Bloodpoints

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IconHelp bloodpoints.png

Bloodpoints (BP) are one of 6 in-game currencies featured in Dead by Daylight IconHelp DBDlogo.png.


Overview

Bloodpoints are a Player's Character Progression Currency. They are used to upgrade the Characters by purchasing Unlockables from the Bloodweb IconHelp bloodweb.png.

Bloodpoints are added to a Player's profile and can be used to progress any Character's Bloodweb.

Most in-game actions trigger Score Events that are converted into Bloodpoints at the end of a Trial. Certain Offerings IconHelp offerings.png, Perks IconHelp perks.png and Events may modify the amount of Bloodpoints one gains per Trial.

Bloodpoints are capped at 1,000,000.


Obtaining Bloodpoints

Bloodpoints can be obtained either during the Trials by performing certain actions or from the Shrine of Secrets IconHelp shrineOfSecrets.png by purchasing a Teachable Perk IconHelp teachables.png that was already unlocked.

During a Trial, Bloodpoints are earned in 4 different Categories, that differ between Survivors IconHelpLoading survivor.png and Killers IconHelpLoading killer.png.

Each Categories are capped at 8,000.

Survivor Categories

Killer Categories

  • Brutality DailyRitualIcon brutality.png - Hurting Survivors and destroying Objects.
  • Deviousness DailyRitualIcon deviousness.png - Awarded for clever use of their Power.
  • Hunter DailyRitualIcon hunter.png - Finding, chasing and catching Survivors.
  • Sacrifice DailyRitualIcon sacrifice.png - Hooking, Killing, and Sacrificing Survivors for the pleasure of The Entity IconHelp entity.png.


Score Events

The following lists feature all Score Events currently present in the Game:

Bloodpoints for Survivors

DailyRitualIcon objectives.pngObjectives

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Coop Action 1 - 8,000 (Category Cap) Obtained from progress towards repairing a Generator IconHelpLoading generators.png together with another Survivor.
The amount of Bloodpoints received will range dependent on the two or more players' contribution towards repairing from start to end.
Good Skill Check - 50 - Obtained after performing an action involving an Objectives Skill Check IconHelp skillChecks.png after hitting the non-critical zone.


BPs for Sealing one of The Demogorgon IconHelpLoading demogorgon.png's portals Skill Checks will also count towards Objectives, despite the interaction's BPs counting towards Boldness.

Great Skill Check - 300 - Obtained after performing an action involving an Objectives Skill Check IconHelp skillChecks.png after hitting the critical zone.


BPs for Sealing one of The Demogorgon IconHelpLoading demogorgon.png's portals Skill Checks will also count towards Objectives, despite the interaction's BPs counting towards Boldness.

Hex Skill Check - 150 - (Obsolete) Obtained after performing an action involving an Objectives Skill Check IconHelp skillChecks.png, such as repairing a Generator IconHelpLoading generators.png.
This is obtained after hitting the critical zone under the influence of the old version of Hex: Ruin IconPerks hexRuin.png.
Repairs 1 - 1250 Obtained from progress towards repairing a Generator IconHelpLoading generators.png.
Points received will range dependent on the Player's contribution towards repairing from start to end.
Map Scout - 250 - Obtained when tracking an Objective by using a Map IconItems map.png.
Chest Searched 1 - 250 Obtained when searching through a Chest IconHelp chests.png.
Unlocking 1 - 1250 Obtained when unlocking the Exit Gates IconHelp exitGates.png.
Hatch Escape - 2500 - Obtained when escaping through the Hatch IconHelp hatch.png.
Hatch Open - 2000 - Obtained when opening the Hatch IconHelp hatch.png with a Dull Key FulliconItems dullKey.png or a Skeleton Key FulliconItems skeletonKey.png.
Lunar Generator - 4500 - Obtained when any Survivor has repaired a Lunar Generator, limited to the Howling Grounds Event.
Macabre Search - 100 - Obtained when a Survivor interacts with a Jigsaw Box IconHelp jigsawBoxes.png.
Cocktail Party - 4500 - Obtained when any Survivor has repaired a Frozen Cocktail Machine, limited to Survivors who have played a BBQ Invitation IconFavors bbqInvitation.png Offering and also limited to the Scorching Summer BBQ Event.
Nectar Harvested - 4000 - Obtained when any Survivor has harvested a Visceral Canker, limited to Survivors who have played a Pustula Petals IconFavors pustulaPetals.png Offering and also limited to the The Hallowed Blight Event.
Vessel Unhook - 1000 - Obtained upon unhooking a Lunar Vessel, limited to Survivors who have played a Red Envelope IconFavors redEnvelope.png Offering and also limited to the Moonrise Event.
Vessel Held - 500 - Obtained on a regular basis while carrying a Lunar Vessel, limited to Survivors who have played a Red Envelope IconFavors redEnvelope.png Offering and also limited to the Moonrise Event.
Escaped With Vessel - 5000 - Obtained after escaping the Trial with a Lunar Vessel, limited to Survivors who have played a Red Envelope IconFavors redEnvelope.png Offering and also limited to the Moonrise Event.
Tenacious - 500 - Obtained after repairing a Generator IconHelpLoading generators.png when the Hatch IconHelp hatch.png is open.

DailyRitualIcon survival.pngSurvival

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Killer Grasp Escape - 500 - Obtained after wiggling your way out of the Killer's grasp.
Killer Stun - 500 - Obtained after stunning a Killer using Head On IconPerks headOn.pngor Decisive Strike IconPerks decisiveStrike.png.
Struggle 1 - 8,000 (Category Cap) Obtained during the Struggle Phase, which marks the second Hook Stage. Points received will increase the longer the player struggled on the Hook before being sacrificed.

As it is directly tied to how long the Struggle Phase lasts, it is impossible to obtain much more than ~900 BPs.

Heal 1 - 300 or 350 Obtained after healing oneself.

Inner Strength IconPerks innerStrength.png and Second Wind IconPerks secondWind.png heals only award 300 BPs, while healing oneself directly awards 350 BPs at the most.

Good Skill Check - 50 - Obtained after performing an action involving a Survival Skill Check IconHelp skillChecks.png, such as self-healing.
This is obtained after hitting the non-critical zone.
Great Skill Check - 150 - Obtained after performing an action involving a Survival Skill Check IconHelp skillChecks.png, such as self-healing.
This is obtained after hitting the critical zone.
Survived - 5000 - Obtained after having escaped through the Exit Gates IconHelp exitGates.png or the Hatch IconHelp hatch.png or if the Killer left the game.
Trap Escape - 500 - Obtained after freeing oneself from a Bear Trap IconPowers trap.png.
Hook Escape - 1500 - Obtained after freeing oneself from a Hook IconHelpLoading hook.png.
Distraction - 150 - Obtained after igniting a Chinese Firecracker FulliconItems chineseFirecracker.png or a Winter Party Starter FulliconItems winterPartyStarter.png.
Woke up! - 100 - Obtained after waking yourself up from the Dream World.
Snapped Out Of It - 200 - Obtained after snapping yourself out it, decreasing the Madness IconStatusEffects madness.png Status Effect from Tier III to Tier I.
Trap Escape - 400 - Obtained after freeing oneself from a Reverse Bear Trap IconPowers jigsawsBaptism.png.
Purify - 100 - Obtained after cleansing oneself from Infection at a Pool of Devotion IconHelp poolsOfDevotion.png.
Pressure - 250 - Obtained if you are the last Survivor alive upon triggering the Endgame Collapse IconHelp endGame.png.
Release - 1500 - Obtained when opening an Exit Gate IconHelp exitGates.png during the Endgame Collapse IconHelp endGame.png Phase as the last Survivor.
Outlast - 250 - Obtained after outlasting being Marked by The Ghost Face IconHelpLoading ghost.png.
Fully Mended - 100 - Obtained after fully mending yourself from the Deep Wound IconStatusEffects deepWound.png Status Effect.
Obsession Escaped - 1500 - Obtained after escaping a Trial as the Killer's Obsession IconHelp obsession.png.
Obsession Dead - 1000 - Obtained after dying as the Killer's Obsession IconHelp obsession.png.
Wiggle 1 - 400 Obtained from progress towards wiggling when being carried by the Killer.
Abandoned - 600 - Obtained when another Survivor disconnects from the Trial.
Resistance 20 - 8,000 (Category Cap) Obtained when resisting being reeled in by The Deathslinger IconHelpLoading deathslinger.png.
Breakaway / Too Close for Comfort - 250 / 450 - Obtained breaking free from the Speargun against The Deathslinger IconHelpLoading deathslinger.png.
450 BPs are only obtained when you break free within 3 metres of The Deathslinger.

DailyRitualIcon altruism.pngAltruism

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Assist - 250 / 315 - Obtained for being near another Survivor who's in danger or on the Hook.
315 BPs are only obtained after the Exit Gates IconHelp exitGates.png have become powered.
Coop Action 1 - 8,000 (Category Cap) Obtained from progress towards healing a Survivor together with another Survivor.
The amount of Bloodpoints received will range dependent on the two or more players' contribution towards healing from start to end.
Distraction - 250 - Obtained after having helped another Survivor escape the Killer.
Heal 1 - 500 Obtained for healing another Survivor without a Med-Kit IconItems firstAidKit.png.
Trap Rescue - 1000 / 1250 - Obtained for freeing another Survivor from a Bear Trap IconPowers trap.png.
1250 BPs are only obtained after the Exit Gates IconHelp exitGates.png have become powered.
Killer Grasp Rescue - 1250 - Obtained for freeing another Survivor from the Killer's grasp.
Good Skill Check - 50 - Obtained after performing an action involving an Altruism Skill Check IconHelp skillChecks.png, such as healing.
This is obtained after hitting the non-critical zone.
Great Skill Check - 150 - Obtained after performing an action involving an Altruism Skill Check IconHelp skillChecks.png, such as healing.
This is obtained after hitting the critical zone.
Hook Rescue - 1000 - Obtained after freeing another Survivor from the Hook IconHelpLoading hook.png.
Reunited - 200 - Received when meeting other Survivors for the first time in the trial.
Protection - 200 - Obtained when taking a hit from the Killer within 10 metres of an injured Survivor or when the Killer is carrying another Survivor. Can be triggered once every 3 seconds.
Wake up! - 150 - Obtained when waking up another Survivor.
Fully Mended - 100 - Obtained after fully mending another Survivor from the Deep Wound IconStatusEffects deepWound.png Status Effect.
Safe Hook Rescue - 500 - Obtained 10 seconds after unhooking a Survivor, if the unhooked Survivor has not been put in the dying state.
Late Heal - 750 - Obtained when healing another Survivor one Health State IconStatusEffects healing.png during the Endgame Collapse IconHelp endGame.png Phase.
Late Rescue - 2000 - Obtained when rescuing another Survivor during the Endgame Collapse IconHelp endGame.png Phase.

DailyRitualIcon boldness.pngBoldness

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Bold 1 - 250 Obtained for hiding near the Killer.
The amount of points will increase the longer a Survivor lurks near the Killer and will be awarded once the Survivor leaves the Killer's vicinity.
Exiting from a Locker IconHelp lockers.png within the Killer's vicinity awards 50 BPs.
Chased 1 - 8,000 (Category Cap) Obtained for being chased by the Killer.
Escaped - 400 - Obtained after escaping from the Killer during a chase.
Killer Stun - 1000 - Obtained after stunning a Killer with a Pallet IconHelp pullDown.png.
Killer Blind - 400 / 500 - Obtained for blinding a Killer with a Flashlight IconItems flashlight.png not during a chase.
500 BPs are only obtained during a chase.
Killer Burn - 350 - Obtained for blind stunning a cloaked Wraith IconHelpLoading wraith.png or blink-charging Nurse IconHelpLoading nurse.png with a Flashlight IconItems flashlight.png.
Hook Sabotage 1 - 500 Obtained from progress towards sabotaging a Hook IconHelpLoading hook.png.
Trap Disarm - 300 - Obtained after disarming a Bear Trap IconPowers trap.png.
Hag Trap Disarm - 400 - Using a Flashlight IconItems flashlight.png on a non-activated Phantasm Trap.
Cleansed - 1000 / 1500 - Obtained after cleansing a Totem IconHelpLoading totem.png.

Dull Totems award 1000 BPs each. Hex Totems award 1500 BPs each.

Basement Time 1 - 8,000 (Category Cap) Obtained for being inside the Basement IconHelp basement.png.
The points are awarded after leaving the Basement.
Reveal - 500 - Obtained after revealing the Ghost Face IconHelpLoading ghost.png.
Seal Portal 1 - 120 Obtained by sealing one of The Demogorgon IconHelpLoading demogorgon.png's portals.
Portal Sealed - 100 - Obtained after sealing one of The Demogorgon IconHelpLoading demogorgon.png's portals.
Near-Miss - 250 - Obtained after avoiding a Speargun shot within 1 metre against The Deathslinger IconHelpLoading deathslinger.png.
Chain-Breaker 100 - 8,000 (Category Cap) Obtained after continuously resisting being reeled in by The Deathslinger IconHelpLoading deathslinger.png until the chain breaks.

Bloodpoints for Killers

DailyRitualIcon brutality.pngBrutality

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Catch - 600 - Obtained after interrupting a Survivor mid-animation by grabbing them.
Hit - 300 - Obtained after hitting a Survivor.
Destruction - 100 - Obtained after breaking a Pallet IconHelp pullDown.png.
Damage Generator - 100 - Obtained after damaging a Generator IconHelpLoading generators.png.
Quitter Bonus 625 - 2500 Obtained post-trial after a Survivor has disconnected from the Game.
In order to get the maximum amount, all 4 Survivors have to disconnect.
Corrupt Purge Damage - 300 - Obtained after hitting a Survivor with Corrupt Purge as The Plague IconHelpLoading plague.png.
Sickness Damage - 300 - Obtained after a Survivor infected with Vile Purge gets afflicted with the Broken IconStatusEffects broken.png Status Effect.
Marked Stab - 500 - Obtained after hitting an Exposed Survivor as The Ghost Face IconHelpLoading ghost.png.
Demon Strike - 500 - Obtained after hitting a Survivor with a Demon Strike as The Oni IconHelpLoading oni.png.

DailyRitualIcon deviousness.pngDeviousness

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
For All Killers IconHelpLoading killer.png
Bleeding 1 - 8,000 (Cap) Obtained after an Injured IconHelp injured.png Survivor is healed back to Healthy IconHelp healthy.png.
The amount of awarded points depends on the amount of time they were in the Injured State IconHelp injured.png.
Death - 50 - Obtained after a Survivor bleeds out in the Dying State IconHelp dying.png.
It takes Survivors 240 seconds to bleed out.
Gate Open - 500 - Obtained after opening a powered Exit Gate IconHelp exitGates.png, triggering the Endgame Collapse IconHelp endGame.png Phase.
Hatch Close - 250 - Obtained after closing the Hatch IconHelp hatch.png.
No One Escaped - 2500 - Achieved by getting 4 kills in a Trial, letting no Survivor escape.
For The Trapper IconHelpLoading trapper.png
Set Trap - 100 - Obtained after setting a Bear Trap as The Trapper IconHelpLoading trapper.png.
Trapped - 1000 - Obtained after a Survivor walked into a Bear Trap IconPowers trap.png.
Trap Grab - 500 - Obtained when grabbing a Survivor out of Bear Trap IconPowers trap.png.
For The Wraith IconHelpLoading wraith.png
Stalker 1 - 8,000 (Cap) Obtained while stalking the Survivor while cloaking. (100 Bloodpoints per second)
Surprise Attack - 550 - Obtained when successfully landing the first attack on a Survivor shortly after uncloaking as The Wraith IconHelpLoading wraith.png.
For The Hillbilly IconHelpLoading hillbilly.png
Chainsaw Sprint 1 - 8,000 (Cap) Obtained after stopping a Chainsaw Sprint as The Hillbilly IconHelpLoading hillbilly.png.
Chainsaw Hit - 850 - Obtained after hitting a Survivor with the Chainsaw as The Hillbilly IconHelpLoading hillbilly.png.
For The Nurse IconHelpLoading nurse.png
Precise Blink - 150 - Obtained by blinking very close to a Survivor as The Nurse IconHelpLoading nurse.png.
Lethal Blink - 250 - Obtained by landing a post-blink hit on a Survivor as The Nurse IconHelpLoading nurse.png.
Surprise Attack - 550 - Obtained when successfully landing an attack shortly after blinking on a repairing Survivor with The Nurse IconHelpLoading nurse.png.
Blink Grab - 200 - Obtained by grabbing a survivor while blinking as The Nurse IconHelpLoading nurse.png.
For The Shape IconHelpLoading shape.png
Stalker 1 - 8,000 (Cap) Obtained while stalking the Survivor as The Shape IconHelpLoading shape.png. (100 Bloodpoints per second)
Evil Within - 500 - Obtained by increasing the Tier of Evil Within IconPowers stalker1.png as The Shape IconHelpLoading shape.png.
For The Hag IconHelpLoading hag.png
Set Trap - 25 - Obtained after setting a Phantasm Trap IconPowers blackenedCatalyst.png as The Hag IconHelpLoading hag.png.
Trap Triggered - 200 - Obtained after a Survivor triggered a Phantasm Trap IconPowers blackenedCatalyst.png.
Phantasm Attack - 550 - Obtained when successfully hitting a Survivor who set off a Phantasm Trap IconPowers blackenedCatalyst.png as The Hag IconHelpLoading hag.png.
The Hag does not need to teleport to the Phantasm Trap IconPowers blackenedCatalyst.png to achieve this Score Event.
For The Doctor IconHelpLoading doctor.png
Pacified 250 - 1,740 Obtained when a Survivor gets hit with the Shock Therapy Attack as The Doctor IconHelpLoading doctor.png.
Attack Bonus - 250 - Obtained when landing a hit on a Survivor shortly after they were hit with a Shock Therapy Attack as The Doctor IconHelpLoading doctor.png.
Tranquillised - 150 - Obtained when a Survivor gets hit with a Static Blast attack as The Doctor IconHelpLoading doctor.png.
Insanity - 1,000 - Obtained after bringing all four Survivors to Madness IconStatusEffects madness.png Status Effect Tier III as The Doctor IconHelpLoading doctor.png.
Madness Tier Up 200 - 1,600 Obtained after increasing a Survivor's Madness IconStatusEffects madness.png Status Effect Tier as The Doctor IconHelpLoading doctor.png.
Iridescent Order/Calm/Discipline/Restraint 10 - 8,000 (Category Cap) Obtained when Survivors are afflicted by the aforementioned Afflictions applied by Iridescent King FulliconAddon iridescentKing.png.
For The Huntress IconHelpLoading huntress.png
Precise Shot - 500 - Obtained when landing a hit on a Survivor by throwing Hatchet as The Huntress IconHelpLoading huntress.png.
Charged Shot - 300 - Obtained when landing a hit on a Survivor by throwing fully-charged Hatchet as The Huntress IconHelpLoading huntress.png.
For The Cannibal IconHelpLoading cannibal.png
Chainsaw Run - 100 - Obtained after fully revving Chainsaw and breaking into a Chainsaw Sweep while chasing a Survivor as the Cannibal IconHelpLoading cannibal.png.
Chainsaw Hit - 850 - Obtained after hitting a Survivor with the Chainsaw as The Cannibal IconHelpLoading cannibal.png.
For The Nightmare IconHelpLoading nightmare.png
Dream Demon - 25 - Obtained after a Survivor gets into the Dream World.
Dream Chaser - 200 - Obtained when The Nightmare IconHelpLoading nightmare.png hits a survivor who is in the Dream World.
Set Dream Snare - 25 - Obtained when The Nightmare IconHelpLoading nightmare.png sets a Dream Snare.
Dream Snare Triggered - 100 - Obtained when a Survivor steps on a Dream Snare.
Set Dream Pallet - 50 - Obtained when The Nightmare IconHelpLoading nightmare.png sets a Dream Pallet.
Dream Pallet Triggered - 200 - Obtained when a Survivor pulls down a Dream Pallet.
Dream Projection - 50 - Obtained when The Nightmare IconHelpLoading nightmare.png teleports, using Dream Projection.
Dream Master - 300 - Obtained when The Nightmare IconHelpLoading nightmare.png hits a Survivor shortly after teleporting with Dream Projection.
For The Pig IconHelpLoading pig.png
Ambush Dash - 250 - Obtained when The Pig IconHelpLoading pig.png dashes forward in an Ambush attack towards a Survivor.
Ambush Hit - 500 - Obtained when The Pig IconHelpLoading pig.png lands a successful hit with the Ambush attack.
Trap Set - 500 - Obtained when The Pig IconHelpLoading pig.png puts a Reverse Bear Trap onto a Dying Survivor.
For The Clown IconHelpLoading clown.png
Intoxication - 150 - Obtained when a Survivor gets intoxicated by The Clown IconHelpLoading clown.png's The Afterpiece Tonic.
Wasted - 300 - Obtained when an intoxicated Survivor is downed by The Clown IconHelpLoading clown.png.
Bottle Toss - 300 - Obtained when The Clown IconHelpLoading clown.png hits a Survivor with a bottle of The Afterpiece Tonic directly.
For The Spirit IconHelpLoading spirit.png
Haunting 1 - 8,000 (Cap) Obtained after coming out of the Phase Walk as The Spirit IconHelpLoading spirit.png.
Grudge - 600 - Obtained when The Spirit hits a Survivor shortly after coming out of a Phase Walk.
Possession - 850 - Obtained when The Spirit grabs a Survivor shortly after coming out of a Phase Walk.
For The Legion IconHelpLoading legion.png
Frenzied 1 - 8,000 (Cap) Obtained after coming out of Frenzy as The Legion IconHelpLoading legion.png. (25 Bloodpoints per second)
Deep Cut - 250 - Obtained after hitting a Survivor during Frenzy as The Legion IconHelpLoading legion.png.
For The Plague IconHelpLoading plague.png
Contagious - 25 - Obtained after infecting an Obstacle with Vile Purge as The Plague IconHelpLoading plague.png.
Infection 1 150 8,000 (Cap) Obtained after infecting a Survivor with Vile Purge as The Plague IconHelpLoading plague.png.

This Score Event is unusual as it features a both a set amount of Points (150 when directly infecting Survivors) and a variable amount when Survivors get further infected with Vile Purge. (2 Bloodpoints per 0.1 seconds)

Devotion - 100 - Obtained after ingesting Corruption at a Pool of Devotion IconHelp poolsOfDevotion.png as The Plague IconHelpLoading plague.png.
Purge - 200 - Obtained after putting a fully infected Survivor into the Dying State IconHelp dying.png as The Plague IconHelpLoading plague.png.
Corrupted - 300 - Obtained after injuring a Survivor with Corrupt Purge as The Plague IconHelpLoading plague.png.
For The Ghost Face IconHelpLoading ghost.png
Stalker 1 - 8,000 (Cap) Obtained while stalking the Survivor as The Ghost Face IconHelpLoading ghost.png. (100 Bloodpoints per second)
Hidden Stalker 1 - 8,000 (Cap) Obtained after stalking a Survivor while leaning from a cover as The Ghost Face IconHelpLoading ghost.png.
Marked - 500 - Obtained after fully stalking a Survivor as The Ghost Face IconHelpLoading ghost.png.
Silent Stab - 500 - Obtained after hitting a Survivor while in Night Shroud as The Ghost Face IconHelpLoading ghost.png.
Sneaky Stab - 250 - Obtained after hitting a Survivor while crouched as The Ghost Face IconHelpLoading ghost.png.
For The Demogorgon IconHelpLoading demogorgon.png
Open Portal - 200 - Obtained after setting a portal as The Demogorgon IconHelpLoading demogorgon.png.
Interdimensional Travel - 50 - Obtained after traversing the Upside Down as The Demogorgon IconHelpLoading demogorgon.png.
Surprise Arrival - 200 - Obtained after hitting a Survivor shortly after traversing the Upside Down as The Demogorgon IconHelpLoading demogorgon.png.
Shredded - 800 - Obtained after hitting a Survivor with Shred as The Demogorgon IconHelpLoading demogorgon.png.
For The Oni IconHelpLoading oni.png
Wrath - 250 - Obtained after activating Blood Fury as The Oni IconHelpLoading oni.png.
Demon Dash 1 - 8,000 (Category Cap) Obtained after during Demon Dash as The Oni IconHelpLoading oni.png. (15 Bloodpoints per second)
Blood Orb - 25 - Obtained after absorbing a Blood Orb as The Oni IconHelpLoading oni.png.
For The Deathslinger IconHelpLoading deathslinger.png
Speared - 200 - Obtained after spearing a Survivor as The Deathslinger IconHelpLoading deathslinger.png.
Sharpshooter - 200 - Obtained after spearing a Survivor from far away as The Deathslinger IconHelpLoading deathslinger.png.
Reeling 20 - 8,000 (Category Cap) Obtained when reeling in a Survivor as The Deathslinger IconHelpLoading deathslinger.png.
Off the Hook - 150 - Obtained after inflicting the Deep Wound IconStatusEffects deepWound.png on a Survivor as The Deathslinger IconHelpLoading deathslinger.png, due to them breaking free from the Speargun.
Reeled In - 350 - Obtained after hitting a reeled in Survivor as The Deathslinger IconHelpLoading deathslinger.png.
For The Executioner IconHelpLoading wales.png
Judgement 1 - 8000 (Cap) Obtained after stopping the Rites of Judgement as the Executioner IconHelpLoading wales.png.
Punishment - 250 - Obtained after hitting a survivor with the Punishment of the Damned as the Executioner IconHelpLoading wales.png.
Caged - 350 - Obtained after forcing a survivor into a Cage of Atonement as the Executioner IconHelpLoading wales.png.

DailyRitualIcon hunter.pngHunter

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Chase 1 - 8,000 (Cap) Obtained after chasing a Survivor (10 Bloodpoints per second).
Survivor Found - 400 - Obtained after finding a Survivor.
Catch - 600 - Obtained after finding a Survivor in a Locker IconHelp lockers.png.

DailyRitualIcon sacrifice.pngSacrifice

Name Minimum
(if on-going)
Fixed value Maximum
(if on-going)
Description
Hooked - 500 - Obtained after putting a Survivor on a Hook IconHelpLoading hook.png.
Caught! - 200 - Obtained after beginning the summoning phase (1st Hook Stage).
Entity Summoned - 200 - Obtained after beginning the struggle phase (2nd Hook Stage).
Sacrifice - 200 - Obtained after a Survivor is freed from a Hook or being sacrificed to the Entity IconHelp entity.png (3rd Hook Stage).
Kill - 1000 - Obtained after Killing a Survivor by your own hand.
Game Over - 500 - Obtained when a Survivor is killed by a Reverse Bear Trap IconPowers jigsawsBaptism.png.
Lunar Hook - 5500 - Obtained when any Survivor is hooked for the first time on a Lunar Hook, limited to the Howling Grounds Event.
Sausage Sizzle! - 5500 - Obtained when any Survivor is hooked for the first time on a Grill Hook and if the Killer has burnt a BBQ Invitation IconFavors bbqInvitation.png Offering, also limited to the Scorching Summer BBQ Event.
Nectar Harvested - 5000 - Obtained when any Survivor is hooked for the first time on a Visceral Hook and if the Killer has burnt a Pustula Petals IconFavors pustulaPetals.png Offering, also limited to the The Hallowed Blight Event.
Late Hook - 250 - Obtained after hooking a Survivor during the Endgame Collapse IconHelp endGame.png Phase.
Late Sacrifice - 500 - Obtained after sacrificing a Survivor during the Endgame Collapse IconHelp endGame.png Phase.
Time's Up - 500 - Obtained when The Entity IconHelp entity.png kills a Survivor after the Endgame Collapse IconHelp endGame.png timer has expired.
Final Judgement - 1000 - Obtained when a Survivor is killed by the Rites of Judgement IconPowers ritesOfJudgement.png's Final Judgement

Spending

Points can be used to unlock Nodes from a Character's Bloodweb, containing Unlockables. As points are not unique to each Character, a Player can use Bloodpoints obtained from playing for example as a particular Survivor to upgrade another Survivors' or the Killers' Bloodwebs.

Nodes come in different Rarities that depend on the type of Unlockable they display. Their cost is directly linked to their Rarity.

Node Costs

Icon Rarity Cost in Bloodpoints IconHelp bloodpoints.png
Dbd-addons-common.png Common
3,000 BPs
Dbd-addons-uncommon.png Uncommon
4,000 BPs
Dbd-addons-rare.png Rare
5,000 BPs
Dbd-addons-veryrare.png Very Rare
6,000 BPs
Dbd-addons-ultrarare.png Ultra Rare
7,000 BPs
Dbd-perks-teachable.png Teachable
5,000 BPs


Unlockables affecting Bloodpoints

Add-ons

Icon Name Rarity Description Power
FulliconAddon paddedJaws.png
Padded Jaws
Common
These padded jaws are meant to restrain, not to wound.
  • Bear Traps do not inflict damage to trapped victims.
  • Grants 100 % Bonus Bloodpoints for trapping Survivors.
Bear Traps IconPowers trap.png
FulliconAddon scarredHand.png
Scarred Hand
Very Rare
The cut up, severed hand of the cannibal village butcher. The trapped life essence within unlocks tremendous potential in The Hag's power.
  • Mud Phantasms have collision.
  • Removes The Hag's ability to teleport to tripped Phantasm Traps.
  • Grants 300 % Bonus Bloodpoints from Deviousness Score Events.

Scarred Hand trumps all other Add-ons.

"..." — The Butcher

Blackened Catalyst IconPowers blackenedCatalyst.png
FulliconAddon speedLimiter.png
Speed Limiter
Uncommon
A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant and safe speed.
  • Chainsaw hits do not automatically trigger the Dying State IconHelp dying.png.
  • Hillbilly: grants 50 % Bonus Bloodpoints for Chainsaw Hit Score Events in the Deviousness Category.
  • Cannibal: grants 25 % Bonus Bloodpoints for Chainsaw Hit Score Events in the Deviousness Category.
Bubba's Chainsaw IconPowers bubbasChainsaw.png
FulliconAddon speedLimiter.png
Speed Limiter
Uncommon
A mechanical device that limits the amount of fuel small engines can intake at one time, forcing a constant and safe speed.
  • Chainsaw hits do not automatically trigger the Dying State IconHelp dying.png.
  • Hillbilly: grants 50 % Bonus Bloodpoints for Chainsaw Hit Score Events in the Deviousness Category.
  • Cannibal: grants 25 % Bonus Bloodpoints for Chainsaw Hit Score Events in the Deviousness Category.
Chainsaw IconPowers chainsaw.png
FulliconAddon vanityMirror.png
Vanity Mirror
Very Rare
A standing portable vanity mirror in perfect condition except for a fine layer of dust and face powder covering it.
  • When Stalking, Evil Within II IconPowers stalker2.png reveals the Aura IconHelp auras.png of Survivors within 16 metres.
  • Evil Within cannot progress past Evil Within II.
  • Each Hit Score Event grants 100 % Bonus Bloodpoints in the Brutality Category and additional 150 % Bonus Bloodpoints in the Deviousness Category.
  • Slightly decreases The Shape's Movement speed.
Evil Within IconPowers stalker1.png
FulliconAddon scratchedMirror.png
Scratched Mirror
Very Rare
A standing portable vanity mirror which has been violently scratched with a sharp metallic object.
  • When Stalking, Evil Within I IconPowers stalker1.png reveals the Aura IconHelp auras.png of Survivors within 32 metres.
  • Evil Within cannot progress past Evil Within I.
  • Each Hit Score Event grants 100 % Bonus Bloodpoints in the Brutality Category and additional 200 % Bonus Bloodpoints in the Deviousness Category.
FulliconAddon needle&Thread.png
Needle & Thread
Uncommon
Not exactly a medical device, however it can be used to quickly and painfully close up a wound.
  • Moderately increases Healing Skill Check Trigger odds.
  • Moderately increases Healing speed.
  • Grants 100 % Bonus Bloodpoints for Great Skill Check Score Events when Healing.
Med-Kit IconItems firstAidKit.png
FulliconAddon surgicalSuture.png
Surgical Suture
Rare
A medical device used to close and hold body tissue. Even though it's very effective, the surgical suture is challenging to use.
  • Considerably increases Healing Skill Check Trigger Odds.
  • Moderately increases Healing speed.
  • Grants 150 % Bonus Bloodpoints Great Skill Check Score Events when Healing.
FulliconAddon whiteNitComb.png
White Nit Comb
Common
A parasitic nit comb taken from the clinic. Once the symbol of a deep connection between an anxious patient and her nurse.
  • Increases Bloodpoints for Blink Attack Score Events by 100 %.
  • Moderately decreases post-Blink Lunge range.
Spencer's Last Breath IconPowers breath.png
FulliconAddon dullBracelet.png
Dull Bracelet
Uncommon
A worthless piece of jewellery that might have an important significance to someone. Taken from the "Anxious Girl's" body.
  • Increases Bloodpoints for Precise Blink Score Events by 100 %.
  • Moderately decreases maximum Blink range.
FulliconAddon anxiousGasp.png
Anxious Gasp
Rare
The gasp of surprise collected from the "Anxious Girl", which the Nurse was fond of. Twitches vigorously at The Nurse's touch.
  • Blinking past a Survivor causes them to scream and awards 200 Bloodpoints in the Deviousness Category.
FulliconAddon theBeast-Soot.png
"The Beast" - Soot
Common
The Kunwulju symbol, representing the Realm of Fear, is finger-drawn out of soot on the body of the Bell.
  • The Wraith's Terror Radius is no longer suppressed when cloaked.
  • Grants 100 % Bonus Bloodpoints for Stalking and Surprise Attack Score Events.
Wailing Bell IconPowers bell.png
FulliconAddon kidsDrawing.png
Kid's Drawing
Common
An unattributed drawing clearly crafted by a young child.
  • Gain an extra 200 Bonus Bloodpoints in the Deviousness Category when a Survivor triggers a Dream Snare.
  • Considerably decreases Dream Snare slow-down.
Dream Demon IconPowers dreamDemon.png

Survivor Offerings

Icon Name Description Rarity Cost
IconFavors bogLaurelSachet.png Bog Laurel Sachet Grants 50 % bonus Bloodpoints in the Objectives Category.

"A palm-sized hand sewn sachet filled with dry leaves. Releases a faint tea-like aroma."

Common
3,000 BPs
IconFavors crispleafAmaranthSachet.png Crispleaf Amaranth Sachet Grants 50 % bonus Bloodpoints in the Survival Category.

"A palm-sized hand-sewn sachet stuffed with bead-like grain. Amaranth is said to be everlasting."

Common
3,000 BPs
IconFavors primroseBlossomSachet.png Primrose Blossom Sachet Grants 50 % bonus Bloodpoints in the Altruism Category.

"A palm-sized hand-sewn sachet containing 4 gold petals. The primrose opens at the very last moment before the sun gives place to the night."

Common
3,000 BPs
IconFavors sweetWilliamSachet.png Sweet William Sachet Grants 50 % bonus Bloodpoints in the Boldness Category.

"A palm-sized hand-sewn sachet containing a mix of pale petals and glaucous bluish leaves. Releases a strong spicy, cove-like scent."

Common
3,000 BPs
IconFavors freshBogLaurel.png Fresh Bog Laurel Grants 75 % bonus Bloodpoints in the Objectives Category.

"A beautiful purple flower that grows in the midst of the tainted swamp. Releases a mild tea-like aroma."

Uncommon
4,000 BPs
IconFavors freshCrispleafAmaranth.png Fresh Crispleaf Amaranth Grants 75 % bonus Bloodpoints in the Survival Category.

"The pale green leaves are highlighted with peculiar crimson veins. Amaranth is said to be everlasting."

Uncommon
4,000 BPs
IconFavors freshPrimroseBlossom.png Fresh Primrose Blossom Grants 75 % bonus Bloodpoints in the Altruism Category.

"Golden flowers harvested at their peak. The primrose opens at the very last moment before the sun gives place to the night."

Uncommon
4,000 BPs
IconFavors freshSweetWilliam.png Fresh Sweet William Grants 75 % bonus Bloodpoints in the Boldness Category.

"A bunch of flowers with pink petals and a blood red core. Releases a spicy, clove-like scent."

Uncommon
4,000 BPs
IconFavors sealedEnvelope.png Sealed Envelope Grants 25 % bonus Bloodpoints in all Categories.

"An unaddressed and unopened envelope yellowed by its time. Its message will never be known."

Uncommon
4,000 BPs
IconFavors escapeCake.png Escape! Cake Grants 100 % bonus Bloodpoints in all Categories.

"This picture of a cake sure is real."

Uncommon
4,000 BPs
IconFavors fragrantBogLaurel.png Fragrant Bog Laurel Grants 100 % bonus Bloodpoints in the Objectives Category.

"A beautiful purple flower that grows in the midst of the tainted swamp. Releases a strong tea-like aroma."

Rare
5,000 BPs
IconFavors fragrantCrispleafAmaranth.png Fragrant Crispleaf Amaranth Grants 100 % bonus Bloodpoints in the Survival Category.

"The pale green leaves are highlighted with peculiar crimson veins. Amaranth is said to be everlasting."

Rare
5,000 BPs
IconFavors fragrantPrimroseBlossom.png Fragrant Primrose Blossom Grants 100 % bonus Bloodpoints in the Altruism Category.

"Golden flowers harvested at their peak. Releases a strong earthy and comforting aroma."

Rare
5,000 BPs
IconFavors fragrantSweetWilliam.png Fragrant Sweet William Grants 100 % bonus Bloodpoints in the Boldness Category.

"A bunch of flowers with pink petals and a blood red core. Releases a strong spicy, clove-lick scent."

Rare
5,000 BPs
IconFavors boundEnvelope.png Bound Envelope Grants 25 % bonus Bloodpoints in all Categories to all Survivors.

"An opened envelope re-sealed and bound with 4 coloured ribbons."

Rare
5,000 BPs

Killer Offerings

Icon Name Description Rarity Cost
IconFavors tanagerWreath.png Tanager Wreath Grants 50 % bonus Bloodpoints in the Brutality Category.

"Crafted out of bloody sticks and guts, this wreath calls on the Entity's blessing for more blood."

Common
3,000 BPs
IconFavors ravenWreath.png Raven Wreath Grants 50 % bonus Bloodpoints in the Deviousness Category.

"Crafted out of blackened branches and coals, this wreath calls on the Entity's blessing for more blood."

Common
3,000 BPs
IconFavors spottedOwlWreath.png Spotted Owl Wreath Grants 50 % bonus Bloodpoints in the Hunting Category.

"Crafted out of sharp metals, ropes and feathers, this wreath calls on the Entity's blessing for more blood."

Common
3,000 BPs
IconFavors shrikeWreath.png Shrike Wreath Grants 50 % bonus Bloodpoints in the Sacrifice Category.

"Crafted out of sticks, strings and bones, this wreath calls on the Entity's blessing for more blood."

Common
3,000 BPs
IconFavors devoutTanagerWreath.png Devout Tanager Wreath Grants 75 % bonus Bloodpoints in the Brutality Category.

"Devoutly crafted out of sticks and guts, this wreath calls on the Entity's blessing for more blood."

Uncommon
4,000 BPs
IconFavors devoutRavenWreath.png Devout Raven Wreath Grants 75 % bonus Bloodpoints in the Deviousness Category.

"Devoutly crafted out of blackened branches and coals, this wreath calls on the Entity's blessing for more blood."

Uncommon
4,000 BPs
IconFavors devoutSpottedOwlWreath.png Devout Spotted Owl Wreath Grants 75 % bonus Bloodpoints in the Hunting Category.

"Devoutly crafted out of sharp metals, rope and features, this wreath calls on the Entity's blessing for more blood."

Uncommon
4,000 BPs
IconFavors devoutShrikeWreath.png Devout Shrike Wreath Grants 75 % bonus Bloodpoints in the Sacrifice Category.

"Devoutly crafted out of sticks, strings and bones, this wreath calls on the Entity's blessing for more blood."

Uncommon
4,000 BPs
IconFavors hollowShell.png Hollow Shell Grants 25 % bonus Bloodpoints in all Categories.

"An unidentifiable cocoon which was breached by whatever was inside."

Uncommon
4,000 BPs
IconFavors survivorPudding.png Survivor Pudding Grants 100 % bonus Bloodpoints in all Categories.

"A heavily salted pudding..."

Uncommon
4,000 BPs
IconFavors ardentTanagerWreath.png Ardent Tanager Wreath Grants 100 % bonus Bloodpoints in the Brutality Category.

"Crafted with a fiery, undying passion out of bloody sticks and guts, this wreath calls on the Entity's blessing fore more blood."

Rare
5,000 BPs
IconFavors ardentRavenWreath.png Ardent Raven Wreath Grants 100 % bonus Bloodpoints in the Deviousness Category.

"Crafted with a fiery, undying passion out of blackened branches and coals, this wreath calls on the Entity's blessing for more blood."

Rare
5,000 BPs
IconFavors ardentSpottedOwlWreath.png Ardent Spotted Owl Wreath Grants 100 % bonus Bloodpoints in the Hunting Category.

"Crafted with a fiery, undying passion out of sharp metals, ropes and feathers, this wreath calls on the Entity's blessing for more blood."

Rare
5,000 BPs
IconFavors ardentShrikeWreath.png Ardent Shrike Wreath Grants 100 % bonus Bloodpoints in the Sacrifice Category.

"Crafted with a fiery, undying passion out of sticks, strings and bones, this wreath calls on the Entity's blessing for more blood."

Rare
5,000 BPs

Killer and Survivor Offerings

Icon Name Description Rarity Cost
IconFavors bloodyPartyStreamers.png Bloody Party Streamers Grants 100 % bonus Bloodpoints in all Categories for all Players.

"A reminder of a bloody good time when people came together, but left screaming."

Rare
5,000 BPs
IconFavors gruesomeGateau.png Gruesome Gateau A terrific stomach-churning cake to mark our three years together.
  • Grants 103 % bonus Bloodpoints in all Categories for all Players this Trial.

"Happy Anniversary! Here's to our three years together!" — The Dead by Daylight Team

Event
3,000 BPs

Killer Perks

Icon Name Description
IconPerks barbecueAndChilli.png Barbecue & Chilli

A deep bond with The Entity IconHelp entity.png unlocks potential in one's Aura-reading ability.

After hooking a Survivor, all other Survivors' Auras IconHelp auras.png are revealed to you for 4 seconds when they are farther than 40 metres from the Hook IconHelpLoading hook.png.

  • Each time a Survivor is hooked for the first time, gain a 25 % stack-able bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.

The bonus Bloodpoints are only awarded post-Trial.

"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer

IconPerks beastOfPrey.png Beast of Prey

Your lust for a kill is so intense that your connection with The Entity IconHelp entity.png is momentarily lost, making you totally unpredictable.

Grants the Undetectable IconStatusEffects undetectable.png Status Effect after gaining Bloodlust IconHelp bloodlust.png Tier I. The Status Effect is removed once you lose Bloodlust.

Gain 30/40/50 % more Bloodpoints IconHelp bloodpoints.png for actions in the Hunter Category.


"Where did she go?"

IconPerks distressing.png Distressing

Your horrifying emanation strikes at a supernaturally long distance.

Your Terror Radius is increased by 22/24/26 %.

Gain 100 % more Bloodpoints IconHelp bloodpoints.png for actions in the Deviousness Category.

The Bonus Bloodpoints are only awarded during the Trial.

"Bask in their fear."

IconPerks hexThrillOfTheHunt.png Hex: Thrill of the Hunt

A Hex rooting its power on hope. The false hope of Survivors IconHelpLoading survivor.png fills you with excitement and strengthens your totems.

For each Dull Totem and Hex Totem remaining on the Map gain a Token.

  • Gain 10 % more Bloodpoints IconHelp bloodpoints.png for actions in the Hunter Category for each Token.
  • Survivors' cleansing speed is reduced by 4/5/6 % for each Token.
  • Gain a notification when someone starts working on a Hex Totem.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.


Survivor Perks

Icon Name Description
IconPerks noOneLeftBehind.png No One Left Behind

It is inconceivable to leave someone behind.

Once at least one Exit Gate IconHelp exitGates.png has been opened, gain 50/75/100 % more Bloodpoints IconHelp bloodpoints.png for actions in the Altruism Category and perform them 30/40/50 % quicker.

The Auras IconHelp auras.png of all other Survivors are revealed to you.

"... yeah, no shit. But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" — Clyde, The Lost Tapes

IconPerks proveThyself.png Prove Thyself

For each Survivor other than you, gain a stack-able 15 % Repair speed buff awarded to all repairing Survivors within a range of 4 metres up to a maximum of 45 %.

Gain 50/75/100 % more Bloodpoints for cooperative Actions.

Prove Thyself does not stack with other instances of itself.

"Show me what you can do!" — Dwight Fairfield

IconPerks wereGonnaLiveForever.png We're Gonna Live Forever

Your few friends deserve the best protection.

Each time you perform a Safe Hook Rescue or take a Protection Hit for a Survivor, gain a stack-able 25 % Bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.

The Bonus Bloodpoints are only awarded post-Trial.

"Come on then, let's 'ave it! I don't give a shit pal." — David King


Change Log

Patch 1.0.2

  • Killers are now awarded bonus points if a Survivor disconnects (625 Brutality Points)
  • Killers are now awarded sacrifice points if a Survivor leaves the game (1,250 Sacrifice Points)
  • Hidden Change: Reunited bonus increased from 150 to 200 BPs
  • Hidden Change: Stunned Killer bonus increased from 800 to 1,000 BPs

Patch 1.5.3

  • Added 4 Post-Exit Altruism Score Events: Heal, Assist, Trap Rescue and Hook Rescue
  • Reimplemented old Score Event in Boldness: Bold
  • Objectives, Map Scout (increased from 50 to 150 BPs)
  • Objectives, Hex Skill Check (increased from 50 to 150 BPs)

Patch 1.6.1

  • Added Score Events for The Huntress: Brutality, Hit and Deviousness, Hatchet Hit & Precise Shot.

Patch 1.6.2

  • Snapping Out Of It now awards 200 BPs

Patch 1.9.1

  • Ambush Hit (Pig) (increased from 50 to 200 BPs)
  • Ambush Dash (Pig) (increased from 25 to 100 BPs)
  • Setting RBT (Pig) (increased from 250 to 500 BPs)

Patch 1.9.2

  • Ambush Hit (Pig) (increased from 200 to 250 BPs)
  • Ambush Dash (Pig) (reduced from 100 to 50 BPs)

Patch 2.0.0

  • Objectives, Coop (increased from 10/sec to 25/sec BPs)
  • Boldness, Chased (increased from 20/sec to 40/sec BPs)
  • Boldness, Escaped (increased from 250 to 400 BPs)
  • Brutality, Hit (increased from 300 to 500 BPs)
  • Hunter, Chase (increased from 5/sec to 10/sec BPs)
  • Hunter, Survivor Found (increased from 200 to 400 BPs)

Patch 2.2.0

  • New Score Event: Altruism, Safe Hook Rescue (500 BPs)
  • Added a score event for healing yourself or others with an insta-heal medkit add-ons
  • Altruism, Post-Exit Hook Rescue (decreased from 1875 to 1500 BPs)
  • Altruism, Hook Rescue (decreased from 1500 to 1000 BPs)

Patch 2.5.0

  • Ambush Hit (Pig) (increased from 250 to 500 BPs)
  • Ambush Dash (Pig) (increased from 50 to 100 BPs)
  • Renamed "Hooked" Score Event to "Caught!"
  • Renamed "Hook" Score Event to "Hooked"

Patch 2.6.0

Plague score changes:

  • Added a score event (Purge 200) for downing a Survivor with max sickness.
  • Increased hitting a Survivor that's not sick increased to 150 from 125 (Infection).
  • Increased hitting a Survivor with Corrupt Purge from 250 to 300.
  • Increased hitting a sick Survivor with the vomit from 1/0.10 seconds to 2/0.10 seconds.

Patch 2.7.0

  • Added several new Score Events for the Endgame Collapse.
  • Added two new Brutality Score Events for The Plague.

Patch 3.1.0

Survivor:

  • Increased Cleansing (Dull Totem) from 600 to 1000.
  • Increased Cleansing (Hex Totem) from 1000 to 1500.
  • Increased Map Scout from 150 to 250.
  • Increased healing an ally without a Med-Kit after the Exits were powered from 500 to 700 (percentage based).
  • Increased healing an ally without a Med-Kit before the Exits were powered from 400 to 500 (percentage based).
  • Increased the Hatch Escape score event from 2000 to 2500.
  • Increased the Killer Blind score event from 250 to 400 (outside of a chase).
  • Increased the Killer Blind score event from 250 to 500 (while in a chase).

Killer:

  • Added a score event for Totem, Hook Sabotage and Jigsaw Box Search interrupts.

Patch 3.2.0

  • Added 2 new score events when escaping and dying as the Obsession in the Survival Category.

Patch 3.4.0

  • The Protection Score Event can now be triggered every 3 seconds (down from every 20 seconds).

Patch 3.7.0

  • Doubled the amount of Bloodpoints received for succeeding Great Skill Checks from 150 to 300.


Old Ranking System

Prior to the Emblem Update for Survivors and the Victory Cube for the Killers, a Player's Rank used to be determined by how many Bloodpoints in a Category they had earned during a trial.

The Tally Screen would display all four available Categories and represent the Ranking procedure with a circle. One full circle was equivalent to 5,000 Bloodpoints achieved in the associated Category.

Despite that, Players can receive up to 8,000 Bloodpoints in each Category, meaning that the maximum reward for each match is 32,000 Bloodpoints (disregarding any Unlockables affecting the Bloodpoint-gain). The circle represented the maximum Bloodpoints contributed towards a Player's Rank.

As Players' Ranks are not altered by playing the Kill Your Friends mode, they will only visually receive Bloodpoints from playing this mode, which cannot actually be spent and are not added to the Player profile once the game mode is exited.


Trivia

  • Bloodpoints gained from "on-going" actions such as bleeding and repairs will show up after the action "completes".
    • When a bleeding Survivor is healed or hooked, the Killer gets points for causing Bleeding IconStatusEffects bleeding.png.
    • When a Generator Repair is finished or the Survivor leaves the Generator, the Survivor gets points for Repair.
  • Perks IconHelp perks.png which increase Bloodpoint earnings, if not stated otherwise, only change the in-game value. The cap remains, but is reached more quickly.
  • Offerings IconHelp offerings.png which increase Bloodpoint earnings only apply post-trial; they do not change the in-game values.
    • Thus, Offerings make it possible to technically earn more than the cap for a Category.
  • Before the introduction of Iridescent Shards IconHelp iridescentShard trimmed.png in Patch 1.2.0, Auric Cells IconHelp auricCells.png in Patch 2.0.0 and the temporary currency of Putrid Serum IconHelp putridSerum.png, Bloodpoints were the only Currency featured in the Game.


Gallery

CURRENCIES
AuricCells Icon.png Auric Cells BloodpointsIcon2.png Bloodpoints EventObjective goldCoins.png Gold Coins Icon iridescentShards.png Iridescent Shards PutridSerum.png Putrid Serum RiftFragments.png Rift Fragments