Upcoming Standalone DLC Removal (14 May 2024)
The standalone DLC containing this Character will soon be leaving third-party stores and its content will instead be available as part of the upcoming Endless Hunt Pack DLC.
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The Artist | |
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Name | Carmina Mora |
Game Alias(es) | "The Bird Lady"
"The Matron of Crows" |
Gender | Woman |
Origin | Chilean |
Realm | Forsaken Boneyard |
Power | Birds of Torment |
Power Attack Type | Special Attack
(Crow Attacks) |
Weapon | Sharp Palette Blade |
Movement Speed | 115 % | 4.6 m/s |
Terror Radius | 32 metres |
Height | Average |
DLC | CHAPTER 22: Portrait of a Murder |
Voice Actor | Undisclosed Voice Actress (The Monster Factory) |
Cost | 4,500 Iridescent Shards
250 Auric Cells |
Menu Music | |
Terror Radius Music | |
CharID | K26 |
Carmina Mora or "The Artist" is one of 35 Killers currently featured in Dead by Daylight.
She was introduced as the Killer of CHAPTER 22: Portrait of a Murder, a Chapter DLC released on 30 November 2021 and retired on 14 May 2024.
She is still available in the In-Game Store and as part of the Endless Hunt Pack Chapter Pack DLC.
Overview
The Artist is a ranged-reconnaissance Killer, able to launch Birds of Torment across the Map to reveal and attack Survivors.
Her personal Perks, Grim Embrace, Scourge Hook: Pain Resonance, and Hex: Pentimento, allow her to interrupt Survivor objectives, torment hooked Survivors, and use destroyed Totems to her advantage.
Difficulty Rating: Moderate
(These Killers require the Player to be comfortable with the basics of the role, though they share common mechanics with easier ones)
Lore
Carmina Mora was a gifted artist who carried the guilt of her young brother's death. Growing up a rugged coastal village in southern Chile, she sketched the sublime landscapes of Patagonia. Sitting outside, she painted dramatic fjords while feeding the crows nested in the tree next to the house.
She grew up carrying the guilt of her mother's sudden departure. Her father blamed Carmina for her mother's abandonment, which added to her grief. She became the caretaker of Matias, her little brother, despite still being a child herself.
A year later, Carmina was painting with Matias outside when the telephone rang. Her father remained in the yard, drinking his beer. Carmina rushed to the house to answer the phone and hung up a few seconds later. When she returned outside, Matias was nowhere to be seen. She asked her father, but he had paid no attention to Matias. She called her brother's name, looking for him everywhere. While searching, she saw a bright red coat floating on the narrow creek by the house — Matias' jacket. She jumped into the creek and found him floating on the surface with vacant eyes, unblinking. He had fallen and drowned.
Her scream tore the sky. Her father found Carmina sobbing on the creek's shore, clutching her brother's body in her arms, surrounded by a murder of crows. Her father snatched Matias's body away from her, and she cried until her voice broke.
The following morning, the world was cloaked in darkness. Her father did not say a word, because he did not have to. Carmina knew it was all her fault. Months passed, yet her loss was as fresh as morning dew. Crippled with self-loathing, she could no longer paint. Without Matias, life had no meaning.
On the bleak morning of Matias' birthday, Carmina walked to a narrow bridge several blocks away from home. She was convinced that nothing could bring her relief. Her mother was gone, her brother was dead, and her father blamed her for it all. She was convinced that she had nothing left to live for. Carmina walked to the railing of the bridge that stood over the turbulent river. Locals had nicknamed the spot DeathLeap. Several cars drove by Carmina, but none stopped. No one seemed to care. She climbed over the railing and her legs wobbled as she stood on the lip of the bridge. She looked down, watching the fierce river smash into a giant boulder. She closed her eyes.
"See you soon, Matias."
Suddenly, a cacophony of caws filled the sky. Carmina opened her eyes and saw a black cloud of feathers flying towards her. The cloud split open and glossy black crows dove from the sky. One landed on her shoulder and stared intently into Carmina's eyes, as if peering into her soul. Her grip on the railing loosened and the crow cawed raucously. Carmina stared at the crow, confused.
Another crow landed on the railing, then another. Soon, a flock of crows were covering the railing of the bridge, staying close to her. She felt their heavy stare on her, calculative and enigmatic, as if they were assessing her. She looked down for a second and a thunder of caws interrupted her dark impulse. The crows seemed to care about her wellbeing. As she dangled over the edge with the wind blowing through her raven hair, Carmina felt akin to them. For the first time since Matias had died, Carmina did not feel alone.
She returned home, giving life another chance. The crows left, but Carmina suspected that if anything happened to her, they would return.
Inspired by her ordeal, Carmina picked up a brush. In the weeks that followed, she painted her experience, using black ink to depict the DeathLeap with a black cloud of feathers, the murder of crows that saved her life. The experience was transformative and launched her signature, black-ink surrealist art.
After several years, some colour pierced the darkness, and this shift of medium expanded her art form. She painted large-scale murals on busy street corners, designed grandiose costumes, and recited militant poetry. Carmina's art displayed local, intimate tragedies on a large scale, making them impossible to ignore. And everywhere she performed, crows followed.
Her performances grew bold and drew the attention of artists who found her style invigorating. She grew close to a group of painters who understood her iconoclastic vision. Her performances launched the Large-Scale Surrealist movement, which became a phenomenon.
Her renown grew enough to attract the commission of a multinational enterprise, The Vack Label. Carmina investigated the group, discovering that they gifted art pieces to select disreputable congressmen. Vack's commissioned artists seemed to disappear afterward.
Determined to expose the group's link to corrupt politics, Carmina accepted Vack's commission. The following week, Carmina painted a giant mural on a cemetery's columbarium, displaying the Vack Label logo as a surrealist grim reaper harvesting the fields of Chilean families. She wore a theatrical dress as she painted, on which she had stitched a poem about political revolution.
The piece sparked a radical debate about corruption. The controversy painted a target on Carmina's back. After receiving anonymous death threats, she took refuge in her father's house, bringing along her closest friends for safety.
That night, a gang of masked gunmen broke into the house. They swiftly subdued Carmina and her friends, threw them in a van, and drove off.
The following morning, a dry breeze blew sand on Carmina's face, awakening her. She was seated in a chair in the middle of the desert, with her legs tied and her hands handcuffed. Her friends were lying on the ground, tied up. A shadow fell over her face. Carmina looked up.
A man dressed in a long robe with his face hidden in a dark hood approached her. He pulled a silvery knife from his robe.
He grabbed her hands and recited a hymn in an unfamiliar language. Carmina held his gaze. He paused and brought down his blade with a sudden blow.
She cried in agony as her friends woke to a terrible sight; Carmina's severed hands falling in the sand.
The hooded man smiled in satisfaction. "How are you going to paint now?" Carmina cursed and screamed at him, wriggling against the bonds on her legs.
The man grabbed Carmina's chin. She spit in his face.
He grunted and pried her mouth open, pulling out her tongue. Carmina struggled in his hold. In a violent blow, he chopped off Carmina's tongue.
She howled in anguish. The man wiped his blade on his robe, leaving a trail of blood. "How are you going to recite poems now?"
Sorrow swelled in Carmina's chest, sharper than pain. Overwhelmed by uncontrollable rage, grief and loss overcame her senses. She had lost her little brother. And she had lost the only way to cope with such pain. Carmina screamed like on the day her brother died.
Raucous caws echoed through the wasteland. The sky was obscured by a cyclone of dark clouds. Black feathers fell on Carmina's bleeding arms. She looked up and saw a torrent of crows erupting from the clouds, diving on the hooded man.
As the ravenous crows pecked at his flesh mercilessly, Carmina smiled, watching her Surrealist art coming to life.
But her heart lurched with rage when she saw the crows move on to their next target, her friends on the ground. She screamed as waves of pain, guilt, and fright overwhelmed her. But it was in vain, the ravenous crows were uncontrollable.
Darkness fell over her eyes as her friends' agonising screams grew more acute. Death was coming and again, it was her fault.
A deep, Black Fog engulfed her.
Observer Lore
- This section lists Lore entries from The Observer specifically about Carmina Mora.
Tome 12
Load-out
Unique Perks
Birds of Torment comes with 3 Perks that are unique to her:
Grim Embrace | Your act of servitude to The Entity has not gone unnoticed.
Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the Hook:
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Hex: Pentimento | You reveal the true power of the Totems, hidden within their remains.
You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem.
When a Rekindled Totem is cleansed, its remains are consumed by The Entity and it cannot be rekindled. "Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." — A Guide to Art & Process (1961) | |
Scourge Hook: Pain Resonance | Overwhelming pain reverberates outwards.
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
You start the Trial with 4 Tokens on Scourge Hook: Pain Resonance. Each time a Survivor is hooked on a Scourge Hook for the first time, 1 Token is consumed and the following effects apply:
"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora |
Prestige
Prestiging The Artist will automatically add Tier I of her Unique Perks to the inventories of all other Killers and unlock the ability for their higher-tiered versions to spawn in their Bloodweb.
Prestige The Artist twice more to automatically add Tier II and Tier III respectively into the other Killers' inventories.
Weapon: Sharp Palette Blade
The Sharp Palette Blade is the Primary Weapon of Birds of Torment
The absurd edges of reality forged a sharp blade out of the palette knife she once used to paint her murals.
Power: Birds of Torment
"From a wellspring of eternal agony comes a swarm of darkness, a wild and ferocious murder of ink black crows."
SPECIAL ABILITY: BIRDS OF TORMENT
The Artist starts the Trial with 3 Tokens.
Press the Power button to charge Birds of Torment and visualise a Flight Path in front of her.
Press the Attack button to consume -1 Token to summon a Dire Crow that faces in the direction of the Flight Path.
Press it again to summon another Dire Crow for each remaining Token.
SPECIAL ATTACK: DIRE CROWS
Dire Crows can stay idling for up to 10 seconds, before they dissolve.
The timer is reset each time a new Dire Crow is summoned.
The Auras of all Dire Crows are revealed to The Artist at all times.
Survivors coming into contact with idling Dire Crows are damaged, but cause them to dissolve instantly.
Press the Secondary Power button to launch all available Dire Crows in the direction of their individual Flight Paths.
While travelling on their Flight Path of 7.5 metres, Dire Crows can damage Survivors coming into contact with them.
Once a Dire Crow flies past its Flight Path or collides with an obstacle in the environment while still on it, it transforms into a Swarm.
SPECIAL INTERACTION: SWARM
Swarms continue travelling across the environment, while passing through any environmental obstacles.
The Auras of travelling Swarms are revealed to all Players at all times.
Swarms trigger Killer Instinct for 3 seconds on all Survivors too close to their path while travelling past them.
When a Swarm collides with a Survivor, it starts swarming them with a Murder of Crows.
The Auras of Murder of Crows are revealed to The Artist at all times, unless the Swarmed Survivors start repelling them, causing it to be hidden after 2.5 seconds.
When a Swarm collides with a Swarmed Survivor, they are damaged.
SPECIAL INTERACTION: REPELLING
Swarmed Survivors can perform the Repel interaction for 8 second to remove the Murder of Crows.
They can also instantly remove it by entering a Locker.
If Swarmed Survivors collide with an idling Dire Crow while performing the Repel interaction, the action is reset.
Power Trivia
Movement Speeds:
- Summon, Charge, Cool-down, Fire: 3.68 m/s
- Projectile on Flight Path (initially): 20 m/s
- Projectile on Flight Path (eventually, after 0.3 seconds): 35 m/s
- Projectile off Flight Path: 35 m/s
Dire Crows:
- Projectile speed on Flight Path: 20 m/s initially; 35 m/s after 0.3 seconds
- Projectile speed off Flight Path: 35 m/s
- Fire Cool-down duration: 1 second
- This refers to how long The Artist must wait after summoning a Dire Crow before it can be launched.
- Aura visibility for Survivors: 0.75 seconds
- This refers to how long Survivors see the Aura of Dire Crow that was just launched.
- Audio range: 12 metres
- This refers to the radius in which a nearby Dire Crow will emit sound effects that can be heard by Survivors.
- Idle timer: 10 seconds
- This refers to how long Dire Crows can stay idle before they disintegrate.
The timer is reset whenever The Artist places another Dire Crow.
- This refers to how long Dire Crows can stay idle before they disintegrate.
- Invincibility buffer: 0.75 seconds
- This refers to how long Survivors are immune from second Dire Crow hits after a first hit.
- Sound warning can be heard when idle Dire Crow is close to expire.
Ammunition:
- Default capacity: 3 Dire Crows
- Full Recharge times:
- after disintegrating from idling: 2 seconds
- after firing 1 Dire Crow: 5 seconds
- after firing 2 Dire Crows: 9 seconds
- after firing 3 Dire Crows: 12 seconds
- after firing 4 Dire Crows: 14 seconds
- after firing 5 Dire Crows: 15 seconds (not possible with current Add-ons, but the cool-down is defined in code nevertheless).
Summoning:
- Charge time: 1 second
- Spawn distance from The Artist: 2.5 metres
- Cool-down between summons: 0.5 seconds
- Cool-down after firing: 1.5 seconds
Flight Path:
- Guide length: 8 metres
- Guide width: 1 metre
- Path length: 7.5 metres
- Dire Crow spawn height: 1.3 metres
Spawn Restrictions:
- Distance from other Dire Crows: >1 metre
- Distance from Generators & Hooks: No restriction
- Distance from hooked Survivors: >10 metres
- Distance from Exit Gate Switch: >2 metres
- Distance from Hatch: >1 metre
Repel Action:
- Interaction duration: 8 seconds
- Aura Linger duration: 2.5 seconds
- This refers to how long The Artist will continue to see the Swarm after the Survivor starts to repel them.
- Repelling lowers the volume of the cawing emitted by the Swarm.
Destructive Action (obsolete):
- This mechanic was removed with Patch 6.7.0.
- By shining a flashlight on a Dire Crow, Survivors could remove them until the rest either disintegrated, or were launched.
- Flashlight Burn time: 1 second
Killer Instinct:
- Linger duration: 3 seconds
- Delay buffer: 0.26 seconds
- Grace period: 4 seconds
- If a Survivor was hit within this period, it will cancel Killer Instinct
Add-ons for Birds of Torment
Icon | Name | Description |
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Choclo Corn | A type of corn common in South America. A few kernels are reason enough for a crow to stop for a snack.
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Oil Paints | There is little left but a few globs of black and grey, yet Carmina could paint an expansive landscape with them.
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Thick Tar | Sticky, viscous sludge that Carmina used for an experimental piece. Once it sticks to skin, it is nearly impossible to get off.
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Vibrant Obituary | Scrap newspaper, speckled with bright, eye-catching paint. It seems tragedy is a daily thing.
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Automatic Drawing | An experimental drawing Carmina made without conscious planning. Do not think — act.
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Festering Carrion | A stomach-churning pile of meat and guts, yet it attracts hungry crows craving a bite.
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Still Life Crow | An ink drawing of a dead crow. Carmina's sadness over its death can be felt with each dark line.
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Untitled Agony | A canvas that was targeted with swipes and trashes of black paint following Matias' death. It radiates with heavy, crippling sorrow.
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Velvet Fabric | A striking red fabric Carmina used on an art project. Its brightness contrasted against black feathers.
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Charcoal Stick | A stick of charcoal that conceals anything it rubs over.
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Darkest Ink | An unnatural ink, so wretched and dark that it seems to pull in light around it.
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O Grief, O Lover | An abstract ink drawing that Carmina drew before walking to the Death Leap.
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Silver Bell | A shiny trinket that a crow took a liking to. The clinking of the bell was a distraction to everyone but Carmina.
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Thorny Nest | A nest that remained empty near Carmina's home. There are sharp thorns embedded in it.
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Ink Egg | An unusual egg that seems to be nothing but a ball of semi-solid ink.
"Perhaps, covered in darkness as I was, they saw me as one of their own." — Carmina Mora | |
Matias' Baby Shoes | A grieving reminder to Carmina that Matias would be with her, always watching.
"See you soon, Matias." — Carmina Mora | |
Severed Hands | Carmina's severed hands, cut from her arms shortly before her death. The sight brings sheer fury to her and her protectors.
"How are you going to paint now?" — Hooded Man | |
Severed Tongue | Carmina's tongue, cut from her mouth shortly before her death. The sight instils rage not just in her, but in her crows.
"How are you going to tell poems now?" — Hooded Man | |
Garden of Rot | A nude self-portrait in which Carmina depicts a rotting darkness growing outwards from within.
"I see no salvation in the rot." — Carmina Mora | |
Iridescent Feather | A glass-like feather moulded from The Fog itself. Simple as it may be, it is a symbol of those who watch over Carmina.
"They saved me when I could not save myself." — Carmina Mora |
Achievements
- Main article: Achievements
There are 2 Achievements related to The Artist:
Icon | Name | Description |
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Adept Artist | Playing as The Artist, achieve a Merciless Victory using only her 3 Unique Perks: Grim Embrace, Scourge Hook: Pain Resonance, and Hex: Pentimento | |
Caws of Death | Playing as The Artist, down a total of 50 Survivors with Dire Crows. |
Cosmetic Options
Players can choose from a variety of Cosmetic options to customise The Artist:
Base Cosmetics
Default
Prestige
Perk Charms
Prestige Level 7 Reward | Prestige Level 8 Reward | Prestige Level 9 Reward |
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A keepsake gained upon mastery of a particular skill. |
Alternatives
Special
Icon | Name | Body | Rarity | Description | Outfit | Collection | Event |
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Yellow Spike | Uncommon | Each dot symbolized a memory of her brother, painfully reminding her of his absence. | Indelible Stain | Colorful Melancholy | Amazon Prime Gaming March 2023 reward | ||
Wistful Grief | Uncommon | She designed this dress from the violet colors of the mountain that stained her sorrow. | Indelible Stain | Colorful Melancholy | Amazon Prime Gaming March 2023 reward | ||
False Crown | Rare | An intricate crown of disturbing, creeping vines. | Altered Perception | Superior Subconscious | Amazon Prime Gaming December 2021 reward | ||
Fascinating Assemblage | Rare | A fantastic design, inspired by the renewed hope she gained in life. | Altered Perception | Superior Subconscious | Amazon Prime Gaming December 2021 reward | ||
Mournful Blade | Rare | Palette knife once used to cut and mix the colors of her mural, DeathLeap. Now transformed into a formidable, lethal blade. | Altered Perception | Superior Subconscious | Amazon Prime Gaming December 2021 reward | ||
Artificial Crown | Rare | An intricate crown of disturbing, creeping vines. | Deluded Perception | Superior Subconscious | Amazon Prime Gaming December 2021 reward | ||
Captivating Assemblage | Rare | A fantastic design, inspired by the renewed hope she gained in life. | Deluded Perception | Superior Subconscious | Amazon Prime Gaming December 2021 reward |
Event
Icon | Name | Body | Rarity | Description | Outfit | Exclusive to Event Participation |
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Frosty Eyes | Event | The cold eyes of a Killer who wants warm blood.
"Have a fantastic holiday season and a bloody good new year!" —The Dead by Daylight Team |
Bone Chill 2021 | Yes | ||
Glaring Blood | Event | She painted her face to reflect the way she saw the world. | Lurking Stripes | Yes | ||
Entrancing Gown | Event | A gown embellished with subtle, intricate stripes, displaying her festive mood. | Lurking Stripes | Yes | ||
Artist's Mask | Event | A mask they found themselves wearing at the masquerade ball. | Twisted Masquerade Event | Yes |
Rift
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She embraced the unknown, ready to paint everything she wanted.
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She embraced a new beginning, ready to paint everything she wanted.
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She wore this horrifying ensemble as she completed an enormous mural about the corruption of humanity. Design inspired by Aspriin.
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In-Game Store
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Frumious Jabberwock
The Alice In Wonderland Collection
06 April 2023 (Thursday)
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NFA. Feeling inspired and frumious. The Jabberwock will need jaws that bite and claws that catch and eyes that see. Lady Tryks.
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Lunar Memory
Lurking Stripes
12 February 2024 (Monday)
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Stripes lurked in the corner of her mind, finding its place in the large-scale mural she painted under a gleaming full moon.
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Alternate Character Models
The Artist has 1 alternate Character model available in the in-game Store:
- The Jabberwock
DLC
The Artist is part of 2 DLCs:
- Chapter DLC:
- CHAPTER 22: Portrait of a Murder (retired)
- Pack DLCs:
- Endless Hunt Pack (Chapter Pack)
History
Special Vulnerability
Up to Patch 6.7.0, The Artist was affected by a unique mechanic when Survivors would use light-emitting Items against her Dire Crows:
Light Vulnerability:
Both Idle Dire Crows and Swarms were vulnerable to bright lights:
- Shining Flashlights directly at them or detonating Firecrackers or Flash Grenades near them would destroy them.
Change Log
Patch 6.7.0
- Buff: removed the ability for Survivors to destroy Idle Dire Crows with Flashlights, Firecrackers, and Flash Grenades.
Trivia
- In early development, Carmina Mora was intended to collect her Crows in the environment in order to use her Power.
- This idea was later abandoned, as it was considered to be too heavily based on RNG.
- Despite their near-worldwide distribution, crows are not native to South America.
Their connection with The Entity may imply that Carmina was being "scouted" by them. - The Artist is the first and to date only killer to break Pallets by kicking with her both feet, using her right foot at first then her left foot.
- Unlike most Killers that climb or step over Windows, The Artist completely jumps over the Window vault without ever touching it.
- The Artist is one of the few Killers that is directly associated with an animal (a crow).
- The Artist is the only Killer whose animation during a Pallet Stun is completely different from the Survivor's perspective compared to her own, during which she covers her face with her hands, blocking her vision.
- While there are always differences, they are usually minor ones like movements or sounds.
Audio Emitters
- Whenever The Artist launches Dire Crows, a global sound cue is played of her screeching.
- In order to achieve a Map-wide coverage, the Developers placed the audio emitters for that event in the corners of the Map.
- This is why as a Survivor, if one happens to be close to a Map's corner when The Artist uses her Power, the screech appears to originate from right next to one's self, which can be disorienting or even cause a jump-scare if one is unaware of this mechanic.
Dire Crows
- It is possible for a single Dire Crow to injure multiple Survivors, but this only occurs in rare situations in which the Survivors are very close together, essentially touching one another.
Falling from Height
- Whenever Carmina Mora falls from considerable height, one of five random sounds starts playing:
Gallery
In-game assets
Old assets
Concept arts