Status HUD is an information system featured in Dead by Daylight .
It consists of three sub-systems: Perk Effects, Status Effects & Proficiency Indicators.
The latter two were implemented with Patch 1.5.0.
Status Effects indicate a state which is affecting the player. What kind of state can be seen in the lower right part of the screen. The icon's colour will reflect whether it is a buff or a debuff.
List of Status Effects
|Icon||Name||Description||Unlockables using the Status Effect|
|Blindness||The Survivor's Aura-reading abilities are impaired.|
|Bloodlust||The Killer's Movement speed is enhanced.
|Broken||The Survivor is broken and cannot be healed back to the Healthy State.
|Cursed||The Survivor is suffering from a penalty applied by an active Hex Perk.
|Deep Wound||The Survivor is on a bleed-out timer lasting for several seconds until either mended or bleeding out, the latter of which will put the Survivor into the Dying State.
|Endurance||The Survivor is momentarily hardened and can resist a hit.
|Exhausted||The Survivor cannot perform physically demanding feats.|
|Exposed||The Survivor is in peril and can be downed with a single hit applied through the Killer's Basic Attack.
|Haste||The Survivor's Movement speed is enhanced.|
|Haemorrhage||The Survivor is heavily bleeding, leaving visible traces for the Killer to follow.|
|Hindered||The Survivor's Movement speed is slowed.|
|Madness||Indicates to Survivors that they are affected by The Doctor's Powers and thus experience certain Afflictions.
|Mangled||The Survivor is heavily injured and requires more time to be fully healed.
|Oblivious||Indicates to unfortunate Survivors that they are Oblivious to the Killer's whereabouts. The following effects apply:
|Undetectable||Applies to a Killer's Stealth Mechanics. When a Killer is Undetectable, the following effects are applied:
The Proficiency System helps the player know how different gameplay elements (e.g. their own/other Players' Perks, Offering, Add-ons) affect their performance at the interaction they are currently performing by showing them Proficiency Indicators above the progress bar of the interaction.
The intensity levels are indicated by the number of chevrons on the icon. One chevron indicates the weakest form of an effect, and three chevrons indicate the strongest form. Those chevrons are accumulative with other gameplay elements affecting your performance.
The Icons will only appear when performing a specific action that is affected by a Status HUD. This currently applies to the following:
List of Proficiency Indicators
|Chance||Indicates whether the player has a better or worse chance at succeeding the performed action.
|Cleansing||Displays if the Cleansing Speed is faster or slower than usual.|
|Efficiency / Expertise||Displays if the Player's Item Consumption Rate is decreased or increased.|
|Healing||Displays if the Healing Speed is faster or slower than usual.|
|Progression Speed||Displays if the Action Progression Speed is faster or slower than usual.|
|Repairing||Displays if the Repairing Speed is faster or slower than usual.|
|Sabotaging||Displays if the Sabotaging Speed is faster or slower than usual.|
|Skill Check Difficulty||Indicates if the Skill Check is easier or harder to succeed.
|Skill Check Probability||Indicates if the Skill Checks happen less or more frequently than usual.
|Skills||Unknown effect, currently unused.|
Pre-Status HUD System
The so-called Perk Effects System was the precursor to the Status HUD used prior to Patch 1.5.0. It displayed all HUD information in regards to Perks and Add-ons affecting Survivors and Killers.
If a Perk or an Add-on affected the Player, it would show that Unlockable's icon displayed on top of either a turquoise (buff) or a red (de-buff) background (see below), indicating to the Player that they were either positively or negatively affected by said Unlockable. What effect the Unlockable had on the Player could not be conveyed by that system and relied on the Players recognising the Unlockable by its icon and remembering its effects.
This system was deemed to not be very user-friendly for newcomers or inexperienced Players, and even seasoned Players had trouble recognising and remembering all icons and effects. It has since been partially replaced by the Status HUD System, which uses the Status Effect and Proficiency Indicator icons alongside a coloured-progress bar to indicate an Unlockable's effect.
The old system is still in use for Perks and Add-ons that have effects that do not use either of the new indicator systems (i.e. We'll Make It indicating to the rescued Survivor that their rescuer has the Perk equipped).
- All Timers no longer stack or automatically reset, but will now take the highest remaining Status timer and ignore the other.
- If the new Timer is the higher one, the previous timer is discarded and the Status Effect icon will visually reset to 100 %.
- If the new Timer is the lower one, the new timer is discarded and the Status Effect icon will remain at its current progression.
- The red debuff icon applied by Perks no longer appears on the Survivors' HUD until the debuff is active.
- There is an unused Status Effect called "Vision". It would most likely have been used to show when something enhanced one's Aura-reading abilities, but no such Unlockable currently uses it.
|LEVELING, RANKING & HUD|