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Emblems

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Emblems are a new Ranking Mechanic that was implemented with Patch 1.9.4 into Dead by Daylight IconHelp DBDlogo.png.

Overview

The Emblem System is a replacement for the Victory Cube for Killers and the old Bloodpoint-related Rank Mechanic for Survivors.

A Player's Rank is now decided by their performance in a Trial and independent of the Bloodpoints they gained.

Emblems replace the old Bloodpoint category circles in the Ranking section of the Tally Screen.

Successfully obtained Emblems come in four Qualities: Bronze, Silver, Gold & Iridescent.


Survivor Emblems

Lightbringer

Formerly known as the Objectives category.
Nothing.png No Emblem achieved Bronze Emblem Silver Emblem Gold Emblem Iridescent Emblem
Required Points 0 Points 30 Points 100 Points 190 Points 270 Points
Former Category:
DailyRitualIcon objectives.png
Objectives
EmblemIcon lightbringer none.png
EmblemIcon lightbringer bronze.png
EmblemIcon lightbringer silver 2.png
EmblemIcon lightbringer gold.png
EmblemIcon lightbringer iridescent.png
The LIGHTBRINGER Emblem represents your participation in Generator Repairs.
The higher your contribution towards the total Generator Repair, the higher the Quality of the Emblem.

All progress is counted and this Emblem is not impacted by the Killer IconHelpLoading killer.png regressing Generators. Successfully cleansing Hex Totems and opening Exit Gates also grants points towards this Emblem.

The goal of this Emblem is to receive as many points as possible:

  • Points received for repairing a Generator: max. 100 Points
    • 1 Point per 1 % of Generator Repair progress per Generator.
    • If multiple Survivors repair a Generator, the points will be split evenly between all Survivors, depending on each one's personal contribution.
  • Points received for completing a Generator: 5 Points
    • Awarded to all remaining Survivors when a Generator is completed.
  • Points received for opening an Exit Gate: 15 Points
  • Points received for cleansing a Hex Totem: 50 Points

Unbroken

Formerly known as the Survival category.

Nothing.png No Emblem achieved Bronze Emblem Silver Emblem Gold Emblem Iridescent Emblem
Required Points 9999 Points 899 Points 799 Points 699 Points 0 Points
Former Category:
DailyRitualIcon survival.png
Survival
EmblemIcon unbroken none.png
EmblemIcon unbroken bronze.png
EmblemIcon unbroken silver.png
EmblemIcon unbroken gold.png
EmblemIcon unbroken platinum.png
The UNBROKEN Emblem represents your ability to survive.
Escaping a Trial without being downed results in an Iridescent Quality, while being downed one or more times results in a Gold Quality.

If you die in a trial, the Emblem Quality is determined by how long you were alive during the Trial. The maximum Quality that can be obtained that way is Silver.

The goal of this Emblem is to receive as few points as possible:

  • Points received for being downed: 1 Point
    • Being downed even once will thus deny you an Iridescent Unbroken.
  • Points received for dying and having been alive for less than 5 minutes: 900 Points
  • Points received for dying and having been alive for less than 9 minutes: 800 Points
  • Points received for dying and having been alive for more than 9 minutes: 700 Points
    • This will guarantee you at least a Silver Unbroken.

Benevolent

Formerly known as the Altruism category.

Nothing.png No Emblem achieved Bronze Emblem Silver Emblem Gold Emblem Iridescent Emblem
Required Points 0 Points 20 Points 40 Points 60 Points 100 Points
Former Category:
DailyRitualIcon altruism.png
Altruism
EmblemIcon benevolent none.png
EmblemIcon benevolent bronze.png
EmblemIcon benevolent silver.png
EmblemIcon benevolent gold.png
EmblemIcon benevolent platinum.png
The BENEVOLENT Emblem represents how altruistic you and your team mates are during a Trial.
The first two times each Survivor is hooked, all Survivors lose points. Safely unhooking them returns the points back to all Survivors that still remain in the Trial, and the Survivor performing the action also receives bonus points.

An unsafe hook rescue results in a loss of points for the Survivor performing the action. Other altruistic actions, such as Healing, making a Killer drop a Survivor, and taking a hit while a Survivor is being carried, also grants points.

The goal of this Emblem is to receive as many points as possible:

  • Start Points: 35 Points
  • Points received for Healing another Survivor: max. 10 Points
    • 0.1 Point per 1 % Heal on another Survivor.
  • Points received for being Hooked: -10 Points
    • Given to all remaining Survivors when a Survivor is hooked.
    • The points are being refunded if the hooked Survivor dies on the Hook within 10 seconds.
  • Points received for being Unhooked: 10 Points
    • Given to all remaining Survivors when a Survivor is unhooked.
  • Points received for Unhooking a Survivor: 20 Points
    • Delayed by 10 seconds and only awarded if the unhooked Survivor hasn't been downed in that time frame.
    • Given to the Survivor who performed the Unhook action.
  • Points received for Escaping the Killer's Grasp: 30 Points
    • Given to the Survivor who escapes from the Killer's Grasp.
  • Points received for Unhook Farming a Survivor: -30 Points
    • These points are lost by the Survivor who performed the Unhook action when the unhooked Survivor gets downed within 10 seconds.
  • Points received for Bodyblocking: 10 Points
    • Given to the Survivor who got hit by the Killer carrying a Survivor.
  • Basement bonus multiplier: x0.15
    • Applied to all Benevolent actions performed in the Basement.
  • Post-Exit bonus multiplier: x0.15
    • Applied to all Benevolent action performed after the Exit Gates are powered.

Evader

Formerly known as the Boldness category.

Nothing.png No Emblem achieved Bronze Emblem Silver Emblem Gold Emblem Iridescent Emblem
Required Points 0 Points 230 Points 380 Points 560 Points 880 Points
Former Category:
DailyRitualIcon boldness.png
Boldness
EmblemIcon evader none.png
EmblemIcon evader bronze.png
EmblemIcon evader silver.png
EmblemIcon evader gold.png
EmblemIcon evader platinum.png
The EVADER Emblem represents your ability to stay hidden from The Killer or to be able to win chases against them.
You win points by remaining unnoticed by the Killer; the closer you are, the higher the points.

You also win points if you escape a chase without getting hit; the longer the chase, the higher the points. Every 15 seconds, you secure your points, however, you will only receive half of the points if you lose the chase.

The goal of this Emblem is to receive as many points as possible:

  • Start Points: 100 Points
  • Points received for being in the Killer's Terror Radius without being chased: 1 Point per second
    • This value is affected by a distance multiplier:
      • within 5 metres: x6
      • within 10 metres: x2.2
      • within 20 metres: x1.1
      • within 30 metres: x0.5
      • within 45 metres: x0.3
      • within 64 metres: x0.1
      • further than 64 metres: x0
  • Points received for being chased by the Killer: 1 Point per second
    • Points lost for being hit: -10 Points
    • Points banked interval: 15 seconds
    • This value is affected by a distance multiplier:
      • within 5 metres: x1.2
      • within 20 metres: x0.6
      • within 45 metres: x0.3
      • within 60 metres: x0.1
    • Additional points are gained at certain time intervals in a continuous chase:
      • at 0 seconds: 1 Points
      • at 15 seconds: 50 Points
      • at 30 seconds: 60 Points
      • at 45 seconds: 125 Points
      • at 60 seconds: 250 Points
  • Successful chase escape multiplier: x2
  • Chase End timer duration: 5 seconds

Killer Emblems

Gatekeeper

Formerly known as the Deviousness category.
Nothing.png No Emblem achieved Bronze Emblem Silver Emblem Gold Emblem Iridescent Emblem
Required Points 0 Points 20,000 Points 30,000 Points 42,000 Points 55,000 Points
Former Category:
DailyRitualIcon deviousness.png
Deviousness
EmblemIcon gatekeeper none.png
EmblemIcon gatekeeper bronze.png
EmblemIcon gatekeeper silver.png
EmblemIcon gatekeeper gold.png
EmblemIcon gatekeeper platinum.png
The GATEKEEPER Emblem is won by slowing down Generator IconHelpLoading generators.png Repair progress for as long as possible.
You win points every second, based on the amount of incomplete Generators remaining on the Map.

Ending the Trial with incomplete Generators also grants bonus points towards this Emblem.

The goal of this Emblem is to receive as many points as possible:

  • Points received for any unfinished Generators remain on the Map: 1 Point per second
    • This value is affected by a multiplier depending on the amount of unfinished Generators remaining:
      • 5 remaining Generators: x100
      • 4 remaining Generators: x80
      • 3 remaining Generators: x60
      • 2 remaining Generators: x45
      • 1 remaining Generator: x35
      • 0 remaining Generators: x0
  • Points received for having 5 unfinished Generators remain on the Map when the trial ends: 55,000 Points
    • This will grant you an Iridescent Gatekeeper.
  • Points received for having 4 unfinished Generators remain on the Map when the trial ends: 42,000 Points
    • This will grant you at least a Gold Gatekeeper.
  • Points received for having 3 unfinished Generators remain on the Map when the trial ends: 30,000 Points
    • This will grant you at least a Silver Gatekeeper.
  • Points received for having 2 unfinished Generators remain on the Map when the trial ends: 20,000 Points
    • This will grant you at least a Bronze Gatekeeper.
  • Points received for having 1 unfinished Generator remain on the Map when the trial ends: 10,000 Points

Devout

Formerly known as the Sacrifice category.
Nothing.png No Emblem achieved Bronze Emblem Silver Emblem Gold Emblem Iridescent Emblem
Required Points 0 Points 2 Points 4 Points 6 Points 8 Points
Former Category:
DailyRitualIcon sacrifice.png
Sacrifice
EmblemIcon devout none.png
EmblemIcon devout bronze.png
EmblemIcon devout silver.png
EmblemIcon devout gold.png
EmblemIcon devout platinum.png
The DEVOUT Emblem represents your ability to sacrifice and kill Survivors IconHelpLoading survivor.png.
Each Survivor eliminated from the Trial grants points. Sacrifices, Memento Moris IconHelp mementoMori.png and Reverse Bear Trap kills grant the same amount of points.

No points are awarded for Survivors that bleed out.

The goal of this Emblem is to receive as many points as possible:

  • Points received for sacrificing a Survivor: 2 Points
  • Points received for killing a Survivor: 2 Points
  • Points received for a Survivor that disconnected: 2 Points
  • Points received for bleeding-out a Survivor: 0 Points

Special condition:

  • Points received for having hooked each Survivor at least once: 2 Points

Malicious

Formerly known as the Brutality category.
Nothing.png No Emblem achieved Bronze Emblem Silver Emblem Gold Emblem Iridescent Emblem
Required Points 0 Points 11 Points 22 Points 30 Points 36 Points
Former Category:
DailyRitualIcon brutality.png
Brutality
EmblemIcon malicious none.png
EmblemIcon malicious bronze.png
EmblemIcon malicious silver.png
EmblemIcon malicious gold.png
EmblemIcon malicious platinum.png
The MALICIOUS Emblem represents your ability to apply pressure on Survivors IconHelpLoading survivor.png and prevent them from helping each other.
You win points by hurting, interrupting and downing Survivors and you lose them when they get healed.

Points are also awarded each time a Survivor is hooked, which are NOT lost when the Survivor is unhooked.

The goal of this Emblem is to receive as many points as possible:

  • Points received for hitting a Survivor: 1 Points
  • Points received for a Survivor reaching a new Hook Stage: 2 Points
  • Points received for a Survivor being healed: -1 Points
  • Points received for a Survivor escaping from your Grasp: -1 Points

Chaser

Formerly known as the Hunting category.
Nothing.png No Emblem achieved Bronze Emblem Silver Emblem Gold Emblem Iridescent Emblem
Required Points 0 Points 650 Points 1230 Points 1800 Points 2550 Points
Former Category:
DailyRitualIcon hunter.png
Hunting
EmblemIcon chaser none.png
EmblemIcon chaser bronze.png
EmblemIcon chaser silver.png
EmblemIcon chaser gold.png
EmblemIcon chaser platinum.png
The CHASER Emblem represents your ability to find and chase Survivors IconHelpLoading survivor.png.
You win a few points each time you find a Survivor, and you also win points by winning the chase; the shorter the chase, the higher the points.

The goal of this Emblem is to receive as many points as possible:

  • Points received for hitting a Survivor: 55 Points
  • Points received for finding a Survivor: 5 Points
  • Survivor Lost timer duration: 5 seconds
    • Additional points are gained depending on how long the Chase lasted:
      • less than 15 seconds: 90 Points
      • less than 30 seconds: 60 Points
      • less than 45 seconds: 50 Points
      • less than 60 seconds: 40 Points
      • more than 60 seconds: 30 Points

Special condition:

  • The Quality of this Emblem will slowly degrade if the Killer remains within 16 metres of a hooked Survivor 10 seconds after hooking the Survivor.
    • Does not apply if another Survivor is inside that radius.
    • Does not apply if the Killer is in a Chase.
    • Does not apply if it is the last remaining Survivor.
    • Does not apply if the Hook is on a different floor.
    • The penalty greatly increases within a radius of 8 metres.

Emblem Qualities

The Quality of an Emblem can be compared to a type of grade, grading a Player's performance in the associated Category.

  • Iridescent Emblem: awarded for an Outstanding performance in the associated Category.
  • Gold Emblem: awarded for Exceeding Expectations in the associated Category.
  • Silver Emblem: awarded for an Acceptable performance in the associated Category.
  • Bronze Emblem: awarded for a Poor performance in the associated Category: failed to meet expectations
  • No Emblem: awarded for a Dreadful performance in the associated Category: failed through and through.

If a Player feels like they performed well in a game, but not exceedingly so, a mix of Silver and Gold Emblems can be expected. Iridescent Emblems and a double-pip should only be expected if one knows that they have outdone themselves in the trial and performed outstandingly well.


Ranking

Main article: Rank

The Quality of the Emblems determines the amount of points they award towards ranking:

Quality Points awarded
None (no Emblem received) 0
Bronze 1
Silver 2
Gold 3
Iridescent 4

Pip Conditions

Emblem Points Pips Awarded
0 - 5 -1
6 - 8 0 (Safety Pip)
9 - 13 1
14 - 16 2


Change Log

Patch 2.0.0

  • Adjusted several thresholds to obtain certain Emblem Qualities

Patch 2.3.0

  • Hooking each Survivor at least once during the Trial guarantees a Bronze Devout Emblem.
  • Remaining within 16 metres of a hooked Survivor for a prolonged period of time will eventually degrade the Chaser Emblem's Quality.

Trivia

  • According to their file names, Emblems of the Iridescent Quality were to be of a Platinum Quality at an earlier point during development.