Health States
Health States are a Game Mechanic exclusive to Survivors in Dead by Daylight
.
Contents
Overview[edit | edit source]
Survivors have 4 Health States: Healthy, Injured, Deep Wound, and Dying.
Health states can affect a Survivor's prowess at surviving and also inhibit certain interactions.
Healthy State[edit | edit source]
This is the default Health State of Survivors, they start the trial in this Health State, with the exception of Survivors using the Perk No Mither .
Healthy Survivors can perform all interactions and move at their default Movement Speed. They don't make excessive noises other than heavy breathing after running.
Damage[edit | edit source]
Receiving damage from a Killer's Weapon puts Healthy Survivors into the Injured State.
Receiving damage while already in the Injured or in the Deep Wound State puts them into the Dying State.
Double Damage[edit | edit source]
Receiving double damage from a Killer's Power, or a Killer's Weapon puts Healthy Survivors directly into the Dying State.
Add-ons[edit | edit source]
Perks[edit | edit source]
- Hex: Devour Hope
on 3 Tokens
- Hex: Haunted Ground
- Hex: No One Escapes Death
- Iron Maiden
- Make Your Choice
- Rancor
Powers[edit | edit source]
- Bubba's Chainsaw
(Cannibal)
- except when using the Speed Limiter
Add-on
- except when using the Speed Limiter
- Chainsaw
(Hillbilly)
- except when using the Speed Limiter
Add-on
- except when using the Speed Limiter
- Evil Within III
(Shape)
- Night Shroud (activated)
(Ghost Face)
Injured State[edit | edit source]
This is the default Health State of Survivors using the Perk No Mither
While Injured, Survivors will bleed and grunt in pain, making them easier to track. Though an injured Survivors limps, their Movement Speed is unaffected and the same as when Healthy.
Receiving damage from a Killer's Power or Weapon puts Injured Survivors into the Dying State.
Survivors that were grabbed during an interaction with a Prop are also put into the Dying State.
Survivors can reduce or stop the grunting by using No Mither and Iron Will
.
Survivors can also ignore being put from the Injured State into the Dying State once should Mettle of Man activate.
Deep Wound State[edit | edit source]
This Health State is the result of the effects of Borrowed Time , Feral Frenzy
or Styptic Agent
While Deep Wounded, Survivors are on a bleed-out timer until they either mend themselves, get healed or the timer runs out.
The bleed-out timer is paused as long as the affected Survivor remains in the Killer's Terror Radius and partial mending progress is saved if the interaction is interrupted.
As a unique side-effect of Madness Survivors cannot mend themselves if they are on Madness Tier III, but can still be mended by other Survivors that are not on that Tier.
Dying State[edit | edit source]
In the Dying State, a Survivor's movement speed is limited to a slow crawl.
A crawling Survivor has two options: recover as much health as they can (at maximum 95 % at a rate of 50 % of the normal Healing speed, which equates to recovery taking 30.4 seconds), or crawl away to find help. Without the aid of certain Perks , a Survivor cannot fully recover by themselves; they will need another Survivor to finish healing them. A crawling Survivor can be picked by the Killer and brought to a sacrificial Hooks
.
While in the Dying State, Survivors slowly bleed out till death (after 240 seconds). The bleed-out progress can be seen below the Survivor's Status Icon in the HUD.
Healing from the Dying State puts a Survivor into the Injured State.
Dying Survivors can see the Auras of their team mates and vice versa. Dying Survivors can use their team mates' locations to determine whether they should move or attempt to recover.
- It takes 240 seconds (4 minutes) for a Dying Survivor to bleed out and die.
- A Killer can see the Aura of a Dying Survivor if they have the Perk Deerstalker
.
- Tenacity
allows Survivors in the Dying State, to recover and crawl at the same time.
- Unbreakable
and No Mither
allow a Survivor to fully recover from the Dying State.
- Adrenaline
instantly recovers a Survivor one full Health State when the Exit Gates become powered.
- A Killer using the Perk Knock Out
will prevent the other Survivors from seeing the Dying Survivor's Aura outside of a certain range, similar to a reverse Deerstalker
.
- Survivors can reduce the grunting by using the Perk No Mither
.
Healing[edit | edit source]
Healing can put Survivors back into higher Health States.
- It is possible to heal oneself with a Med-Kit
, the Perk Self-Care
or being healed by other Survivors back to Healthy with the exception of Survivors using No Mither
, those cannot be healed past the Injured State.
- Healing one Health State takes 16 seconds by default. This time may be increased or decreased depending on what types of Unlockables are being used.
- A Killer can see the Auras of a Survivor being healed or healing themselves with the Perk A Nurse's Calling
.
Mending[edit | edit source]
Mending will put Survivors afflicted by Deep Wound back into the Injured State. However, should the bleed-out timer run out or the affected Survivor receive damage by the Killer, they will be put into the Dying State instead.
- Self-Mending takes 12 seconds to complete.
- Altruistic Mending takes 8 seconds to complete.
- Partial Mending progress is saved.