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Dbd-journal-chest.png The first time I found a chest, I didn’t manage to open it before a killer caught me. I got exuberated as something new shined some light on this hellish life I now live. I did not pay enough attention. But the next time I was more careful and I managed to loot it. But I must grasp whatever I find with my hands, cause all is lost if the killers lays his hands on me.
~ Benedict Baker's Journal

Chests are an interactive object that can be searched by Survivors IconHelpLoading survivor.png in order to acquire Items IconHelp items.png within a Trial.


Chests have predetermined possible spawn locations throughout the Maps and the Map Generator will randomly pick a couple of said locations to spawn a Chest in. Only the single Chest found within the Basement IconHelp basement.png is guaranteed to spawn: appearing in either the far right or the far left corner of the room (relative to the entrance stairs).


Searching through Chests takes 10 seconds to complete and produces distinct rummaging noises audible for a distance of up to 20 metres away, these sounds are reduced by 8 metres if Pharmacy IconPerks pharmacy.png is equipped. If a Survivor cancels the search before completion, the Chest will be closed first before the Survivor can move again. Additionally, searching a Chest allows the Killer IconHelpLoading killer.png to grab the Survivors, similar to repairing a Generator IconHelpLoading generators.png or cleansing a Totem IconHelpLoading totem.png.

Loud Noise Notification

Quickly interrupting the Chest Search interaction (same as with fast vaults or fast Locker entry) will result in the Chest generating a Loud Noise Notification for the Killer.

Previously, there were two different animations for closing the Chest: a slow one with the Survivor carefully closing the Chest lid and a fast one with the Survivor quickly letting go of the Chest lid, letting it fall shut, which would create the Loud Noise Notification.

Nowadays, due to complaints of the slow animation taking too long, the fast animation is used for both cases, but only actually rushing the action will create the Loud Noise Notification.

Spawn Frequency

By default, 3 Chests will spawn each Trial. The amount of Chests can be influenced by the following Offerings IconHelp offerings.png:

  • For Survivors:
  • For Killers:
    • Scratched Coin FulliconFavors scratchedCoin.png: will prevent 1 Chest from spawning.
    • Cut Coin FulliconFavors cutCoin.png will prevent 2 Chests from spawning.
    • With the use of Offerings, there can be a minimum of 1 Chest and a maximum of 11 Chests.


The Items IconHelp items.png obtained from a Chest is random, but can be influenced by Perks IconHelp perks.png:

Note: the Rarity of the discovered Item is determined by the Survivor who completes the Search interaction, not the one who initiated it. The maximum possible Rarity of an Item is Ultra Rare.



The following table shows the approximate probability of obtaining each Rarity Tier without and with equipping Plunderer's Instinct: [1]

Rarity Default Plunderer's Instinct
Common 43 % 14 %
Uncommon 33 % 18 %
Rare 16 % 22 %
Very Rare 5 % 31 %
Ultra Rare 2 % 15 %


The following table shows the approximate probability of obtaining each Item without and with equipping Plunderer's Instinct, regardless of the Item's Rarity: [2]

Rarity Default Plunderer's Instinct
Med-Kit IconItems firstAidKit.png 37 % 23 %
Toolbox IconItems toolbox.png 37 % 37 %
Flashlight IconItems flashlight.png 16 % 16 %
Key IconItems key.png 7 % 14 %
Map IconItems map.png 2 % 10 %

Change Log

Patch 2.5.0

  • Increased the maximum Rarity of Loot from Very Rare to Ultra Rare.
  • Added a minimum spawn distance in-between Chests as they interfered with the spawns of Jigsaw Boxes IconHelp jigsawBoxes.png.
  • Found Items will now require to be picked up even when not already having one equipped.


  • A change that was done to the Chests for the Winter Solstice 2018 Event made it possible for Ultra Rare Items to spawn in them.
    • That change was originally an unintended side-effect, however, the Developers decided to make it a permanent feature after receiving much positive feedback from the Community.
  • Progression of searching a Chests is accumulative between all Survivors IconHelpLoading survivor.png and will be saved upon cancelling the interaction prematurely.
  • Completing a Chest Search will leave the found Item within the Chest and require the Player to actively pick it up.
    • Up until Patch 2.5.0, completing a Chest Search without an Item equipped would automatically equip the found Item.



IconStatusEffects sleepPenalty.png Alarm Clocks IconPowers trap.png Bear Traps IconHelp breakableDoors.png Breakable Walls IconHelp cagesOfAtonement.png Cages of Atonement
Dbd-gameplay-crate.png Chests IconPerks spiesFromTheShadows.png Crows IconFavors murkyReagent.png Dark Mist IconHelp exitGates.png Exit Gates
IconHelpLoading generators.png Generators IconHelpLoading hatch.png Hatch IconHelpLoading hook.png Hooks IconHelp jigsawBoxes.png Jigsaw Boxes
IconHelp lockers.png Lockers IconFavors quarterMoonBouquet.png Moonlight IconHelp pullDown.png Pallets IconHelp poolsOfDevotion.png Pools of Devotion
IconHelpLoading totem.png Totems IconHelp window.png Windows