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Bloodweb

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The Bloodweb revealing its contents after a Player opens it.
Dbd-bloodweb-ss.png Last night I got out of the fog, in a matter of speaking. I arrived in a pocket of tranquillity where the monster was nowhere to be seen. I stopped running and was immediately filled with a strange calmness. I lay down near the bonfire and closed my eyes for the first time in what seemed like days. After long, deep breaths, I plunged into what I first thought was the darkness of a dreamless sleep. And then I saw it. The Bloodweb, a space between reality and abstraction. There is no sleep here, only torment. Even my own mind is shared and bent at the Entity's will.
~ Benedict Baker's Journal, Nov. 1896 (displayed to Players after opening the Bloodweb for the first time on a Character)

Overview[edit | edit source]

The Bloodweb, as dubbed by Benedict Baker, is a metaphysical concept within the world of Dead by Daylight which can be accessed by both Survivors and Killers through their thought and sleep patterns.

Aside from Chests IconHelp chests.png, it's the only possible way in the game to get Unlockables by purchasing Nodes, which cost Bloodpoints IconHelp bloodpoints.png. Each Character has their own unique Bloodweb and all of them are procedurally generated, meaning that it's practically impossible to find two identical Bloodwebs between or on the same Character(s).

After unlocking every available Node in a Bloodweb (minus the ones claimed by The Entity IconHelp entity.png), the Character will level up, generating a new Bloodweb. As a Character's Level increases, the Bloodweb will offer more and more Nodes per web to the player. After a Character reaches Level 10, The Entity will begin to consume a Node itself for each Node the Player takes, making some rewards impossible to obtain in that Bloodweb.

Only the inner circle of Nodes can be accessed immediately, the outer circles require you to open paths between claimed and unclaimed Nodes. Paths taken by The Entity can't be crossed.

Node Cost[edit | edit source]

Main article: Bloodpoints

The Bloodweb contains a variety of different Nodes, some considerably rarer than others. Nodes in the inner circle cost 3000 BPs, 5000 BPs in the middle circle and 8000 BPs in the outer circles. The rarity doesn't affect the price.

Contents[edit | edit source]

Add-ons[edit | edit source]

Main article: Add-ons

Add-ons are a type of Survivor loadout that expand the abilities of a Killer's Power or a Survivor's Item.

Levels[edit | edit source]

Main article: Levels

The Bloodweb consists of different Levels and ranges from Levels 1 through 50. Once a Bloodweb reaches Level 50, the Player is given the option to Prestige or can infinitely renew the Level 50 Bloodweb.

Mystery Boxes[edit | edit source]

Main article: Mystery Boxes

Mystery Boxes are a type of special rewards of different rarities, that can contain any other Unlockable with the exception of Perks.

Items[edit | edit source]

Main article: Items

Items are a category of loadout for Survivors and can be used to aid an escape. Items can be obtained through the Bloodweb or by finding them in Chests during a trial.

Offerings[edit | edit source]

Main article: Offerings

Offerings are burnt in The Campfire and can alter the game quite a bit.

Perks[edit | edit source]

Main article: Perks

Bloodweb Levels 1 through 10 have a chance of spawning a single Perk or none at all, Levels 10 through 25 will always spawn one Perk, Levels 25 and onwards will always spawn two Perks, but one of them will always be taken by The Entity, so choose wisely.

Unique Perks[edit | edit source]

Bloodweb Levels 5, 10 and 15 will always spawn the Tier I version of a Character's Unique Perks.

Teachable Perks[edit | edit source]

Bloodweb Levels 30, 35 and 40 will always spawn the teachable version of a Character's Unique Perks unless they have already been purchased through the Shrine of Secrets.


Tips[edit | edit source]

  • (After reaching Level 10) It is suggested to go for the most desirable Nodes right away as The Entity may steal it from you.
  • (After reaching Level 10) If you want to level up as quick as possible without caring about the Nodes you pick, be sure to unlock the cheapest Nodes first, leaving The Entity to claim the most expensive ones.
    • You can also trick the Entity into consuming a big chunk of the Bloodweb by cleverly intersecting its paths and guiding it towards Key Nodes that pose the only access point for others.
  • If you are looking for a particular, it is suggested to unlock a Perk from every Bloodweb and not leave any out. This will narrow down future options, eventually increasing your likelihood of receiving the desired Perk.
  • The Entity will always eat the other Perk in your Bloodweb.

Quotes[edit | edit source]

I return to the space I call the Bloodweb as often as I can. I feel like I'm starting to gain more control over it. I'm able to focus and travel to deeper levels. Here's a fair warning to anyone who might attempt to follow my steps: Tread carefully, as the Bloodweb is unpredictable and ever-changing.
~ Benedict Baker's Journal, Nov 1896 (displayed to Players after reaching Level 2 on a Character)
I have found that on deeper levels of the Bloodweb, I can learn and collect better tools. The deeper I go, and the more marvel I can extirpate from the figment of fog. This comes at a price, however. The Entity that rules over this world grows restless with my attempts to know more. Each time I move further in the web, It makes sure to devour and consume something else. I must choose carefully what I want to extract from this journey across the web.
~ Benedict Baker's Journal, Dec. 1896 (referring to The Entity, displayed to Players after reaching Level 10 on a Character)
Today I have reached a deeper sub-level of the Bloodweb which opened my mind to more possibilities. I have no way to know how deep I can go, but I must continue as long as I can withhold my sanity.
~ Benedict Baker's Journal, Feb. 1897 (referring to unlocking the second Perk slot, displayed to Players after reaching Level 15 on a Character)
I feel confident that I can inculcate my awareness of the Bloodweb to the others that are trapped here with me. Maybe they can unlock their inner strength with my help.
~ Benedict Baker's Journal, June 1897 (referring to unlocking Teachable Perks, displayed to Players after reaching Level 30 on a Character)

Trivia[edit | edit source]

  • During the BETA, the Bloodweb was locked after reaching Level 5. However, because players were able to complete the Level 5 Bloodweb, it capped at Level 6.