Herman Carter

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I have difficulty keeping my sanity. Each day, this altering world provides me with new trials. A man wearing the robes of a doctor crossed my path. From afar, I witness him walking around, searching.. But he was not...normal. Eyes and mouth pried open, in a painful and disturbing way. Where do these fiends stem from? I do not trust him, he looks like he wants to bring pain, not healing? I will stay away, it is the wisest thing to do.

~ Unknown (Potentially Benedict Baker)
The Doctor
DO charSelect portrait.png
Name
Herman Carter
Gender
Male
Ethnicity
African American
Realm
Léry's Memorial Institute
Power
Carter's Spark
Weapon
The Stick
Speed
115% | 4.6m/s (Punishment)
Alt. Speed
110% | 4.4m/s (Treatment)
DLC
Spark of Madness
Voice Actor
Alex Lin

Herman Carter or "The Doctor" is one of 10 Killers in Dead by Daylight IconHelp DBDlogo.png.

He was featured as a part of the Spark of Madness Chapter.

Background

Dbd-killer-large-doctor.png

From an early age, Herman Carter understood the human psyche. To analyze and deconstruct something as powerful as the brain intrigued him. He was an apt pupil and gained the attention of his teachers. He excelled in high-school and was published in “Partisan” - a psychology gazette. Within a year Carter was fast-tracked into Yale’s advanced neuroscience programme, really a front for the CIA. Brainpower is a must if you’re about to conquer the world and demolish foes across the pond. The CIA understood this, so interrogation and intelligence became their number one priority. All they needed were brilliant people - like Carter.

Carter and other top-tier recruits were transferred off-campus and into a secret black site facility in Illinois known as the Léry Memorial Institute. A protege craves a mentor, and that’s where Mr. Stamper stepped in who taught Carter that information is everything and knowledge is power. He was given all instruments needed, a guiding hand, and more or less everything he asked for. He never realized that sunlight had started to become so scarce. That he too was kept in the dark. Because knowledge doesn’t only give you power, it also transforms you into a threat.

To extract information was his mission. Mr. Stamper encouraged Carter to go further and not to consider this a normal medical facility - no eyes were watching them, there were no rules to abide. The agency just pointed Carter in the right direction, then he started to take a few steps back as he saw how Carter could walk on his own. Docile test subjects were exchanged for real, live spies. People that played a role in the troubles outside the facility. Carter shouldered this new role - Project Awakening took form, and on paper Carter described it as “experimental interrogation”. It was approved and over a few months, nobody knocked on his door. Screams and moans filled the corridor outside his lab, but wars skew people and what they accept - as long as the enemy is kept at bay. The fluorescent lights flickered more and more often. ECT became a standard dish on the menu. Prisoners held at the facility begged the guards to take them to any other lab but Carter’s. Rumors were disregarded in the beginning.

Over the years, Carter became known as the Doctor and no one ever questioned if he had even held a medical certificate or even what happened to the prisoners after they had given up their information. It was only after the Léry Memorial Institute went silent for a week that they finally uncovered the true horror of what had happened there.

Carter’s experimental information extraction had turned to horrific and bizarre torture. Patients and prisoners were found dead or in vegetative states with all types of head trauma. In his office, they found the most terrible discovery of all. Mr. Stamper, himself, his head peeled open and an array of electrodes and sensors inserted into his still working but annihilated brain. There was no sign of Herman “The Doctor” Carter, but his research papers suggested that he had been using the prisoners as part of awful ECT experiments as he searched for the panacea of mind control.

The government didn’t want to know. The black site was condemned and all knowledge of the Léry Memorial Institute redacted forever.

Doctor's Perks

These are perks which start off only appearing in the Doctor's Bloodweb IconHelp bloodweb.png. After achieving level 30, teachable versions of these perks can be found:

  • Overwhelming Presence - level 30
  • Monitor & Abuse - level 35
  • Overcharge - level 40

If obtained other Killers are able to find the Doctor's perks in their Bloodwebs from that point on.

The Doctor's Perks are about hindering and creating problems for the Survivors. The sheer stature of the Doctor infuses fear and terror in those around him.

Icon Name Description
OverwhelmingPresence.gif
Overwhelming Presence

Your presence alone instils great fear. Survivors within your Terror Radius suffer from inefficiency. Affected Survivors' Item IconHelp items.png consumption rates are increased by 80/90/100 %.

"Shit!! I dropped the gauze!"

Unique to The Doctor until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

MonitorAndAbuse.gif
Monitor & Abuse

Meticulous in your approach, terrifying in your application. While in a chase, your Terror Radius is increased by 6/7/8 metres. Otherwise your Terror Radius is decreased by 6/7/8 metres and your field of view is slightly/moderately/considerably increased.

Field of view gains do not stack.

"It's time for your treatment!." — Herman Carter, The Doctor

Unique to The Doctor until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

Overcharge.gif
Overcharge

You are fuelled by your hate for progress. Overcharge a Generator IconHelpLoading generators.png by performing the Damage Generator action. The next Survivor interacting with that Generator is faced with a moderately/considerably/tremendously difficult Skill Check IconHelp skillChecks.png. Failing the Skill Check results in an additional 3/4/5 % Generator regression.

"It is a trap. But a trap one must step in..."

Unique to The Doctor until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Load-out

The Stick

DO Stick01.png

The Stick is a Primary Weapon for the Doctor. An instrument of punishment when all other treatments failed.

  • In Punishment Mode, he holds his Weapon with both hands.
  • He puts his Weapon away on his belt when he's about to perform his Memento Mori IconHelp momentoMori.png.

Carter's Spark

FulliconPowers cartersSpark.png

Is it a gift, or a curse? The Entity has ignited a corrupted and inexhaustible spark in The Doctor’s heart which allows him to generate electro-convulsive power at will. His insidious treatment corrupts the minds of those it touches. Victims shocked by the corrupt spark begin to lose their grip on reality and, with repeated exposure, inevitably succumb to madness.

  • Grants the ability to switch between Treatment and Punishment modes.
  • While in Treatment mode, you move slower and generate a Static Field based on your Terror Radius which slowly increases the Survivors' Madness based on their proximity to the The Doctor. In exchange for your normal attack, grants the ability to charge and release a Shock Therapy attack that greatly increases Survivors' Madness, and prevents them from performing any interactions for 2.5 seconds. Treatment mode still allows The Doctor to do normal interactions such as vaulting windows, damaging generators, breaking pallets and grabbing Survivors.
  • Survivors with prolonged exposure to the Static Field, or when being hit repeatedly with the Shock Therapy attack, will enter Madness I, II, III and scream, revealing their position to The Doctor. Madness II and III cause Survivors to experience Doctor Hallucinations which can be seen by The Doctor as an allied aura if the Survivor is in Madness III. The Doctor can also see the auras in Madness II if he has equipped one of the following Add-ons:
  • Skill Checks IconHelp skillChecks.png have a 33%, 66% or 100% chance of appearing in a random location while in Madness I, II or III, respectively.
  • In Madness III Survivors will regularly scream, revealing their position to The Doctor and they cannot do certain interactions until they Snap Out of It. Some notable exceptions exist, including dropping pallets and escaping using the Hatch IconHelp hatch.png
  • These are the interactions they cannot do while experiencing Madness III:
    • Healing themselves and other Survivors
    • Sabotage hooks
    • Repair generators
    • Cleanse totems
  • More Afflictions are available with Add-ons IconHelp addons.png.
  • While in Punishment mode, The Doctor moves at his normal speed and can swing his weapon to injure Survivors.
  • While in Treatment mode, Survivors inside Lockers IconHelp lockers.png are not affected by the Static Field.

Carter's Spark Add-ons

Icon Name Stacks? Tinkerer? Rarity Description
FulliconAddon moldyElectrode.png
Moldy Electrode
Yes
Yes
Common
A moldy electrode which can nevertheless conduct a weak electrical current.
  • Increases Shock Therapy attack range by 25%.
  • Slightly increases Shock Therapy charge time.
FulliconAddon mapleKnight.png
Maple Knight
No
No
Common
A white knight chess piece made of maple. This gift from an old man brings back distant memories and imbues The Doctor with devastating focus.
  • Reveals Shock Therapy area of effect.
FulliconAddon orderClassI.png
"Order" - Class I
Yes
Yes
Common
A conventional ECT procedure, part of a patient's daily routine at the Léry's Memorial Institute. Can cause a state of mild confusion in the patient.
  • 10% increase in Madness inflicted by the Static Field.

Survivors with Madness II/III have the following affliction:

  • Broken Pallets may appear to be replaced with Illusionary Pallets that persist until approached.
  • Illusionary Pallets are generated every 20 seconds at the location of a broken Pallet within a 32 meter range of The Doctor.
  • The Doctor shares in his patients' madness in order to read the Auras of Illusionary Pallets.
  • Afflictions of the same type do not stack.
FulliconAddon calmClassI.png
"Calm" - Class I
Yes
No
Common
An ECT procedure using a deep wavelength that soothes various mental illnesses. With Carter's Spark as its source, this procedure can cause mild anxiety in the patient.
  • Slightly increases Terror Radius in Treatment mode.
  • Slightly decreases Terror Radius in Punishment mode.

Survivors with Madness II/III have the following affliction:

  • Considerable chance to play Terror Radius heartbeat for 15 seconds.
  • Afflictions of the same type do not stack.
FulliconAddon scrappedTape.png
Scrapped Tape
Yes
No
Uncommon
A compact cassette from Project Awakening containing mostly white noise. Opens The Doctor's mind to alternate treatment methods.
  • Shock Therapy area of effect becomes a ring 8m in front of The Doctor, with an outer radius of 4.2m and an inner radius of 3m. The actual area of effect is in-between those two radii.
FulliconAddon polishedElectrode.png
Polished Electrode
Yes
Yes
Uncommon
A like-new standard electrode equipment to conduct electro-convulsive treatments.
  • Increases Shock Therapy attack range by 50%.
  • Moderately increases Shock Therapy charge time.
FulliconAddon interviewTape.png
Interview Tape
Yes
No
Uncommon
A compact cassette from Project Awakening containing an un-edited interview of a victim. Opens The Doctor's mind to alternate treatment methods.
  • Shock Therapy area of effect becomes a beam with a 20m range and a 2m width.
FulliconAddon restraintClassII.png
"Restraint" - Class II
No
No
Uncommon
An experimental ECT procedure developed within the Fog. Uses a wavelength that links the patient's and Doctor's minds. This procedure is known to cause mild cases of hallucination in the patient.
  • Reveals Survivors' auras for 1 second when Madness increases.

Survivors with Madness have the following affliction:

  • Madness II: Slightly increased duration for an Illusionary Doctor. Can be seen by The Doctor as an allied aura.
  • Madness III: Moderately increased duration for an Illusionary Doctor. Can be seen by The Doctor as an allied aura.
  • Afflictions of the same type do not stack.
FulliconAddon orderClassII.png
"Order" - Class II
Yes
Yes
Uncommon
A high stimulus ECT procedure, part of a patient's daily routine at the Léry's Memorial Institute. Can cause a state of moderate confusion in the patient.
  • 15% increase in Madness inflicted by the Static Field.

Survivors with Madness II/III have the following affliction:

  • Broken Pallets may appear to be replaced with Illusionary Pallets that persist until approached.
  • Illusionary Pallets are generated every 20 seconds at the location of a broken Pallet within a 64 meter range of The Doctor.
  • The Doctor shares in his patients' madness in order to read the Auras of Illusionary Pallets.
  • Afflictions of the same type do not stack.

"Side effects are very rare." — Léry's Memorial Institute

FulliconAddon diciplineClassII.png
"Discipline" - Class II
Yes
Yes
Uncommon
Project Awakening ECT procedure for disciplinary action which uses a fixed dose at high voltage. Can cause a state of moderate paranoia in the patient.
  • 15% increase in Madness inflicted by Shock Therapy.

Survivors with Madness have the following affliction:

  • Madness II: When a chase begins, Survivors perceive the Red Stain and Terror Radius as though The Doctor were right behind them for a duration of 6 seconds.
  • Madness III: When a chase begins, Survivors perceive the Red Stain and Terror Radius as though The Doctor were right behind them for a duration of 12 seconds.
  • The Doctor shares in his patients' madness in order to see the Illusionary Red Stain.
  • Afflictions of the same type do not stack.

"We re-educate our patients with the greatest care." — Léry's Memorial Institute

FulliconAddon calmClassII.png
"Calm" - Class II
Yes
No
Uncommon
A risky ECT procedure using a deep wavelength that soothes various mental illnesses. With Carter's Spark as its source, this procedure can cause moderate anxiety in the patient.
  • Moderately increases Terror Radius in Treatment mode.
  • Moderately decreases Terror Radius in Punishment mode.

Survivors with Madness II/III have the following affliction:

  • Tremendous chance to play Terror Radius heartbeat for 20 seconds.
  • Afflictions of the same type do not stack.

"Electro-convulsive therapy is one of the safest medical procedures." — Léry's Memorial Institute

FulliconAddon highStimulusElectrode.png
High Stimulus Electrode
Yes
Yes
Rare
An experimental electrode that can withstand very high charges for a longer period of time.
  • Increases Shock Therapy attack range by 75%.
  • Considerably increases Shock Therapy charge time.
FulliconAddon restraintClassIII.png
"Restraint" - Class III
No
No
Rare
An experimental ECT procedure developed within the Fog. Uses a high stimulus wavelength to link the patient's and Doctor's minds. This procedure is known to cause serious cases of hallucinations in the patient.
  • Reveals Survivors' auras for 2 seconds when Madness increases.

Survivors with Madness have the following affliction:

  • Madness II: Moderately increased duration for an Illusionary Doctor. Can be seen by The Doctor as an allied aura.
  • Madness III: Considerably increased duration for an Illusionary Doctor. Can be seen by The Doctor as an allied aura.
  • Afflictions of the same type do not stack.
FulliconAddon diciplineClassIII.png
"Discipline" - Class III
Yes
Yes
Rare
Project Awakening ECT procedure for disciplinary action which uses a fixed dose at very high voltage. Can cause a state of serious paranoia in the patient.
  • 20% increase in Madness inflicted by Shock Therapy attack.

Survivors with Madness have the following affliction:

  • Madness II: When a chase begins, Survivors perceive the Red Stain and Terror Radius as though The Doctor were right behind them for a duration of 8 seconds.
  • Madness III: When a chase begins, Survivors perceive the Red Stain and Terror Radius as though The Doctor were right behind them for a duration of 16 seconds.
  • The Doctor shares in his patients' madness in order to see the Illusionary Red Stain.
  • Afflictions of the same type do not stack.

"Respect of our patients is at the core of our principles." — Léry's Memorial Institute

FulliconAddon restraintCartersNotes.png
"Restraint" - Carter's Notes
No
No
Very Rare
An experimental ECT procedure developed within the Fog, crudely annotated. Uses an unbearable stimulus wavelength to link the patient's and Doctor's minds. This procedure is known to cause severe cases of hallucinations in the patient.
  • Reveals Survivors' auras for 3 seconds when Madness increases.

Survivors with Madness have the following affliction:

  • Madness II: Considerably increased duration for an Illusionary Doctor. Can be seen by The Doctor as an allied aura.
  • Madness III: Tremendously increased duration for an Illusionary Doctor. Can be seen by The Doctor as an allied aura.
  • Afflictions of the same type do not stack.

"I CAN SEE THEIR DISGUSTING ILLNESSES ." — Unsigned Notes (potentially Herman Carter)

FulliconAddon orderCartersNotes.png
"Order" - Carter's Notes
Yes
Yes
Very Rare
An experimental version of the ECT procedure, annotated by Doctor Herman Carter himself The long, constant stimulus leaves the patient in a state of severe confusion.
  • 25% increase in Madness inflicted by the Static Field.

Survivors with Madness have the following affliction:

  • Broken Pallets may appear to be replaced with Illusionary Pallets that persist until approached.
  • Illusionary Pallets are generated every 20 seconds at the location of a broken Pallet within an unlimited range of The Doctor.
  • The Doctor shares in his patients' madness in order to read the Auras of Illusionary Pallets.

"The stimulus must be kept active at a convulsive level." — Herman Carter

FulliconAddon obedienceCartersNotes.png
"Obedience" - Carter's Notes
No
No
Very Rare
An experimental ECT procedure developed within the Fog, crudely annotated. The extra surge of power causes extreme muscle tension which depletes the patient's energy.
  • 2 second increase to Snap Out of It.

Survivors with Madness III have the following affliction:

  • Exhausted.
  • Afflictions of the same type do not stack.

"BREAK THEIR IMPURE BODIES" — Unsigned Notes (potentially Herman Carter)

FulliconAddon diciplineCartersNotes.png
"Discipline" - Carter's Notes
Yes
Yes
Very Rare
Project Awakening ECT procedure for disciplinary action, annotated by Doctor Herman Carter himself. The intolerably high voltage leaves the patient in a severe state of paranoia.
  • 25% increase in Madness inflicted by Shock Therapy attack.

Survivors with Madness have the following affliction:

  • Madness II: When a chase begins, Survivors perceive the Red Stain and Terror Radius as though The Doctor were right behind them for a duration of 10 seconds.
  • Madness III: When a chase begins, Survivors perceive the Red Stain and Terror Radius as though The Doctor were right behind them for a duration of Madness III.
  • The Doctor shares in his patients' madness in order to see the Illusionary Red Stain.
  • Afflictions of the same type do not stack.

"To avoid relapse from our most tenacious subjects, use maximum levels when proceeding with disciplinary actions." — Herman Carter

FulliconAddon calmCartersNotes.png
"Calm" - Carter's Notes
Yes
No
Very Rare
An experimental version of the ECT procedure annotated by Doctor Herman Carter himself. Uses a deep wavelength that soothes various mental illnesses. With Carter's Spark as its source, this procedure causes uncontrollable fear and anxiety in the patient.
  • Considerably increases Terror Radius in Treatment mode.
  • Considerably decreases Terror Radius in Punishment mode.

Survivors with Madness have the following affliction:

  • Madness II: Tremendous chance to play Terror Radius heartbeat for 20 seconds.
  • Madness III: Constantly plays Terror Radius heartbeat.
  • Afflictions of the same type do not stack.

"Higher quality seizures trigger catatonia. At least it gives me peace for the time it lasts." — Herman Carter

FulliconAddon iridescentKing.png
Iridescent King
No
No
Ultra Rare
A glass-like king chess piece moulded from The Fog itself. The Entity's trace reverberating within can break the most powerful minds.
  • Every time a Survivor receives a Shock Therapy attack, they gain an affliction chosen at random from the following list:
    • Iridescent Order: Broken Pallets may appear to be replaced with Illusionary Pallets that persist until approached.
    • Iridescent Restraint: Tremendously increases the duration of Doctor Illusions.
    • Iridescent Calm: Survivors hear a constant distant heartbeat.
    • Iridescent Discipline: When a chase begins, Survivor in Madness II perceive the Red Stain and Terror Radius as though The Doctor were right behind them for a duration of 10 seconds. This effect is always active for Survivors in Madness III.
    • Iridescent Obedience: In Madness III, Survivors are exhausted.
  • Afflictions of the same type do not stack.

"Gazing in the iridescent glass is plunging oneself into madness."

Achievements

Main article: Achievements

There are currently 3 achievements related to the Doctor.

Icon Name Description
Ach Adept Doctor.jpg Adept Doctor Achieve a merciless victory with The Doctor using only his 3 unique perks.
Ach Mad House.jpg Mad House Bring the 4 survivors to Madness Tier 3 at least once in the same match.
Ach Shocking Treatment.jpg Shocking Treatment Hit survivors 500 times with The Doctor's Shock Therapy attack.

Customization

Players may customize their character by choosing one outfit style from each category. Blood-stained attire is obtained after the Doctor reaches level 50 and prestiges.

The Doctor's attire includes:

Head Body Weapon

 Prestige

  • Prestige I - The Bloody Stick (Weapon)
  • Prestige II - Bloody Herman Carter (Head)
  • Prestige III - Bloody Doctor's Coat (Body)

DLC

Main article: Downloadable Content

The Doctor is currently part of 1 DLC package:

Available DLC

Trivia

  • The Doctor introduced Madness IconStatusEffects madness.png a new game mechanic unique to him.
  • The Doctor is the first Killer to have two different Attack Modes.
  • The Doctor's facial equipment, that forces his eyes and mouth to remain open, is a reference to the 1971 Movie A Clockwork Orange where the protagonist undergoes brutal psychotherapy treatment in an attempt to cure his mania and bloodlust.
  • The Doctor's background story may be a reference to MK ULTRA, a CIA research project that officially ran from 1951 to 1973 and experimented with unethical methods of interrogation and mind control.
  • The Doctor's Memento Mori animation was the first where the Survivors see a part of the animation from the Killer's perspective.
    • During this animation, he zaps his victim's head using sparks from his hands until they die.
  • When a Survivor has received Madness, it is possible for them to hear Entity IconHelp entity.png whispers, that are usually only heard by Killers using the Perk Whispers IconPerks whispers.png
  • The Doctor is one of 3 Killers with glowing eyes, the others being the Wraith IconHelpLoading wraith.png and the Hillbilly IconHelpLoading hillbilly.png.
  • Due to technical limitations, the Doctor Illusions, like the Phantasms created by the Hag IconHelpLoading hag.png, always wear the default customisation.
  • The Doctor laughs menacingly whenever he hits a Survivor with his Shock Therapy attack.
    • This laugh is also heard, albeit just by the Survivor, when they got fooled by an Illusionary Pallet.

Tips

  • The Doctor's Static Field in Treatment mode is affected by things that adjust your Terror Radius. Increasing your Terror Radius with Perks (Distressing IconPerks distressing.png or Monitor & Abuse IconPerks monitorAndAbuse.png) and Add-ons can help to cause more Survivors to scream more often as you move distances around the map.
  • The Doctor's madness application is prevented when hiding inside lockers. Especially useful in tight spaces, you will be able to avoid his shocks and accumulating Madness.
    • When you are on the very edge of the Doctor's Terror Radius, relocate. This way you can keep your Madness levels low at close and long range.
  • One of the hallucinations caused by Madness is a still-standing figure of the Doctor in Punishment mode, appearing near Survivors and staring at them. The Doctor is able to see these figures as if they were a real player, telling him there is a Survivor in the vicinity. Furthermore, the Doctor can use the direction the hallucination is facing to guide him towards his victim.
  • The Doctor moves as fast as The Hag IconHelpLoading hag.png and The Huntress IconHelpLoading huntress.png (4.4m/s) when in Treatment mode, but moves faster (4.6m/s) when in Punishment mode. Remember to switch over shortly after discovering a survivor through their screams, so that you can close the distance more quickly.
  • When using an "Order" Add-on, spawning an Illusionary Pallet or having one dismissed by a Survivor will notify you with flickering static around the edges of your screen, the same experienced by a survivor when they become afflicted by something. This can be used to gauge a Survivor's location in some situations, but it's tricky and unreliable.

Gallery

For more go to Doctor's Gallery


SURVIVORS
IconChar dwight.png Dwight Fairfield IconChar meg.png Meg Thomas IconChar claudette.png Claudette Morel IconChar jake.png Jake Park IconChar nea2.png Nea Karlsson Laurie Strode.png Laurie Strode
AV charSelect portrait2.png Ace Visconti BO charSelect portrait.png Bill Overbeck FM charSelect portrait.png Feng Min DK charSelect portrait2.png David King QS charSelect portrait.png Quentin Smith
Nothing.png
KILLERS
IconChar theTrapper.png Evan MacMillan - Trapper IconChar theWraith.png Philip Ojomo - Wraith IconChar theCrooked.png Max Thompson Jr. - Hillbilly IconChar theNurse2.png Sally Smithson - Nurse SH charSelect portrait2.png Michael Myers - Shape IconChar hag2.png Lisa Sherwood - Hag
DO charSelect portrait.png Herman Carter - Doctor BE charSelect portrait2.png Anna - Huntress CA charSelect portrait.png Junior Sawyer - Cannibal SD charSelect portrait.png Freddy Krueger - Nightmare
Nothing.png
UNSEEN CHARACTERS
A. Azarov Aizeyu Alex Andrew Smithson Andy Anna's Mother
Archie MacMillan The "Bad Man" Benedict Baker The "Catatonic Boy" Clyde Donna
Dr. Sam Loomis Drayton Sawyer Dylan The Entity Evelyn Thompson Father Campbell
Franklin Hardesty Harvey Kavanagh Judith M. Myers Max Thompson Sr. Mary Jenner - The "Anxious Girl" Murf
Nancy Holbrook Nubbins Sawyer Nurse Moris Otto Stamper Patrick Spencer Philip Elliott
Sally Hardesty Sassy Sujan Vigo
Nothing.png
UNUSED/SPECULATED CHARACTERS
Actor Kate Denson Sidney Prescott Smasher Teacher