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Health States

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Health States are a Game Mechanic exclusive to Survivors IconHelpLoading survivor.png in Dead by Daylight IconHelp DBDlogo.png.


Overview[edit | edit source]

Survivors have 3 Health States: Healthy, Injured and Dying.

Health states can affect a Survivor's prowess at surviving and also inhibit certain interactions.


Healthy[edit | edit source]

IconHelp chase.png

This is the default Health State of Survivors, they start the trial in this Health State, with the exception of Survivors using the Perk No Mither IconPerks noMither.png.

Healthy Survivors can perform all interactions and move at their default Movement Speed. They don't make excessive noises other than heavy breathing after running.

Damage[edit | edit source]

Receiving damage from a Killer's Weapon puts Healthy Survivors into the Injured State.

Double Damage[edit | edit source]

Receiving double damage from a Killer's Power, or a Killer's Weapon puts Healthy Survivors directly into the Dying State.

Powers dealing Double Damage[edit | edit source]

Add-ons dealing Double Damage[edit | edit source]

Perks dealing Double Damage[edit | edit source]

Injured[edit | edit source]

IconHelp injured.png

This is the default Health State of Survivors using the Perk No Mither IconPerks noMither.png

While Injured, Survivors will bleed and grunt in pain, making them easier to track. Though an injured Survivors limps, their Movement Speed is unaffected and the same as when Healthy.

Receiving damage from a Killer's Power or Weapon puts Injured Survivors into the Dying State.

Survivors can reduce or stop the grunting by using the Perks No Mither IconPerks noMither.png and Iron Will IconPerks ironWill.png.


Dying[edit | edit source]

IconHelp dying.png

In the Dying State, a Survivor's movement speed is limited to a slow crawl.

A crawling Survivor has two options: recover as much health as they can (at maximum 85 % at a rate of 40 % of the normal Healing speed), or crawl away to find help. Without the aid of certain Perks IconHelp perks.png, a Survivor cannot fully recover by themselves; they will need another Survivor to finish healing them. A crawling Survivor can be picked by the Killer and brought to a sacrificial Hooks IconHelpLoading hook.png.

While in the Dying State, Survivors slowly bleed out till death (after 240 seconds). The bleed-out progress can be seen below the Survivor's Status Icon in the HUD.

Dying Survivors can see the Auras IconHelp auras.png of their team mates and vice versa. Dying Survivors can use their team mates' locations to determine whether they should move or attempt to recover.

  • It takes 240 seconds (4 minutes) for a Dying Survivor to bleed out and die.
  • A Killer can see the Aura of a Dying Survivor if they have the Perk Deerstalker IconPerks deerstalker.png.
  • Unbreakable IconPerks unbreakable.png and No Mither IconPerks noMither.png allow a Survivor to fully recover from the Dying State.
    • Adrenaline IconPerks adrenaline.png instantly recovers a Survivor from any Health State when the Exit Gates become powered.
  • A Killer using the Perk Knock Out IconPerks knockOut.png will prevent the other Survivors from seeing the Dying Survivor's Aura outside of a certain range, similar to a reverse Deerstalker IconPerks deerstalker.png.
  • Survivors can reduce the grunting by using the Perk No Mither IconPerks noMither.png.

Healing[edit | edit source]

Healing can put Survivors back into higher Health States.

  • It is possible to heal oneself with a Med-Kit IconItems firstAidKit.png, the Perk Self-Care IconPerks selfCare.png or being healed by other Survivors back to Healthy with the exception of Survivors using No Mither IconPerks noMither.png, those cannot be healed past the Injured State.
  • A Killer can see the Auras of a Survivor being healed or healing themselves with the Perk A Nurse's Calling IconPerks aNursesCalling.png.
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