Frederick "Freddy" Charles Krueger
|“||“This place plays tricks on your mind…constantly I question whether I dream or if I am awake. This most recent horrid ghoul seems to bridge that gap – between the states of being awake or asleep. I saw him hunting another poor soul, someone who was not as lucky as me. A man with a hat and a claw clad hand, a scarred man of sorts. He spotted me and what actually happened next is still a mystery to me. Dreams took over, and I was sure to die. But I woke up. Not like in the manner where I awake at the campfire, but instead I just woke up…inside this wretched forest, with memories of nightmares within. I am now afraid to sleep, but also to stay awake.”||„|
|~ Unknown (Potentially Benedict Baker)|
|Frederick "Freddy" Charles Krueger|
|115% | 4.6m/s|
|A Nightmare On Elm Street™|
|Slasher Character 10|
He was introduced as the Killer of CHAPTER VI: A Nightmare On Elm Street™, a Chapter DLC released on 26 October 2017.
He originates from the 2010 remake of the Horror Movie of the same name, A Nightmare On Elm Street.
The Nightmare is a nightmare-inducing Killer, driven to pull Survivors into his Dream World using his Power, in order to be able to maul them and hinder their abilities.
His Perks revolve around stopping Survivors from fleeing. They will make surviving a real pain for all, and managing to escape the Hunting Ground won't be easy.
Difficulty rating: Intermediate (Community) / Hard (Developer)
(based on the amount of time and effort that is required to properly learn to play him and use his Power effectively)
Even while he lived, Freddy Krueger was a creature of nightmares for those who truly knew him. Hiding behind a mask of warmth and friendliness, Freddy's actual temperament was known only to his victims. When those victims were finally heard, the parents of Springwood tracked Freddy down and took the law into their own hands. They thought that fire had rid them of a monster that night, that their children were finally safe, but evil as strong as his has a way of surviving.
Years passed, the horror was buried, the victims mercifully forgot. Then, somehow, Freddy returned, and dreams became nightmares once again.
Freddy focused his anger on those he felt had wronged him, building up to his one true obsession, Nancy Holbrook. But he underestimated her strength and resourcefulness. Together with her friend Quentin Smith, she managed to weaken Freddy, mutilating him and leaving him for dead once more.
Death didn't want Freddy the first time he encountered it, why did they think it would take him now? He emerged once more, consumed with vengeance. Then he turned his sights on the boy who had blocked his path to Nancy, his number one.
Freddy invaded Quentin's dreams, terrorizing him night after night, until his strength and defenses would be at their lowest. When the time was right, he forced the boy to return to the dark reflection of Badham Preschool. Here he would have his final revenge.
Freddy stalked the boy through the school's halls. He took his time, savouring every moment of the hunt. This was what he enjoyed the most, the smell of their sweat in the air, the ragged gasps of their terrified breath. They were his to toy with.
There was the boy, at the end of a long corridor. Too tired and scared to run anymore? Resigned to his fate? Freddy closed in, arms wide, claws raking the wall. Their tips traced along a pipe, the metallic shrieking only adding to the boy’s apprehension.
A shower of sparks rained on the ground, and into the liquid that covered the tiled floor. A blue flame blossomed and quickly engulfed the room.
The boy took flight as Freddy burst from the flames in a fury. Rooms and walls raced past in a blur until they were in Freddy's basement. There would be no escape from here.
Slowly Freddy closed in on the boy. His fear was so strong now that Freddy could almost taste it, but his eyes burned with a defiant hatred that was almost admirable.
Freddy drew back his claws.
Then Freddy felt another presence with him; something old, powerful and dark. A miasma enveloped him and the only sensation was a sound like wooden beams flexing and creaking in the distance. The echoing groan of metal crushed against metal. Something arcane and unknowable, half-way between language and pure terror.
A moment of falling and spinning and then Freddy was back in the school. But not his school. It looked the same, but it felt different. His powers were tempered in some ways and focused in others. The boy had gone for now, but another prey walked the hallways. Some would be inconsequential; others would become his new favourites. All would fall before his claws.
The Nightmare's Perks
These are Perks which start off only appearing in The Nightmare's Bloodweb . After achieving Level 30, Teachable versions of these Perks can be found:
- Fire Up - Level 30
- Remember Me - Level 35
- Blood Warden - Level 40
Once obtained, other Killers will be able to find The Nightmare's Perks in their respective Bloodwebs from that point onwards.
The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.
Each time the Survivors complete repairs on a Generator , Fire Up grows in power and grants a speed bonus to pick up, drop, Pallet break, Generator damage and vaults.
"Now why don't you just fucking die?" — Freddy Krueger
You become obsessed with one Survivor.
Each time you hit your Obsession, you increase the opening time of the Exit Gates by 5 seconds up to a maximum of 20 additional/25 additional/30 additional seconds.
The Obsession is not affected by Remember Me.
Only one Obsession per trial.
"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger
Once per trial, hooking a Survivor while Blood Warden is active calls upon The Entity to block both Exits for all Survivors for 30/40/60 seconds.
"This is my world. And you can't ever leave." — Freddy Krueger
Weapon: Clawed Glove
Clawed Glove is the Primary Weapon of The Nightmare. A homemade device, crafted to torture and kill.
Power: Dream Demon
Death won't accept him and thus he remains, a calamity, indisputable master of his victims' nightmares. Dream Demon allows The Nightmare to pull Survivors into the Dream World.
- Survivors who are awake do not see or hear The Nightmare.
- Once targeted by The Nightmare power, Survivors enter the Dream Transition after some time.
- During the Dream Transition (default: 7 seconds), they can see The Nightmare intermittently.
- When the Dream Transition lapsed, the Survivor is pulled into the Dream World.
Once in the Dream World:
- Survivors' Auras are revealed to The Nightmare when they are outside of his Terror Radius.
- Survivors suffer an action speed penalty of 50 %
- To exit the Dream World, Survivors can find other non-sleeping Survivors to perform a wake up action
- Some failed actions can wake up the Survivor.
- Failing a sabotage skill check will not wake you up
- Getting hooked wakes up the Survivor
"You have nothing to worry about. This won't hurt one... little... bit." — Freddy Krueger
Add-ons for Dream Demon
|Wool Shirt||A small boy's orange and yellow striped shirt. Identified with a sewn name tag to "Jesse".
|Sheep Block||A white and blue wooden block depicting two woolly Lambs grazing and the letter "S".
|Kid's Drawing||An unattributed drawing clearly crafted by a young child.
|Garden Rake||A small claw rake, a must have tool for any accomplished gardener.
|Prototype Claws||A home-made tool to facilitate bush trimming.
|Outdoor Rope||Sturdy outdoor rope, handy to tie up anything.
|Nancy's Sketch||A crude and bold sketch made with Fusain, signed by Nancy H.
|Green Dress||A little girl's green dress with a silky white ribbon.
|Cat Block||A white and purple wooden block depicting a sleeping Cat and the letter "C".
|Unicorn Block||A white and red wooden block depicting a prancing Unicorn and the letter "U".
|Swing Chains||Rusty, but sturdy chains used to securely attach a swing seat.
|Nancy's Masterpiece||A painting of a Character, made by Nancy Holbrook at Badham and kept as a treasure memory.
|Jump Rope||A long Double Dutch jump rope, stained with many years of use.
|Blue Dress||A little girl's pale blue dress with white lace which's front is ruined by large cuts.
|Pill Bottle||An empty pill bottle which once contained a medicine called "Zoneral".
|Paint Thinner||A tin of a highly volatile and inflammable material.
|Class Photo||A large photograph taken at Badham Preschool showing the cheerful class of 94-95.
|"Z" Block||A deeply scratched and burnt wooden block which's only recognisable feature is the letter "Z".
|Red Paint Brush||A large paint brush, wet with crimson paint.
|Black Box||A black cardboard box filled with photographs.
- Main article: Achievements
There are currently 2 Achievements related to The Nightmare.
|Adept Nightmare||Achieve a Merciless Victory with The Nightmare using only his Unique Perks: Fire Up , Remember Me & Blood Warden .|
|Dream Master||With The Nightmare , pull a total of 200 Survivors into the Dream World.|
NOTE: In the console version, Dream Master is called Dream Demon.
Players may customise their Character by choosing one outfit style from each category. Blood-stained attire is obtained after The Nightmare reaches Level 50 and prestiges.
The Nightmare's attire includes:
- Prestige I - Bloody Clawed Glove (Weapon)
- Prestige II - Bloody Freddy (Head)
- Prestige III - Bloody Gardener (Body)
- Main article: Downloadable Content
The Nightmare is currently part of 1 DLC package:
- Try to pull as many Survivors into the Dream World as possible; it will immensely slow down their progress towards escape.
- The Nightmare gives himself away due to interacting with the world around him, such as moving grass, creating mud splats, and scaring off Crows. When trying to sneak up on Survivors as the Nightmare, try not to go through grass or near Crows.
- Pairing the Perk Monitor & Abuse with the Red Paint Brush Add-on will give the Nightmare a Terror Radius of 0 metres and increased Field of View when not in a chase. This will allow him to see asleep Survivors' Auras even when in close proximity to them and be able to sneak up on them much more easily.
- Disengaging from a chase to put other nearby Survivors to sleep or to scare an asleep Survivor off of an objective is not a bad idea. The Nightmare will never lose track of the Survivor who was initially being chased if they leave his Terror Radius, and it is unlikely they will have enough time to make any significant distance and wake up before the Nightmare can start pursuing them again.
- For additional and more detailed information about the Character of Frederick "Freddy" Charles Krueger from the A Nightmare On Elm Street™ franchise, please refer to the A Nightmare On Elm Street™ Wiki Article
- Though the Character was popularised by Robert Englund in the original film series, his appearance in Dead by Daylight is based on that of the 2010 film reboot, where he was portrayed by Jackie Earle Haley.
- Freddy's corresponding Survivor is Quentin Smith, a Character who was created specifically for the 2010 film.
- The Nightmare's Memento Mori is reference to the way how he killed Jesse in the film.
- The Nightmare's Memento Mori animation is the second one in which the Survivor attempts to get up on their own.
- The first one was the Memento Mori animation of the Cannibal .
- Any sleeping Survivor will have a cloud around their Status Icon in the HUD, indicating them as being asleep and in the Dream World.
- The Nightmare breathes the quietest out of all the Killers, with his breathing being similar in volume to that of Survivors.
- Due to being short, Freddy, unlike most other Killers, who simply step over Windows when vaulting, grabs the Window with both hands and lifts himself over it.
- The Nightmare is the fifth licensed Character to be introduced to Dead by Daylight alongside Quentin Smith.
For more go to the Nightmare's Gallery
Sketches Of The Nightmare And The Cannibal