Exhausted is the Status Effect to the Exhaustion mechanic introduced to Dead by Daylight in Patch 1.5.2.
It is applied exclusively to Survivors.
Mechanic[]
The Exhausted Status Effect is a debuffing effect applied by various Unlockables and the Remote Flame Turret.
Survivors suffering from Exhausted are unable to use any of the numerous Exhaustion Perks, with Exhausted acting as a universal cool-down.
Exhaustion recovers whenever the affected Survivor is not running, and pauses if they run.
Unlockables[]
The following Unlockables either inflict or interact with the Exhausted Status Effect:
Add-ons[]
Berus Toxin | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
Unable to retrieve the Add-On description or unable to display it. You can add it at Datatable/Loadout. Otherwise Please contact Jouki | |
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Hypnotist's Watch | Hypnotherapy was recommended to recover repressed memories. What emerged from his mind would be his undoing.
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Loose Screw | A bone-chilling rattling emanates from the Drone, and it seems like it may fall at any moment, distracting Survivors from complicated tasks.
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Moulted Skin | The Xenomorph moulted many times as it rapidly grew on the Nostromo. Its shed skin was a constant reminder of its presence.
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O Grief, O Lover | An abstract ink drawing that Carmina drew before walking to the Death Leap.
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Slice of Frank | A slab of Frank's face after his torture at the hand of the Cenobites.
"The Cenobites gave me an experience beyond limits. Pain and pleasure, indivisible." — Frank Cotton | |
Slow-Release Toxin | A modification to the Reverse Bear Trap: A poison that is not fatal, but weakens the body and makes it nearly impossible to recover fully from any effort.
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Spent Oxygen Tank | Without air to breathe, organics do not last long.
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Venomous Concoction | A toxic concoction, applied to the Hatchet's blade. The murky concoction is mainly composed of Berus Snake venom, which gives it fatiguing capabilities.
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Blacksmith's Hammer | In their hands, everything was a weapon.
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Field Recorder | Haddie documented all of her forays near Overlaps, to prove not only to the world but herself what she saw and felt.
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Night Vision Monocular | Night vision lens enabling sharp photos even when shrouded in darkness. Ideal for discreet, impromptu visits late at night.
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Plastic Bag | Nothing tires out a kill like a lack of oxygen.
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Serum Vial | The molecular structure of the substance was synthesised in the lab, but its effects could never be replicated.
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Victim's Detailed Routine | A ripped page outlining the weekly routine of Olsen's first victim in Roseville. Compiling your victim's habits allows you to anticipate their movements.
"I have been watching you for a while. I wanted this to be special; the kind of headlines that people do not forget." — The Ghost Face |
Items[]
Remote Flame Turret | Limited Item
A flamethrower turret that Survivors can retrieve from Control Stations and placed in the environment.
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Perks[]
Adrenaline | You are fuelled by unexpecting energy when on the verge of escape.
Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed. If playing against The Nightmare, Adrenaline will wake you from the Dream World upon activation. Adrenaline ignores an existing Exhausted Status Effect , but causes it for 60/50/40 seconds. | |
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Background Player | You are not usually the centre of attention and in some cases, this can be a good thing.
When another Survivor is picked up, Background Player activates for the next 10 seconds:
Background Player causes the Exhausted Status Effect for 60/50/40 seconds. Background Player cannot be used when Exhausted. "You forget about me?" — Renato Lyra | |
Balanced Landing | Your agility and cat-like relexes are incomparable.
When falling from great heights, you benefit from the following effects:
Balanced Landing causes the Exhausted Status Effect for 60/50/40 seconds. "I have jumped from higher places." — Nea Karlsson | |
Blood Echo | The agony of one is inflicted onto others.
Blood Echo has a cool-down of 80/70/60 seconds. "Attack an enemy with precision and their allies will feel it." — Renjiro's Doctrine 6:3 | |
Blood Rush | Your mind and body are honed for great feats, allowing you to push through with extra effort when necessary.
Once you are one Hook away from instant death, Blood Rush activates:
Blood Rush is disabled for the remainder of the Trial after use. "Just gotta... push through!" — Renato Lyra | |
Dead Hard | You can take a beating.
Dead Hard activates after being unhooked or unhooking yourself. When you are injured, tap into your adrenaline bank to avoid damage.
Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard cannot be used when Exhausted. "We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. | |
Dramaturgy | When people bring you on to their project, they do so because of the unexpected magic you bring to your performance.
Whenever you are Healthy, Dramaturgy activates:
Dramaturgy causes the Exhausted Status Effect for 60/50/40 seconds. Dramaturgy cannot be used when Exhausted. "Take the part. It's a good movie, he says. What's the worst that can happen?" — Nicolas Cage | |
Genetic Limits | Around you, the limits of human life become readily apparent.
"THE ORGANIC BODY IS SO LIMITED!" — HUX-A7-13 | |
Head On | When your mind is set, there better be no one standing in your way.
While standing in a Locker for 3 seconds, Head On activates:
Head On causes the Exhausted Status Effect for 60/50/40 seconds. Head On cannot be used when Exhausted or when you have accrued Idle Crows. "People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." — Jane Romero | |
Iron Will | You are able to concentrate and enter a meditative-like state to numb some pain.
Iron Will cannot be used when suffering from Exhausted, but does not cause the Exhausted Status Effect. | |
Lithe | After performing a Rush Vault action, break into a sprint of 150 % of your normal Running Movement speed for a maximum of 3 seconds. Lithe causes the Exhausted Status Effect for 60/50/40 seconds. | |
Made for This | You were born to survive, and raised to adapt.
Whenever you are in the Injured State, Made for This activates and you benefit from the following effects:
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Mindbreaker | Your distressing presence drains and weakens your prey.
All Survivors repairing a Generator suffer from the following afflictions:
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Overcome | You have calculated how much energy you can risk to expend.
Overcome causes the Exhausted Status Effect for 60/50/40 seconds. "After careful analysis, we are getting the hell out of here!" — Jonah Vasquez | |
Septic Touch | The Land of the Shadows subsumes all. Healing only delays the inevitable.
"Do not admit to fear, or pain, or doubt. These are the seeds from which darkness grows." — Otto Stamper | |
Smash Hit | When your rival makes a mistake, you seize the opportunity.
After stunning the Killer with a Pallet, break into a sprint at 150 % of your normal Running Movement speed for 4 seconds. Smash Hit causes the Exhausted Status Effect for 30/25/20 seconds. Smash Hit cannot be used when Exhausted. "I have dealt with psychopaths in suits. You're just uglier and worse dressed." — Yun-Jin Lee | |
Sprint Burst |
Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds. "See you if you can catch up..." — Meg Thomas | |
Vigil | You look over your friends even in dire situations.
"I am gonna be here when you wake up. You are gonna make it." — Quentin Smith |
Change Log[]
Patch 1.8.0[]
- Nerf: removed the functionality of accelerated (+33 %) Exhaustion Recovery while crouching.
- Exhaustion then recovered at the default rate while crouching.
Patch 2.1.0[]
- Nerf: removed the functionality of slowed (-50 %) Exhaustion Recovery while running.
- It is now impossible to recover Exhaustion while running.
Trivia[]
- Exhaustion was originally added to prevent Survivors from chaining together multiple Exhaustion Perks, which back then exclusively granted sprint bursts.
- Specifically, its cause of implementation was the so-called "Survivor Machine Gun" (refer to Save the Best for Last for the Killer-equivalent), a combination of stacking both Sprint Burst and Balanced Landing, which was prevalent in late 2016 and early 2017.
- Exhausted is removed instantly upon being hooked.
- Adrenaline is the only Perk applying the Status Effect while ignoring its existence upon activation.
- Vigil is the only Perk that reduces the duration of the Status Effect.
- Iron Will is the only Perk affected by the Status Effect while not causing it.