This Article is a Compendium of all Movement Speeds featured in-game for both the Killers and the Survivors.
It also lists how Movement Speeds are affected by Perks, Add-ons and Status Effects.
The table of contents can be found below the overview section for this page.
Overview
Movement speed is a core Game Mechanic in Dead by Daylight and greatly influences the gameplay in the Trials.
This Article serves as a compendium of all known default Movement speeds, as well as modifiers to it from various Unlockables.
All values have been datamined.
Survivors share the same base (running) Movement Speed amongst each other of 4.0 m/s.
Killers, with few exceptions, have one of 2 base Movement Speeds, either 4.4 m/s or 4.6 m/s.
Units
Dead by Daylight is made in Unreal Engine, which uses metric units for defining nearly everything, including a player's rate of Movement Speed.
All values in this Article, unless specifically stated otherwise, are in m/s (metres per second).
As a reference & comparison for the imperial system, 1 m/s is equivalent to 3.28084 ft/s (feet per second).
Multiplying any value listed in this Article by a factor of 3 should provide a sufficient approximation.
Relative Percentage
For the purposes of this Article, a Survivor's default running speed of 4.0 m/s is considered to be the base reference point for all other Movement Speeds.
It therefore represents a Movement Speed of 100 %.
Applying this reference to the two most common Killer varieties, most Killers have a Movement Speed of either 110 % or 115 % relative to Survivors.
Defining Separate Movement Speeds & Modifiers
All Killers & Survivors, have at least one default Movement Speed (or velocity) defined. A character's initial default Movement Speed is indicated as the bracketed number (1).
Any alternate Movement Speeds either come in the form of a completely separate, newly defined Movement Speed, or a multiplier applied to an already defined Movement Speed.
- Any Movement Speed that is a result of a multiplier is indicated by a multiplier next to a bracketed number/letter. For example, a modifier of -20% on a character's initial default Movement Speed would be shown as "x0.8 (1)".
- Additionally, multipliers can be applied to an already present multiplier. For example, a further modifier of -10% of -20% of a player's default Movement Speed would be shown as "x0.9 (x0.8) (1)".
- There is one exception to
- Any Movement Speed that is a result of a separately defined speed are indicated by sequential bracketed numbers; the first newly defined speed being "x1.0 (2)", the second being "x1.0 (3)", and so on.
Acceleration & Interpolated Speed Curves
Whenever a player's Movement Speed is changing (either due to changing directions or by having a modifier directly affecting it), the process is, observably, not instantaneous. This is due to the two main functions through which the game engine controls a player's Movement Speed: Acceleration & Speed Curves.
First, Dead by Daylight uses Acceleration to very quickly adjust Movement Speed, in response to both player movement inputs, & any Perk/Add-on/Power related conditions. This function is used during all speed adjustments. Second, the game engine may additionally use a Speed Curve, which adjusts a player's maximum possible Movement Speed in a (typically) gradual manner, over a specific period of time, between two or more desired velocities. Again, it is important to note that Acceleration is still used during Speed Curves.
- Acceleration is indicated by the bracketed abbreviation (A).
- Speed Curves interpolate (interp) the value of a player's maximum Movement Speed over a specific amount of time. There are currently 3 types of interpolation in use:
- A Speed Curve using Constant interpolation, which changes current velocity instantly to a new velocity at a specifically defined moment. This curve type is indicated by the bracketed exponent (x0).
- A Speed Curve using Cubic interpolation, which changes velocity at a decreasing rate of metres per second, throughout the defined time the Speed Curve takes effect. A cubic curve type is indicated by the bracketed exponent (x3).
- This curve type gives an observable effect of movement speed most drastically decreasing/increasing at the beginning/ending of the curve, respectively.
- A Speed Curve using Linear interpolation, which changes velocity at a constant rate of metres per second, throughout the defined time the Speed Curve takes effect. A linear curve type is indicated by the bracketed exponent (x1).
- This curve type gives an observable effect of movement speed gradually increasing/decreasing throughout the curve.
Survivors
All Survivors share the same Movement Speeds & Acceleration by default.
Survivor Locomotion
Unlike Killers, who usually only walk, Survivors have 4 modes of locomotion:
Action | Health State(s) | Notes |
---|---|---|
Crawling |
| |
Crouching | or |
|
Walking | or |
|
Running | or |
|
Default Survivor Movement Speeds
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
---|---|---|---|---|---|
Crawling | - | x1.0 (4) | - | 0.7 m/s | 17.5 % |
Crouching | x1.0 (3) | 1.13 m/s | 28.25 % | ||
Walking | x1.0 (2) | 2.26 m/s | 56.5 % | ||
Fatigued Running* | - | 3.5 m/s | 87.5 % | ||
Running | x1.0 (1) | 4.0 m/s | 100.0 % | ||
On-hit Sprint | 1.8 s | x1.65 (1) | 6.6 m/s | 165.0 % | |
Acceleration | - | x1.0 (A) | 10.0 m/s2 | 250.0 % |
Fatigue
Fatigued Running is an unused Movement Speed variable for Survivors.
The code specifying this variable mentions a stamina system that would go alongside this variable, indicating that at some point during Development, Survivors were not supposed to be able constantly run at full speed.
Stamina System
Survivors would have been able to run for a maximum of 40 seconds before their Stamina would have depleted fully. In order to recharge Stamina, a Survivor would have had to stop running for 6 consecutive seconds during which Stamina would have recharged (walking and crouching still allowed). This recharge action was split into 5 seconds of actual recharging and a buffer of 1 second for the game to consider the Survivor to not be running in order to avoid stop-and-go exploitation of this system.
Fall Stagger
Whenever a Survivor falls from a large height, there is a moment of Stagger which greatly, but temporarily, reduces their Movement Speed. The Stagger duration depends on the height a Survivor has fallen from.
This mechanic is unique to Survivors; Killers do not experience Stagger when falling from a height.
This was a deliberate balancing decision, giving Killers a chance to catch up to Survivors dropping from the window of an upper floor, which Killers can only vault slowly.
Stagger Speed
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
---|---|---|---|---|---|
Fall Stagger | 0.0s to 2.0s | x0.0 (1) | (x1) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 0% to 25% Action Time) | 0.0 m/s | 0.0 % |
The information in the Table is to be understood as follows:
- When a Survivor drops from great height, their Movement Speed is initially set to 0 m/s, preventing them from moving altogether.
- This state is kept until the Stagger duration has elapsed by 25 %, after which the Survivor will start to linearly regain their Movement Speed, which is fully regained once the Stagger duration has fully elapsed to 100 %.
Stagger Duration
The duration of the Stagger is determined by the amount of distance a Survivor has fallen. The Duration Modifier has the following thresholds:
Fall Height | Stagger Time | Interp |
---|---|---|
1.25≤ metres | 0.0 seconds | - |
1.2501 metres | 0.5 seconds | (x1) |
5.0≥ metres | 2.0 seconds |
The information in the Table is to be understood as follows:
- When a Survivor falls anywhere from a few centimetres to up to 1.25 metres, no Stagger is applied and they keep their Movement Speed.
- When a Survivor falls from any height larger than 5 metres, the maximum Stagger duration of 2 seconds is applied.
- Falling any distance in-between applies a variable Stagger duration that ranges from a minimum of 0.5 seconds @ 1.2501 metres to a maximum of 2 seconds @ 5 metres, with a linear interpolation between these two height thresholds.
Power Effects on Survivors
NOTES:
- While a Survivor is being reeled by The Redeemer, Walking speed refers to how quickly a Survivor can move left-to-right. The speed at which a Survivor is reeled towards The Deathslinger is dictated by the "Reeling" speed of the spear itself, which can be found further down this article in The Deathslinger's Movement Speeds.
- When a Survivor is being Thrown by The Mastermind, their Movement Speed is set to a new value for the duration of the Throw, indicated by the bracketed letter (T).
Prop Effects on Survivors
Windows
While a Survivor is performing a Fast Vault, their Movement Speed is increased by a flat +0.5 m/s, briefly causing them to Run at 4.5 m/s or 112.5 %, for the duration of the Fast Vault animation.
Snowmen
While inside a Snowman from the Bone Chill 2021 Winter Event, Survivors were restricted to Walking as their only form of locomotion, being unable to Crouch or Run.
- During this Event, being inside a Snowman would reduce a Survivor's Walking speed by -15 %, causing them to walk at 1.921 m/s or 48.025 %.
While inside a Snowman from the Bone Chill 2022 Winter Event, Survivors were still restricted to Walking as their only form of locomotion.
- During this Event, being inside a Snowman would not reduce a Survivor's Walking speed.
Status Effects on Survivors
Haste
- Refined Serum: +5 %
- Transferring a total of 30 Void Energy into Unstable Rifts during the Haunted by Daylight Event:
- 75 % chance of +5 %
- 25 % chance of +10 %
- The Afterpiece Antidote, and being unhooked: +10 %
- Treat Pumpkins: +25 %
Action | Haste Effect | Modifier | Speed | Relative % |
---|---|---|---|---|
Crawling | +5 % | x1.05 (4) | 0.735 m/s | 18.375 % |
+10 % | x1.1 (4) | 0.77 m/s | 19.25 % | |
+25 % | x1.25 (4) | 0.875 m/s | 21.875 % | |
Crouching | +5 % | x1.05 (3) | 1.1865 m/s | 29.6625 % |
+10 % | x1.1 (3) | 1.243 m/s | 31.075 % | |
+25 % | x1.25 (3) | 1.4125 m/s | 35.3125 % | |
Walking | +5 % | x1.05 (2) | 2.373 m/s | 59.325 % |
+10 % | x1.1 (2) | 2.486 m/s | 62.15 % | |
+25 % | x1.25 (2) | 2.825 m/s | 70.625 % | |
Running | +5 % | x1.05 (1) | 4.2 m/s | 105.0 % |
+10 % | x1.1 (2) | 4.4 m/s | 110.0 % | |
+25 % | x1.25 (2) | 5.0 m/s | 125.0 % | |
On-hit Sprint | +5 % | x1.7 (1) | 6.8 m/s | 170.0 % |
+10 % | x1.75 (1) | 7.0 m/s | 175.0 % | |
+25 % | x1.9 (1) | 7.6 m/s | 190.0 % |
Hindered
- Compound Thirty-Three, Telephone, and Blacksmith's Hammer: -3 %
- Virulent Bound: -8 %
- Waterlogged Shoe: -9 %
- Trick Pumpkins, EMP, and Eyes in the Sky: -10 %
- Eyes in the Sky with Vital Targeting Processor: -13 %
- The Afterpiece Tonic, Dream Snares, and Untitled Agony: -15 %
- The Afterpiece Tonic with Flask of Bleach: -19 %
- T-Virus and Forced Hesitation: -20 %
- Knock Out: -50 %
Action | Hindered | Modifier | Speed | Relative % |
---|---|---|---|---|
Crawling | -50 % | x0.5 (4) | 0.35 m/s | 8.75 % |
-20 % | x0.8 (4) | 0.56 m/s | 14.0 % | |
-19 % | x0.81 (4) | 0.567 m/s | 14.175 % | |
-15 % | x0.85 (4) | 0.595 m/s | 14.875 % | |
-13 % | x0.87 (4) | 0.609 m/s | 15.225 % | |
-10 % | x0.9 (4) | 0.63 m/s | 15.75 % | |
-9 % | x0.91 (4) | 0.637 m/s | 15.925 % | |
-8 % | x0.92 (4) | 0.644 m/s | 16.1 % | |
-3 % | x0.97 (4) | 0.679 m/s | 16.975 % | |
Crouching | -20 % | x0.8 (3) | 0.904 m/s | 22.6 % |
-19 % | x0.81 (3) | 0.9153 m/s | 22.8825 % | |
-15 % | x0.85 (3) | 0.9605 m/s | 24.0125 % | |
-13 % | x0.87 (3) | 0.9831 m/s | 24.5775 % | |
-10 % | x0.9 (3) | 1.017 m/s | 25.425 % | |
-9 % | x0.91 (3) | 1.0283 m/s | 25.7075 % | |
-8 % | x0.92 (3) | 1.0396 m/s | 25.99 % | |
-3 % | x0.97 (3) | 1.0961 m/s | 27.4025 % | |
Walking | -20 % | x0.8 (2) | 1.808 m/s | 45.2 % |
-19 % | x0.81 (2) | 1.8306 m/s | 45.765 % | |
-15 % | x0.85 (2) | 1.921 m/s | 48.025 % | |
-13 % | x0.87 (2) | 1.9662 m/s | 49.155 % | |
-10 % | x0.9 (2) | 2.034 m/s | 50.85 % | |
-9 % | x0.91 (2) | 2.0566 m/s | 51.415 % | |
-8 % | x0.92 (2) | 2.0792 m/s | 51.98 % | |
-3 % | x0.97 (2) | 2.1922 m/s | 54.805 % | |
Running | -20 % | x0.8 (1) | 3.2 m/s | 80.0 % |
-19 % | x0.81 (1) | 3.24 m/s | 81.0 % | |
-15 % | x0.85 (1) | 3.4 m/s | 85.0 % | |
-13 % | x0.87 (1) | 3.48 m/s | 87.0 % | |
-10 % | x0.9 (1) | 3.6 m/s | 90.0 % | |
-9 % | x0.91 (1) | 3.64 m/s | 91.0 % | |
-8 % | x0.92 (1) | 3.68 m/s | 92.0 % | |
-3 % | x0.97 (1) | 3.88 m/s | 97.0 % | |
On-hit Sprint | -20 % | x1.45 (1) | 5.8 m/s | 145.0 % |
-19 % | x1.46 (1) | 5.84 m/s | 146.0 % | |
-15 % | x1.5 (1) | 6.0 m/s | 150.0 % | |
-13 % | x1.52 (1) | 6.08 m/s | 152.0 % | |
-10 % | x1.55 (1) | 6.2 m/s | 155.0 % | |
-9 % | x1.56 (1) | 6.24 m/s | 156.0 % | |
-8 % | x1.57 (1) | 6.28 m/s | 157.0 % | |
-3 % | x1.62 (1) | 6.48 m/s | 162.0 % |
Survivor Perks
Background Player
Haste Effect: +100 % | |||
---|---|---|---|
Action | Modifier | Speed | Relative % |
Crawling | x2 (4) | 1.4 m/s | 35 % |
Crouching | x2 (3) | 2.26 m/s | 56.5 % |
Walking | x2 (2) | 4.52 m/s | 113 % |
Running | x2 (1) | 8.0 m/s | 200 % |
On-hit Sprint | x2.65 (1) | 10.6 m/s | 265.0 % |
Adrenaline / Background Player / Balanced Landing / Lithe / Plot Twist / Smash Hit / Sprint Burst
Haste Effect: +50 % | |||
---|---|---|---|
Action | Modifier | Speed | Relative % |
Crawling | x1.5 (4) | 1.05 m/s | 26.25 % |
Crouching | x1.5 (3) | 1.695 m/s | 42.375 % |
Walking | x1.5 (2) | 3.39 m/s | 84.75 % |
Running | x1.5 (1) | 6.0 m/s | 150.0 % |
On-hit Sprint | x2.15 (1) | 8.6 m/s | 215.0 % |
Boon: Dark Theory
Haste Effect: +2 % | |||
---|---|---|---|
Action | Modifier | Speed | Relative % |
Crawling | x1.02 (4) | 0.714 m/s | 17.85 % |
Crouching | x1.02 (3) | 1.1526 m/s | 28.815 % |
Walking | x1.02 (2) | 2.3052 m/s | 57.63 % |
Running | x1.02 (1) | 4.08 m/s | 102.0 % |
On-hit Sprint | x1.67 (1) | 6.68 m/s | 167.0 % |
Blood Pact / Breakout / Hope
Haste Effect: +5 %/+6 %/+7 % | ||||
---|---|---|---|---|
Action | Perk Tier | Modifier | Speed | Relative % |
Crawling | Tier I | x1.05 (4) | 0.735 m/s | 18.375 % |
Crouching | x1.05 (3) | 1.1865 m/s | 29.6625 % | |
Walking | x1.05 (2) | 2.373 m/s | 59.325 % | |
Running | x1.05 (1) | 4.2 m/s | 105.0 % | |
On-hit Sprint | x1.7 (1) | 6.8 m/s | 170.0 % | |
Crawling | Tier II | x1.06 (4) | 0.742 m/s | 18.55 % |
Crouching | x1.06 (3) | 1.1978 m/s | 29.945 % | |
Walking | x1.06 (2) | 2.3956 m/s | 59.98 % | |
Running | x1.06 (1) | 4.24 m/s | 106.0 % | |
On-hit Sprint | x1.71 (1) | 6.84 m/s | 171.0 % | |
Crawling | Tier III | x1.07 (4) | 0.749 m/s | 18.725 % |
Crouching | x1.07 (3) | 1.2091 m/s | 30.2275 % | |
Walking | x1.07 (2) | 2.4182 m/s | 60.455 % | |
Running | x1.07 (1) | 4.28 m/s | 107.0 % | |
On-hit Sprint | x1.72 (1) | 6.88 m/s | 172.0 % |
Champion of Light
Haste Effect: +50 % | ||||
---|---|---|---|---|
Action | Modifier | Speed | Relative % | |
Crouching | x1.5 (3) | 1.695 m/s | 42.375 % | |
Walking | x1.5 (2) | 3.39 m/s | 84.75 % |
Dramaturgy
Haste Effect: +25 % | |||
---|---|---|---|
Action | Modifier | Speed | Relative % |
Crawling | x1.25 (4) | 0.875 m/s | 21.875 % |
Crouching | x1.25 (3) | 1.4125 m/s | 35.3125 % |
Walking | x1.25 (2) | 2.825 m/s | 70.625 % |
Running | x1.25 (1) | 5.0 m/s | 125.0 % |
On-hit Sprint | x1.9 (1) | 7.6 m/s | 190.0 % |
Fixated
Haste Effect: +10 %/+15 %/+20 % | ||||
---|---|---|---|---|
Action | Perk Tier | Modifier | Speed | Relative % |
Walking | Tier I | x1.1 (2) | 2.486 m/s | 62.15 % |
Tier II | x1.15 (2) | 2.599 m/s | 64.975 % | |
Tier III | x1.2 (2) | 2.712 m/s | 67.8 % |
Guardian / No One Left Behind
NOTES:
- The Haste effects from both Guardian and No One Left Behind stack additively with the default effect that Survivors receive after being unhooked.
Haste Effect Individually: +17 % | |||
---|---|---|---|
Action | Modifier | Speed | Relative % |
Crawling | x1.17 (4) | 0.819 m/s | 20.475 % |
Crouching | x1.17 (3) | 1.3221 m/s | 33.0525 % |
Walking | x1.17 (2) | 2.6442 m/s | 66.105 % |
Running | x1.17 (1) | 4.68 m/s | 117.0 % |
On-hit Sprint | x1.82 (1) | 7.28 m/s | 182.0 % |
Haste Effect Together: +24 % | |||
Action | Modifier | Speed | Relative % |
Crawling | x1.24 (4) | 0.868 m/s | 21.7 % |
Crouching | x1.24 (3) | 1.4012 m/s | 35.03 % |
Walking | x1.24 (2) | 2.8024 m/s | 70.06 % |
Running | x1.24 (1) | 4.96 m/s | 124.0 % |
On-hit Sprint | x1.89 (1) | 7.56 m/s | 189.0 % |
Made for This
Haste Effect: +1 %/+2 %/+3 % | ||||
---|---|---|---|---|
Action | Perk Tier | Modifier | Speed | Relative % |
Running | Tier I | x1.01 (1) | 4.04 m/s | 101.0 % |
Tier II | x1.02 (1) | 4.08 m/s | 102.0 % | |
Tier III | x1.03 (1) | 4.12 m/s | 103.0 % |
Teamwork: Power of Two
Haste Effect: +5 % | |||
---|---|---|---|
Action | Modifier | Speed | Relative % |
Crawling | x1.05 (4) | 0.735 m/s | 18.375 % |
Crouching | x1.05 (3) | 1.1865 m/s | 29.6625 % |
Walking | x1.05 (2) | 2.373 m/s | 59.325 % |
Running | x1.05 (1) | 4.2 m/s | 105.0 % |
Tenacity
Haste Effect: +30 %/+40 %/+50 % | ||||
---|---|---|---|---|
Action | Perk Tier | Modifier | Speed | Relative % |
Crawling | Tier I | x1.3 (4) | 0.91 m/s | 22.75 % |
Tier II | x1.4 (4) | 0.98 m/s | 24.5 % | |
Tier III | x1.5 (4) | 1.05 m/s | 26.25 % |
Urban Evasion
Haste Effect: +90 %/+95 %/+100 % | ||||
---|---|---|---|---|
Action | Perk Tier | Modifier | Speed | Relative % |
Crouching | Tier I | x1.9 (3) | 2.147 m/s | 53.675 % |
Tier II | x1.95 (3) | 2.2035 m/s | 55.0875 % | |
Tier III | x2.0 (3) | 2.26 m/s | 56.5 % |
Killers
By default, all Killers generally share the same few base Movement Speeds & Acceleration. Every Killer has a unique Power however, which, in most cases, modify their Movement Speed in different ways, varying significantly from Killer to Killer.
Default Killer Movement Speeds
Acceleration & Carrying Movement Speeds
The table below contains the Acceleration & Carrying Movement Speeds of all Killers.
- Whenever any Killer is in the Carrying state, their Movement Speed is set to a new value of 3.68 m/s. This is indicated in the tables below by the bracketed abbreviation (C).
- Acceleration is the same across all Killers, however there are a very small handful that have re-defined or multiplied Acceleration under certain circumstances, usually due to the usage of a Power.
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
---|---|---|---|---|---|
Successful Carrying Attack Cool-down | 2.7s | x0.125 (C) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 75% Action Time) | 0.46 m/s | 11.5 % |
Missed Carrying Attack Cool-down | 1.5s | x0.25 (C) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 50% Action Time) | 0.92 m/s | 23.0 % |
Obstructed Carrying Attack Cool-down | |||||
Carrying | - | x1.0 (C) | - | 3.68 m/s | 92.0 % |
Carrying Attack Hitting-phase | 0.3s | x1.5 (C) | (x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) | 5.52 m/s | 138.0 % |
Acceleration | - | x1.0 (A) | - | 11.25 m/s2 | 281.25 % |
Lunge Movement Speeds
The table below contains the Lunge Movement Speeds of every Killer. Certain Killers have differing Movement Speed modifiers while Lunging, however, this is due to those Killers also having differing base Walking Movement Speeds. Regardless of the modifier, all Killer Lunge speeds are just about the same, at a velocity of 6.9 m/s.
3.85m/s Killers
(Currently only applies to The Nurse) | |||||
---|---|---|---|---|---|
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Successful Lunge Cool-down | 2.7s | x0.125 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 75% Action Time) | 0.48125 m/s | 12.03125 % |
Missed Lunge Cool-down | 1.5s | x0.25 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 50% Action Time) | 0.9625 m/s | 24.0625 % |
Obstructed Lunge Cool-down | |||||
Lunge Hitting-phase | 0.3s | x1.79 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) | 6.8915 m/s | 172.2875 % |
Lunge Open-phase | 0.5s | (x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 40% to 100% Action Time) | |||
4.4m/s Killers | |||||
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Successful Lunge Cool-down | 2.7s | x0.125 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 75% Action Time) | 0.55 m/s | 13.75 % |
Missed Lunge Cool-down | 1.5s | x0.25 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 50% Action Time) | 1.1 m/s | 27.5 % |
Obstructed Lunge Cool-down | |||||
Lunge Hitting-phase | 0.3s | x1.568 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) | 6.8992 m/s | 172.48 % |
Lunge Open-phase | 0.5s | (x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 50% to 100% Action Time) | |||
4.6m/s Killers | |||||
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Successful Lunge Cool-down | 2.7s | x0.125 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 75% Action Time) | 0.575 m/s | 14.375 % |
Missed Lunge Cool-down | 1.5s | x0.25 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 50% Action Time) | 1.15 m/s | 28.75 % |
Obstructed Lunge Cool-down | |||||
Lunge Hitting-phase | 0.3s | x1.5 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) | 6.9 m/s | 172.5 % |
Lunge Open-phase | 0.5s | (x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 50% to 100% Action Time) |
Killer Perks
Agitation
Haste Effect: +6%/+12%/+18% | ||||
---|---|---|---|---|
Action | Perk Tier | Modifier | Speed | Relative % |
Carrying | Tier I | x1.06 (C) | 3.9008 m/s | 97.52 % |
Tier II | x1.12 (C) | 4.1216 m/s | 103.04 % | |
Tier III | x1.18 (C) | 4.3424 m/s | 108.56 % |
Game Afoot / Hex: Devour Hope / Rapid Brutality
NOTES:
- As Game Afoot's and Rapid Brutality's Haste effect is +5% regardless of its Perk tier, only this table's Tier III speeds apply to it.
Haste Effect: +3%/+4%/+5% | ||||
---|---|---|---|---|
4.4m/s Killers | ||||
Action | Perk Tier | Modifier | Speed | Relative % |
Walking | Tier I | x1.03 (1) | 4.532 m/s | 113.3 % |
Tier II | x1.04 (1) | 4.576 m/s | 114.4 % | |
Tier III | x1.05 (1) | 4.62 m/s | 115.5 % | |
4.6m/s Killers | ||||
Action | Perk Tier | Modifier | Speed | Relative % |
Walking | Tier I | x1.03 (1) | 4.738 m/s | 118.45 % |
Tier II | x1.04 (1) | 4.784 m/s | 119.6 % | |
Tier III | x1.05 (1) | 4.83 m/s | 120.75 % |
Hex: No One Escapes Death
NOTES:
- Despite the table below only listing the calculations for walking speeds, Hex: No One Escapes Death affects all Killer Movement Speeds. There is no complete table provided for this Perk, as there are an innumerable amount of possible Movement Speeds.
Haste Effect: +2%/+3%/+4% | ||||
---|---|---|---|---|
4.4m/s Killers | ||||
Action | Perk Tier | Modifier | Speed | Relative % |
Walking | Tier I | x1.02 (1) | 4.488 m/s | 112.2 % |
Tier II | x1.03 (1) | 4.532 m/s | 113.3 % | |
Tier III | x1.04 (1) | 4.576 m/s | 114.4 % | |
4.6m/s Killers | ||||
Action | Perk Tier | Modifier | Speed | Relative % |
Walking | Tier I | x1.02 (1) | 4.692 m/s | 117.3 % |
Tier II | x1.03 (1) | 4.738 m/s | 118.45 % | |
Tier III | x1.04 (1) | 4.784 m/s | 119.6 % |
Machine Learning
Haste Effect: +10% | |||
---|---|---|---|
4.4m/s Killers | |||
Action | Modifier | Speed | Relative % |
Walking | x1.1 (1) | 4.84 m/s | 121.0 % |
4.6m/s Killers | |||
Action | Modifier | Speed | Relative % |
Walking | x1.1 (1) | 5.06 m/s | 126.5 % |
Play With Your Food
NOTES:
- For simplicity's sake, the table below only lists the calculations for Tier III Play with Your Food.
- Despite the table below only listing the calculations for walking speeds, Play with Your Food affects all Killer Movement Speeds. There is no complete table provided for this Perk, as there are an innumerable amount of possible Movement Speeds.
4.4m/s Killers | ||||
---|---|---|---|---|
Action | Tokens | Modifier | Speed | Relative % |
Walking | 1 | x1.05 (1) | 4.62 m/s | 115.5 % |
2 | x1.1 (1) | 4.84 m/s | 121.0 % | |
3 | x1.15 (1) | 5.06 m/s | 126.5 % | |
4.6m/s Killers | ||||
Action | Tokens | Modifier | Speed | Relative % |
Walking | 1 | x1.05 (1) | 4.83 m/s | 120.75 % |
2 | x1.1 (1) | 5.06 m/s | 126.5 % | |
3 | x1.15 (1) | 5.29 m/s | 132.25 % |
Status Effects on Killers
Haste
- Transferring a total of 30 Void Energy into Unstable Rifts during the Haunted by Daylight Event:
- 75 % chance of +5 %
- 25 % chance of +10 %
- Treat Pumpkins: +25 %
3.85m/s Killers
(Currently only applies to The Nurse) | ||||
---|---|---|---|---|
Action | Haste Effect | Modifier | Speed | Relative % |
Walking | +5% | x1.05 (1) | 4.0425 m/s | 101.0625 % |
+10% | x1.1 (1) | 4.235 m/s | 105.875 % | |
+25% | x1.25 (1) | 4.8125 m/s | 120.3125 % | |
Lunging | +5% | x1.05 (x1.79) (1) | 7.236075 m/s | 180.901875 % |
+10% | x1.1 (x1.79) (1) | 7.580625 m/s | 189.51625 % | |
+25% | x1.25 (x1.79) (1) | 8.614375 m/s | 215.359375 % | |
4.2m/s Killers
(Currently only applies to The Shape in Evil Within 1) | ||||
Action | Haste Effect | Modifier | Speed | Relative % |
Walking | +5% | x1.05 (x0.914) (1) | 4.41462 m/s | 110.3655 % |
+10% | x1.1 (x0.914) (1) | 4.62484 m/s | 115.621 % | |
+25% | x1.25 (x0.914) (1) | 5.2555 m/s | 131.3875 % | |
Lunging | +5% | x1.05 (x1.5) (x0.914) (1) | 6.62193 m/s | 165.54825 % |
+10% | x1.1 (x1.5) (x0.914) (1) | 6.93726 m/s | 173.4315 % | |
+25% | x1.25 (x1.5) (x0.914) (1) | 7.88325 m/s | 197.08125 % | |
4.4m/s Killers | ||||
Action | Haste Effect | Modifier | Speed | Relative % |
Walking | +5% | x1.05 (1) | 4.62 m/s | 115.5 % |
+10% | x1.1 (1) | 4.84 m/s | 121.0 % | |
+25% | x1.25 (1) | 5.5 m/s | 137.5 % | |
Lunging | +5% | x1.05 (x1.568) (1) | 7.24416 m/s | 181.104 % |
+10% | x1.1 (x1.568) (1) | 7.58912 m/s | 189.728 % | |
+25% | x1.25 (x1.568) (1) | 8.624 m/s | 215.6 % | |
4.6m/s Killers | ||||
Action | Haste Effect | Modifier | Speed | Relative % |
Walking | +5% | x1.05 (1) | 4.83 m/s | 120.75 % |
+10% | x1.1 (1) | 5.06 m/s | 126.5 % | |
+25% | x1.25 (1) | 5.75 m/s | 143.75 % | |
Lunging | +5% | x1.05 (x1.5) (1) | 7.245 m/s | 181.125 % |
+10% | x1.1 (x1.5) (1) | 7.59 m/s | 189.75 % | |
+25% | x1.25 (x1.5) (1) | 8.625 m/s | 215.625 % |
Hindered
- Trick Pumpkins: -10 %
- Champion of Light: -20 %
- Chemical Trap: -50 %
3.85m/s Killers
(Currently only applies to The Nurse) | ||||
---|---|---|---|---|
Action | Hindered Effect | Modifier | Speed | Relative % |
Walking | -10% | x0.9 (1) | 3.465 m/s | 86.625 % |
-20% | x0.8 (1) | 3.08 m/s | 77.0 % | |
-50% | x0.5 (1) | 1.925 m/s | 48.125 % | |
Lunging | -10% | x0.9 (x1.79) (1) | 6.20235 m/s | 155.05875 % |
-20% | x0.8 (x1.79) (1) | 5.5132 m/s | 137.83 % | |
-50% | x0.5 (x1.79) (1) | 3.44575 m/s | 86.14375 % | |
4.2m/s Killers
(Currently only applies to The Shape in Evil Within 1) | ||||
Action | Hindered Effect | Modifier | Speed | Relative % |
Walking | -10% | x0.9 (x0.914) (1) | 3.78396 m/s | 94.599 % |
-20% | x0.8 (x0.914) (1) | 3.36352 m/s | 84.088 % | |
-50% | x0.5 (x0.914) (1) | 2.1022 m/s | 52.555 % | |
Lunging | -10% | x0.9 (x1.5) (x0.914) (1) | 5.67594 m/s | 141.8985 % |
-20% | x0.8 (x1.5) (x0.914) (1) | 5.04528 m/s | 126.132 % | |
-50% | x0.5 (x1.5) (x0.914) (1) | 3.1533 m/s | 78.8325 % | |
4.4m/s Killers | ||||
Action | Hindered Effect | Modifier | Speed | Relative % |
Walking | -10% | x0.9 (1) | 3.96 m/s | 99.0 % |
-20% | x0.8 (1) | 3.52 m/s | 88.0 % | |
-50% | x0.5 (1) | 2.2 m/s | 55.0 % | |
Lunging | -10% | x0.9 (x1.568) (1) | 6.20928 m/s | 155.232 % |
-20% | x0.8 (x1.568) (1) | 5.51936 m/s | 137.984 % | |
-50% | x0.5 (x1.568) (1) | 3.4496 m/s | 86.24 % | |
4.6m/s Killers | ||||
Action | Hindered Effect | Modifier | Speed | Relative % |
Walking | -10% | x0.9 (1) | 4.14 m/s | 103.5 % |
-20% | x0.8 (1) | 3.68 m/s | 92.0 % | |
-50% | x0.5 (1) | 2.3 m/s | 57.5 % | |
Lunging | -10% | x0.9 (x1.5) (1) | 6.21 m/s | 155.25 % |
-20% | x0.8 (x1.5) (1) | 5.52 m/s | 138.0 % | |
-50% | x0.5 (x1.5) (1) | 3.45 m/s | 86.25 % |
The Trapper
Evan MacMillan | |||||
---|---|---|---|---|---|
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Walking | - | x1.0 (1) | - | 4.6 m/s | 115.0 % |
Post-Trap-Setting Haste | 5.0s | x1.075 (1) | - | 4.945 m/s | 123.625 % |
Bear Trap Add-ons
Coffee Grounds: +0.05
- This Add-on applies an additional Haste effect on top of the base-kit Haste.
Action | Modifier | Speed | Relative % |
---|---|---|---|
Carrying | x1.125 (C) | 4.14 m/s | 103.5 % |
Walking | x1.125 (1) | 5.175 m/s | 129.375 % |
Lunge Hitting-phase | x1.125 (x1.5) (1) | 7.7625 m/s | 194.0625 % |
Lunge Open-phase |
The Wraith
Philip Ojomo | |||||
---|---|---|---|---|---|
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Uncloaking | 3.0s | x0.266 (x1.3043) (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 30% to 90% Action Time) | 1.59594148 m/s | 39.898537 % |
Walking | - | x1.0 (1) | - | 4.6 m/s | 115.0 % |
Cloaking | 1.5s | ||||
Cloaked Walking | - | x1.3043 (1) | 5.99978 m/s | 149.9945 % | |
Post-Uncloak Sprint | 1.0s | x1.5 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 30% to 85% Action Time) | 6.9 m/s | 172.5 % |
Wailing Bell Add-ons
NOTES:
- The Add-ons that affect the Cloaked Walking Movement Speed apply a hidden Haste effect.
- Additionally, these Add-ons do not affect the Uncloaking Movement Speed.
"Windstorm" - Mud: +0.05
Action | Modifier | Speed | Relative % |
---|---|---|---|
Cloaked Walking | x1.05 (x1.3043) (1) | 6.299769 m/s | 157.494225 % |
"Windstorm" - White: +0.0666
Action | Modifier | Speed | Relative % |
---|---|---|---|
Cloaked Walking | x1.0666 (x1.3043) (1) | 6.399365348 m/s | 159.9841337 % |
"Windstorm" - Blood: +0.0833
Action | Modifier | Speed | Relative % |
---|---|---|---|
Cloaked Walking | 1.0833 (x1.3043) (1) | 6.499561674 m/s | 162.48904185 % |
The Hillbilly
Max Thompson Jr. | |||||
---|---|---|---|---|---|
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Obstructed Chainsaw Cool-down | 3.0s to 2.7s | x0.0 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) | 0.0 m/s | 0.0 % |
Successful Chainsaw Cool-down | 2.7s to 2.43s | x0.125 (1) | (x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 25% to 75% Action Time) | 0.575 m/s | 14.375 % |
Missed Chainsaw Cool-down | 2.5s to 2.25s | x0.4 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 10% to 30% Action Time) | 1.84 m/s | 46.0 % |
Charging Chainsaw | 2.5s | x0.8 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 1.25s until Action is interrupted) | 3.68 m/s | 92.0 % |
Walking | - | x1.0 (1) | - | 4.6 m/s | 115.0 % |
Chainsaw Sprint | x2.2 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 1.0s until Action is interrupted) | 10.12 m/s | 253.0 % | |
Overdrive Chainsaw Sprint | - | x1.0 (2) | - | 13.0 m/s | 325.0 % |
Chainsaw Add-ons
Iridescent Engravings: +0.2
- This Add-on applies a hidden Haste effect.
Action | Modifier | Speed | Relative % |
---|---|---|---|
Chainsaw Sprint | x1.2 (x2.2) (1) | 12.144 m/s | 303.6 % |
Overdrive Chainsaw Sprint | x1.2 (2) | 15.6 m/s | 390.0 % |
Tuned Carburettor: -0.2 m/s
Action | Modifier | Speed | Relative % |
---|---|---|---|
Walking | - | 4.4 m/s | 110.0 % |
The Nurse
NOTES:
- The Nurse's Movement Speed during a Blink is not one specific Movement Speed; Her Blink Movement Speed is dictated by the expected duration & distance of the Blink, which are dictated by the charge time & Pitch angle of the Blink respectively.
Sally Smithson | |||||
---|---|---|---|---|---|
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Fatigue | 2.0s to 3.5s | x0.25 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 50% Action Time) | 0.9625 m/s | 24.0625 % |
Chain-Blink Window Charging Blink | 1.5s | x0.75 (x0.4) (1) | (x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 0.12s until Action is interrupted) | 1.155 m/s | 28.875 % |
Chain-Blink Window Walking | - | x0.4 (1) | - | 1.54 m/s | 38.5 % |
Charging Blink | 2.0s | x0.75 (1) | (x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 0.12s until Action is interrupted) | 2.8875 m/s | 72.1875 % |
Walking | - | x1.0 (1) | - | 3.85 m/s | 96.25 % |
Blink Attack Hitting-Phase | 0.3s | x1.6 (1) | (x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 0% to 100% Action Time) | 6.16 m/s | 154.0 % |
Blink Attack Open-Phase | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 100% Action Time) |
Spencer's Last Breath Add-ons
Dark Cincture: +0.3
- This Add-on applies a hidden Haste effect.
Action | Modifier | Speed | Relative % |
---|---|---|---|
Chain-Blink Window Charging Blink | x1.3 (x0.75) (x0.4) (1) | 1.5015 m/s | 37.5375 % |
Chain-Blink Window Walking | x1.3 (x0.4) (1) | 2.002 m/s | 50.05 % |
Matchbox: +0.55 m/s
Action | Modifier | Speed | Relative % |
---|---|---|---|
Walking | - | 4.4 m/s | 110.0 % |
The Shape
NOTES:
- Passive Stalking refers to Stalking when there is no Survivor within The Shape's Field of View or within Stalking range. As soon as a Survivor enters his Field of View and is within Stalking range, he will switch to Active Stalking.
Michael Myers | |||||
---|---|---|---|---|---|
Evil Within I | |||||
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Active Stalking | - | x0.2 (x0.914) (1) | - | 0.84088 m/s | 21.022 % |
Passive Stalking | x0.6 (x0.914) (1) | 2.52264 m/s | 63.066 % | ||
Walking | x0.914 (1) | 4.2044 m/s | 105.11 % | ||
Evil Within II & III | |||||
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Active Stalking | - | x0.2 (1) | - | 0.92 m/s | 23.0 % |
Passive Stalking | x0.6 (1) | 2.76 m/s | 69.0 % | ||
Walking | x1.0 (1) | 4.6 m/s | 115.0 % |
Evil Within Add-ons
NOTES:
- The Add-ons that affect the Stalking Movement Speeds apply a hidden Haste effect.
Tacky Earrings: +0.1
Evil Within I | |||
---|---|---|---|
Action | Modifier | Speed | Relative % |
Active Stalking | x1.1 (x0.2) (x0.914) (1) | 0.924968 m/s | 23.1242 % |
Passive Stalking | x1.1 (x0.6) (x0.914) (1) | 2.774904 m/s | 69.3726 % |
Evil Within II & III | |||
Action | Modifier | Speed | Relative % |
Active Stalking | x1.1 (x0.2) (1) | 1.012 m/s | 25.3 % |
Passive Stalking | x1.1 (x0.6) (1) | 3.036 m/s | 75.9 % |
Jewellery: +0.2
Evil Within I | |||
---|---|---|---|
Action | Modifier | Speed | Relative % |
Active Stalking | x1.2 (x0.2) (x0.914) (1) | 1.009056 m/s | 25.2264 % |
Passive Stalking | x1.2 (x0.6) (x0.914) (1) | 3.027168 m/s | 75.6792 % |
Evil Within II & III | |||
Action | Modifier | Speed | Relative % |
Active Stalking | x1.2 (x0.2) (1) | 1.104 m/s | 27.6 % |
Passive Stalking | x1.2 (x0.6) (1) | 3.312 m/s | 82.8 % |
Jewellery Box: +0.3
Evil Within I | |||
---|---|---|---|
Action | Modifier | Speed | Relative % |
Active Stalking | x1.3 (x0.2) (x0.914) (1) | 1.093144 m/s | 27.3286 % |
Passive Stalking | x1.3 (x0.6) (x0.914) (1) | 3.279432 m/s | 81.9858 % |
Evil Within II & III | |||
Action | Modifier | Speed | Relative % |
Active Stalking | x1.3 (x0.2) (1) | 1.196 m/s | 29.9 % |
Passive Stalking | x1.3 (x0.6) (1) | 3.588 m/s | 89.7 % |
Judith's Tombstone: -0.09
- This Add-on applies a hidden Hindered effect.
Evil Within III | |||
---|---|---|---|
Action | Modifier | Speed | Relative % |
Carrying | x0.91 (C) | 3.3488 m/s | 83.72 % |
Walking | x0.91 (1) | 4.186 m/s | 104.65 % |
Lunge Hitting-phase | x0.91 (x1.5) (1) | 6.279 m/s | 156.975 % |
Lunge Open-phase |
The Hag
Lisa Sherwood | |||||
---|---|---|---|---|---|
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Walking | - | x1.0 (1) | - | 4.4 m/s | 110.0 % |
Post-Teleport Slow-down | 1.0s | x0.0 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) | 0.0 m/s | 0.0 % |
Blackened Catalyst Add-ons
Waterlogged Shoe: +0.075
- This Add-on applies a hidden Haste effect.
Action | Modifier | Speed | Relative % |
---|---|---|---|
Carrying | x1.075 (C) | 3.956 m/s | 98.9 % |
Walking | x1.075 (1) | 4.73 m/s | 118.25 % |
Lunge Hitting-phase | x1.075 (x1.568) (1) | 7.41664 m/s | 185.416 % |
Lunge Open-phase |
The Doctor
Herman Carter | |||||
---|---|---|---|---|---|
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Static Blast | 2.0s | x0.25310796 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 50% to 100% Action Time) | 1.164296616 m/s | 29.1074154 % |
Shock Therapy | 1.0s | x0.67 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 50% to 100% Action Time) | 3.082 m/s | 77.05 % |
Walking | - | x1.0 (1) | - | 4.6 m/s | 115.0 % |
The Huntress
NOTES:
- The Wind-Up Hatchet Throw Movement Speed applies a hidden Hindered effect.
Anna | |||||
---|---|---|---|---|---|
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Cancel Hatchet Throw | 2.0s | x0.0 (1) | (x1) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) | 0.0 m/s | 0.0 % |
Wind-Up Hatchet Throw | - | x0.7 (1) | - | 3.08 m/s | 77.0 % |
Hatchet Throw Cool-down | 1.5s | x0.85 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 0% to 100% Action Time) | 3.74 m/s | 93.5 % |
Walking | - | x1.0 (1) | - | 4.4 m/s | 110.0 % |
Hunting Hatchets | |||||
Projectile | Action Time | Modifier | Speed Curve | Speed | Relative % |
Minimum Charge | - | x1.0 (2) | - | 25.0 m/s | 625.0 % |
Maximum Charge | x1.0 (3) | 40.0 m/s | 1,000.0 % |
Hunting Hatchets Add-ons
Soldier's Puttee: +0.045
- This Add-on applies a hidden Haste effect.
Action | Modifier | Speed | Relative % |
---|---|---|---|
Carrying | x1.045 (C) | 3.8456 m/s | 96.14 % |
Walking | x1.045 (1) | 4.598 m/s | 114.95 % |
Lunge Hitting-phase | x1.045 (x1.568) (1) | 7.209664 m/s | 180.2416 % |
Lunge Open-phase |
Shiny Pin: +0.05
- This Add-on applies a hidden Haste effect.
Action | Modifier | Speed | Relative % |
---|---|---|---|
Wind-Up Hatchet | x0.75 (1) | 3.3 m/s | 82.5 % |
Yellowed Cloth: +0.1
Projectile | Modifier | Speed | Relative % |
---|---|---|---|
Min. Charge | x1.1 (2) | 27.5 m/s | 687.5 % |
Max. Charge | x1.1 (3) | 44.0 m/s | 1,100.0 % |
Rose Root: +0.2
Projectile | Modifier | Speed | Relative % |
---|---|---|---|
Min. Charge | x1.2 (2) | 30.0 m/s | 750.0 % |
Max. Charge | x1.2 (3) | 48.0 m/s | 1,200.0 % |
The Cannibal
Bubba Sawyer | |||||
---|---|---|---|---|---|
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Tantrum | 5.0s to 8.0s | x0.1 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 10% to 80% Action Time) | 0.46 m/s | 11.5 % |
Missed Chainsaw Cool-down | 2.5s to 4.5s | x0.3 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 34% Action Time) | 1.38 m/s | 34.5 % |
Successful Chainsaw Cool-down | 2.0s | ||||
Charging Chainsaw | x0.75 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 100% Action Time until Action is interrupted) | 3.45 m/s | 86.25 % | |
Walking | - | x1.0 (1) | - | 4.6 m/s | 115.0 % |
Chainsaw Sweep | 2.0s | x1.15 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 60% Action Time until Action is interrupted) | 5.29 m/s | 132.25 % |
Bubba's Chainsaw Add-ons
NOTES:
- All Add-ons that affect the Chainsaw Sweep Movement Speed, except Depth Gauge Rake, apply a hidden Haste/Hindered effect.
Knife Scratches: +0.02
Action | Modifier | Speed | Relative % |
---|---|---|---|
Chainsaw Sweep | x1.02 (x1.15) (1) | 5.3958 m/s | 134.895 % |
The Beast's Marks: +0.03
Action | Modifier | Speed | Relative % |
---|---|---|---|
Chainsaw Sweep | x1.03 (x1.15) (1) | 5.4487 m/s | 136.2175 % |
Depth Gauge Rake: -0.02
- This Add-on applies directly to the Chainsaw Sweep Modifier value.
Action | Modifier | Speed | Relative % |
---|---|---|---|
Chainsaw Sweep | x1.13 (1) | 5.198 m/s | 129.95 % |
Carburettor Tuning Guide: -0.02
Action | Modifier | Speed | Relative % |
---|---|---|---|
Chainsaw Sweep | x0.98 (x1.15) (1) | 5.1842 m/s | 129.605 % |
The Nightmare
Freddy Krueger | |||||
---|---|---|---|---|---|
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Set Dream Snare | - | x0.87 (1) | (x0) slope in (x0) slope out (Speed Curve fully reaches Modifier value instantly until Action is interrupted) | 4.002 m/s | 100.05 % |
Walking | x1.0 (1) | - | 4.6 m/s | 115.0 % |
The Pig
NOTES:
- The Crouch Movement Speed Modifier is coded to only deactivate either when The Pig fully completes the Uncrouch animation, or the moment The Pig begins an Ambush Attack. This is why the Uncrouch action applies such an abnormally large modifier. Once either condition is met to successfully deactivate the Crouch Modifier, the Uncrouch Modifier is deactivated as well.
Amanda Young | |||||
---|---|---|---|---|---|
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Missed Ambush Cool-down | 1.5s | x0.08218551 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 27% to 52% Action Time) | 0.378053346 m/s | 9.45133365 % |
Successful Ambush Cool-down | 2.7s | x0.125 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 75% Action Time) | 0.575 m/s | 14.375 % |
Charging Ambush | 0.75s | x0.3 (x0.7826) (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 40% to 100% Action Time) | 1.079988 m/s | 26.9997 % |
Obstructed Ambush Cool-down | 1.5s | x0.25 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 50% Action Time) | 1.15 m/s | 28.75 % |
Crouch | 1.0s | x0.826 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 100% Action Time until Action is interrupted) | 3.8 m/s | 95 % |
Uncrouch | x1.277 (x0.7826) (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 100% Action Time) | 4.59714892 m/s | 114.928723 % | |
Walking | - | x1.0 (1) | - | 4.6 m/s | 115.0 % |
Ambush Hitting-Phase | 0.3s | x1.5 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) | 6.9 m/s | 172.5 % |
Ambush Open-Phase | 2.3s | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 30% to 100% Action Time) |
Jigsaw's Baptism Add-ons
John's Medical File: +0.1
- This Add-on applies a hidden Haste effect.
Action | Modifier | Speed | Relative % |
---|---|---|---|
Crouch | x1.1 (x0.826) (1) | 4.18 m/s | 104.5 % |
Last Will: +0.06
- This Add-on applies a hidden Haste effect.
Action | Modifier | Speed | Relative % |
---|---|---|---|
Ambush Hitting-Phase | x1.06 (x1.5) (1) | 7.314 m/s | 182.85 % |
Ambush Open-Phase |
The Clown
NOTES:
- During the 1.0 second it takes to charge a bottle throw, the bottles' potential velocity will linearly increase from the minimum speed to the maximum speed.
- Invigorated applies a +10 % Haste effect.
Jeffrey Hawk | |||||
---|---|---|---|---|---|
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Reload | 3.0s | x0.35 (1) | (x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 15% to 100% Action Time) | 1.61 m/s | 40.25 % |
Walking | - | x1.0 (1) | - | 4.6 m/s | 115.0 % |
Afterpiece Tonic & Antidote | |||||
Projectile | Action Time | Modifier | Speed Curve | Speed | Relative % |
Bottle Min. Charge | 0.0s | x1.0 (2) | - | 8.5 m/s | 212.5 % |
Bottle Max. Charge | 1.0s | x1.0 (3) | 14.0 m/s | 350.0 % | |
Invigorated | |||||
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Reloading | - | x1.1 (x0.35) (1) | - | 1.771 m/s | 44.275 % |
Carrying | x1.1 (C) | 4.048 m/s | 101.2 % | ||
Walking | x1.1 (1) | 5.06 m/s | 126.5 % | ||
Lunge Hitting-phase | x1.1 (x1.5) (1) | 7.59 m/s | 189.75 % | ||
Lunge Open-phase |
The Afterpiece Tonic Add-ons
Fingerless Parade Gloves: +2.0 m/s, +3.5 m/s
Projectile | Modifier | Speed | Relative % |
---|---|---|---|
Bottle Min. Charge | - | 10.5 m/s | 262.5 % |
Bottle Max. Charge | - | 17.5 m/s | 437.5 % |
Smelly Inner Soles: +0.66
- This Add-on applies a hidden Haste effect.
Action | Modifier | Speed | Relative % |
---|---|---|---|
Reload | x1.66 (x0.35) (1) | 2.6726 m/s | 66.815 % |
The Spirit
NOTES:
- The Spirit's Acceleration is set to a new value during a Phase-Walk, presumably to accommodate for the significantly increased difference in velocity between standing still & moving at full speed, in addition to the small window of time in which Phase-Walk is useable.
Rin Yamaoka | |||||
---|---|---|---|---|---|
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Charging Phase-Walk | 1.5s | x0.0 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 10% Action Time until Action is interrupted) | 0.0 m/s | 0.0 % |
Walking | - | x1.0 (1) | - | 4.4 m/s | 110.0 % |
Post-Phase-Walk Sprint | 1.0s | x1.6 (1) | (x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) | 7.04 m/s | 176.0 % |
Phase-Walk | - | - | |||
Phase-Walk Acceleration | x1.0 (2) | 20.48 m/s2 | 512.0 % |
Yamaoka's Haunting Add-ons
NOTES:
- The Add-ons that affect the Phase-Walk Movement Speed apply directly to the Phase-Walk Modifier value.
Yakuyoke Amulet: -0.15
Action | Modifier | Speed | Relative % |
---|---|---|---|
Phase-Walk | x1.45 (1) | 6.38 m/s | 159.5 % |
Zōri: +0.05
Action | Modifier | Speed | Relative % |
---|---|---|---|
Phase-Walk | x1.65 (1) | 7.26 m/s | 181.5 % |
Katana Tsuba: +0.05
- This Add-on applies a hidden Haste effect.
Action | Modifier | Speed | Relative % |
---|---|---|---|
Post-Phase-Walk Sprint | x1.05 (x1.6) (1) | 7.392 m/s | 184.8 % |
Muddy Sports Day Cap: +0.1
Action | Modifier | Speed | Relative % |
---|---|---|---|
Phase-Walk | x1.7 (1) | 7.48 m/s | 187.0 % |
Mother-Daughter Ring: +0.25
Action | Modifier | Speed | Relative % |
---|---|---|---|
Phase-Walk | x1.85 (1) | 8.14 m/s | 203.5 % |
The Legion
Frank, Julie, Susie, Joey | |||||
---|---|---|---|---|---|
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Fatigue | 3.0s | x0.45 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 0.1s to 2.0s) | 2.07 m/s | 51.75 % |
Walking | - | x1.0 (1) | - | 4.6 m/s | 115.0 % |
Frenzy | +0.6 m/s (1) | 5.2 m/s | 130.0 % | ||
1st Slash | +0.8 m/s (1) | 5.4 m/s | 135.0 % | ||
2nd Slash | +1.0 m/s (1) | 5.6 m/s | 140.0 % | ||
3rd Slash | +1.2 m/s (1) | 5.8 m/s | 145.0 % | ||
4th Slash | +1.4 m/s (1) | 6.0 m/s | 150.0 % |
Feral Frenzy Add-ons
BFFs: +0.06
- This Add-on applies the Haste effect.
Action | Modifier | Speed | Relative % |
---|---|---|---|
Fatigue | x1.06 (x0.45) (1) | 2.1942 m/s | 54.855 % |
Carrying | x1.06 (C) | 3.9008 m/s | 97.52 % |
Walking | x1.06 (1) | 4.876 m/s | 121.9 % |
Lunge Hitting-phase | x1.06 (x1.5) (1) | 7.314 m/s | 182.85 % |
Lunge Open-phase |
Never-Sleep Pills: -0.6 m/s upon initiating Feral Frenzy
Action | Modifier | Speed | Relative % |
---|---|---|---|
Frenzy | +0.0 m/s (1) | 4.6 m/s | 115.0 % |
1st Slash | +0.2 m/s (1) | 4.8 m/s | 120.0 % |
2nd Slash | +0.4 m/s (1) | 5.0 m/s | 125.0 % |
3rd Slash | +0.6 m/s (1) | 5.2 m/s | 130.0 % |
4th Slash | +0.8 m/s (1) | 5.4 m/s | 135.0 % |
Mural Sketch: +0.1 m/s per Feral Slash
Action | Modifier | Speed | Relative % |
---|---|---|---|
Frenzy | +0.6 m/s (1) | 5.2 m/s | 130.0 % |
1st Slash | +0.9 m/s (1) | 5.5 m/s | 137.5 % |
2nd Slash | +1.2 m/s (1) | 5.8 m/s | 145.0 % |
3rd Slash | +1.5 m/s (1) | 6.1 m/s | 152.5 % |
4th Slash | +1.8 m/s (1) | 6.4 m/s | 160.0 % |
Never-Sleep Pills & Mural Sketch: -0.6 m/s upon initiating Feral Frenzy, +0.1 m/s per Feral Slash
Action | Modifier | Speed | Relative % |
---|---|---|---|
Frenzy | +0.0 m/s (1) | 4.6 m/s | 115.0 % |
1st Slash | +0.3 m/s (1) | 4.9 m/s | 122.5 % |
2nd Slash | +0.6 m/s (1) | 5.2 m/s | 130.0 % |
3rd Slash | +0.9 m/s (1) | 5.5 m/s | 137.5 % |
4th Slash | +1.2 m/s (1) | 5.8 m/s | 145.0 % |
The Plague
NOTES:
- While Vomiting, 100% of The Plague's directional velocity is added on top of each Vomit projectiles' initial velocity as they are being launched; Meaning that, depending on the direction The Plauge is moving while Vomiting, the Vomit projectiles' true range of speed is between 6.15m/s to 14.95m/s.
Adiris | |||||
---|---|---|---|---|---|
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Charging Purge | 1.5s | x0.7826 (1) | - | 3.59996 m/s | 89.999 % |
Purge Cool-down | x0.783 (1) | (x1) slope in (x1) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) | 3.6018 m/s | 90.045 % | |
Holding Purge | - | x0.9555 (1) | - | 4.3953 m/s | 109.8825 % |
Vomiting | |||||
Walking | x1.0 (1) | 4.6 m/s | 115.0 % | ||
Vile Purge & Corrupt Purge | |||||
Projectile | Action Time | Modifier | Speed Curve | Speed | Relative % |
Vomit | - | x1.0 (2) | - | 10.55 m/s | 263.75 % |
Vile Purge Add-ons
Vile Emetic: +0.1
Projectile | Modifier | Speed | Relative % |
---|---|---|---|
Vomit | x1.1 (2) | 11.605 m/s | 290.125 % |
Worship Tablet: +0.044
- This Add-on applies onto a unique modifier of the Holding Corrupt Purge Movement Speed, which is x1.0 by default.
Action | Modifier | Speed | Relative % |
---|---|---|---|
Holding Corrupt Purge | x1.044 (x0.9555) (1) | 4.5886932 m/s | 114.71733 % |
The Ghost Face
NOTES:
- Passive Stalking refers to Stalking when there is no Survivor within The Ghost Face's Field of View or within Stalking range. As soon as a Survivor enters his Field of View and is within Stalking range, he will switch to Active Stalking.
Danny Johnson | |||||
---|---|---|---|---|---|
Crouching | |||||
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Active Stalking | - | x0.2 (2) | - | 0.76 m/s | 19.0 % |
Passive Stalking | x0.5 (2) | 1.9 m/s | 47.5 % | ||
Crouching | x1.0 (2) | 3.8 m/s | 95.0 % | ||
Standing | |||||
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Active Stalking | - | x0.2 (1) | - | 0.92 m/s | 23.0 % |
Passive Stalking | x0.5 (1) | 2.3 m/s | 57.5 % | ||
Walking | x1.0 (1) | 4.6 m/s | 115.0 % |
Night Shroud Add-ons
Drop-Leg Knife Sheath: +0.1
- This Add-on applies the Haste effect.
Action | Modifier | Speed | Relative % |
---|---|---|---|
Carrying | x1.1 (C) | 4.048 m/s | 101.2 % |
Walking | x1.1 (1) | 5.06 m/s | 126.5 % |
Lunge Hitting-phase | x1.1 (x1.5) (1) | 7.59 m/s | 189.75 % |
Lunge Open-phase |
Leather Knife Sheath: +0.1 while Crouching
- This Add-on applies a hidden Haste effect.
Action | Modifier | Speed | Relative % |
---|---|---|---|
Active Stalking | x1.1 (x0.2) (2) | 0.836 m/s | 20.9 % |
Passive Stalking | x1.1 (x0.5) (2) | 2.09 m/s | 52.25 % |
Crouching | x1.1 (2) | 4.18 m/s | 104.5 % |
Headline Cut-Outs: +0.4
- This Add-on applies directly to the Stalking Modifier values.
Crouching | |||
---|---|---|---|
Action | Modifier | Speed | Relative % |
Active Stalking | x0.6 (2) | 2.28 m/s | 57.0 % |
Passive Stalking | x0.9 (2) | 3.42 m/s | 85.5 % |
Standing | |||
Action | Modifier | Speed | Relative % |
Active Stalking | x0.6 (1) | 2.76 m/s | 69.0 % |
Passive Stalking | x0.9 (1) | 4.14 m/s | 103.5 % |
The Demogorgon
Demogorgon | |||||
---|---|---|---|---|---|
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Obstructed Shred Cool-down | 2.25s | x0.0 (1) | - | 0.0 m/s | 0.0 % |
Successful Shred Cool-down | 3.0s | x0.125 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 75% Action Time) | 0.575 m/s | 14.375 % |
Missed Shred Cool-down | 2.25s | x0.25 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 50% Action Time) | 1.15 m/s | 28.75 % |
Channeling Abyss | 1.0s | x0.84 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 100% Action Time until Action is interrupted) | 3.86 m/s | 96.5 % |
Walking | - | x1.0 (1) | - | 4.6 m/s | 115.0 % |
Shred Hitting-Phase | 0.3s | x1.5 (1) | (x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) | 6.9 m/s | 172.5 % |
Shred Open-Phase | 0.39s to 0.6s | x4.0 (1) | (x1) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 65% to 100% Action Time) | 18.4 m/s | 460.0 % |
Traversing the Upside Down | - | x1.0 (2) | - | 20.0 m/s | 500.0 % |
Of the Abyss Add-ons
Rat Liver: +0.035
- This Add-on applies a hidden Haste effect.
Action | Modifier | Speed | Relative % |
---|---|---|---|
Channel Abyss | x1.035 (x0.84) (1) | 3.99924 m/s | 99.981 % |
Rotten Green Tripe: +0.15
Action | Modifier | Speed | Relative % |
---|---|---|---|
Traversing the Upside Down | x1.15 (2) | 23.0 m/s | 575.0 % |
Deer Lung: +0.3
Action | Modifier | Speed | Relative % |
---|---|---|---|
Traversing the Upside Down | x1.3 (2) | 26.0 m/s | 650.0 % |
The Oni
NOTES:
- Attacking while using Demon Dash is the exact same as using the Demon Strike attack. When initiating an attack during Demon Dash, it's coded to simply trigger the Open attack phase of the Demon Strike.
Kazan Yamaoka | |||||
---|---|---|---|---|---|
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Obstructed Demon Strike Cool-down | 2.0s | x0.0 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0.5s) | 0.0 m/s | 0.0 % |
Successful Demon Strike Cool-down | 3.0s | (x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 0.5s to 2.5s) | |||
Missed Demon Strike Cool-down | 2.0s | x0.1 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0.25s) | 0.46 m/s | 11.5 % |
Blood Fury Activation | 3.0s | x0.25 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0.5s) | 1.15 m/s | 28.75 % |
Blood Fury Cool-down | |||||
Demon Dash Cool-down | 1.0s | x0.5 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 50% to 75% Action Time) | 2.3 m/s | 57.5 % |
Absorbing | - | x0.749 (1) | (x1) slope in (x1) slope out (Speed Curve fully reaches Modifier value at 0.0s) | 3.4454 m/s | 86.135 % |
Charging Demon Dash | 2.0s | x0.8 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 0.5s to 1.5s) | 3.68 m/s | 92.0 % |
Charging Demon Strike | x1.0 (1) | - | 4.6 m/s | 115.0 % | |
Walking | - | ||||
Demon Dash | x1.7 (1) | (x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value at 0.25s) | 7.82 m/s | 195.5 % | |
Demon Strike Hitting-Phase | 0.3s | x1.8 (1) | (x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) | 8.28 m/s | 207.0 % |
Demon Strike Open-Phase | 0.5s | (x1) slope in (x1) slope out (Speed Curve fully reaches Modifier value at 14% Action Time) |
Yamaoka's Wrath Add-ons
Blackened Toenail: +0.4 m/s
Action | Modifier | Speed | Relative % |
---|---|---|---|
Absorbing | - | 3.8454 m/s | 96.135 % |
Bloody Sash: +0.7 m/s
Action | Modifier | Speed | Relative % |
---|---|---|---|
Absorbing | - | 4.1454 m/s | 103.635 % |
Kanai-Anzen Talisman: +0.64 m/s
Action | Modifier | Speed | Relative % |
---|---|---|---|
Demon Dash | - | 8.46 m/s | 211.5 % |
Akito's Crutch: +1.0 m/s
Action | Modifier | Speed | Relative % |
---|---|---|---|
Demon Dash | - | 8.82 m/s | 220.5 % |
The Deathslinger
NOTES:
- The Deathslinger's Chain-Break Stun has a 1.0 second "entering" phase and 1.0 second "exiting" phase which aren't considered as part of the "stun" and aren't affected by Add-ons.
Caleb Quinn | |||||
---|---|---|---|---|---|
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Chain-Break Stun | 5.0s | x0.1 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 1.0s to 4.0s) | 0.44 m/s | 0.11 % |
Reeling Forwards with Collision | - | x0.7 (x0.5) (1) | - | 1.54 m/s | 38.5 % |
Missed Harpoon Shot | 1.5s | x0.5 (1) | 2.2 m/s | 55.0 % | |
Successful Harpoon Shot | 0.5s | ||||
Firing Redeemer | |||||
Reeling Forwards | - | ||||
Reeling Backwards with Collision | x0.7 (x0.8) (1) | 2.464 m/s | 61.6 % | ||
Reloading | x0.6 (1) | 2.64 m/s | 66.0 % | ||
Reeling Backwards | x0.8 (1) | 3.52 m/s | 88.0 % | ||
Aiming Down Sights | x0.85 (1) | 3.74 m/s | 93.5 % | ||
Walking | x1.0 (1) | 4.4 m/s | 110.0 % | ||
The Redeemer | |||||
Projectile | Action Time | Modifier | Speed Curve | Speed | Relative % |
Harpoon Reeling Survivor | - | x1.0 (2) | - | 2.6 m/s | 65.0 % |
Missed Harpoon Returning | x1.0 (3) | 25.0 m/s | 625.0 % | ||
Harpoon Launching | x1.0 (4) | 40.0 m/s | 1,000.0 % |
The Redeemer Add-ons
Snake Oil: +0.1 m/s
Projectile | Modifier | Speed | Relative % |
---|---|---|---|
Harpoon Reeling Survivor | - | 2.7 m/s | 67.5 % |
Bayshore's Gold Tooth: +0.2 m/s
Projectile | Modifier | Speed | Relative % |
---|---|---|---|
Harpoon Reeling Survivor | - | 2.8 m/s | 70.0 % |
Jaw Smasher: +0.015
Action | Modifier | Speed | Relative % |
---|---|---|---|
Aiming Down Sights | x0.86 (1) | 3.806 m/s | 95.15 % |
Wanted Poster: +0.03
Action | Modifier | Speed | Relative % |
---|---|---|---|
Aiming Down Sights | x0.875 (1) | 3.872 m/s | 96.8 % |
The Executioner
Pyramid Head | |||||
---|---|---|---|---|---|
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Cancel Rites of Judgement | 1.0s | x1.0 (4) | - | 3.68 m/s | 92.0 % |
Charging Rites of Judgement | x1.0 (3) | ||||
Rites of Judgement | - | x1.0 (2) | 4.4 m/s | 110.0 % | |
Walking | x1.0 (1) | 4.6 m/s | 115.0 % |
The Blight
Talbot Grimes | |||||
---|---|---|---|---|---|
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Successful Rush Attack Cool-down | 3.0s | x0.125 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 75% Action Time) | 0.575 m/s | 14.375 % |
Rush Duration Elapsed Cool-down | 2.5s | x0.15 (1) | (x1) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 90% Action Time) | 0.69 m/s | 17.25 % |
Slam Duration Elapsed Cool-down | |||||
Slam | 1.25s | x0.2 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 50% to 100% Action Time) | 0.92 m/s | 23.0 % |
Missed Rush Attack Cool-down | 2.5s | x0.25 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 50% Action Time) | 1.15 m/s | 28.75 % |
Obstructed Rush Attack Cool-down | |||||
Walking | - | x1.0 (1) | - | 4.6 m/s | 115.0 % |
Rush Attack Hitting-Phase | 0.3s | x1.5 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) | 6.9 m/s | 172.5 % |
Rush Attack Open-Phase | 0.5s | x2.0 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 0% to 75% Action Time) | 9.2 m/s | 230.0 % |
Rush | 3.0s | x1.0 (2) | (x1) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 0% to 80% Action Time) | ||
Lethal Rush | x1.0 (3) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 15% to 80% Action Time) | |||
Rush Acceleration | - | x10.0 (acc.) | - | 112.5 m/s2 | 2,812.5 % |
Blighted Corruption Add-ons
Placebo Tablet: x0.85
- This Add-on applies as a unique modifier to the Rush & Lethal Rush Movement Speeds.
Action | Modifier | Speed | Relative % |
---|---|---|---|
Rush | x0.85 (x1.0) (2) | 7.82 m/s | 195.5 % |
Lethal Rush | x0.85 (x1.0) (3) |
Adrenaline Vial: x1.05
- This Add-on applies as a unique modifier to the Rush & Lethal Rush Movement Speeds.
Action | Modifier | Speed | Relative % |
---|---|---|---|
Rush | x1.05 (x1.0) (2) | 9.66 m/s | 241.5 % |
Lethal Rush | x1.05 (x1.0) (3) |
Blighted Rat: +0.02 per Lethal Rush
- This Add-on applies onto a unique modifier of the Lethal Rush Movement Speed, which is x1.0 by default.
- This modifier is shared with Blighted Crow.
Action | Modifier | Speed | Relative % | Notes |
---|---|---|---|---|
Rush | x1.0 (2) | 9.2 m/s | 230.0 % | - |
Lethal Rush I | x1.02 (3) | 9.384 m/s | 234.6 % | |
Lethal Rush II | x1.04 (3) | 9.568 m/s | 239.2 % | |
Lethal Rush III | x1.06 (3) | 9.752 m/s | 243.8 % | Maximum with Shredded Notes |
Lethal Rush IV | x1.08 (3) | 9.936 m/s | 248.4 % | Default maximum |
Lethal Rush V | x1.1 (3) | 10.12 m/s | 253.0 % | Maximum with Blight Serum |
Blighted Crow: +0.03 per Lethal Rush
- This Add-on applies onto a unique modifier of the Lethal Rush Movement Speed, which is x1.0 by default.
- This modifier is shared with Blighted Rat.
Action | Modifier | Speed | Relative % | Notes |
---|---|---|---|---|
Rush | x1.0 (2) | 9.2 m/s | 230.0 % | - |
Lethal Rush I | x1.03 (3) | 9.476 m/s | 236.9 % | |
Lethal Rush II | x1.06 (3) | 9.752 m/s | 243.8 % | |
Lethal Rush III | x1.09 (3) | 10.028 m/s | 250.7 % | Maximum with Shredded Notes |
Lethal Rush IV | x1.12 (3) | 10.304 m/s | 257.6 % | Default maximum |
Lethal Rush V | x1.15 (3) | 10.58 m/s | 264.5 % | Maximum with Blight Serum |
Blighted Rat & Adrenaline Vial: x1.05, +0.02 per Lethal Rush
Action | Modifier | Speed | Relative % |
---|---|---|---|
Rush | x1.05 (2) | 9.66 m/s | 241.5 % |
Lethal Rush I | x1.02 (x1.1) (3) | 9.8532 m/s | 246.33 % |
Lethal Rush II | x1.04 (x1.1) (3) | 10.0464 m/s | 251.16 % |
Lethal Rush III | x1.06 (x1.1) (3) | 10.2396 m/s | 255.99 % |
Lethal Rush IV | x1.08 (x1.1) (3) | 10.4328 m/s | 260.82 % |
Lethal Rush V | x1.1 (x1.1) (3) | 10.626 m/s | 265.65 % |
Lethal Rush VI | x1.12 (x1.1) (3) | 10.8192 m/s | 270.48 % |
Blighted Crow & Adrenaline Vial: x1.05, +0.03 per Lethal Rush
Action | Modifier | Speed | Relative % |
---|---|---|---|
Rush | x1.1 (2) | 10.12 m/s | 253.0 % |
Lethal Rush I | x1.03 (x1.1) (3) | 9.9498 m/s | 248.745 % |
Lethal Rush II | x1.06 (x1.1) (3) | 10.2396 m/s | 255.99 % |
Lethal Rush III | x1.09 (x1.1) (3) | 10.5294 m/s | 263.235 % |
Lethal Rush IV | x1.12 (x1.1) (3) | 10.8192 m/s | 270.48 % |
Lethal Rush V | x1.15 (x1.1) (3) | 11.109 m/s | 277.725 % |
Lethal Rush VI | x1.18 (x1.1) (3) | 11.3988 m/s | 284.97 % |
The Twins
NOTES:
- Over the course of Victor's Pounce, there is an additional modifier applied which reduces his gravity, resulting in the leaping movement he exhibits.
Charlotte Deshayes | |||||
---|---|---|---|---|---|
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Waking Up | 3.0s | x0.25 (1) | (x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value at 0.2s) | 1.15 m/s | 28.75 % |
Walking | - | x1.0 (1) | - | 4.6 m/s | 115.0 % |
Victor Deshayes | |||||
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Missed Pounce Cool-down | 3.0s | x0.2 (2) | (x1) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 9% to 75% Action Time) | 1.2 m/s | 30.0 % |
Obstructed Pounce Cool-down | (x1) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 0.09s to 2.25s) | ||||
Successful Pounce Cool-down | 5.0s | (x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 9% to 60% Action Time) | |||
Charging Pounce | 1.0s | x0.4 (2) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 75% Action Time until Action is interrupted) | 2.4 m/s | 60.0 % |
Walking | - | x1.0 (2) | - | 6.0 m/s | 150.0 % |
Pounce Open-Phase | x1.0 (3) | 28.35 m/s | 708.75 % |
Blood Bond Add-ons
Madeleine's Scarf: +0.3 m/s
Victor | |||
---|---|---|---|
Action | Modifier | Speed | Relative % |
Walking | - | 6.3 m/s | 157.5 % |
Forest Stew: +0.6 m/s
Victor | |||
---|---|---|---|
Action | Modifier | Speed | Relative % |
Walking | - | 6.6 m/s | 165.0 % |
The Trickster
Ji-Woon Hak | |||||
---|---|---|---|---|---|
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Main Event Cool-down | 3.0s | x0.6 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 10% to 25% Action Time) | 2.76 m/s | 69.0 % |
Main Event Activation | 0.5s | x0.836 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 0% to 100% Action Time) | 3.8456 m/s | 96.14 % |
Throw State | - | x1.0 (3) | - | 3.86 m/s | 96.5 % |
Main Event | x1.0 (2) | ||||
Walking | x1.0 (1) | 4.6 m/s | 115.0 % | ||
Showstopper | |||||
Projectile | Action Time | Modifier | Speed Curve | Speed | Relative % |
Blades | - | x1.0 (5) | - | 55.0 m/s | 1,375.0 % |
Showstopper Add-ons
Killing Part Chords: +0.04 m/s
Action | Modifier | Speed | Relative % |
---|---|---|---|
Throw State | - | 3.9 m/s | 97.5 % |
Caged Heart Shoes: +0.1 m/s
Action | Modifier | Speed | Relative % |
---|---|---|---|
Throw State | - | 3.96 m/s | 99.0 % |
The Nemesis
Nemesis T-Type | |||||
---|---|---|---|---|---|
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Tentacle Strike Cool-down | 2.5s | x0.25 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 10% to 50% Action Time) | 1.15 m/s | 28.75 % |
Tentacle Strike Hitting-phase | 0.333s | x0.956 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 0% to 100% Action Time) | 4.3976 m/s | 109.94 % |
Tentacle Strike Open-phase | 0.25s | (x1) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 100% Action Time) | |||
Walking | - | x1.0 (1) | - | 4.6 m/s | 115.0 % |
Mutation Rate I & II | |||||
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Cancel Tentacle Strike | 1.5s | x0.8255 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 20% to 50% Action Time) | 3.7973 m/s | 94.9325 % |
Charging Tentacle Strike | 0.35s | (x1) slope in (x1) slope out (Speed Curve fully reaches Modifier value at 100% Action Time until Action is interrupted) | |||
Mutation Rate III | |||||
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Cancel Tentacle Strike | 1.5s | x0.8255 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 30% to 50% Action Time) | 3.7973 m/s | 94.9325 % |
Charging Tentacle Strike | 0.35s | x0.87 (1) | (x1) slope in (x1) slope out (Speed Curve fully reaches Modifier value at 100% Action Time until Action is interrupted) | 4.002 m/s | 100.05 % |
Zombies | |||||
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Walking | - | x1.0 (2) | - | 1.0 m/s | 25.0 % |
T-Virus Add-ons
Brian's Intestine: +0.25 m/s
Zombies | |||
---|---|---|---|
Action | Modifier | Speed | Relative % |
Walking | - | 1.25 m/s | 31.25 % |
Mikhail's Eye: +0.35 m/s
Zombies | |||
---|---|---|---|
Action | Modifier | Speed | Relative % |
Walking | - | 1.35 m/s | 33.75 % |
Depleted Ink Ribbon: +0.5 m/s
Zombies | |||
---|---|---|---|
Action | Modifier | Speed | Relative % |
Walking | - | 1.5 m/s | 37.5 % |
Shattered S.T.A.R.S. Badge: +1.5 m/s
Zombies | |||
---|---|---|---|
Action | Modifier | Speed | Relative % |
Walking | - | 2.5 m/s | 62.5 % |
The Cenobite
Elliot Spencer | |||||
---|---|---|---|---|---|
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Create Gateway | - | x0.8 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value after 1.0s, and for 1.5s after Action is interrupted) | 3.68 m/s | 92.0 % |
Walking | x1.0 (1) | - | 4.6 m/s | 115.0 % | |
Summons of Pain | |||||
Projectile | Action Time | Modifier | Speed Curve | Speed | Relative % |
Uncontrolled Chain | - | x1.0 (3) | - | 10.0 m/s | 250.0 % |
Possessed Chain | 1.5s | x1.0 (2) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) | ||
x1.5 (2) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 40% Action Time) | 15.0 m/s | 375 % | ||
x3.75 (2) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 70% Action Time) | 37.5 m/s | 937.5 % | ||
x4.0 (2) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 100% Action Time) | 40.0 m/s | 1,000.0 % |
The Artist
Carmina Mora | |||||
---|---|---|---|---|---|
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Cancel Birds of Torment | 0.5s | x0.8 (x0.8) (1) | (x1) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 0% to 50% Action Time) | 2.944 m/s | 73.6 % |
Charging Birds of Torment | 1.0s | x0.8 (1) | (x1) slope in (x1) slope out (Speed Curve fully reaches Modifier value at 100% Action Time until Action is interrupted) | 3.68 m/s | 92.0 % |
Launch Cool-down | 1.5s | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 0.15s to 1.35s) | |||
Walking | - | x1.0 (1) | - | 4.6 m/s | 115.0 % |
Birds of Torment | |||||
Projectile | Action Time | Modifier | Speed Curve | Speed | Relative % |
Idle Dire Crow | - | x1.0 (2) | - | 10.0 m/s | 250.0 % |
Launched Dire Crow on Flight Path | 0.3s | x2.0 (2) | (x1) slope in (x1) slope out (Speed Curve fully reaches Modifier value at 0.0s) | 20.0 m/s | 500.0 % |
x3.5 (2) | (x1) slope in (x1) slope out (Speed Curve fully reaches Modifier value at 0.3s) | 35.0 m/s | 875.0 % | ||
Launched Dire Crow off Flight Path | - | - |
The Onryō
Sadako Yamamura | |||||
---|---|---|---|---|---|
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Manifest | 1.5s | x0.87 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 20% to 100% Action Time) | 4.002 m/s | 100.05 % |
Post-Manifest Slow-down | 0.5s | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) | |||
Walking | - | x1.0 (1) | - | 4.6 m/s | 115.0 % |
Demanifest | 1.5s | ||||
Post-Projection Sprint | 2.0s | x1.5 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 40% to 74% Action Time) | 6.9 m/s | 172.5 % |
The Dredge
Dredge | |||||
---|---|---|---|---|---|
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Cancel The Gloaming | 1.0s | x0.8 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) | 3.68 m/s | 92.0 % |
Charging The Gloaming | 0.5s | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 50% Action Time until Action is interrupted) | |||
Walking | - | x1.0 (1) | - | 4.6 m/s | 115.0 % |
Daytime Teleport | x1.0 (2) | 12.0 m/s | 300.0 % | ||
Nightfall Teleport | x1.0 (3) | 38.0 m/s | 950.0 % |
Reign of Darkness Add-ons
Boat Key: +5.0 m/s
Action | Modifier | Speed | Relative % |
---|---|---|---|
Daytime Teleport | - | 17.0 m/s | 425.0 % |
The Mastermind
Albert Wesker | |||||
---|---|---|---|---|---|
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Slash Survivor Cool-down | 3.0s | x0.125 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 75% Action Time) | 0.575 m/s | 14.375 % |
Ledge-Drop Survivor Cool-down | x0.25 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 25% to 50% Action Time) | 1.15 m/s | 28.75 % | |
Slam Survivor Cool-down | x0.3 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 20% to 70% Action Time) | 1.38 m/s | 34.5 % | |
Throw Survivor Cool-down | 5.0s | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 40% to 60% Action Time) | |||
Chain-Bound Window Elapsed Cool-down | 3.0s | x0.5 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) | 2.3 m/s | 57.5 % |
Final Bound Elapsed Cool-down | |||||
Chain-Bound Window | 2.0s | x0.6 (1) | (x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value at 20% Action Time until Action is interrupted) | 2.76 m/s | 69.0 % |
Bound Vault Cool-down | 1.5s | x0.65 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 10% to 70% Action Time) | 2.99 m/s | 74.75 % |
Cancel Virulent Bound | 1.5s | x0.8 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 0% to 40% Action Time) | 3.68 m/s | 92.0 % |
Charging Virulent Bound | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 10% Action Time until Action is interrupted) | ||||
Walking | - | x1.0 (1) | - | 4.6 m/s | 115.0 % |
Bounding | 0.5s to 1.0s | x1.0 (2) | 14.0 m/s | 350.0 % | |
Survivor-Grab Bound-Extension | 0.86s | ||||
Bound Acceleration | - | x15.0 (A) | 168.75 m/s2 | 4,218.75 % |
Virulent Bound Add-ons
Uroboros Tendril: x0.839
- This Add-on re-defines the Modifier for Charging Virulent Bound.
Action | Modifier | Speed | Relative % |
---|---|---|---|
Charging Virulent Bound | x0.839 (1) | 3.8594 m/s | 96.485 % |
Loose Crank: x0.652
- This Add-on re-defines the Modifier for the Chain-Bound Window.
Action | Modifier | Speed | Relative % |
---|---|---|---|
Chain-Bound Window | x0.652 (1) | 2.9992 m/s | 74.98 % |
- This Add-on grants the ability to destroy Pallets and Breakable Walls with Virulent Bound, which introduces two new Movement Speeds as part of its mechanics.
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
---|---|---|---|---|---|
Slashing Breakable | 1.23s | x0.25 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 0% to 100% Action Time) | 1.15 m/s | 28.75 % |
Slash Breakable Cool-down | 2.0s | x0.4 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) | 1.84 m/s | 46.0 % |
The Knight
Tarhos Kovács | |||||
---|---|---|---|---|---|
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Walking | - | x1.0 (1) | - | 4.6 m/s | 115.0 % |
Drawing Patrol Path | x1.0 (2) | 13.8 m/s | 345.0 % | ||
Carnifex | |||||
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Patrolling | - | x1.0 (3) | - | 3.4 m/s | 85.0 % |
Hunting | x1.0 (4) | 4.1 m/s | 102.5 % | ||
Assassin | |||||
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Patrolling | - | x1.0 (5) | - | 3.4 m/s | 85.0 % |
Hunting | x1.0 (6) | 4.4 m/s | 110.0 % | ||
Jailer | |||||
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Patrolling | - | x1.0 (7) | - | 4.1 m/s | 102.5 % |
Hunting | x1.0 (8) |
Guardia Compagnia Add-ons
Gritty Lump: +0.09
Carnifex | |||
---|---|---|---|
Action | Modifier | Speed | Relative % |
Patrolling | x1.09 (3) | 3.706 m/s | 92.65 % |
Assassin | |||
Action | Modifier | Speed | Relative % |
Patrolling | x1.09 (5) | 3.706 m/s | 92.65 % |
Jailer | |||
Action | Modifier | Speed | Relative % |
Patrolling | x1.09 (7) | 4.469 m/s | 111.725 % |
Call to Arms: +2.2 m/s
Action | Modifier | Speed | Relative % |
---|---|---|---|
Drawing Patrol Path | - | 16.0 m/s | 400.0 % |
Lightweight Greaves: +0.1
- This Add-on applies the Haste effect.
Action | Modifier | Speed | Relative % |
---|---|---|---|
Walking | x1.1 (1) | 5.06 m/s | 126.5 % |
The Skull Merchant
NOTES:
- Although the Movement Speed bonus from tracking Survivors appears to apply the Haste effect, it is actually its own unique modifier.
Adriana Imai | |||||
---|---|---|---|---|---|
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Walking | - | x1.0 (1) | - | 4.6 m/s | 115.0 % |
Tracked Survivors | |||||
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
x1 Tracked Walking | - | x1.03 (1) | - | 4.738 m/s | 118.45 % |
x2 Tracked Walking | x1.05 (1) | 4.83 m/s | 120.75 % | ||
x3 Tracked Walking | x1.06 (1) | 4.876 m/s | 121.9 % | ||
x4 Tracked Walking | x1.07 (1) | 4.922 m/s | 123.05 % |
Eyes in the Sky Add-ons
Tracked Survivors | |||
---|---|---|---|
Action | Modifier | Speed | Relative % |
x1 Tracked Walking | x1.0375 (1) | 4.7725 m/s | 119.3125 % |
x2 Tracked Walking | x1.0625 (1) | 4.8875 m/s | 122.1875 % |
x3 Tracked Walking | x1.075 (1) | 4.945 m/s | 123.625 % |
x4 Tracked Walking | x1.0875 (1) | 5.0025 m/s | 125.0625 % |
The Singularity
NOTES:
- The Overheat Movement Speed applies the Hindered effect.
HUX-A7-13 | |||||
---|---|---|---|---|---|
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Exit Biopod Wake-up | 1.0s | x0.0 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value at 0% Action Time) | 0.0 m/s | 0.0 % |
Post-Teleport Wake-up | 1.7s | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 0% to 17% Action Time) | |||
Walking | - | x1.0 (1) | - | 4.6 m/s | 115.0 % |
Overheat State | |||||
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Carrying | - | x0.5 (C) | - | 1.84 m/s | 46.0 % |
Walking | x0.5 (1) | 2.3 m/s | 57.5 % | ||
Lunge Hitting-phase | x0.5 (x1.5) (1) | 3.45 m/s | 86.25 % | ||
Lunge Open-phase | |||||
Quantum Instantiation | |||||
Projectile | Action Time | Modifier | Speed Curve | Speed | Relative % |
Biopod | - | x1.0 (2) | - | 50.0 m/s | 1,250.0 % |
Quantum Instantiation Add-ons
Soma Family Photo: +0.05
- This Add-on applies the Haste effect.
Overclock State | |||
---|---|---|---|
Action | Modifier | Speed | Relative % |
Carrying | x1.05 (C) | 3.864 m/s | 96.6 % |
Walking | x1.05 (1) | 4.83 m/s | 120.75 % |
Lunge Hitting-phase | x1.05 (x1.5) (1) | 7.245 m/s | 181.125 % |
Lunge Open-phase |
The Xenomorph
NOTES:
- Although the Turret Fire Slow-down duration is only 1 second, the duration continuously refreshes and only begins to count down once The Xenomorph is no longer under fire.
- The Walking in Tunnels Movement Speed applies a hidden Haste effect.
Xenomorph | |||||
---|---|---|---|---|---|
Action | Action Time | Modifier | Speed Curve | Speed | Relative % |
Cancel Tail Attack | 1.0s | x0.25 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 10% to 50% Action Time) | 1.15 m/s | 28.75 % |
Successful Tail Attack Cool-down | 3.0s | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 20% to 50% Action Time) | |||
Missed Tail Attack Cool-down | x0.26 (1) | (x3) slope in (x1) slope out (Speed Curve fully reaches Modifier value from 20% to 50% Action Time) | 1.196 m/s | 29.9 % | |
Obstructed Tail Attack Cool-down | |||||
Turret Fire Slow-down | 1.0s | x0.8 (1) | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 10% to 50% Action Time) | 3.68 m/s | 92.0 % |
Walking | - | x1.0 (1) | - | 4.6 m/s | 115.0 % |
Tail Attack Hitting-phase | 0.4s | x1.086 | (x3) slope in (x3) slope out (Speed Curve fully reaches Modifier value from 0% to 100% Action Time) | 4.9956 m/s | 124.89 % |
Tail Attack Open-phase | 0.25s | (x1) slope in (x1) slope out (Speed Curve fully reaches Modifier value at 100% Action Time) | |||
Walking in Tunnels | - | x3.913 (1) | - | 17.9998 m/s | 449.995 % |
Acceleration in Tunnels | - | x100.0 (A) | - | 1,125.0 m/s2 | 28,125.0 % |
Hidden Pursuit Add-ons
Parker's Headband: +0.05
- This Add-on applies the Haste effect.
Action | Modifier | Speed | Relative % |
---|---|---|---|
Carrying | x1.05 (C) | 3.864 m/s | 96.6 % |
Walking | x1.05 (1) | 4.83 m/s | 120.75 % |
Lunge Hitting-phase | x1.05 (x1.5) (1) | 7.245 m/s | 181.125 % |
Lunge Open-phase |
Change Log
Patch 1.1.2
- Reduced the Gliding speed of The Nurse from 4.0 m/s (100 %) to 3.85 m/s (96.25 %).
- Increased the Carrying speed of The Nurse from 3.504 m/s (87.6 %) to the default of 3.68 m/s (92 %).
Patch 1.5.1b
- Increased the Walking speed of The Doctor while in Treatment Mode from 4.3 m/s (107.5 %) to 4.4 m/s (110 %).
Patch 1.7.0
- Increased the Crouching speed of Survivors from 0.84 m/s (21 %) to 1.13 m/s (28.25 %), raising it to exactly half their Walking speed.
Patch 2.1.0
- Increased the Walking speed of The Shape while in Evil Within I from 4.14 m/s (103.5 %) to 4.2 m/s (105 %).
Patch 2.6.0
- Increased the Walking speed of The Plague while charging her Vomit from ??? m/s (???) to ~3.6 m/s (~90 %).
- Reduced the Walking speed of The Plague while holding her Vomit from ??? m/s (???) to ~4.4 m/s (~110 %).
Patch 2.7.0
- Increased the Walking speed of The Legion from 4.4 m/s (110 %) to 4.6 m/s (115 %).
- Reduced the Walking speed of The Legion during Feral Frenzy from 5.28 m/s (132 %) to 5 m/s (125 %).
Patch 3.2.1
- Reduced the Carrying speed of The Pig from 3.85 m/s (96.25 %) to the default of 3.68 m/s (92 %).
Patch 3.4.0
- Increased the Walking speed of The Legion from 5 m/s (125 %) to 5.2 m/s (130 %).
Patch 3.5.0
- Set the Walking speed of The Doctor while charging Shock Therapy to 4.4 m/s (110 %).
Patch 4.0.0
- Removed the Movement Speed penalty of The Clown after throwing Bottles.
Patch 4.1.0
- Increased the maximum Movement speed of The Cannibal during a Chainsaw Sweep from 5.06 m/s (126.5 %) to 5.29 m/s (132.25 %).
Patch 4.6.0
- Increased the Movement speed of The Wraith when Cloaked from 5.06 m/s (126.5 %) to 6 m/s (150 %).
- Reduced the minimum Movement speed of The Wraith while Uncloaking from 2.024 m/s (50.6 %) to 1.6 m/s (40 %).
Patch 4.6.1
- Increased the initial Movement speed of The Trickster while throwing Blades from 3.68 m/s (92 %) to 3.86 m/s (96.5 %).
- Increased the eventual Movement speed of The Trickster while throwing Blades from 2.68 m/s (67 %) to 3.68 m/s (92 %).
- Increased the Movement speed of The Trickster during Main Event from 3.68 m/s (92 %) to 3.86 m/s (96.5 %).
Patch 4.7.0
- Added a Movement Speed penalty to The Nightmare when placing Dream Snares, slowing him to 4 m/s (100 %).
- Increased the Movement speed of The Demogorgon when channelling Of the Abyss from 3.68 m/s (92 %) to 3.86 m/s (96.5 %).
Patch 5.2.0
- Increased the Movement speed of The Nemesis while holding a Tentacle Strike on Mutation Rate 3 from 3.8 m/s (95 %) to 4 m/s (100 %).
Patch 5.3.0
- Increased the Movement Speed multiplier of The Deathslinger while Aiming Down Sights from x0.75 to x0.85.
- Increased the Movement speed of The Plague during the Vomit Cool-down from 2.3 m/s (57.5 %) to 3.6 m/s (90 %).
Patch 5.7.0
- Added a stack-able Movement Speed boost to The Legion for chained Feral Slashes.
Patch 6.1.0
- Reduced the duration of the On-Hit Sprint boost of Survivors from 2 seconds to 1.8 seconds.
Patch 7.0.0
- Increased the Crouching speed of The Ghost Face from 3.6 m/s (90 %) to 3.8 m/s (95 %).
Patch 7.4.0
- Increased the Walking speed of The Trickster from 4.4 m/s (110 %) to 4.6 m/s (115 %).
- Increased the Movement speed of The Trickster while throwing Blades to a fixed 3.86 m/s (96.5 %).