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IconHelp bloodpoints

Bloodpoints (BP) are one of 7 in-game currencies featured in Template:IconLink.


Overview

Bloodpoints are a Player's Character Progression Currency. They are used to upgrade the Characters by purchasing Unlockables from the Template:IconLink.

Bloodpoints are added to a Player's profile and can be used to progress any Character's Bloodweb.

Most in-game actions trigger Score Events that are converted into Bloodpoints at the end of a Trial. Certain Template:IconLink, Template:IconLink and Events may modify the amount of Bloodpoints one gains per Trial.

Bloodpoints are capped at 1,000,000.


Obtaining Bloodpoints

Bloodpoints can be obtained either during the Trials by performing certain actions or from the Template:IconLink by purchasing a Template:IconLink that was already unlocked.

During a Trial, Bloodpoints are earned in 4 different Categories, that differ between Template:IconLink and Template:IconLink.

Each Categories are capped at 8,000.

Survivor Categories

  • Template:IconLink - Repairing Template:IconLink and working towards the escape.
  • Template:IconLink - Staying alive.
  • Template:IconLink - Helping other Survivors.
  • Template:IconLink - For interactions with the Killer and their objects.

Killer Categories

  • Template:IconLink - Hurting Survivors and destroying Objects.
  • Template:IconLink - Awarded for clever use of their Power.
  • Template:IconLink - Finding, chasing and catching Survivors.
  • Template:IconLink - Hooking, Killing, and Sacrificing Survivors for the pleasure of The Template:IconLink.


Score Events

The following lists feature all Score Events currently present in the Game:

Bloodpoints for Survivors

DailyRitualIcon objectivesObjectives

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Coop Action 1 - 8,000 (Category Cap) Obtained from progress towards repairing a Template:IconLink together with another Survivor.
The amount of Bloodpoints received will range dependent on the two or more players' contribution towards repairing from start to end.
Good Skill Check - 50 - Obtained after performing an action involving an Objectives Template:IconLink after hitting the non-critical zone.


BPs for Sealing one of The Template:IconLink's portals Skill Checks will also count towards Objectives, despite the interaction's BPs counting towards Boldness.

Great Skill Check - 300 - Obtained after performing an action involving an Objectives Template:IconLink after hitting the critical zone.


BPs for Sealing one of The Template:IconLink's portals Skill Checks will also count towards Objectives, despite the interaction's BPs counting towards Boldness.

Hex Skill Check - 150 - (Obsolete) Obtained after performing an action involving an Objectives Template:IconLink, such as repairing a Template:IconLink.
This is obtained after hitting the critical zone under the influence of the old version of Template:IconLink.
Repairs 1 - 1250 Obtained from progress towards repairing a Template:IconLink.
Points received will range dependent on the Player's contribution towards repairing from start to end.
Map Scout - 250 - Obtained when tracking an Objective by using a Template:IconLink.
Chest Searched 1 - 250 Obtained when searching through a Template:IconLink.
Unlocking 1 - 1250 Obtained when unlocking the Template:IconLink.
Hatch Escape - 2500 - Obtained when escaping through the Template:IconLink.
Hatch Open - 2000 - Obtained when opening the Template:IconLink with a Template:IconLink or a Template:IconLink.
Lunar Generator - 4500 - Obtained when any Survivor has repaired a Lunar Generator, limited to the Howling Grounds Event.
Macabre Search - 100 - Obtained when a Survivor interacts with a Template:IconLink.
Cocktail Party - 4500 - Obtained when any Survivor has repaired a Frozen Cocktail Machine, limited to Survivors who have played a Template:IconLink Offering and also limited to the Scorching Summer BBQ Event.
Nectar Harvested - 4000 - Obtained when any Survivor has harvested a Visceral Canker, limited to Survivors who have played a Template:IconLink Offering and also limited to the The Hallowed Blight Event.
Vessel Unhook - 1000 - Obtained upon unhooking a Lunar Vessel, limited to Survivors who have played a Template:IconLink Offering and also limited to the Moonrise Event.
Vessel Held - 500 - Obtained on a regular basis while carrying a Lunar Vessel, limited to Survivors who have played a Template:IconLink Offering and also limited to the Moonrise Event.
Escaped With Vessel - 5000 - Obtained after escaping the Trial with a Lunar Vessel, limited to Survivors who have played a Template:IconLink Offering and also limited to the Moonrise Event.
Tenacious - 500 - Obtained after repairing a Template:IconLink when the Template:IconLink is open.

DailyRitualIcon survivalSurvival

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Killer Grasp Escape - 500 - Obtained after wiggling your way out of the Killer's grasp.
Killer Stun - 500 - Obtained after stunning a Killer using Template:IconLinkor Template:IconLink.
Struggle 1 - 8,000 (Category Cap) Obtained during the Struggle Phase, which marks the second Hook Stage. Points received will increase the longer the player struggled on the Hook before being sacrificed.

As it is directly tied to how long the Struggle Phase lasts, it is impossible to obtain much more than ~900 BPs.

Heal 1 - 300 or 350 Obtained after healing oneself.

Template:IconLink and Template:IconLink heals only award 300 BPs, while healing oneself directly awards 350 BPs at the most.

Good Skill Check - 50 - Obtained after performing an action involving a Survival Template:IconLink, such as self-healing.
This is obtained after hitting the non-critical zone.
Great Skill Check - 150 - Obtained after performing an action involving a Survival Template:IconLink, such as self-healing.
This is obtained after hitting the critical zone.
Survived - 5000 - Obtained after having escaped through the Template:IconLink or the Template:IconLink or if the Killer left the game.
Trap Escape - 500 - Obtained after freeing oneself from a Template:IconLink.
Hook Escape - 1500 - Obtained after freeing oneself from a Template:IconLink.
Distraction - 150 - Obtained after igniting a Template:IconLink or a Template:IconLink.
Woke up! - 100 - Obtained after waking yourself up from the Dream World.
Snapped Out Of It - 200 - Obtained after snapping yourself out it, decreasing the Template:IconLink Status Effect from Tier III to Tier I.
Trap Escape - 400 - Obtained after freeing oneself from a Template:IconLink.
Purify - 100 - Obtained after cleansing oneself from Infection at a Template:IconLink.
Pressure - 250 - Obtained if you are the last Survivor alive upon triggering the Template:IconLink.
Release - 1500 - Obtained when opening an Template:IconLink during the Template:IconLink Phase as the last Survivor.
Outlast - 250 - Obtained after outlasting being Marked by The Template:IconLink.
Fully Mended - 100 - Obtained after fully mending yourself from the Template:IconLink Status Effect.
Obsession Escaped - 1500 - Obtained after escaping a Trial as the Killer's Template:IconLink.
Obsession Dead - 1000 - Obtained after dying as the Killer's Template:IconLink.
Wiggle 1 - 400 Obtained from progress towards wiggling when being carried by the Killer.
Abandoned - 600 - Obtained when another Survivor disconnects from the Trial.
Resistance 20 - 8,000 (Category Cap) Obtained when resisting being reeled in by The Template:IconLink.
Breakaway / Too Close for Comfort - 250 / 450 - Obtained breaking free from the Speargun against The Template:IconLink.
450 BPs are only obtained when you break free within 3 metres of The Deathslinger.

DailyRitualIcon altruismAltruism

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Assist - 250 / 315 - Obtained for being near another Survivor who's in danger or on the Hook.
315 BPs are only obtained after the Template:IconLink have become powered.
Coop Action 1 - 8,000 (Category Cap) Obtained from progress towards healing a Survivor together with another Survivor.
The amount of Bloodpoints received will range dependent on the two or more players' contribution towards healing from start to end.
Distraction - 250 - Obtained after having helped another Survivor escape the Killer.
Heal 1 - 500 Obtained for healing another Survivor without a Template:IconLink.
Trap Rescue - 1000 / 1250 - Obtained for freeing another Survivor from a Template:IconLink.
1250 BPs are only obtained after the Template:IconLink have become powered.
Killer Grasp Rescue - 1250 - Obtained for freeing another Survivor from the Killer's grasp.
Good Skill Check - 50 - Obtained after performing an action involving an Altruism Template:IconLink, such as healing.
This is obtained after hitting the non-critical zone.
Great Skill Check - 150 - Obtained after performing an action involving an Altruism Template:IconLink, such as healing.
This is obtained after hitting the critical zone.
Hook Rescue - 1000 - Obtained after freeing another Survivor from the Template:IconLink.
Reunited - 200 - Received when meeting other Survivors for the first time in the trial.
Protection - 200 - Obtained when taking a hit from the Killer within 10 metres of an injured Survivor or when the Killer is carrying another Survivor. Can be triggered once every 3 seconds.
Wake up! - 150 - Obtained when waking up another Survivor.
Fully Mended - 100 - Obtained after fully mending another Survivor from the Template:IconLink Status Effect.
Safe Hook Rescue - 500 - Obtained 10 seconds after unhooking a Survivor, if the unhooked Survivor has not been put in the dying state.
Late Heal - 750 - Obtained when healing another Survivor one Template:IconLink during the Template:IconLink Phase.
Late Rescue - 2000 - Obtained when rescuing another Survivor during the Template:IconLink Phase.

DailyRitualIcon boldnessBoldness

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Bold 1 - 250 Obtained for hiding near the Killer.
The amount of points will increase the longer a Survivor lurks near the Killer and will be awarded once the Survivor leaves the Killer's vicinity.
Exiting from a Template:IconLink within the Killer's vicinity awards 50 BPs.
Chased 1 - 8,000 (Category Cap) Obtained for being chased by the Killer.
Escaped - 400 - Obtained after escaping from the Killer during a chase.
Killer Stun - 1000 - Obtained after stunning a Killer with a Template:IconLink.
Killer Blind - 400 / 500 - Obtained for blinding a Killer with a Template:IconLink not during a chase.
500 BPs are only obtained during a chase.
Killer Burn - 350 - Obtained for blind stunning a cloaked Template:IconLink or blink-charging Template:IconLink with a Template:IconLink.
Hook Sabotage 1 - 500 Obtained from progress towards sabotaging a Template:IconLink.
Trap Disarm - 300 - Obtained after disarming a Template:IconLink.
Hag Trap Disarm - 400 - Using a Template:IconLink on a non-activated Phantasm Trap.
Cleansed - 1000 / 1500 - Obtained after cleansing a Template:IconLink.

Dull Totems award 1000 BPs each. Hex Totems award 1500 BPs each.

Basement Time 1 - 8,000 (Category Cap) Obtained for being inside the Template:IconLink.
The points are awarded after leaving the Basement.
Reveal - 500 - Obtained after revealing the Template:IconLink.
Seal Portal 1 - 120 Obtained by sealing one of The Template:IconLink's portals.
Portal Sealed - 100 - Obtained after sealing one of The Template:IconLink's portals.
Near-Miss - 250 - Obtained after avoiding a Speargun shot within 1 metre against The Template:IconLink.
Chain-Breaker 100 - 8,000 (Category Cap) Obtained after continuously resisting being reeled in by The Template:IconLink until the chain breaks.

Bloodpoints for Killers

DailyRitualIcon brutalityBrutality

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Catch - 600 - Obtained after interrupting a Survivor mid-animation by grabbing them.
Hit - 300 - Obtained after hitting a Survivor.
Destruction - 100 - Obtained after breaking a Template:IconLink.
Damage Generator - 100 - Obtained after damaging a Template:IconLink.
Quitter Bonus 625 - 2500 Obtained post-trial after a Survivor has disconnected from the Game.
In order to get the maximum amount, all 4 Survivors have to disconnect.
Corrupt Purge Damage - 300 - Obtained after hitting a Survivor with Corrupt Purge as The Template:IconLink.
Sickness Damage - 300 - Obtained after a Survivor infected with Vile Purge gets afflicted with the Template:IconLink Status Effect.
Marked Stab - 500 - Obtained after hitting an Exposed Survivor as The Template:IconLink.
Demon Strike - 500 - Obtained after hitting a Survivor with a Demon Strike as The Template:IconLink.

DailyRitualIcon deviousnessDeviousness

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
For All Template:IconLink
Bleeding 1 - 8,000 (Cap) Obtained after an Template:IconLink Survivor is healed back to Template:IconLink.
The amount of awarded points depends on the amount of time they were in the Template:IconLink.
Death - 50 - Obtained after a Survivor bleeds out in the Template:IconLink.
It takes Survivors 240 seconds to bleed out.
Gate Open - 500 - Obtained after opening a powered Template:IconLink, triggering the Template:IconLink Phase.
Hatch Close - 250 - Obtained after closing the Template:IconLink.
No One Escaped - 2500 - Achieved by getting 4 kills in a Trial, letting no Survivor escape.
For The Template:IconLink
Set Trap - 100 - Obtained after setting a Bear Trap as The Template:IconLink.
Trapped - 1000 - Obtained after a Survivor walked into a Template:IconLink.
Trap Grab - 500 - Obtained when grabbing a Survivor out of Template:IconLink.
For The Template:IconLink
Stalker 1 - 8,000 (Cap) Obtained while stalking the Survivor while cloaking. (100 Bloodpoints per second)
Surprise Attack - 550 - Obtained when successfully landing the first attack on a Survivor shortly after uncloaking as The Template:IconLink.
For The Template:IconLink
Chainsaw Sprint 1 - 8,000 (Cap) Obtained after stopping a Chainsaw Sprint as The Template:IconLink.
Chainsaw Hit - 850 - Obtained after hitting a Survivor with the Chainsaw as The Template:IconLink.
For The Template:IconLink
Precise Blink - 150 - Obtained by blinking very close to a Survivor as The Template:IconLink.
Lethal Blink - 250 - Obtained by landing a post-blink hit on a Survivor as The Template:IconLink.
Surprise Attack - 550 - Obtained when successfully landing an attack shortly after blinking on a repairing Survivor with The Template:IconLink.
Blink Grab - 200 - Obtained by grabbing a survivor while blinking as The Template:IconLink.
For The Template:IconLink
Stalker 1 - 8,000 (Cap) Obtained while stalking the Survivor as The Template:IconLink. (100 Bloodpoints per second)
Evil Within - 500 - Obtained by increasing the Tier of Template:IconLink as The Template:IconLink.
For The Template:IconLink
Set Trap - 25 - Obtained after setting a Template:IconLink as The Template:IconLink.
Trap Triggered - 200 - Obtained after a Survivor triggered a Template:IconLink.
Phantasm Attack - 550 - Obtained when successfully hitting a Survivor who set off a Template:IconLink as The Template:IconLink.
The Hag does not need to teleport to the Template:IconLink to achieve this Score Event.
For The Template:IconLink
Pacified 250 - 1,740 Obtained when a Survivor gets hit with the Shock Therapy Attack as The Template:IconLink.
Attack Bonus - 250 - Obtained when landing a hit on a Survivor shortly after they were hit with a Shock Therapy Attack as The Template:IconLink.
Tranquillised - 150 - Obtained when a Survivor gets hit with a Static Blast attack as The Template:IconLink.
Insanity - 1,000 - Obtained after bringing all four Survivors to Template:IconLink Status Effect Tier III as The Template:IconLink.
Madness Tier Up 200 - 1,600 Obtained after increasing a Survivor's Template:IconLink Status Effect Tier as The Template:IconLink.
Iridescent Order/Calm/Discipline/Restraint 10 - 8,000 (Category Cap) Obtained when Survivors are afflicted by the aforementioned Afflictions applied by Template:IconLink.
For The Template:IconLink
Precise Shot - 500 - Obtained when landing a hit on a Survivor by throwing Hatchet as The Template:IconLink.
Charged Shot - 300 - Obtained when landing a hit on a Survivor by throwing fully-charged Hatchet as The Template:IconLink.
For The Template:IconLink
Chainsaw Run - 100 - Obtained after fully revving Chainsaw and breaking into a Chainsaw Sweep while chasing a Survivor as the Template:IconLink.
Chainsaw Hit - 850 - Obtained after hitting a Survivor with the Chainsaw as The Template:IconLink.
For The Template:IconLink
Dream Demon - 25 - Obtained after a Survivor gets into the Dream World.
Dream Chaser - 200 - Obtained when The Template:IconLink hits a survivor who is in the Dream World.
Set Dream Snare - 25 - Obtained when The Template:IconLink sets a Dream Snare.
Dream Snare Triggered - 100 - Obtained when a Survivor steps on a Dream Snare.
Set Dream Pallet - 50 - Obtained when The Template:IconLink sets a Dream Pallet.
Dream Pallet Triggered - 200 - Obtained when a Survivor pulls down a Dream Pallet.
Dream Projection - 50 - Obtained when The Template:IconLink teleports, using Dream Projection.
Dream Master - 300 - Obtained when The Template:IconLink hits a Survivor shortly after teleporting with Dream Projection.
For The Template:IconLink
Ambush Dash - 250 - Obtained when The Template:IconLink dashes forward in an Ambush attack towards a Survivor.
Ambush Hit - 500 - Obtained when The Template:IconLink lands a successful hit with the Ambush attack.
Trap Set - 500 - Obtained when The Template:IconLink puts a Reverse Bear Trap onto a Dying Survivor.
For The Template:IconLink
Intoxication - 150 - Obtained when a Survivor gets intoxicated by The Template:IconLink's The Afterpiece Tonic.
Wasted - 300 - Obtained when an intoxicated Survivor is downed by The Template:IconLink.
Bottle Toss - 300 - Obtained when The Template:IconLink hits a Survivor with a bottle of The Afterpiece Tonic directly.
For The Template:IconLink
Haunting 1 - 8,000 (Cap) Obtained after coming out of the Phase Walk as The Template:IconLink.
Grudge - 600 - Obtained when The Spirit hits a Survivor shortly after coming out of a Phase Walk.
Possession - 850 - Obtained when The Spirit grabs a Survivor shortly after coming out of a Phase Walk.
For The Template:IconLink
Frenzied 1 - 8,000 (Cap) Obtained after coming out of Frenzy as The Template:IconLink. (25 Bloodpoints per second)
Deep Cut - 250 - Obtained after hitting a Survivor during Frenzy as The Template:IconLink.
For The Template:IconLink
Contagious - 25 - Obtained after infecting an Obstacle with Vile Purge as The Template:IconLink.
Infection 1 150 8,000 (Cap) Obtained after infecting a Survivor with Vile Purge as The Template:IconLink.

This Score Event is unusual as it features a both a set amount of Points (150 when directly infecting Survivors) and a variable amount when Survivors get further infected with Vile Purge. (2 Bloodpoints per 0.1 seconds)

Devotion - 100 - Obtained after ingesting Corruption at a Template:IconLink as The Template:IconLink.
Purge - 200 - Obtained after putting a fully infected Survivor into the Template:IconLink as The Template:IconLink.
Corrupted - 300 - Obtained after injuring a Survivor with Corrupt Purge as The Template:IconLink.
For The Template:IconLink
Stalker 1 - 8,000 (Cap) Obtained while stalking the Survivor as The Template:IconLink. (100 Bloodpoints per second)
Hidden Stalker 1 - 8,000 (Cap) Obtained after stalking a Survivor while leaning from a cover as The Template:IconLink.
Marked - 500 - Obtained after fully stalking a Survivor as The Template:IconLink.
Silent Stab - 500 - Obtained after hitting a Survivor while in Night Shroud as The Template:IconLink.
Sneaky Stab - 250 - Obtained after hitting a Survivor while crouched as The Template:IconLink.
For The Template:IconLink
Open Portal - 200 - Obtained after setting a portal as The Template:IconLink.
Interdimensional Travel - 50 - Obtained after traversing the Upside Down as The Template:IconLink.
Surprise Arrival - 200 - Obtained after hitting a Survivor shortly after traversing the Upside Down as The Template:IconLink.
Shredded - 800 - Obtained after hitting a Survivor with Shred as The Template:IconLink.
For The Template:IconLink
Wrath - 250 - Obtained after activating Blood Fury as The Template:IconLink.
Demon Dash 1 - 8,000 (Category Cap) Obtained after during Demon Dash as The Template:IconLink. (15 Bloodpoints per second)
Blood Orb - 25 - Obtained after absorbing a Blood Orb as The Template:IconLink.
For The Template:IconLink
Speared - 200 - Obtained after spearing a Survivor as The Template:IconLink.
Sharpshooter - 200 - Obtained after spearing a Survivor from far away as The Template:IconLink.
Reeling 20 - 8,000 (Category Cap) Obtained when reeling in a Survivor as The Template:IconLink.
Off the Hook - 150 - Obtained after inflicting the Template:IconLink on a Survivor as The Template:IconLink, due to them breaking free from the Speargun.
Reeled In - 350 - Obtained after hitting a reeled in Survivor as The Template:IconLink.
For The Template:IconLink
Judgement 1 - 8000 (Cap) Obtained after stopping the Rites of Judgement as the Template:IconLink.
Punishment - 250 - Obtained after hitting a survivor with the Punishment of the Damned as the Template:IconLink.
Caged - 350 - Obtained after forcing a survivor into a Cage of Atonement as the Template:IconLink.

DailyRitualIcon hunterHunter

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Chase 1 - 8,000 (Cap) Obtained after chasing a Survivor (10 Bloodpoints per second).
Survivor Found - 400 - Obtained after finding a Survivor.
Catch - 600 - Obtained after finding a Survivor in a Template:IconLink.

DailyRitualIcon sacrificeSacrifice

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Hooked - 500 - Obtained after putting a Survivor on a Template:IconLink.
Caught! - 200 - Obtained after beginning the summoning phase (1st Hook Stage).
Entity Summoned - 200 - Obtained after beginning the struggle phase (2nd Hook Stage).
Sacrifice - 200 - Obtained after a Survivor is freed from a Hook or being sacrificed to the Template:IconLink (3rd Hook Stage).
Kill - 1000 - Obtained after Killing a Survivor by your own hand.
Game Over - 500 - Obtained when a Survivor is killed by a Template:IconLink.
Lunar Hook - 5500 - Obtained when any Survivor is hooked for the first time on a Lunar Hook, limited to the Howling Grounds Event.
Sausage Sizzle! - 5500 - Obtained when any Survivor is hooked for the first time on a Grill Hook and if the Killer has burnt a Template:IconLink Offering, also limited to the Scorching Summer BBQ Event.
Nectar Harvested - 5000 - Obtained when any Survivor is hooked for the first time on a Visceral Hook and if the Killer has burnt a Template:IconLink Offering, also limited to the The Hallowed Blight Event.
Late Hook - 250 - Obtained after hooking a Survivor during the Template:IconLink Phase.
Late Sacrifice - 500 - Obtained after sacrificing a Survivor during the Template:IconLink Phase.
Time's Up - 500 - Obtained when The Template:IconLink kills a Survivor after the Template:IconLink timer has expired.
Final Judgement - 1000 - Obtained when a Survivor is killed by the Template:IconLink's Final Judgement

Spending

Points can be used to unlock Nodes from a Character's Bloodweb, containing Unlockables. As points are not unique to each Character, a Player can use Bloodpoints obtained from playing for example as a particular Survivor to upgrade another Survivors' or the Killers' Bloodwebs.

Nodes come in different Rarities that depend on the type of Unlockable they display. Their cost is directly linked to their Rarity.

Node Costs

Icon Rarity Cost in Template:IconLink
Dbd-addons-common Common
3,000 BPs
Dbd-addons-uncommon Uncommon
4,000 BPs
Dbd-addons-rare Rare
5,000 BPs
Dbd-addons-veryrare Very Rare
6,000 BPs
Dbd-addons-ultrarare Ultra Rare
7,000 BPs
Dbd-perks-teachable Teachable
5,000 BPs


Unlockables affecting Bloodpoints

Add-ons

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Icon Name Rarity Description Power
Template:IconLink
Template:IconLink
Template:IconLink
Template:IconLink
Template:IconLink
Template:IconLink
Template:IconLink
Template:IconLink
Template:IconLink

Survivor Offerings

Template:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering Table
Icon Name Description Rarity Cost

Killer Offerings

Template:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering TableTemplate:Offering Table
Icon Name Description Rarity Cost

Killer and Survivor Offerings

Template:Offering TableTemplate:Offering Table
Icon Name Description Rarity Cost

Killer Perks

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Icon Name Description


Survivor Perks

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Icon Name Description


Change Log

Patch 1.0.2

  • Killers are now awarded bonus points if a Survivor disconnects (625 Brutality Points)
  • Killers are now awarded sacrifice points if a Survivor leaves the game (1,250 Sacrifice Points)
  • Hidden Change: Reunited bonus increased from 150 to 200 BPs
  • Hidden Change: Stunned Killer bonus increased from 800 to 1,000 BPs

Patch 1.5.3

  • Added 4 Post-Exit Altruism Score Events: Heal, Assist, Trap Rescue and Hook Rescue
  • Reimplemented old Score Event in Boldness: Bold
  • Objectives, Map Scout (increased from 50 to 150 BPs)
  • Objectives, Hex Skill Check (increased from 50 to 150 BPs)

Patch 1.6.1

  • Added Score Events for The Huntress: Brutality, Hit and Deviousness, Hatchet Hit & Precise Shot.

Patch 1.6.2

  • Snapping Out Of It now awards 200 BPs

Patch 1.9.1

  • Ambush Hit (Pig) (increased from 50 to 200 BPs)
  • Ambush Dash (Pig) (increased from 25 to 100 BPs)
  • Setting RBT (Pig) (increased from 250 to 500 BPs)

Patch 1.9.2

  • Ambush Hit (Pig) (increased from 200 to 250 BPs)
  • Ambush Dash (Pig) (reduced from 100 to 50 BPs)

Patch 2.0.0

  • Objectives, Coop (increased from 10/sec to 25/sec BPs)
  • Boldness, Chased (increased from 20/sec to 40/sec BPs)
  • Boldness, Escaped (increased from 250 to 400 BPs)
  • Brutality, Hit (increased from 300 to 500 BPs)
  • Hunter, Chase (increased from 5/sec to 10/sec BPs)
  • Hunter, Survivor Found (increased from 200 to 400 BPs)

Patch 2.2.0

  • New Score Event: Altruism, Safe Hook Rescue (500 BPs)
  • Added a score event for healing yourself or others with an insta-heal medkit add-ons
  • Altruism, Post-Exit Hook Rescue (decreased from 1875 to 1500 BPs)
  • Altruism, Hook Rescue (decreased from 1500 to 1000 BPs)

Patch 2.5.0

  • Ambush Hit (Pig) (increased from 250 to 500 BPs)
  • Ambush Dash (Pig) (increased from 50 to 100 BPs)
  • Renamed "Hooked" Score Event to "Caught!"
  • Renamed "Hook" Score Event to "Hooked"

Patch 2.6.0

Plague score changes:

  • Added a score event (Purge 200) for downing a Survivor with max sickness.
  • Increased hitting a Survivor that's not sick increased to 150 from 125 (Infection).
  • Increased hitting a Survivor with Corrupt Purge from 250 to 300.
  • Increased hitting a sick Survivor with the vomit from 1/0.10 seconds to 2/0.10 seconds.

Patch 2.7.0

  • Added several new Score Events for the Endgame Collapse.
  • Added two new Brutality Score Events for The Plague.

Patch 3.1.0

Survivor:

  • Increased Cleansing (Dull Totem) from 600 to 1000.
  • Increased Cleansing (Hex Totem) from 1000 to 1500.
  • Increased Map Scout from 150 to 250.
  • Increased healing an ally without a Med-Kit after the Exits were powered from 500 to 700 (percentage based).
  • Increased healing an ally without a Med-Kit before the Exits were powered from 400 to 500 (percentage based).
  • Increased the Hatch Escape score event from 2000 to 2500.
  • Increased the Killer Blind score event from 250 to 400 (outside of a chase).
  • Increased the Killer Blind score event from 250 to 500 (while in a chase).

Killer:

  • Added a score event for Totem, Hook Sabotage and Jigsaw Box Search interrupts.

Patch 3.2.0

  • Added 2 new score events when escaping and dying as the Obsession in the Survival Category.

Patch 3.4.0

  • The Protection Score Event can now be triggered every 3 seconds (down from every 20 seconds).

Patch 3.7.0

  • Doubled the amount of Bloodpoints received for succeeding Great Skill Checks from 150 to 300.


Old Ranking System

Prior to the Emblem Update for Survivors and the Victory Cube for the Killers, a Player's Rank used to be determined by how many Bloodpoints in a Category they had earned during a trial.

The Tally Screen would display all four available Categories and represent the Ranking procedure with a circle. One full circle was equivalent to 5,000 Bloodpoints achieved in the associated Category.

Despite that, Players can receive up to 8,000 Bloodpoints in each Category, meaning that the maximum reward for each match is 32,000 Bloodpoints (disregarding any Unlockables affecting the Bloodpoint-gain). The circle represented the maximum Bloodpoints contributed towards a Player's Rank.

As Players' Ranks are not altered by playing the Kill Your Friends mode, they will only visually receive Bloodpoints from playing this mode, which cannot actually be spent and are not added to the Player profile once the game mode is exited.


Trivia

  • Bloodpoints gained from "on-going" actions such as bleeding and repairs will show up after the action "completes".
    • When a bleeding Survivor is healed or hooked, the Killer gets points for causing Template:IconLink.
    • When a Generator Repair is finished or the Survivor leaves the Generator, the Survivor gets points for Repair.
  • Template:IconLink which increase Bloodpoint earnings, if not stated otherwise, only change the in-game value. The cap remains, but is reached more quickly.
  • Template:IconLink which increase Bloodpoint earnings only apply post-trial; they do not change the in-game values.
    • Thus, Offerings make it possible to technically earn more than the cap for a Category.
  • Before the introduction of Template:IconLink in Patch 1.2.0, Template:IconLink in Patch 2.0.0 and the temporary currency of Template:IconLink, Bloodpoints were the only Currency featured in the Game.


Gallery

REGULAR CURRENCIES
AuricCells Icon Auric Cells BloodpointsIcon2 Bloodpoints Icon iridescentShards Iridescent Shards RiftFragments Rift Fragments
EVENT CURRENCIES
EventObjective goldCoins Gold Coins PutridSerum Putrid Serum IconCurrency trinkets Trinkets
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