- Additional information may be found in the Health State article.
Deep Wound is a Status Effect and Game Mechanic featured in Dead by Daylight that is applied exclusively to Survivors.
Mechanic[]
The Deep Wound Status Effect is a debuffing effect applied by various Unlockables and some Powers.
Survivors suffering from Deep Wound are on borrowed time and will automatically enter the Dying State after 20 seconds, unless they either Self-Mend or have other Survivors Mend them.
The Deep Wound timer is displayed to all Players as a special, yellow Health bar displayed on the Survivor HUD.
The timer is paused whenever the affected Survivor is either running or in the process of Mending.
If Survivors take any damage while suffering from Deep Wound, they immediately enter the Dying State.
Deep Wound is considered its own Health State (in-between the Dying and the Injured State) for technical reasons, so healing (i.e. Mending) Survivors from it will put them into the Injured State.
This also applies to any Healing effects acting on Deep Wound.
Unlockables[]
The following Unlockables either inflict or interact with the Deep Wound Status Effect:
Add-ons[]
Interlocking Razor | A modification to the Reverse Bear Trap: The addition of interlocking razor blades makes it impossible to move suddenly in the Jigsaw Box without slitting one's wrists.
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Punctured Eyeball | The station was a scene of madness. The officers had seemingly turned on each other.
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Defaced Smiley Pin | A once friendly looking, bright yellow button of a defaced smiley. A signature icon of The Legion.
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Lengthened Jaws | Jaws with long teeth that dig further into the flesh than a conventional Bear Traps.
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Original Pain | The first pin pushed into Pinhead's skull. Such pleasure and pain.
"No tears, please. It's a waste of good suffering." — Pinhead | |
Acidic Blood | When damaged, The Xenomorph's unique physiology made it deadlier than ever.
When Survivors stun you within 20 seconds after emerging from the Tunnels and while you are in Crawler Mode, the following effects apply:
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Perks[]
For the People | You risk life and injury for others.
While healthy and healing another Survivor without using a Med-Kit, press the Active Ability button to activate For the People:
Reduces the Odds of becoming the initial Obsession of the Killer by -100 %. "We can write our own story and decide how it really ends." — Zarina Kassir | |
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Inner Strength | You look inwards and trust your instincts when you feel lost and alone.
Each time you cleanse a Totem, Inner Strength activates:
"All this time I've been trying so hard to pretend like everything's fine, but it's not." — Nancy Wheeler | |
Made for This | You were born to survive, and raised to adapt.
Whenever you are in the Injured State, Made for This activates and you benefit from the following effects:
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Soul Guard | You have been through immense hardship and you're stronger for it.
After being healed from or having recovered from the Dying State, Soul Guard grants you the Endurance Status Effect for the next 4/6/8 seconds.
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Powers[]
Eyes in the Sky | |
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Feral Frenzy | |
Guardia Compagnia | |
The Redeemer | |
Virulent Bound |