CHAPTER VI: A Nightmare on Elm Street™
|A Nightmare on Elm Street™|
|Release Date||26 October 2017 (Thursday)|
|Theme Music||No special Theme Music|
This DLC features:
Description[edit | edit source]
A Nightmare on Elm Street™ is a brand new Chapter for Dead by Daylight.
There are boogey men, and they do live under your bed. They are inside your room, and inside your mind - your dreams and sometimes dreams come true. Freddy Krueger knows the true meaning of haunting. The true meaning of pushing someone into that dream state where you are uncertain whether you are awake or asleep - alive or on the verge of death. Some more than others will resist sleep, like young Quentin, who is forced to head back where Freddy learned about revenge. Back to Badham Preschool.
Back to school
Who would have thought that dreams could actually do harm? Physical, pain inducing harm? Fear and pain stemming from a scarred soul who seeks revenge for a punishment he deserved. Freddy Krueger will always be remembered - whether you are awake or asleep.
A Nightmare on Elm Street™ is a Chapter for Dead by Daylight. It includes a new Killer, a Survivor and a Map.
Killer: The Nightmare[edit | edit source]
- Main article: Frederick "Freddy" Charles Krueger
Killer's Info[edit | edit source]
How will you stop someone who won’t even let your dreams be? Who will never let you rest and regain some strength so you are able to keep on fighting. Freddy is relentless in his struggle and yearns for retribution. He does not sees the wrongs he did, but rather how he was wronged. He does not hear the cries of pain and suffering children. He just sees his claws closing in on your neck.
Killer Power - Freddy Krueger: Dream Demon
Death won't accept him and thus he remains, a calamity, indisputable master of his victims' nightmares. Dream Demon allows The Nightmare to pull Survivors into the Dream World.
- Survivors who are awake do not see The Nightmare.
- Once targeted by The Nightmare power, Survivors enter the Dream Transition after some time.
- During the Dream Transition they can see The Nightmare intermittently.
- When the Dream Transition lapses, the Survivor is pulled into the Dream World.
Once in the Dream World:
- Survivors' auras are revealed to The Nightmare when they are outside of his terror radius.
- Survivors suffer an action speed penalty.
- To exit the Dream World, Survivors can find other non-sleeping Survivors to perform a wake up action, or fail a skill check.
- Some failed actions can wake up the Survivor.
- Getting hooked wakes up the Survivor.
Killer's Perks[edit | edit source]
The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation. Each time the Survivors complete repairs on a Generator, Fire Up grows in power.
"Now why don't you just fucking die?" — Freddy Krueger
You become obsessed with one Survivor.
The Obsession is not affected by Remember Me.
The Killer can only be obsessed with one Survivor at a time.
"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger
Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity to block both Exits for all Survivors for 30/40/60 seconds.
"This is my world. And you can't ever leave." — Freddy Krueger
Survivor: Quentin Smith[edit | edit source]
- Main article: Quentin Smith
Survivor's Info[edit | edit source]
Quentin Smith will never run out of pills to keep him awake, of energy drinks to make him go another mile or another hour. He will never stop, and hopefully he will never sleep. Ever again. Or at least until he’s managed to stop Freddy. Fear poses an option: head into the storm and ride it out, or accept the inevitability of death and just go to bed. Quentin chooses the first one. But how long can he avoid sleep? And how will he manage in this place? Where even death can’t provide any kind of tranquility.
Survivor's Perks[edit | edit source]
Unlocks potential in one's Aura-reading ability.
While opening the Exit Gates, reveal your Aura to other Survivors within a range of 128 metres.
While Wake Up! is active, you open the Exit Gates 5/10/15 % faster.
"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith
You have a knack for finding medicine.
Searches through Chests are 40/60/80 % faster and the noises they cause along with their hearing distances are reduced by 8 metres.
Pharmacy guarantees an Emergency Med-Kit on your first completed Chest search.
"Adrenaline, it's going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith
You look over your friends even in dire situations.
Once out of range, this effect persists for 15 seconds.
"I'm gonna be here when you wake up. You're gonna make it." — Quentin Smith
Realm: Springwood[edit | edit source]
- Main article: Springwood
Map's Info[edit | edit source]
A place for teaching
When you think “preschool”, you think of learning. Development and knowledge. You put trust in its meaning and heritage. Badham Preschool however, was something completely different. On the outside it posed as a place where everyone could feel safe. But it held pain and suffering inside. Freddy roamed the premises and distorted everything we took for granted. Nowadays, the preschool is just a shattered memory. Where hallways are abandoned, and where toys provide a disturbing sight of never forgotten torment. It’s not what it once was, and it will never return to its old shape. It is forever tainted.
Customization[edit | edit source]
The Nightmare[edit | edit source]
Quentin Smith[edit | edit source]
Gallery[edit | edit source]
Trailers[edit | edit source]