Crows are the only wildlife featured in Dead by Daylight .
Often found in pairs, they are usually perched on top of rocks and crates around the outskirts of the Map, but can also be found standing on the ground in an area without rocks and crates.
Regular Crows[edit | edit source]
If a Player is too close to a Crow, they will make a small noise and fly above the skybox. They will then return 15 seconds later, possibly making another smaller sound as they land. This event can be triggered by both the Survivors and the Killer. The noise of Crows will not present a visual cue to the Killer, unless they have the Perk Spies From The Shadows , which has a chance to provide a visual cue at a certain range.
Survivors can prevent startling a Crow by crouching past it or by equipping Calm Spirit , a teachable Perk of Jake Park.
A cloaked Wraith will also not startle Crows. However, when the cloaked Wraith touches crows that are on the ground, they will fly away.
Crows tend to land near a Survivor if they stay still for too long. This also applies when they hide in a Locker , then Crows will start to perch atop the little roof, marking their location to a Killer who recognises this.
Stillness Crows[edit | edit source]
Stillness Crows are special Crows that will spawn above a Survivor's head, flying in circles, if that Survivor is staying in an area for too long without performing any interactions such as repairing a generator for example. This also applies to when a Survivor hides inside a Locker for too long, though the crows will then be perched atop the little roof.
Stillness Crows will caw, a noise than can be heard quite clearly from several metres away, which can alert a Killer who recognises this to your location. The circling crows are also quite visible from a distance, which will further alert an experienced Killer to your location, even without the noise indicator from the third Stillness Crow.
Up to three Stillness Crows can appear unless the Survivor moves away from the area they were in or starts performing interactions. The third Stillness Crow will give the Killer a noise indicator to the Survivor's precise location.
This is to prevent Survivors from going AFK in Lockers for the whole duration of a game or for hiding in the same area for too long (e.g. Hatch camping).
Spawn Time[edit | edit source]
|Stillness Crow||Time the Survivor is inactive||Noise Indicator?|
Note that the Killer will receive the noise indicator 5-10 seconds before the third Stillness Crow appears.
Losing Stillness Crows[edit | edit source]
In order to lose Stillness Crows, a Survivor needs to start interacting with something in the area or leave it and move on to another area of the Map. Crows are lost in regular intervals. How quickly they are lost depends on the way the Survivor is trying to get rid of them:
|Stillness Crow||Time the Survivor is active|
|3||immediately (interaction) / 5 seconds (leaving the area)|
Trivia[edit | edit source]
On The Pale Rose, there are many Crows sitting on the main landmark, the Paddle Steamer. When either a Survivor or a Killer walks into the main landmark, they will caw at the same time and fly away. The cawing can be heard across the whole map, alerting every Player to someone's presence on or near the Paddle Steamer. Both Killers and Survivors can use this to their advantage.
Video[edit | edit source]
Gallery[edit | edit source]
|Bear Traps||Chests||Crows||Dark Mist||Exit Gates||Generators||Hatch|