Progression Speed is a Proficiency Indicator featured in Dead by Daylight that is displayed to both Survivors and the Killer.
Mechanic[]
The Progression Speed Proficiency Indicator indicates whether the Action speed of a chargeable Interaction performed by the Player is increased or reduced.
Unlockables[]
The following Unlockables affect the Progression Speed Proficiency Indicator:
Add-ons[]
"Shadow Dance" - Soot | THIS ADD-ON IS UNUSED (This Unlockable is not used in the Game, but exists in code.)
The Yiwarick symbol, representing dark synergy, is finger-drawn out of soot on the body of the Bell.
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"Swift Hunt" - Soot | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
The Kuntin-Takkho symbol, representing a rapid descent on a prey, is finger-drawn out of soot on the body of the Bell.
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Butterfly Tape | Medical quality tape used to close small wounds.
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Clean Rag | A mundane rag.
Suspiciously clean.
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Gifted Bamboo Comb | A narrow tooth bamboo comb to gently untangle dishevelled hair.
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Rat Tail | A chewy rat tail for The Demogorgon to consume.
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Rope Necklet | A rigid ornament worn around the neck made from dead plants.
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Trapper Gloves | Protective padded leather gloves.
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"Blink" - Mud | The Kratin symbol, representing quick passing, is finger-drawn in mud on the body of the Bell.
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"Swift Hunt" - Mud | The Kuntin-Takkho symbol, representing a rapid descent on a prey, is finger-drawn in mud on the body of the Bell.
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Cutting Wire | A rudimentary cutting tool made from a jagged metal wire and two wooden handles.
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Cypress Necklet | A rigid ornament worn around the neck made from dead plants adorned with crudely attached cypress bark and swamp moss.
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Medical Scissors | Scissors designed to easily cut through textiles.
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Self Adherent Wrap | Unable to retrieve the Add-On description or unable to display it. You can add it at Datatable/Loadout. Otherwise Please contact Jouki | |
Socket Swivels | Swivels provide bend and flexibility for bolts that are out of reach, deep within mechanical devices.
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Thermal Casing | A thicker case that allows the user to control the conservation of energy.
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Trap Setters | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
Simple tools designed to quickly and safely set Bear Traps.
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White Hair Ribbon | A silken bow to tame wild hair.
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Workshop Grease | A simple tube of grease, used to lubricate the mechanisms of the hidden blade.
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"Blink" - White | The Kratin symbol, representing quick passing, is stamped in white ink on the body of the Bell.
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"Shadow Dance" - White | The Yiwarick symbol, representing dark synergy, is stamped in white ink on the body of the Bell.
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"Swift Hunt" - White | The Kuntin-Takkho symbol, representing a rapid descent on a prey, is stamped in white ink on the body of the Bell.
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Bag of Gears | A few mechanical parts that allow the creation of challenging Jigsaw Boxes and easier to install Reverse Bear Traps.
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Bloody Hair Brooch | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
A hair brooch crusted with dried blood.
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Hacksaw | A small hand saw mounted with a metal cutting blade.
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Ragged Engine | Some would say it needs a tune-up. Max would say it is tuned-up.
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Rubbing Oil | A beaker of rubbing oil with expectorant quality. Exudes the evergreen scent of laurel and rosemary.
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Setting Tools | THIS ADD-ON HAS BEEN DECOMMISSIONED (This Unlockable has been decommissioned and no longer exists in the game.)
Specialised tools designed to quickly and effortlessly set Bear Traps.
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Swamp Orchid Necklet | A rigid ornament worn around the neck made from dead plants adorned with withered orchid petals and leaves.
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"Shadow Dance" - Blood | The Yiwarick symbol, representing dark synergy, is stamped in blood on the body of the Bell.
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"Swift Hunt" - Blood | The Kuntin-Takkho symbol, representing a rapid descent on a prey, is stamped in blood on the body of the Bell.
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Abdominal Dressing | A highly absorbent pad that prevents bodily fluid leakage when applied to large abdominal wounds.
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Crate of Gears | This collection of mechanical parts allows the creation of extra-challenging Jigsaw Boxes and Reverse Bear Traps that are easier to install.
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Depth Gauge Rake | A tool that increases the angle of the depth gauge, making the chain eat more "wood".
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Frank's Mix Tape | Never go on a kill mission without your tunes. A track list of massive distortions and loud percussion that stabs at your eardrums. During Feral Frenzy, you benefit from the following effects:
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Geographical Readout | The Drones generate and communicate a detailed three-dimensional map of the terrain, making traversal easier.
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Self-Destruct Bolt | They needed to be removed to start, and replaced to end, the self-destruct sequence. Just seeing them evokes a sense of urgency.
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Worship Tablet | A stone tablet adorned with gold, showing the drawings and writings of a corrupted incantation used originally to worship forgotten deities.
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Anti-Haemorrhagic Syringe | An anti-haemorrhagic substance that stops the bleeding in a matter of seconds.
Anti-Haemorrhagic Syringe consumes the Med-Kit on use. |
Perks[]
Appraisal | You have a careful eye that notices what many overlook. Start the Trial with 3 Tokens:
Rummaging is only available once per Chest. | |
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Bamboozle | After vaulting a Window, Bamboozle calls upon The Entity to block that Window for the next 8/12/16 seconds.
Bamboozle only blocks one Window at a time and does not apply either of its effects to vaulting Pallets. | |
Boon: Circle of Healing | A Boon that offers comfort amidst the terror.
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem. All Survivors benefit from the following effects when inside the Boon Totem's radius:
Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem. "Try this, it is better than anything you'll find in a pharmacy." — Mikaela Reid | |
Botany Knowledge | You transform plants found around The Campfire into tinctures that slow down bleeding.
"Basic Botany Knowledge could save your life someday" — Claudette Morel | |
Breakout | You kick into high gear when someone is in trouble, inspiring them to overcome any obstacle. When within 5 metres of a carried Survivor, the following benefits apply:
Survivors can only be affected by one instance of Breakout at a time. "Come, we are going to rip our way out of this." — Yui Kimura | |
Brutal Strength | Your great strength allows you to shred through your prey's defences.
"It is more than muscles. A dark power motivates the beast." | |
Calm Spirit | Animals seem to trust you as they often stay calm in your presence.
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Coulrophobia | Even those without a fear of clowns know to be terrified of you.
For all Survivors within your Terror Radius, the following effects apply:
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Déjà Vu | Unlocks potential in your Aura-reading ability:
Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.
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Desperate Measures | You refuse to fail, even during your darkest hour.
"When they come with a wrecking ball, build stronger walls." — Felix Richter | |
Dying Light | Each time you hook a Survivor other than your Obsession, you gain 1 Token:
You can only be obsessed with one Survivor at a time. "This isn't a man..." — Dr Sam Loomis | |
Empathic Connection | Your presence psychically projects itself to those in danger.
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Fire Up | The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.
Each time a Generator is completed, Fire Up grows in power and gains 1 Token, up to a maximum of 5 Tokens.
"Now why don't you just fucking die?" — Freddy Krueger | |
Friendly Competition | You revel in the community spirit of a competition, and inspire others to follow suit.
Whenever you complete a Generator with at least one other Survivor, Friendly Competition activates:
"C'mon, let's do this!" — Thalita Lyra | |
Hex: Thrill of the Hunt | A Hex rooting its power on hope. The false hope of Survivors fills you with excitement and strengthens your Totems. For each Totem remaining in the environment, Hex: Thrill of the Hunt is granted 1 Token.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed. | |
Invocation: Weaving Spiders | The place where fear festers and terror treads is also where those with the gift can reach across the veil.
When in the Basement near the circle, press the Ability button to begin the Invocation, which takes 120 seconds to complete. Once the Invocation is completed, the following effects apply:
"I call upon the spirits of the night, to aid us in our desperate flight!" — Sable | |
Iron Maiden | Iron Maiden increases your Locker Search speed by 30/40/50 %.
Survivors who exit a Locker suffer from the following afflictions:
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Last Standing | THIS PERK IS UNUSED (This Unlockable is not used in the Game, but exists in code.)
THIS PERK WAS UNUSED AND UNOBTAINABLE BY PLAYERS. For each Survivor that had already left the Trial by any means, Last Standing grew in power:
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Leader | You are able to organise a team to cooperate more efficiently.
Survivors can only be affected by one instance of Leader at a time. | |
Leverage | Like in business, you profit most when those around you suffer most.
Each time you hook a Survivor, Leverage activates and gains 1 Token, up to a maximum of 10 Tokens:
"The best way to raise profit is to cut expenditures. Cut everything!" — Adriana Imai | |
No One Left Behind | It is inconceivable to leave someone behind.
Once the Exit Gates are powered, No One Left Behind activates:
But I believe we can outsmart and overthrow him if we work together. Don't be predictable and selfish!" — Clyde, The Lost Tapes | |
Overzealous | Fighting back against the Ravage motivates and inspires you.
After cleansing or blessing a Totem, Overzealous activates:
"The Ravage senses us. We need to work fast." — Haddie Kaur, Ravages of the Abyss Episode 9 | |
Pharmacy | You have a knack for finding medicine.
Whenever you are in the Injured State, Pharmacy activates:
"Adrenaline, it is going to keep us awake. I stole it from one of the Nurse's carts." — Quentin Smith | |
Prove Thyself | For every other Survivor repairing a Generator within 4 metres, Prove Thyself increases your Repair speed by 6/8/10 %, up to a maximum of 18/24/30 %.
Survivors can only be affected by one instance of Prove Thyself at a time. "Show me what you can do!" — Dwight Fairfield | |
Quick Gambit | When you have the Killer's attention, you know how to keep it; others can be confident they will not be interrupted any time soon.
"We need not resort to violence. And I shall prove it." — Vittorio Toscano | |
Remember Me | Whenever the Obsession loses a Health State, Remember Me gains 1 Token:
You can only be obsessed with one Survivor at a time. "You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger | |
Resilience | You are motivated in dire situations.
"Focus, even in these desperate times." | |
Saboteur | Unlocks potential in your Aura-reading ability:
For the duration of the Killer carrying another Survivor, you see the Aura of every Hook within 56 metres of the carried Survivor's pick-up location:
Unlocks the ability to sabotage Hooks without needing a Toolbox:
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Scourge Hook: Gift of Pain | You are the bringer of sweet pain.
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:
Important Notice: This Perk was accidentally partially restored to its pre-6.1.0 version. As a result of this, the current coded values of the Action Speed penalty are actually the old 7/8/9 %, rather than the intended 10/13/16 % the Perk had since 6.1.0, and is unfortunately not merely a typo of the description. However, it is not a shadow-nerf of the Perk and is officially acknowledged as a known issue in the Patch Notes for 7.6.0. It will be fixed in a future Patch. "We will tear your soul apart." — Pinhead | |
Scourge Hook: Monstrous Shrine | Your fervent care of the Hooks found in the Basement has aroused The Entity's interest.
At the start of the Trial, 4 random Hooks, as well as the 4 Basement Hooks, are changed into Scourge Hooks:
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Self-Care |
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Spine Chill | An unnatural tingle warns you of impending doom.
Whenever the Killer is within 36 metres of your location and looking at you with a clear line of sight, Spine Chill activates:
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Strength in Shadows | A chance for renewed power down where danger calls home.
When you are in the Basement, Strength in Shadows activates:
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Superior Anatomy | Decades of research have culminated in you: something faster, stronger, and more dangerous than any human.
When a Survivor performs a Rush Vault action within 8 metres of you, Superior Anatomy activates:
Superior Anatomy has a cool-down of 30 seconds. | |
Thanatophobia | Their courage fades in the face of their undeniable mortality.
"She plays with us and revels in our pain." | |
Wake Up! | Unlocks potential in your Aura-reading ability.
Once all Generators are completed, Wake Up! activates:
"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith | |
We'll Make It | Helping others heightens your morale.
"I am confident we can all escape in one piece if we help each other." | |
We're Gonna Live Forever | Your few friends deserve the best protection.
When performing any of the following actions, We're Gonna Live Forever gains 1 Token:
Consume 1 Token to grant the Endurance Status Effect for 6/8/10 seconds to any Survivor healed from the Dying State "Come on then, let's ave' it! I don't give a shit pal." — David King |