CHAPTER X: Darkness Among Us
|Darkness Among Us|
|Release Date||11 December 2018 (Tuesday)|
18,000 Iridescent Shards (9,000 per Character)
This DLC features:
Darkness Among Us is a brand-new Chapter for Dead by Daylight, which includes a new Map.
The everyday contains many hazards. But the comforts of routine shroud the unfathomable risks of a threat so intimate, so familiar, that it can only be seen in hindsight. A disturbing, violent force could be raging within the people closest to you. Darkness is among us, every day.
The raw cravings and impulses of adolescence are powerful. The desire to belong can be just as unbelievably strong. When three teens get involved with an impulsive mastermind, they discover an addictive kind of freedom. Together, they spiral out of control and become the wrong kind of crowd, The Legion, which leaves no rule unbroken.
Jeff Johansen was invited to take a trip down memory lane when his past caught up with him. He returned to his home town, ready to face everything he was forced to leave behind. But the familiar isn't always safe, and it’s never too late to be in the wrong place at the wrong time.
Killer: The Legion
- Main article: F. J. S. J.
Frank's future was as bleak as his childhood was miserable. He was nineteen and had little to show for it. Yet, Frank was a man of potential, who could light up a room despite his bleak childhood. Moving from one foster home to another, he finally end up in a small bungalow in Ormond, Alberta.
Ormond was a small, stale place; a remote town of six thousand inhabitants where grey winters drag on for most of the year. Frank did everything he could to get into another adoptive family, but he changed his mind when he caught the attention of a beautiful girl.
Julie was a popular girl who was convinced that she deserved better than a life in Ormond. And Frank, an outsider, was her ticket out. Frank attended the parties she threw where everyone was younger than him and easily impressed, which he liked. He met the impulsive Joey, who liked to show off, and the shy, naive Susie, who was Julie’s best friend.
They would hang out at an abandoned lodge up Mount Ormond. Their time together was the perfect break from the boring conformity of their small, insignificant everyday lives. Bullying, vandalism and theft, were essentially their weekend plans. It came to a point where they would do anything he asked. Nothing was off-limits when they put their masks on.
Killer Power - The Legion: Feral Frenzy
Violent impulses are within us and building incrementally, for some, to a tipping point. They were a plain group of friends until they met Frank, who turned them into a Legion. Now they draw power from the thrilling insane freedom of not abiding to any rule but their own.
The Legion use their power, Feral Frenzy, to hunt down their victim. When activating Feral Frenzy, The Legion enter a deadly rage allowing them to sprint and vault over pallets at the cost of lowered senses.
The Legion has a Frenzy power gauge that builds up over time. The power, Feral Frenzy, can be activated by tapping the Power button. While active, the power gauge drains rapidly and the power ends when the gauge is empty, triggering an extended recovery cool-down (3 seconds).
When activating Feral Frenzy, The Legion enters a deadly rage. While the power is active:
- The Legion sprints faster than base movement speed.
- The Legion can vault Pallets, but cannot break them.
- Survivors' Scratch Marks are hidden from The Legion's view.
- Missed attack have a reduced cool-down.
While Feral Frenzy is active, hitting a Survivor who is not currently afflicted with the Deep Wound Status Effect:
- Applies the Deep Wound Status Effect.
- Injures the Survivor, if they are not already injured.
- Refills The Legion's entire power gauge.
- Triggers "Killer Instinct", revealing the location of all Survivors who do not have the Deep Wound Status Effect applied and are within The Legion's Terror Radius.
While Feral Frenzy is active, hitting a Survivor is currently afflicted with the Deep Wound Status Effect:
- Reduces a portion of the Survivor's Deep Wound bleed-out timer.
- Depletes The Legion's entire power gauge and ends the power immediately.
NOTE: Hitting a Survivor with a basic attack while Feral Frenzy is not active will deplete the entire power gauge.
"Smartasses get killed. We always see to that." — The Legion
While carrying a Survivor, you suffer no cool-down on missed attacks and successfully hitting another Survivor will pause the carried Survivor's wiggle timer for 2/3/4 seconds.
"There's no getting out of this now. We're too good at it." — The Legion
You open Lockers 30/40/50 % faster.
Survivors who exit Lockers suffer from the Exposed Status Effect for 15 seconds and their location is revealed for 3 seconds.
"This is no place for cowards." — The Legion
Survivor: Jeff Johansen
- Main article: Jeff Johansen
The Quiet Artist
Jeff Johansen was born and raised in Ormond, Alberta. He grew up as a quiet, only child with an aversion for large crowds. During high school, his anxious temper was mislabelled as shyness, which he covered up with a tough, stoic persona that intimidated bullies and teachers alike.
At home, he collected heavy metal vinyl albums. The evocative symbolism on the covers inspired him to make art of his own, which helped him cope with his parents' constant fighting.
After his parents’ divorce, he was forced to move with his mother to Winkler, Manitoba, which was miles away from his home town—and his dad. In Winkler, Jeff was more isolated than ever, except for art and music. His solace came shortly after graduating high school when he started working at a local bar with live music. He found a roadie gig shortly after and left Winkler for good.
After an incident at a concert, he reoriented himself and started designing labels for microbreweries. He led a quiet, simple life brewing beer, designing tattoos, and making art for bands he liked.
All until one morning, when he got a phone call from Ormond saying that his father had passed, leaving a few things to sort out. Jeff returned to the home he left behind, but he should have never looked back.
Jeff's personal perks, Breakdown, Aftercare, and Distortion, allow him to break hooks, cooperate with other Survivors, and conceal his aura from The Killer.
"'Charge from the Belly of the Beast.'
Unlocks potential in one's Aura-reading ability.
You see the Aura of every Survivor that:
They also see your Aura.
This occurs for up to 1/2/3 Survivor(s). All effects of Aftercare are reset when you are hooked by the Killer.
"'A Mercy that Rips the Storm.'
You start the Trial with 3 Tokens.
When your Aura would be shown to the Killer, the Perk activates and a Token is consumed.
For the next 6/8/10 seconds while the Perk is activated, your Aura and Scratch Marks will not be shown to the Killer.
Distortion does not activate when you are in the Dying State or affected by Traps.
"'Death Fooled by the Cloak of Falcon Feathers.'
- Main article: Ormond
Ormond was once a small, remote ski town with idyllic slopes, but its resort turned obsolete when a deluxe ski village was built on Mount Richards less than two hours away. Mount Richards offered fresh slopes with luxurious stores and hotels, which crushed Mount Ormond's isolated, decrepit facilities.
The fate of the mountain worsened when a mining project took interest in the coal present at its summit. The mountaintop was lined by explosives to extract coal seams from under it. The project caused a public outrage and was stopped midway.
Mount Ormond is now a soulful, deforested graveyard where gangs and teenagers go looking for trouble. Some people say that the mountain hides a darkness, a bottomless hole from where no one can return.