The Deathslinger | |
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Name | Caleb Quinn |
Game Alias(es) | "The Collector"
"Gunslinger" "Mad Mick" |
Gender | Man |
Origin | American of Irish descent |
Realm | Grave of Glenvale |
Power | The Redeemer |
Power Attack Type | Basic Attack |
Weapon | Death to Bayshore |
Movement Speed | 110 % | 4.4 m/s |
Terror Radius | 32 metres |
Height | Tall |
DLC | CHAPTER 15: Chains of Hate |
Voice Actor | Patrick Harris (BHVR) |
Cost | 4,500 Iridescent Shards
250 Auric Cells |
Breathing | |
Menu Music | |
Terror Radius Music | |
CharID | K19 |
Caleb Quinn or "The Deathslinger" is one of 35 Killers currently featured in Dead by Daylight.
He was introduced as the Killer of CHAPTER 15: Chains of Hate, a Chapter DLC released on 10 March 2020 and retired on 8 January 2024.
He is still available in the In-Game Store and as part of the Old Wounds Pack Chapter Pack DLC.
Overview
The Deathslinger is a vengeful Killer, able to spear Survivors from a distance and reel them in using his Power, The Redeemer.
His personal Perks, Gearhead, Dead Man's Switch, and Hex: Retribution allow him to locate and impede Survivor objectives, and punish Survivors for destroying Totems.
Difficulty Rating: Hard
(These Killers use mechanics that are specific to them and require more practice to be effective)
Lore
- Additional Lore can be found in Tome 18 - Revision: Memory Fragments (Caleb Quinn)
Born in the dust-ridden Badlands of the American Midwest, Caleb Quinn was son to struggling Irish immigrants. On the edge of the frontier, sickness, famine, and death were common sights, and pioneers contended for whatever scraps they could claim while tycoons feasted. Caleb's father, once an engineer, had few options to ply his trade as businesses posted a common sign: No Irish Need Apply. His antiquated tools laid untouched for years until Caleb uncovered them. Noticing his son's interest in the trade, he gifted him his old wrench.
The devices Caleb made under his father's guidance had quaint applications, but when his father was away, they took a grim turn. He hid plans for a mask that would gouge barbed needles into a human's eyes and rip them from their sockets, complete with sketches of it fitted on boys who bullied him.
With age, Caleb's engineering abilities became marketable and employers put their discrimination aside. Henry Bayshore, the owner of United West Rail, hired him.
Caleb first invented a gun that shot railroad spikes into the ground. Next, he made a steam-powered tunnelling drill. But as Bayshore feigned indifference, the devices began turning up at other companies, the patents stolen from Caleb and sold.
A familiar sensation coursed through Caleb's blood, feeding the sharp pain in his heart. Rage overwhelming him, he burst into Bayshore's office and smashed his face into a bloody stew. As he was pulled away, he pushed his specialised gun to his boss' gut and squeezed the trigger. A railroad spike ploughed through skin and viscera, nailing Bayshore to his desk.
The only thing that saved Caleb from hanging was Bayshore's unlikely survival. For fifteen years, Caleb was confined to Hellshire Penitentiary, the nation's first private prison. In a fortress of illiterate convicts, he found an unlikely friend in the educated prison warden. He designed torture devices for him and in return received extra meals. After a time, the warden offered to commute his sentence. He spoke of something greater than monetary wealth — political capital — and that his connections could have Bayshore framed and rotting behind bars for life. He had only one request: make him rich. Fill the prison. Use ingenuity to bring outlaws in alive.
Caleb returned to his workshop, and with a few modifications emerged with something new — the speargun. The first trial occurred when a thief robbed a Chinese laundry. Seizing on the opportunity, Caleb unleashed his prototype. Metal joints screeched as the spike shot forward, gouging into the target's abdomen. But as the spear tugged, it caught the thief's intestines, and, with an ungodly sound, yanked them onto the dusty road. After several iterations, the disembowelments dwindled, but Caleb had already earned his new nickname: The Deathslinger.
Looking to protect his asset, the prison warden pulled strings and released Irish inmates to form Caleb's posse. The Hellshire Gang was born. For six years, they roamed the country collecting wanted outlaws for the prison, fulfilling their end of the bargain. After a bloody battle at Glenvale, Caleb caught notice of a newspaper headline: Henry Bayshore Purchases Hellshire Penitentiary. In the picture, a disfigured Bayshore proudly shook the warden's hand. Caleb's heart pounded with rage, blood swelling as if it would burst from his veins. He'd been sold out, a pawn in a rich man's game.
The Hellshire Gang pledged their loyalty to Caleb and called for the warden's head. In a thundering gallop, they smashed through the prison entrance, shrieking like bloodthirsty marauders. A guard raised his pistol, but hesitated. A spear punctured his chest. Caleb grabbed the man's head and slammed it against a prison cell until it spilled through the bars.
Reaching the warden's office, Caleb kicked the door and was met with a fortunate sight — it wasn't only the prison warden who cowered in a corner, but Henry Bayshore. Overpowered with rage, Caleb rushed to Bayshore, beating, bludgeoning, tearing at his flesh. The man's blood dripped from his face, crimson pooling at his feet. The Hellshire Gang swarmed the warden, snapping bones with each kick.
With the two men broken and begging for death, the posse dragged them to the commons, where they were left to the growing crowd of prisoners.
Soaked in blood and sweat, Caleb hobbled to his old cell, hardly paying notice to Bayshore's screams. He sat on the bed's edge as drops of blood ran from his fingertips. A thick, unnatural fog streamed through the barred window. He pulled out his old wrench, cracked and rusted, and ran a thumb along the metal, regarding it with faded eyes. He couldn't remember when it came into his possession. He didn't care to remember. At his feet, he saw a dusty path, and, at its end, silhouettes of all who had done him wrong: the boys who bullied him, the executives who took advantage of him, and, again... Henry Bayshore. Emerging from a fog were the tools to dispose of them — unforgiving steel hooks, brilliant and beautiful in their simplicity. Pain tore through his leg as he stood, but he endured, pushing onwards, walking the dusty path, leaving a trail of blood flowing behind him.
Observer Lore
- This section lists entries by The Observer, that are specifically about Caleb Quinn.
Tome 15
Load-out
Unique Perks
The Redeemer comes with 3 Perks that are unique to him:
Dead Man's Switch | After hooking a Survivor, Dead Man's Switch activates for the next 20/25/30 seconds:
"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn | |
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Gearhead | You have got an ear for well-oiled gears.
After a Survivor loses a Health State, Gearhead activates for 30 seconds:
"Sometimes a man's best work is what puts him in the grave." — The Prison Warden | |
Hex: Retribution | A Hex that lashes out upon its destruction. Those who cross you will be punished.
All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed. "Bloody fool, you pulled the trigger on yourself." — Caleb Quinn |
Prestige
Prestiging The Deathslinger will automatically add Tier I of his Unique Perks to the inventories of all other Killers and unlock the ability for their higher-tiered versions to spawn in their Bloodweb.
Prestige The Deathslinger twice more to automatically add Tier II and Tier III respectively into the other Killers' inventories.
Weapon: Death to Bayshore
The Death to Bayshore is the Primary Weapon of The Redeemer.
A sharp weapon with a strong bite.
Power: The Redeemer
"The Deathslinger's ingenuity affords him the ability to reel in bounties with a unique invention — a heavily modified hybrid rifle that replaces conventional ammunition with a razor-sharp spear affixed to a chain."
SPECIAL ABILITY: THE REDEEMER
Press and hold the Power button to Aim Down Sights.
SPECIAL WEAPON: SPEARGUN
Press the Attack button during ADS to shoot The Redeemer, launching a high-speed chained projectile that can spear Survivors within 18 metres, allowing The Deathslinger to reel them in.
SPECIAL INTERACTION: REELING IN
Press and hold the Power button while a Survivor is speared by The Redeemer to reel them in towards you:
- Walking backwards increases the Reeling speed.
- Speared Survivors struggling against the pull of the chain slows the Reeling speed.
Once a Survivor is close enough to you, press the Attack button to break the chain and strike the Survivor with a Basic Attack:
- Causes the Survivor to suffer from the Deep Wound Status Effect.
The Deathslinger can break the chain manually by attacking at any point during the Reeling-in process.
SPECIAL INTERACTION: BREAKING THE CHAIN
Whenever the chain of The Redeemer experiences tension or collides with the environment, it experiences stress that will eventually cause it to break.
The more stress, the faster it will break:
- Causes The Deathslinger to be stunned for 3 seconds.
- Causes the Speared Survivor to break free, but suffer from the Injured State and Deep Wound.
SPECIAL INTERACTION: RELOADING
Press and hold the Secondary Power button to reload The Redeemer after every shot.
Power Trivia
Movement Speeds:
- Reeling with collision: 1.54 m/s
- Collision here refers to the Chain colliding with obstacles.
- Reeling without collision; Firing: 2.2 m/s
- Reloading: 2.60 m/s
- Reeling with collision while walking backwards: 3.08 m/s
- Reeling without collision while walking backwards: 3.52 m/s
- Aiming Down Sights: 3.74 m/s
- The Redeemer Reeling action: 2.6 m/s
- Harpoon Reel Back (missed shot): 25 m/s
- Harpoon Launch: 40 m/s
Harpoon:
- Maximum range: 18 metres
- Firing delay: 0.5 seconds.
- This refers to the time it takes for the projectile to launch from the gun after pressing the Attack button.
- Reload time: 2.6 seconds
- Reload Movement speed: 2.64 m/s or 66 % (x0.6).
- Successful Harpoon Hit cool-down: 0.5 seconds.
- This refers to the cool-down after impaling a Survivor with a Harpoon, before The Deathslinger can start to reel them in.
- Missed Harpoon Hit cool-down: 1.5 seconds.
- This refers to the cool-down after missing a Harpoon shot, before The Deathslinger can initiate a Reload.
- Upon being impaled, Survivors are temporarily immobilised for 0.75 seconds.
- Projectiles will disturb any Crow within 24 metres.
Chain:
- Chain durability: 100 Charges
- Stun penalty upon breaking: 3 seconds
- Depletion rates:
- Chain under Tension: -2.5 c/s
- Chain under Pulling: -15 c/s
- Chain under Collision: -20 c/s
Interaction | Individual Depletion Rate |
Combined Depletion Rate |
Depletion Time | Applicable Scenario |
---|---|---|---|---|
Tension | -2.5 c/s (T) | -2.5 c/s | 40 seconds | The Survivor is speared and not struggling against being reeled in. |
Tension + Collision | -2.5 c/s (T) -20 c/s (C) |
-22.5 c/s | ~4.444 seconds | Ditto, but the Chain is colliding with an obstacle. |
Tension + Pulling | -2.5 c/s (T) -15 c/s (P) |
-17.5 c/s | ~5.714 seconds | The Survivor is speared and struggling against being reeled in. |
Tension + Pulling + Collision | -2.5 c/s (T) -15 c/s (P) -20 c/s (C) |
-37.5 c/s | ~2.666 seconds | Ditto, but the Chain is colliding with an obstacle. |
Deep Wound:
- The Deep Wound timer is paused when a Survivor is speared by the Harpoon.
Aim Down Sights (ADS):
- Activate/Deactivate ADS: 0.4/0.6 seconds
- ADS Zoom 125 %.
- ADS Camera Yaw speed (horizontal): 40 % (50 % with Gamepad)
- ADS Camera Pitch speed (vertical): 80 % (90 % with Gamepad)
ADS Warning:
- Aiming The Redeemer in the direction of a Survivor who is within its maximum range will give that Survivor an auditory warning, if they are in The Deathslinger's Terror Radius.
The warning sound gets louder the closer his aim is centred on the Survivor's hitbox and acts as a warning of an impending shot.
Add-ons for The Redeemer
Icon | Name | Description |
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Modified Ammo Belt | An old ammo belt Caleb altered for his specialised weaponry. Still holds the fine red dirt of the Arizona Territory desert.
| |
Rickety Chain | Weak steel links first used on Caleb's prototype Speargun. Despite the chain's failings, it holds sentimental value.
| |
Snake Oil | A tincture of oils and extracts purchased from a travelling salesman. Purported to cure all that ails you.
| |
Spit Polish Rag | A grimy piece of burlap. Spit and elbow grease was enough to wipe down the Speargun in the heat of a shootout.
| |
Chewing Tobacco | A can of clipped and sweetened tobacco leaves lifted from a gutted body in Glenvale. Stimulates the nervous system.
| |
Jaw Smasher | The bullet that ripped through Caleb's jaw during a frenzy shootout. It brings back burning desire for revenge.
"You called death to your door the instant you done me wrong." — Caleb Quinn | |
Marshal's Badge | A silver badge taken from the corpse of a lawman in Arizona Territory who interfered with the Hellshire Gang's bounties.
"Get your prayers in, you'll be swinging by noon." — Caleb Quinn | |
Poison Oak Leaves | An ordinary-looking plant, Caleb found out that spears coated in its oil cause unbearable blistering around wound.
| |
Rusted Spike | A railroad spike that Caleb fastened to the front of the Speargun during a moment of morbid curiosity. The dull tip prevents it from cleanly piercing its target.
| |
Bayshore's Gold Tooth | A golden tooth torn from Henry Bayshore as he screamed for mercy, hours before he was finished off.
"Know your place, boy. Know you damn place." — Henry Bayshore | |
Honey Locust Thorn | Angered with a bounty who fled twice before, Caleb twisted thorn branches onto a spear and let it loose.
| |
Tin Oil Can | A can holding a small amount of oil to reduce friction in machinery. Early models of the Speargun were notorious for jamming, and oil had to be readily available.
| |
Wanted Poster | The bullet that ripped through Caleb's jaw during a frenzy shootout. It brings back burning desire for revenge.
"You'll be met with a fierce reckoning, swear it on my mum's grave." — Caleb Quinn | |
Warden's Keys | The dull jangle of the keys evokes a furious memory within Caleb.
| |
Barbed Wire | Pliable American-made steel lined with sharp barbs. Despite its simplicity, Caleb found it could be wrapped around a spear to increase its viciousness.
"There won't be nothing to fear soon. Till then, fear me." — Caleb Quinn | |
Bayshore's Cigar | A quality cigar, plucked from the jacket of Caleb's boss while he wailed over the spear lodged in his abdomen.
"Do not point that thing at me, you slack-jawed imbecile." — Henry Bayshore | |
Gold Creek Whiskey | Warm comfort in a bottle that quelled Caleb's anger and slowed his step.
"A smooth taste for the rugged frontier." — Gold Creek Advertisement, 1876 | |
Prison Chain | A thick, heavy chain that once held a steel ball and latched to Caleb's ankle. It has been re-purposed to hook onto a spear.
"Inmates working beyond the prison yard must be affixed with a steel ball of no less than 18 pounds." — Hellshire Penitentiary Guard Book | |
Hellshire Iron | The Hellshire Gang's branding iron. Despite folklore, it never made its mark on new initiates, instead having been used to brand particularly quarrelsome bounties.
"Hellshire Gang: Justice Seekers or Outlaws?" — Glenvale Gazette headline | |
Iridescent Coin | A glass-like coin moulded from The Fog itself. A payment to the bounty hunter for the services rendered.
"Deals made in desperation are paid for in madness." |
Achievements
- Main article: Achievements
There are 2 Achievements related to The Deathslinger:
Icon | Name | Description |
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Adept Deathslinger | Playing as The Deathslinger, achieve a Merciless Victory using only his 3 Unique Perks: Gearhead, Dead Man's Switch, and Hex: Retribution | |
Bound and Downed | Playing as The Deathslinger, down Survivors speared by The Redeemer a total of 30 times. |
Cosmetic Options
Players can choose from a variety of Cosmetic options to customise The Deathslinger:
Base Cosmetics
Default
Prestige
Perk Charms
Prestige Level 7 Reward | Prestige Level 8 Reward | Prestige Level 9 Reward |
---|---|---|
A keepsake gained upon mastery of a particular skill. |
Alternatives
Special
Icon | Name | Body | Rarity | Description | Event |
---|---|---|---|---|---|
Pecan Crown (4th Anniversary) | Uncommon | He used his ingenuity to find how to bring in outlaws-not dead, but alive. | Fourth Year Anniversary | ||
Red Peak Jacket (4th Anniversary) | Uncommon | He went to his workshop and immersed himself in his work to take on this new job. | Fourth Year Anniversary | ||
Radical Badland Grit (4th Anniversary) | Uncommon | When he emerged, he carried the prototype of a pressure-based spear gun. | Fourth Year Anniversary | ||
Frosty Eyes | Uncommon | The cold eyes of a Killer who wants warm blood.
"Have a fantastic holiday season and a bloody good new year!" — The Dead by Daylight Team |
Advent Calendar 2020 |
Event
Icon | Name | Body | Rarity | Description | Event | Exclusive to Event Participation |
---|---|---|---|---|---|---|
Crown of the Entity | Event | A crown emanating a festive and ominous aura created by the Entity's biggest fan. | Fourth Year Anniversary | Yes | ||
5th Anniversary Crown | Event | A crown crafted for a very special anniversary.
"Thank you for supporting & inspiring us along the years!" - The Dead by Daylight Team |
Fifth Year Anniversary | Yes | ||
Deathslinger's Mask | Event | A mask they found themselves wearing at the masquerade ball. | Twisted Masquerade Event | Yes | ||
Holiday Harpoon | Event | A unique way to get your friends to come over during the holidays. | Bone Chill 2022 Tome: Level 1 | Yes | ||
Chocolate Spike | Event | Any make-shift weapon would look tempting when coated in chocolate. | Haunted by Daylight 2023 | Yes |
Rift
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Caleb's life has been rife with misfortune. It's time for him to make his own luck.
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He doggedly tracked his bounty through the Rocky Mountains of Colorado, cornering him in the town of Silverton.
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He tossed and turned in his cell, dreaming of his devices being used against him.
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He was powerless to resist as beings from another realm turned his torture devices against him.
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He had never experienced Valentine's Day. Love was never in the cards for him.
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In-Game Store
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Outback Engineer
Sundown
10 March 2020 (Tuesday)
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After being detained for fifteen years, the prison warden paid him a visit, offering to expedite his release. There was a catch: he would have to fill the prison.
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Double-Crossed
Tombstone
01 April 2020 (Wednesday)
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He'd need protection to last. The prison warden pulled strings, had him deputized, and released two dozen Irish inmates to form his posse. The Hellshire Riders were born and they were thirsty for blood.
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Fishy Target
Sea-Washed Creatures
20 July 2021 (Tuesday)
Description
His target was a bank robber who had escaped justice by boarding a whaling ship leaving the harbor. Five years later, the bank robber was spotted at the harbor up north.
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Alternate Character Models
The Deathslinger has 1 alternate Character model available in the in-game Store:
DLC
The Deathslinger is part of 3 DLCs:
- Chapter DLC:
- CHAPTER 15: Chains of Hate (retired)
- Pack DLCs:
- Old Wounds Pack (Chapter Pack)
- Terror Expansion Pack (Character Pack)
Change Log
Patch 5.3.0
- Buff: increased the Movement Speed modifier during ADS from x0.75 to x0.85.
- QoL: reduced the stun from a Survivor breaking free from The Redeemer from 4 seconds to 3 seconds.
- Nerf: The Deathslinger must now wait for the Aim Down Sights (0.40s) animation to complete before he can shoot The Redeemer.
- Nerf: The Deathslinger must now wait for the Exit Aim (0.60s) animation to complete before he can initiate a Basic Attack.
- Nerf: increased The Deathslinger's Terror Radius from 24 metres to 32 metres.
Patch 7.3.0
- Buff: reduced the Reload time of The Redeemer from 2.75 seconds to 2.6 seconds.
Trivia
- The Chains of Hate Behind The Scenes Video reveals that Caleb Quinn was born in South Dakota.
- The descriptions for the Silver Desperado and Diligent Cowpuncher Outfits reveal that The Deathslinger hunted his bounty to Silverton, CO, where he cornered him. Silverton is actually a real town in San Juan County, Colorado.
- The name of the Silver Desperado Outfit is likely a reference to Silverton's most important mine at the time, Sunnyside Mine, where considerable amounts of silver had been found.
- Zarina Kassir's Lore reveals that Hellshire Penitentiary, in which Caleb Quinn was an inmate, is located in Nebraska.
- The Deathslinger was the second Killer to laugh after hitting a Survivor.
- The Deathslinger was the fourth Killer to have a special chase music.
- The Deathslinger was the third Killer to have a projectile attack.
- The Deathslinger was the third Killer to break Pallets and damage Generators with his Weapon.
- The Deathslinger was the first male Killer to have a reduced Movement Speed of 4.4 m/s.
- The canonical explanation is his leg-brace, which made Caleb limp into The Entity's Realm.
- The Deathslinger appears to have a slight twitch in his left eye.
Voice Actor
- The Deathslinger is voiced by Patrick Harris, who at that time worked as a Game Systems Designer on the Game.
Gallery
In-game assets
Official art
Old assets
Concept arts
Screenshots