Bloodpoints

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Bloodpoints are an in-game currency with an integral role in being able to upgrade characters and receive Unlockables through their Bloodweb.

Obtaining[edit | edit source]

Bloodpoints are earned in trials and are used to unlock rewards in the Bloodweb. Your performance in a trial determines the amount of Bloodpoints you earn.

Bloodpoints are added to your player profile and can be used to make progress on any character's Bloodweb. Unspent Bloodpoints will cap at 1,000,000.

Despite the end-screen displaying a full circle at 5,000 Bloodpoints, players can receive up to 8,000 Bloodpoints in each category, meaning that the maximum reward for each match is 32,000 Bloodpoints. The circle represents the maximum Bloodpoints contributed towards a player's rank.

As players' ranks are not altered by playing the Kill Your Friends mode, players will only receive visual Bloodpoints from playing this mode, which cannot actually be spent.

The Survivors[edit | edit source]

Earn rewards in 4 categories:

  • Survival - Staying alive
  • Objectives - Repairing generators and working towards escape
  • Boldness - For interactions with the Killer
  • Altruism - Helping other Survivors

The Killer[edit | edit source]

Earn rewards in 4 categories:

  • Brutality - Hurting Survivors and destroying objects
  • Hunter - Finding, chasing and catching Survivors
  • Deviousness - For clever use of their powers
  • Sacrifice - Hooking Survivors for the pleasure of The Entity

Bloodpoint Actions[edit | edit source]

Below is a list of all Bloodpoint-awarding actions in Dead by Daylight.
Rewards marked with a - symbol have an unknown value.

Bloodpoints for Survivors[edit | edit source]

DailyRitualIcon objectives.pngObjectives[edit | edit source]

Name Minimum Maximum Description
Coop Action 1 8000 Received after successfully repairing a Generator together with at least another Survivor.
The amount of Bloodpoints received will range dependent on the two or more players' contribution towards repairing from start to end.
Good Skill Check - 50 Obtained after performing an action involving an objective Skill Check, such as repairing a generator.
This is obtained after hitting the non-critical zone.
Great Skill Check - 150 Obtained after performing an action involving an objective Skill Check, such as repairing a Generator.
This is obtained after hitting the critical zone.
Hex Skill Check - 150 Obtained after performing an action involving an objective Skill Check, such as repairing a Generator.
This is obtained after hitting the critical zone under the influence of Hex: Ruin.
Repairs 1 1250 Obtained after successfully repairing an engine.
Points received will range dependent on the player's contribution towards repairing from start to end.
Map Scout - 150 Obtained when using the map and finding an object.
Looting 1 300 Obtained when searching through a chest.
Unlocking 1 1250 Obtained when unlocking the exit doors.
Hatch Escape - 2000 Obtained when escaping through the hatch.

DailyRitualIcon survival.pngSurvival[edit | edit source]

Name Minimum Maximum Description
Killer Grasp Escape - 500 Obtained after wiggling your way out of the Killer's grasp.
Struggle 5 898 Obtained after being placed on a Hook.
Points received will increase the longer the player struggled on the hook before being sacrificed.
Self-Healing 1 300 Obtained after healing oneself with a Med-Kit or the Perk Self-Care.
Survived - 5000 Obtained after having escaped through the Exit Gates or the Hatch.
Trap Escape - 500 Obtained after freeing oneself from a Bear Trap.
Hook Escape - 1500 Obtained after freeing oneself from a Hook.
Distraction - 150 Obtained after igniting a Chinese Firecracker.

DailyRitualIcon altruism.pngAltruism[edit | edit source]

Name Minimum Maximum Description
Assist 250 315 Obtained for being nearby another Survivor in danger or on the hook.
315 BPs are only obtained after the Exit Gates received power.
Distraction - 250 Obtained after having helped another Survivor escape the Killer.
Can already be obtained by helping them lose a chase, not necessarily to escape from the map.
Heal 400 500 Obtained for healing another Survivor.
500 BPs are only obtained after the Exit Gates received power.
Trap Rescue 1000 1250 Obtained for freeing another Survivor out of a Bear Trap.
1250 BPs are only obtained after the Exit Gates received power.
Killer Grasp Rescue - 1250 Obtained for freeing another Survivor from the Killer's grasp.
Good Skill Check - 50 Obtained after performing an action involving an Altruism Skill Check, such as healing.
This is obtained after hitting the non-critical zone.
Great Skill Check - 150 Obtained after performing an action involving an Altruism Skill Check, such as healing.
This is similar to the Good Skill Check, however it is obtained after hitting the critical zone.
Hook Rescue 1500 1875 Obtained after freeing another Survivor from the Hook. 1875 are obtained after the Exit Gates received power.
Reunited - 200 Received after being near another Survivor.

Can only be obtained up to 3 times, once per Survivor.

Protection - 200 Obtained when taking a hit from the Killer in order to shield another Survivor.

DailyRitualIcon boldness.pngBoldness[edit | edit source]

Name Minimum Maximum Description
Bold 1 250 Obtained for hiding near the Killer.
Points received will increase the longer a player lurks around the Killer, and will be given once the player has stopped hiding near the Killer.
Chased 1 8000 Obtained for being chased by the Killer.
Escaped - 250 Obtained after escaping the Killer during a chase.
Killer Stun - 1000 Obtained after stunning a Killer with a Pallet.
Killer Blind - 250 Obtained for blinding a Killer with a Flashlight.
Killer Burn - 350 Obtained for blind stunning a cloaked Wraith with a Flashlight.
Hook Sabotage - 500 Obtained after breaking a hook.
Trap Disarm - 300 Obtained after disarming a Bear Trap.
Hag Trap Disarm - 400 Using Flashlight on non-activated Phantasm Trap.
Trap Sabotage - 250 Obtained after breaking a trap.
Cleansed 600 1000 Obtained after cleansing a skull shrine, if the shrine is burning you will receive the maximum points.
Good Skill Check - 50 Obtained after performing an action involving a sabotage Skill Check, such as sabotaging a hook.

This is obtained after hitting the non-critical zone.

Great Skill Check - 150 Obtained after performing an action involving a sabotage Skill Check, such as sabotaging a hook.

This is obtained after hitting the critical zone.

Basement Time 1 8000 Obtained for time in the basement.

Bloodpoints for Killers[edit | edit source]

DailyRitualIcon brutality.pngBrutality[edit | edit source]

Name Minimum Maximum Description
Catch - 600 Obtained after interrupting a Survivor mid-animation by grabbing them.
Hit - 300 Obtained after hitting a Survivor.
Destruction - 100 Obtained after breaking a Pallet or damaging a Generator.
Quitter Bonus - 625 Obtained after a Survivor disconnected from the game.

DailyRitualIcon deviousness.pngDeviousness[edit | edit source]

Name Minimum Maximum Description
Bleeding 1 - Obtained after an injured/bleeding Survivor is healed. The amount of received Bloodpoints depends on the amount of time they were bleeding.
Death - 50 Obtained after a Survivors died from bleeding out.
Set Trap - 100 Obtained after setting a Bear Trap as The Trapper.
Trapped - 1000 Obtained after a Survivor walked into a Bear Trap.
Surprise Attack - 550 Obtained when successfully landing the first attack on a Survivor shortly after uncloaking as The Wraith.
Stalker 1 - Obtained while stalking the Survivor as The Shape or as a cloaked Wraith.
Chainsaw Sprint 1 - Obtained after stopping a Chainsaw Sprint as The Hillbilly.
Chainsaw Hit - 850 Obtained after hitting a Survivor with the Chainsaw as The Hillbilly.
Precise Blink - 150 Obtained by blinking very close to a Survivor as The Nurse.
Lethal Blink - 250 Obtained by landing a post-blink hit on a Survivor as The Nurse.
Evil Within - 500 Obtained with each Tier-increase of Evil Within as The Shape.
Set Trap - 25 Obtained after setting a Phantasm Trap as The Hag.
Trap Triggered - 200 Obtained after a Survivor triggered a Phantasm Trap.
Phantasm Attack - 550 Obtained when successfully landing the first attack on a Survivor shortly after teleporting as The Hag.
Shocked 150 300 Obtained when a Survivor gets hit with the Shock Therapy Attack as The Doctor. Drops to 150 Bloodpoints when Deviousness is almost full.
Precise Shot - 500 Obtained when landing a hit on survivor by throwing Hatchet as The Huntress.
No One Escaped - 2500 Obtained when achieving a Merciless Victory and no Survivor escaped.

DailyRitualIcon hunter.pngHunter[edit | edit source]

Name Minimum Maximum Description
Chase 1 8000 Obtained after chasing a Survivor.
Survivor Found - 200 Obtained after finding a Survivor.
Catch - 600 Obtained after grabbing a Survivor hiding inside a Locker or jumping over an obstacle.

DailyRitualIcon sacrifice.pngSacrifice[edit | edit source]

Name Minimum Maximum Description
Hooked - 500 Obtained after putting a Survivor on a hook.
Hooked - 200 Obtained after beginning the summoning phase (1st Hook Stage).
Entity Summoned - 200 Obtained after beginning the struggle phase (2nd Hook Stage).
Sacrifice Completed - 200 Obtained after a Survivor is freed from a hook or being sacrificed to the Entity (3rd Hook Stage).
Kill - 1000 Obtained after killing a Survivor by your own hands.

Spending[edit | edit source]

Points can be used to unlock items from a character's Bloodweb. Because points are not unique to each character, a player will be able to use points obtained from playing as a survivor on upgrading a killer's Bloodweb, or vice-versa.

The price of an item in the Bloodweb is based on its position; items around the center will cost 3,000 Bloodpoints, items in the middle costing 5,000, and items around the outside costing 8,000.

Gallery[edit | edit source]


Notes[edit | edit source]

  • Bloodpoints gained from "on-going" actions such as bleeding and repairs will show up after the action "completes". For example:
    • A bleeding survivor is healed or hooked --> the killer gets points for causing bleeding
    • generator repair is finished / the survivor leaves the generator --> the survivor gets points for repair
  • Perks that increase bloodpoint earnings change the in-game value, but the bloodpoint cap for that category remains the same
  • Offerings that increase bloodpoint earnings only apply after the game ends; they do not change the in-game values
  • Offerings make it possible to technically earn more than the cap for a category
  • Before the introduction of Iridescent Shards in Patch 1.2.0, Bloodpoints were the only currency in the game.

Change Log[edit | edit source]

  • ( 1.0.2 )
    • Killers are now awarded bonus points if a survivor disconnects (625 Brutality Points)
    • Killers are now awarded sacrifice points if a survivor leaves the game (1250 Sacrifice Points)
    • Hidden Change: Reunited bonus from +150 --> +200
    • Hidden Change: Stunned Killer bonus from +800 --> +1000

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