Health States

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Health States are a Game Mechanic exclusive to Survivors IconHelpLoading survivor.png in Dead by Daylight IconHelp DBDlogo.png.

Overview[edit | edit source]

Survivors have 4 Health States: Healthy, Injured, Deep Wound, and Dying.

Health states can affect a Survivor's prowess at surviving and also inhibit certain interactions.

Healthy State[edit | edit source]

IconHelp healthy.png

This is the default Health State of Survivors, they start the trial in this Health State, with the exception of Survivors using the Perk No Mither IconPerks noMither.png.

Healthy Survivors can perform all interactions and move at their default Movement Speed. They don't make excessive noises other than heavy breathing after running.

Damage[edit | edit source]

Receiving damage from a Killer's Weapon puts Healthy Survivors into the Injured State.

Receiving damage while already in the Injured or in the Deep Wound State puts them into the Dying State.

Double Damage[edit | edit source]

Receiving double damage from a Killer's Power, or a Killer's Weapon puts Healthy Survivors directly into the Dying State.

Add-ons[edit | edit source]

Perks[edit | edit source]

Powers[edit | edit source]

Injured State[edit | edit source]

IconHelp injured.png

This is the default Health State of Survivors using the Perk No Mither IconPerks noMither.png

While Injured, Survivors will bleed and grunt in pain, making them easier to track. Though an injured Survivors limps, their Movement Speed is unaffected and the same as when Healthy.

Receiving damage from a Killer's Power or Weapon puts Injured Survivors into the Dying State.

Survivors that were grabbed during an interaction with a Prop are also put into the Dying State.

Survivors can reduce or stop the grunting by using No Mither IconPerks noMither.png and Iron Will IconPerks ironWill.png.

Survivors can also ignore being put from the Injured State into the Dying State once should Mettle of Man IconPerks mettleOfMan.png activate.

Deep Wound State[edit | edit source]

This Health State is the result of the effects of Borrowed Time IconPerks borrowedTime.png or Feral Frenzy IconPowers feralFrenzy.png.

While Deep Wounded, Survivors are on a bleed-out timer until they either mend themselves, get healed or the timer runs out.

Mending themselves or being healed will put them into the Injured State; should the timer run out or the affected Survivor receive damage from the Killer they will be put into the Dying State instead.

The bleed-out timer is paused as long as the affected Survivor remains in the Killer's Terror Radius and partial mending progress is saved if the interaction is interrupted.

As a unique side-effect of Madness IconStatusEffects madness.png Survivors cannot mend themselves if they are on Madness Tier III, but can still be mended by other Survivors that are not on that Tier.

Dying State[edit | edit source]

IconHelp dying.png

In the Dying State, a Survivor's movement speed is limited to a slow crawl.

A crawling Survivor has two options: recover as much health as they can (at maximum 95 % at a rate of 50 % of the normal Healing speed, which equates to recovery taking 30.4 seconds), or crawl away to find help. Without the aid of certain Perks IconHelp perks.png, a Survivor cannot fully recover by themselves; they will need another Survivor to finish healing them. A crawling Survivor can be picked by the Killer and brought to a sacrificial Hooks IconHelpLoading hook.png.

While in the Dying State, Survivors slowly bleed out till death (after 240 seconds). The bleed-out progress can be seen below the Survivor's Status Icon in the HUD.

Healing from the Dying State puts a Survivor into the Injured State.

Dying Survivors can see the Auras IconHelp auras.png of their team mates and vice versa. Dying Survivors can use their team mates' locations to determine whether they should move or attempt to recover.

  • It takes 240 seconds (4 minutes) for a Dying Survivor to bleed out and die.
  • A Killer can see the Aura of a Dying Survivor if they have the Perk Deerstalker IconPerks deerstalker.png.
  • Tenacity IconPerks tenacity.png allows Survivors in the Dying State, to recover and crawl at the same time.
  • Unbreakable IconPerks unbreakable.png and No Mither IconPerks noMither.png allow a Survivor to fully recover from the Dying State.
  • Adrenaline IconPerks adrenaline.png instantly recovers a Survivor one full Health State when the Exit Gates become powered.
  • A Killer using the Perk Knock Out IconPerks knockOut.png will prevent the other Survivors from seeing the Dying Survivor's Aura outside of a certain range, similar to a reverse Deerstalker IconPerks deerstalker.png.
  • Survivors can reduce the grunting by using the Perk No Mither IconPerks noMither.png.

Healing[edit | edit source]

Healing can put Survivors back into higher Health States.

  • It is possible to heal oneself with a Med-Kit IconItems firstAidKit.png, the Perk Self-Care IconPerks selfCare.png or being healed by other Survivors back to Healthy with the exception of Survivors using No Mither IconPerks noMither.png, those cannot be healed past the Injured State.
  • Healing one Health State takes 16 seconds by default. This time may be increased or decreased depending on what types of Unlockables are being used.
  • A Killer can see the Auras of a Survivor being healed or healing themselves with the Perk A Nurse's Calling IconPerks aNursesCalling.png.