Frederick "Freddy" Charles Krueger

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“This place plays tricks on your mind…constantly I question whether I dream or if I am awake. This most recent horrid ghoul seems to bridge that gap – between the states of being awake or asleep. I saw him hunting another poor soul, someone who was not as lucky as me. A man with a hat and a claw clad hand, a scarred man of sorts. He spotted me and what actually happened next is still a mystery to me. Dreams took over, and I was sure to die. But I woke up. Not like in the manner where I awake at the campfire, but instead I just woke up…inside this wretched forest, with memories of nightmares within. I am now afraid to sleep, but also to stay awake.”
~ Unknown (Potentially Benedict Baker)
The Nightmare
EK charSelect portrait.png
Frederick "Freddy" Charles Krueger
"The Sandman"
Dream Demon
Clawed Glove
115% | 4.6m/s
Terror Radius
24 metres
A Nightmare on Elm Street™
Voice Actor
Filip Ivanovic
Interal reference
Slasher Character 10

Frederick "Freddy" Charles Krueger or "The Nightmare" is one of 16 Killers IconHelpLoading killer.png currently featured in Dead by Daylight IconHelp DBDlogo.png.

He was introduced as the Killer of CHAPTER VI: A Nightmare on Elm Street™, a Chapter DLC released on 26 October 2017.

He originates from the 2010 remake of the Horror Movie of the same name, A Nightmare on Elm Street.


The Nightmare is a nightmare Killer, passively pulling Survivors into his Dream World where Survivors are vulnerable to his Dream Abilities With his Dream Projection ability to quickly appear across the map and put pressure onto Survivors.

His personal Perks, Fire Up IconPerks fireUp.png, Remember Me IconPerks rememberMe.png & Blood Warden IconPerks bloodWarden.png, improve his abilities over time and make him stronger as the trial reaches its climax.

His Perks revolve around stopping Survivors from fleeing. They will make surviving a real pain for all, and managing to escape the Hunting Ground won't be easy.

Difficulty rating: Intermediate (Community) / Hard (Developer)
(based on the amount of time and effort that is required to properly learn to play him and use his Power effectively)


EK charPreview.png

Even while he lived, Freddy Krueger was a creature of nightmares for those who truly knew him. Hiding behind a mask of warmth and friendliness, Freddy's actual temperament was known only to his victims. When those victims were finally heard, the parents of Springwood tracked Freddy down and took the law into their own hands. They thought that fire had rid them of a monster that night, that their children were finally safe, but evil as strong as his has a way of surviving.

Years passed, the horror was buried, the victims mercifully forgot. Then, somehow, Freddy returned, and dreams became nightmares once again.

Freddy focused his anger on those he felt had wronged him, building up to his one true obsession, Nancy Holbrook. But he underestimated her strength and resourcefulness. Together with her friend Quentin Smith, she managed to weaken Freddy, mutilating him and leaving him for dead once more.

Death didn't want Freddy the first time he encountered it, why did they think it would take him now? He emerged once more, consumed with vengeance. Then he turned his sights on the boy who had blocked his path to Nancy, his number one.

Freddy invaded Quentin's dreams, terrorizing him night after night, until his strength and defenses would be at their lowest. When the time was right, he forced the boy to return to the dark reflection of Badham Preschool. Here he would have his final revenge.

Freddy stalked the boy through the school's halls. He took his time, savouring every moment of the hunt. This was what he enjoyed the most, the smell of their sweat in the air, the ragged gasps of their terrified breath. They were his to toy with.

There was the boy, at the end of a long corridor. Too tired and scared to run anymore? Resigned to his fate? Freddy closed in, arms wide, claws raking the wall. Their tips traced along a pipe, the metallic shrieking only adding to the boy’s apprehension.

A shower of sparks rained on the ground, and into the liquid that covered the tiled floor. A blue flame blossomed and quickly engulfed the room.

The boy took flight as Freddy burst from the flames in a fury. Rooms and walls raced past in a blur until they were in Freddy's basement. There would be no escape from here.

Slowly Freddy closed in on the boy. His fear was so strong now that Freddy could almost taste it, but his eyes burned with a defiant hatred that was almost admirable.

Freddy drew back his claws.

Then Freddy felt another presence with him; something old, powerful and dark. A miasma enveloped him and the only sensation was a sound like wooden beams flexing and creaking in the distance. The echoing groan of metal crushed against metal. Something arcane and unknowable, half-way between language and pure terror.

A moment of falling and spinning and then Freddy was back in the school. But not his school. It looked the same, but it felt different. His powers were tempered in some ways and focused in others. The boy had gone for now, but another prey walked the hallways. Some would be inconsequential; others would become his new favourites. All would fall before his claws.

The Nightmare's Perks

These are Perks which start off only appearing in The Nightmare's Bloodweb IconHelp bloodweb.png. After achieving Level 30, Teachable versions of these Perks can be found:

  • Fire Up - Level 30
  • Remember Me - Level 35
  • Blood Warden - Level 40

Once obtained, other Killers will be able to find The Nightmare's Perks in their respective Bloodwebs from that point onwards.

Icon Name Description
Fire Up

The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation. Each time the Survivors complete repairs on a Generator, Fire Up grows in power.

  • For each Generator completed, gain a 3/3.5/4 % stackable buff that grants a speed bonus to picking up, dropping, Pallet IconHelp pullDown.png breaking, Generator IconHelpLoading generators.png damaging and vaulting for the remainder of the Trial.

"Now why don't you just fucking die?" — Freddy Krueger

Unique to The Nightmare until Level 30, at which point its Teachable version can then be learned and taught to the other Killers

Remember Me

You become obsessed with one Survivor.

Each time you hit your Obsession IconHelp obsession.png, you increase the opening time of the Exit Gates IconHelp exitGates.png by 4 seconds up to a maximum of 8 additional/12 additional/16 additional seconds.

The Obsession is not affected by Remember Me.

The Killer can only be obsessed with one Survivor at a time.

"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger

Unique to The Nightmare until Level 35, at which point its Teachable version can then be learned and taught to the other Killers

Blood Warden

As soon as the Exit Gate IconHelp exitGates.png is opened, Blood Warden is activated. The Auras IconHelp auras.png of any Survivors located within Exit areas are revealed to you.

Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity IconHelp entity.png to block both Exits for all Survivors for 30/40/60 seconds.

"This is my world. And you can't ever leave." — Freddy Krueger

Unique to The Nightmare until Level 40, at which point its Teachable version can then be learned and taught to the other Killers


Weapon: Clawed Glove

SD W01.png

Clawed Glove is the Primary Weapon of The Nightmare. A homemade device, crafted to torture and kill.

Power: Dream Demon

FulliconPowers dreamDemon.png

Death won't accept him and thus he remains, a calamity, indisputable master of his victims' nightmares. The Nightmare passively puts Survivors to sleep over 60 seconds, after which they enter the Dream World.

  • Awake Survivors hear the Terror Radius and see The Nightmare from within 16 meters.
  • The Nightmare appears intermittently to awake Survivors from 16 meters to 32 meters and is invisible to awake Survivors beyond that.
  • Hold the Power Button (Default: M2) to place a Dream Snare on the ground directly in front of The Nightmare
  • It will afflict Survivors who step in it with the Hindered IconStatusEffects hindered.png Status Effect, slowing them down while they remain in the trap and for a short duration after leaving it.
  • Hold the Active Ability Button (Default: LCTRL) to perform a Dream Projection and teleport to a Generator IconHelpLoading generators.png in your view.
    • Releasing the button early will cancel the action.
  • For each Survivor in the Dream World, the cooldown of the Dream Projection is reduced by 15%.
  • Once in the Dream World, Survivors hear a lullaby instead of the Terror Radius and can be affected by Dream Snares.
  • Survivors can wake up by failing Skill Checks IconHelp skillChecks.png, finding an awake Survivor to perform the Wake Up action, or by using the alarm clocks found within the environment.
  • Each successive Wake Up action takes twice as long to perform.
  • Using the alarm clock will give Survivors 30 seconds before they start falling asleep again.

"You have nothing to worry about. This won't hurt one... little... bit." — Freddy Krueger

Add-ons for Dream Demon

Icon Name Rarity Description
FulliconAddon woolShirt.png
Wool Shirt
A small boy's orange and yellow striped shirt. Identified with a sewn name tag to "Jesse".
  • Slightly decreases Skill Check chances in the Dream World.
FulliconAddon sheepBlock.png
Sheep Block
A white and blue wooden block depicting two woolly Lambs grazing and the letter "S".
  • Slightly reduces the Dream Transition. Time to fall asleep reduced by 0.5 seconds.
FulliconAddon kidsDrawing.png
Kid's Drawing
An unattributed drawing clearly crafted by a young child.
  • Slightly increases the Power range.
FulliconAddon gardenRake.png
Garden Rake
A small claw rake, a must have tool for any accomplished gardener.
  • Slightly increases movement speed after successfully putting a Survivor into the Dream World.
FulliconAddon prototypeClaws.png
Prototype Claws
A home-made tool to facilitate bush trimming.
  • Moderately increases movement speed after successfully putting a Survivor into the Dream World.
FulliconAddon outdoorRope.png
Outdoor Rope
Sturdy outdoor rope, handy to tie up anything.
  • Moderately decreases the Survivors' Action Speed when in the Dream World.
FulliconAddon nancysSketch.png
Nancy's Sketch
A crude and bold sketch made with Fusain, signed by Nancy H.
  • Moderately increases the Power range.
FulliconAddon greenDress.png
Green Dress
A little girl's green dress with a silky white ribbon.
  • Considerably decreases Skill Check chances in the Dream World.
  • Slightly increases the Dream Transition. Time to fall asleep increased by 0.5 seconds.
FulliconAddon catBlock.png
Cat Block
A white and purple wooden block depicting a sleeping Cat and the letter "C".
  • Considerably reduces the Dream Transition. Time to fall asleep reduced by 1.5 seconds.
  • Slightly increases Skill Check chances in the Dream World.
FulliconAddon unicornBlock.png
Unicorn Block
A white and red wooden block depicting a prancing Unicorn and the letter "U".
  • Considerably reduces the Dream Transition. Time to fall asleep reduced by 1.5 seconds.
FulliconAddon swingChains.png
Swing Chains
Rusty, but sturdy chains used to securely attach a swing seat.
  • Survivors suffer an additional 25 % Action Speed penalty when pulled into the Dream World for the second time.
FulliconAddon nancysMasterpiece.png
Nancy's Masterpiece
A painting of a Character, made by Nancy Holbrook at Badham and kept as a treasure memory.
  • Tremendously increases the Power range.
FulliconAddon jumpRope.png
Jump Rope
A long Double Dutch jump rope, stained with many years of use.
  • Tremendously decreases Survivors' Action Speed when in the Dream World.
FulliconAddon blueDress.png
Blue Dress
A little girl's pale blue dress with white lace which's front is ruined by large cuts.
  • Moderately decreases Skill Check chances in the Dream World.
FulliconAddon pillBottle.png
Pill Bottle
Very Rare
An empty pill bottle which once contained a medicine called "Zoneral".
  • Survivors do not see glimpses of you during the Dream Transition.
FulliconAddon paintThinner.png
Paint Thinner
Very Rare
A tin of a highly volatile and inflammable material.
  • Tremendously increases movement speed after successfully putting a Survivor into the Dream World.
FulliconAddon classPhoto.png
Class Photo
Very Rare
A large photograph taken at Badham Preschool showing the cheerful class of 94-95.
  • When a Survivors is pulled into the Dream Transition, all other Survivors' Auras are revealed to you for the duration of the Dream Transition.
  • Tremendously increases the Dream Transition. Time to fall asleep increased by 2 seconds.
FulliconAddon zBlock.png
"Z" Block
Very Rare
A deeply scratched and burnt wooden block which's only recognisable feature is the letter "Z".
  • Tremendously reduces the Dream Transition. Time to fall asleep reduced by 2 seconds.
FulliconAddon redPaintBrush.png
Red Paint Brush
Ultra Rare
A large paint brush, wet with crimson paint.
  • Slightly reduces movement speed.
  • Tremendously reduces the Terror Radius.
  • Tremendously reduces the Dream Transition. Time to fall asleep reduced by 2 seconds.
FulliconAddon blackBox.png
Black Box
Ultra Rare
A black cardboard box filled with photographs.
  • Obsession starts the Trial in the Dream World.
  • You become obsessed with one Survivor.
  • Only one Obsession per Trial.


Main article: Achievements

There are currently 2 Achievements related to The Nightmare.

Icon Name Description
Ach adeptNightmare.jpg
Adept Nightmare Achieve a Merciless Victory with The Nightmare IconHelpLoading nightmare.png using only his Unique Perks: Fire Up IconPerks fireUp.png, Remember Me IconPerks rememberMe.png & Blood Warden IconPerks bloodWarden.png.
Ach dreamMaster.jpg
Dream Master With The Nightmare IconHelpLoading nightmare.png, pull a total of 200 Survivors IconHelpLoading survivor.png into the Dream World.

NOTE: In the console version, Dream Master is called Dream Demon.


Players may customise their Character by choosing one outfit style from each category. Blood-stained attire is obtained after The Nightmare reaches Level 50 and prestiges.

The Nightmare's attire includes:


Expand to view content
Icon Name Body Rarity Description
SD Head01.png Freddy Krueger CategoryIcon head.png Common The mottled and charred face of an odious man, topped with a fedora.
SD Body01.png Preschool Gardener CategoryIcon body.png Common A striped woolen shirt and sturdy gardener trousers, punctured with burn holes.
SD W01.png Clawed Glove CategoryIcon weapons.png Common A homemade device, crafted to torture and kill.


Expand to view content
Icon Name Body Rarity Description Additional Notes
SD Head01 P01.png Bloody Freddy CategoryIcon head.png Rare The burnt and blood splattered face of an odious man, topped with a fedora. 3rd Prestige Reward
SD Body01 P01.png Bloody Gardener CategoryIcon body.png Rare A striped woollen shirt and sturdy gardner trousers, dripping with his prey's blood 2nd Prestige Reward
SD W01 P01.png Bloody Clawed Glove CategoryIcon weapons.png Rare A bloody device of nightmares, crafted to torture and kill. 1st Prestige Reward


Main article: Downloadable Content

The Nightmare is currently part of 1 DLC package:

Available DLC


  • Try to pull as many Survivors into the Dream World as possible; it will immensely slow down their progress towards escape.
  • The Nightmare gives himself away due to interacting with the world around him, such as moving grass, creating mud splats, and scaring off Crows. When trying to sneak up on Survivors as the Nightmare, try not to go through grass or near Crows.
  • Pairing the Perk Monitor & Abuse IconPerks monitorAndAbuse.png with the Red Paint Brush FulliconAddon redPaintBrush.png Add-on will give the Nightmare a Terror Radius of 0 metres and increased Field of View when not in a chase. This will allow him to see asleep Survivors' Auras even when in close proximity to them and be able to sneak up on them much more easily.
  • Disengaging from a chase to put other nearby Survivors to sleep or to scare an asleep Survivor off of an objective is not a bad idea. The Nightmare will never lose track of the Survivor who was initially being chased if they leave his Terror Radius, and it is unlikely they will have enough time to make any significant distance and wake up before the Nightmare can start pursuing them again.


For additional and more detailed information about the Character of Frederick "Freddy" Charles Krueger from the A Nightmare on Elm Street™ franchise, please refer to the A Nightmare on Elm Street™ Wiki Article
  • Though the Character was popularised by Robert Englund in the original film series, his appearance in Dead by Daylight is based on that of the 2010 film reboot, where he was portrayed by Jackie Earle Haley.
    • Freddy's corresponding Survivor is Quentin Smith, a Character who was created specifically for the 2010 film.
  • The Nightmare's Memento Mori is reference to the way how he killed Jesse in the film.
  • The Nightmare's Memento Mori animation is the second one in which the Survivor attempts to get up on their own.
    • The first one was the Memento Mori animation of the Cannibal IconHelpLoading cannibal.png.
  • Any sleeping Survivor will have a cloud around their Status Icon in the HUD, indicating them as being asleep and in the Dream World.
  • The Nightmare breathes the quietest out of all the Killers, with his breathing being similar in volume to that of Survivors.
  • Due to being short, Freddy, unlike most other Killers, who simply step over Windows when vaulting, grabs the Window with both hands and lifts himself over it.
  • The Nightmare was the fifth licensed Character to be introduced to Dead by Daylight IconHelp DBDlogo.png alongside Quentin Smith.
  • The Nightmare was the first Killer to receive a major rework of his Power.


For more go to the Nightmare's Gallery

THE SURVIVORS IconHelpLoading survivor.png
DF charSelect portrait.png Dwight Fairfield MT charSelect portrait.png Meg Thomas CM charSelect portrait.png Claudette Morel JP charSelect portrait.png Jake Park NK charSelect portrait.png Nea Karlsson LS charSelect portrait.png Laurie Strode
AV charSelect portrait.png Ace Visconti BO charSelect portrait.png Bill Overbeck FM charSelect portrait.png Feng Min DK charSelect portrait.png David King ES charSelect portrait.png Quentin Smith FS charSelect portrait.png David Tapp
GS charSelect portrait.png Kate Denson HS charSelect portrait.png Adam Francis KS charSelect portrait.png Jeff Johansen MS charSelect portrait.png Jane Romero AW charSelect portrait.png Ash Williams
THE KILLERS IconHelpLoading killer.png
TR charSelect portrait.png Evan MacMillan - Trapper WR charSelect portrait.png Philip Ojomo - Wraith HB charSelect portrait.png Max Thompson Jr. - Hillbilly NR charSelect portrait.png Sally Smithson - Nurse SH charSelect portrait.png Michael Myers - Shape HA charSelect portrait.png Lisa Sherwood - Hag
DO charSelect portrait.png Herman Carter - Doctor BE charSelect portrait.png Anna - Huntress CA charSelect portrait.png Bubba Sawyer - Cannibal EK charSelect portrait.png Freddy Krueger - Nightmare FK charSelect portrait.png Amanda Young - Pig GK charSelect portrait.png Jeffrey Hawk - Clown
HK charSelect portrait.png Rin Yamaoka - Spirit KK charSelect portrait.png Frank, Julie, Susie, Joey - Legion MK charSelect portrait.png Adiris - Plague OK charSelect portrait.png Danny Johnson - Ghost Face
Alex Benedict Baker The Entity Vigo and many more...
The Smasher The Teacher