconHelpLoading doctor.png.
Precise Shot - 500 Obtained when landing a hit on a Survivor by throwing Hatchet as The Huntress IconHelpLoading huntress.png.
No One Escaped - 2500 Obtained when achieving a Merciless Victory, letting no Survivor escape.
Dream Demon - 150 Obtained after pulling a Survivor into the Dream World as The Nightmare IconHelpLoading nightmare.png.
Ambush Dash - 50 Obtained when The Pig dashes forward in an Ambush attack.
Ambush Hit - 250 Obtained when The Pig lands a successful hit with the Ambush attack.
Trap Set - 500 Obtained when The Pig puts a Reverse Bear Trap onto a dying Survivor.
Intoxication - 150 Obtained when a Survivor gets intoxicated by The Clown's The Afterpiece Tonic.

DailyRitualIcon hunter.pngHunter

Name Minimum Maximum Description
Chase 1 - Obtained after chasing a Survivor (5 per second).
Survivor Found - 400 Obtained after finding a Survivor.
Catch - 600 Obtained after finding a Survivor in a Locker IconHelp lockers.png.

DailyRitualIcon sacrifice.pngSacrifice

Name Minimum Maximum Description
Hooked - 500 Obtained after putting a Survivor on a Hook IconHelpLoading hook.png.
Hooked - 200 Obtained after beginning the summoning phase (1st Hook Stage).
Entity Summoned - 200 Obtained after beginning the struggle phase (2nd Hook Stage).
Sacrifice Completed - 200 Obtained after a Survivor is freed from a Hook or being sacrificed to the Entity IconHelp entity.png (3rd Hook Stage).
Kill - 1000 Obtained after killing a Survivor by your own hands.
Game Over - 500 Obtained when a Survivor is killed by a Reverse Bear Trap.
Lunar Hook - 5500 Obtained when any Survivor is hooked for the first time on a Lunar Hook, limited to the Howling Grounds Event.

Spending

Points can be used to unlock Nodes from a Character's Bloodweb, containing Unlockables. As points are not unique to each Character, a Player can use Bloodpoints obtained from playing for example as a particular Survivor to upgrade another Survivors' or the Killers' Bloodwebs.

Nodes come in different Rarities that depend on the type of Unlockable they display. Their cost is directly linked to their Rarity.

Node Costs

Icon Rarity Cost in Bloodpoints IconHelp bloodpoints.png
Dbd-addons-common.png Common
3,000 BPs
Dbd-addons-uncommon.png Uncommon
4,000 BPs
Dbd-addons-rare.png Rare
5,000 BPs
Dbd-addons-veryrare.png Very Rare
6,000 BPs
Dbd-addons-ultrarare.png Ultra Rare
7,000 BPs
Dbd-perks-teachable.png Teachable
5,000 BPs

Unlockables affecting Bloodpoints

Perks

Icon Name Description
IconPerks barbecueAndChilli.png
Barbecue & Chilli

A deep bond with The Entity IconHelp entity.png unlocks potential in one's Aura reading ability. After hooking a Survivor, all other Survivors' Auras IconHelp auras.png are revealed to you for 4 seconds when they are further than 52/46/40 metres from the Hook IconHelpLoading hook.png.

  • Each time a Survivor is hooked for the first time, gain a 15/20/25 % stackable Bonus to all Bloodpoint gains.

The Bonus Bloodpoints are only awarded post-trial.

"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer

Unique to The Cannibal until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

IconPerks distressing.png
Distressing

Your horrifying emanation strikes at a supernaturally long distance. Your Terror Radius is increased by 22/24/26 %. Gain 50/75/100 % more Bloodpoints IconHelp bloodpoints.png for actions in the Deviousness category.

The Bonus Bloodpoints are only awarded during the trial.

"Bask in their fear."

IconPerks noOneLeftBehind.png
No One Left Behind

It is inconceivable to leave someone behind. Once the Exit Gates are powered, gain 50/75/100 % more Bloodpoints IconHelp bloodpoints.png for actions in the Altruism category and perform them 4/8/12 % quicker.

"... yeah, no shit. But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" — Clyde, The Lost Tapes

IconPerks hexThrillOfTheHunt.png
Hex: Thrill Of The Hunt

A Hex rooting its power on hope. The false hope of Survivors fills you with excitement and strengthens your totems. For each Dull Totem and Hex Totem remaining on the Map gain a Token.

  • Gain 6/8/10 % more Bloodpoints IconHelp bloodpoints.png for actions in the Hunter category for each Token.
  • Survivors' cleansing speed is reduced by 4/5/6 % for each Token.
  • Gain a notification when someone starts working on a Hex Totem.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

IconPerks wereGonnaLiveForever.png
We're Gonna Live Forever

Your few friends deserve the best protection. Each time you rescue or take a hit to protect a Survivor, gain 25 % stackable bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.

The Bonus Bloodpoints are only awarded post-trial.

"Come on then, let's 'ave it! I don't give a shit pal." — David King

Unique to David King until Level 30, at which point its Teachable version can then be learned and taught to the other Survivors.

Add-ons

Icon Name Stacks? Tinkerer? Rarity Description Power
FulliconAddon scarredHand.png
Scarred Hand
No
No
Very Rare
The cut up, severed hand of the cannibal village butcher. The trapped life essence within unlocks tremendous potential in The Hag's power.
  • Mud Phantasms have collision.
  • Moderately reduces The Hag's movement speed.
  • Removes The Hag's ability to teleport to her traps.
  • Grants 300% Bloodpoints from Deviousness Score Events.
  • Trumps all other Add-ons.

"..." — The Butcher

Blackened Catalyst
IconHelpLoading hag.png
FulliconAddon speedLimiter.png
Speed Limiter
No
No
Uncommon
Chainsaw:

A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant and safe speed.

  • Chainsaw does not automatically trigger dying state.
  • Get 50% more Bloodpoints for Chainsaw score events in the Deviousness category.

Bubba's Chainsaw: A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant and safe speed.

  • Chainsaw does not automatically trigger dying state.
  • Get 25% more Bloodpoints for Chainsaw score events in the Deviousness category.
Bubba's Chainsaw
IconHelpLoading cannibal.png
FulliconAddon speedLimiter.png
Speed Limiter
No
No
Uncommon
Chainsaw:

A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant and safe speed.

  • Chainsaw does not automatically trigger dying state.
  • Get 50% more Bloodpoints for Chainsaw score events in the Deviousness category.

Bubba's Chainsaw: A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant and safe speed.

  • Chainsaw does not automatically trigger dying state.
  • Get 25% more Bloodpoints for Chainsaw score events in the Deviousness category.
Chainsaw
IconHelpLoading hillbilly.png
FulliconAddon vanityMirror.png
Vanity Mirror
Yes
No
Very Rare
A standing portable vanity mirror in perfect condition except for a fine layer of dust and face powder covering it.
  • Evil Within II reveals Survivors' auras when stalking within a 16 meter range.
  • Evil Within cannot progress past TIER II.
  • Slightly reduces movement speed.
  • For each Hit Score Event, grant 100% Bloodpoints for the Hit Score Event in the Brutality category and an additional 150% Bloodpoints in the Deviousness category.
Evil Within
IconHelpLoading shape.png
FulliconAddon scratchedMirror.png
Scratched Mirror
Yes
No
Very Rare
A standing portable vanity mirror which has been violently scratched with a sharp metallic object.
  • Evil Within I reveals Survivors' auras when stalking within a 32 meter range.
  • Evil Within cannot progress past TIER I.
  • For each Hit Score Event, grant 100% Bloodpoints for the Hit Score Event in the Brutality category and an additional 200% Bloodpoints in the Deviousness category.
Evil Within
IconHelpLoading shape.png


Change Log

Patch 1.0.2

  • Killers are now awarded bonus points if a Survivor disconnects (625 Brutality Points)
  • Killers are now awarded sacrifice points if a Survivor leaves the game (1,250 Sacrifice Points)
  • Hidden Change: Reunited bonus increased from 150 to 200 BPs
  • Hidden Change: Stunned Killer bonus increased from 800 to 1,000 BPs

Patch 1.5.3

  • Added 4 Post-Exit Altruism Score Events: Heal, Assist, Trap Rescue and Hook Rescue
  • Reimplemented old Score Event in Boldness: Bold
  • Objectives, Map Scout (increased from 50 to 150 BPs)
  • Objectives, Hex Skill Check (increased from 50 to 150 BPs)

Patch 1.6.1

  • Added Score Events for The Huntress: Brutality, Hit and Deviousness, Hatchet Hit & Precise Shot.

Patch 1.6.2

  • Snapping Out Of It now awards 200 BPs

Patch 1.9.1

  • Ambush Hit (Pig) (increased from 50 to 200 BPs)
  • Ambush Dash (Pig) (increased from 25 to 100 BPs)
  • Setting RBT (Pig) (increased from 250 to 500 BPs)

Patch 1.9.2

  • Ambush Hit (Pig) (increased from 200 to 250 BPs)
  • Ambush Dash (Pig) (reduced from 100 to 50 BPs)

Patch 2.0.0

  • Objectives, Coop (increased from 10/sec to 25/sec BPs)
  • Boldness, Chased (increased from 20/sec to 40/sec BPs)
  • Boldness, Escaped (increased from 250 to 400 BPs)
  • Brutality, Hit (increased from 300 to 500 BPs)
  • Hunter, Chase (increased from 5/sec to 10/sec BPs)
  • Hunter, Survivor Found (increased from 200 to 400 BPs)


Trivia

  • Bloodpoints gained from "on-going" actions such as bleeding and repairs will show up after the action "completes". For example:
    • A bleeding survivor is healed or hooked --> the Killer gets points for causing bleeding
    • Generator repair is finished / the Survivor leaves the generator --> the Survivor gets points for repair.
  • Perks that increase Bloodpoint earnings change the in-game value, but the Bloodpoint-cap for that category remains the same.
  • Offerings that increase Bloodpoint earnings only apply after the game ends; they do not change the in-game values.
  • Offerings make it possible to technically earn more than the cap for a Category.
  • Before the introduction of Iridescent Shards IconHelp iridescentShards.png in Patch 1.2.0, Bloodpoints were the only currency feature in the Game.


Gallery

Promotional Content