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Dbd-journal-generator.png These strange machines can be found across this abandoned world. They seem to be some kind of generators, fuelling lights. At first I paid no attention to them, but as days turned into months I employed all of my engineering skills to actually fix one. It attracted one of these beings that is after me. But I also noticed that they were somehow tied to something else.
~ Benedict Baker's Journal
In my explorations, I found that these strange machines were the key to my survival. The more light they produced, the closer I became to my freedom.
~ Mysterious Note
IconPerks whispers.png Do not let the light in!
~ The Voices
IconHelpLoading generators.png

Generators are the main objectives for Survivors, as all but 2 must be repaired in order for the Exit Gates IconHelp exitGates.png to become active.


As the Generators have four sides, it is possible for up to four Survivors to simultaneously repair it - assuming that there are no other props blocking any of the sides. The more Survivors work on the same Generator at the same time, the faster it will repair. The time taken to repair a Generator can be further reduced with Perks IconHelp perks.png or by using a Toolbox IconItems toolbox.png. Once fully repaired, the lights above the Generator will activate and illuminate the immediate area around the Generator, and the Killer will receive an auditory and visual cue to the Generator's location.

The number of Generators on a map will always be equal to the number of players starting the match plus two. This results in 7 Generators being placed randomly around the map, assuming that all four Survivors joined the game. For every Survivor disconnecting during the loading screen, the game will physically remove one Generator and lower the number of Generators needed be repaired in order to power the Exit Gates by one.

A Skill Check IconHelp skillChecks.png may trigger whilst a Survivor is repairing a generator. If a Survivor succeeds a Great Skill Check, the repair progress will receive a 2% bonus. If they fail a Skill Check, the Generator will explode and lose 10% of its repair progress. In addition, no progress will be gained for 3 seconds. The failing player will also display a shock animation, and the Killer will receive an auditory and visual cue to the Generator's location if they are not nearby. If a Survivor stops repairing the Generator as a Skill Check appears, the Skill Check will automatically fail.

The Killer can damage an unfinished Generator, if it has some progress on it. Doing this will regress the progress by a maximum of 100% over a duration of 70 seconds. If a Survivor resumes work before the 70 seconds are up, the damage will stop. A damaged Generator will constantly emit sparks.

If a player stops repairing a Generator, its progress will be saved. Fully repairing a Generator without the help of a Toolbox, Perks and other Survivors takes 80 seconds, assuming that no Great Skill Checks are succeeded and none failed.

Lunar Generators

The Lunar Generator was a special Generator model that was featured during the Howling Grounds Event. For every burnt Red Envelope IconFavors redEnvelope.png, a Lunar Generator would spawn on the Map. Repairing the Generator would grant all Survivors a Gold Coin EventObjective goldCoins.png, 80 of which would unlock the Untamed Donkey Jacket customisation option for David King.


Up to 4 Survivors are able to repair a single Generator, given that all four sides are accessible. Each additional Survivor will boost the overall repair progress, but also reduce the personal contribution per Survivor.

# of Survivors repairing Individual Charges/second Time to repair a Generator
1 Survivor 1 c/s 80 seconds
2 Survivors 0.9 c/s 44.44 seconds
3 Survivors 0.8 c/s 33.33 seconds
4 Survivors 0.7 c/s 28.57 seconds

Change Log

Patch 1.8.0a

  • Increased the maximum Generator regression of the Damage Generator interaction from formerly 25 % to 100 %.
  • Reduced the time for the Damage Generator interaction from formerly 3 seconds to 2 seconds.


  • Generators inside the houses on Lampkin Lane and Badham Preschool are yellow instead of red and don't have lights attached to them.
    • Houses that have blinking light bulbs hanging from the ceiling indicate an unfinished Generator located in that house. Once that Generator is repaired, the lights will stop blinking.
  • Powering the Generator on the Paddle Steamer on Pale Rose will sound its fog horn, that can be heard across the entire map.
  • Powering the Generator inside Gas Station on Gas Heaven will open the garage door.
    • This opens up a new escape route for the Survivors.
  • Powering the Generator in the Operation Theatre on Treatment Theatre will open all the shutter blinds on the Upper Floor.
    • This opens up new escape routes for the Survivors.
  • Powering the Generator inside the Pantry and the Rotten Shack on Grim Pantry will open the floodgates on the outside of the respective building
    • This grants easier and more direct access to the Lower Floors.
  • Every Generator on The Game will open a nearby door when powered, creating additional routes.


IconPowers trap.png Bear Traps Dbd-gameplay-crate.png Chests IconPerks spiesFromTheShadows.png Crows IconFavors murkyReagent.png Dark Mist IconHelp exitGates.png Exit Gates IconHelpLoading generators.png Generators IconHelpLoading hatch.png Hatch
IconHelpLoading hook.png Hooks IconHelp jigsawBoxes.png Jigsaw Boxes IconHelp lockers.png Lockers IconFavors quarterMoonBouquet.png Moonlight IconHelp pullDown.png Pallets IconHelpLoading totem.png Totems IconHelp window.png Windows
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