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Generators

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Dbd-journal-generator.png Quotes left.png These strange machines can be found across this abandoned world. They seem to be some kind of generators, fuelling lights. At first I paid no attention to them, but as days turned into months I employed all of my engineering skills to actually fix one. It attracted one of these beings that is after me. But I also noticed that they were somehow tied to something else. Quotes right.png
~ Benedict Baker, Benedict Baker's Journal
IconHelp note.png Quotes left.png In my explorations, I found that these strange machines were the key to my survival. The more light they produced, the closer I became to my freedom. Quotes right.png
~ Mysterious Note, Survivor Tutorial
IconPerks whispers.png Quotes left.png Do not let the light in! Quotes right.png
~ The Voices, Killer Tutorial
IconHelpLoading generators.png

Generators are an interact-able Prop and the main Objectives of Survivors Survivors}} in Dead by Daylight Dead by Daylight}}.


Overview

Each Map features several Generators randomly located throughout it.

The Trial Grounds spawn with 7 Generators, 5 of which need to be repaired in order to power the Exit Gates Exit Gates}}, allowing them to escape from the Trial.


Generator Repair

Side article: Repair Time Calculation

As the Generators have four sides, it is possible for up to four Survivors to repair it simultaneously - assuming that there are no other Props blocking any of the sides. The more Survivors work on the same Generator at the same time, the faster it will be repaired.

If a Survivor stops repairing a Generator, its current progression will be saved. Fully repairing a Generator without the help of a Toolbox, Perks and other Survivors takes 80 seconds, assuming that no Great Skill Checks are succeeded and no Skill Checks are failed.

The Generator Repair time can be reduced by using certain Perks Perks}} or repairing with a Toolbox Toolbox}}. Once fully repaired, the lights attached to the Generator will activate and illuminate the immediate area around the Generator, this will also alert the Killer Killer}}, who receives an auditory and visual cue of the completed Generator's location.

Killers can grab a Survivor off of a Generator mid-repair (also known as interrupting) and hoist them directly onto their shoulder.

Locating Generators

Generators are easily located by the light poles attached to them, that tower over the Generator and surrounding area, including most line-of-sight blockers. Attached to those light poles are several large floodlights, that blink at random intervals, if the Generator has not been repaired. They can be seen from a considerable distance away, allowing convenient location of a Generator. As soon as the Generator is completed, the lights will turn on for the remainder of the Trial and illuminate the nearby area.

If a Generator is located inside a building structure with limited vertical space, the Generator (yellow-coloured) will not have the typical light post attached to it. However, the building itself will have regular light fixtures behaving akin to the aforementioned floodlights on regular Generators (red-coloured). If a building's light fixtures (or in case of Treatment Theatre, a room's way-point signs) is flickering, it indicates an unrepaired Generator located within. The light fixtures will stop flickering as soon as the Generator within is completed.

Efficiency Penalty

If multiple Survivors repair the same Generator, a 15 % Efficiency penalty is applied to Repair speed in case of multiple Survivors repairing the same Generator.
The penalty may be mitigated by using Prove Thyself Prove Thyself}}.

Repairing Survivors Individual Efficiency Combined Efficiency Time to repair a Generator
1 Survivor 1.0 c/s | 100 % 1.0 c/s 80 seconds
2 Survivors 0.85 c/s | 85 % 1.7 c/s ~47.06 seconds
3 Survivors 0.7 c/s | 70 % 2.1 c/s ~38.1 seconds
4 Survivors 0.55 c/s | 55 % 2.2 c/s ~36.36 seconds

Skill Checks

Main Article: Skill Checks

Like all skilful interactions, Generator Repair may trigger a Skill Check Skill Check}} at any given moment. If a Survivor succeeds a Great Skill Check, the repair progress will receive a 1 % bonus. If they fail a Skill Check, the Generator will explode and lose 10 % of the maximum Repair progress. In addition, during 3 seconds, no further progression will register. The failing Survivor will shy away from the exploding Generator and shield their face. A failed Skill Check will also give the Killer a Loud Noise notification, showing them the Generator's location. Stopping the Repair action at any moment during a Skill Check, will automatically fail it.


Damaging Generators

The Killer has the ability to directly interact with a Generator by walking up to any Generator with some progression, that is not yet fully repaired, and damaging it, causing it to slowly lose progression.
The action is performed akin to breaking a Pallet and takes 2 seconds.
A damaged Generator will start to slowly regress until either a Survivor resumes repairing it or it regresses all the way.

Generators regress at a default rate of 0.25 c/s, taking a maximum of ~320 seconds to regress from 99.9... to 0 %.

A damaged Generator will also continuously emit white sparks.


Generator Terminology

With Patch 4.3.0, the Developers standardised the terminology used in regards to the various states a Generator may find itself in:

  • A Generator losing progression over time is referred to as "regressing".
  • The action of putting a Generator into the Regressing State is referred to as "damaging the Generator".
  • The action of a Generator losing some progression immediately is referred to as "losing progress".
  • The action of preventing any interaction with the Generator by the Killer or the Survivor is referred to as "blocking the Generator".
  • A blocked Generator cannot change its progress.
    • A regressing Generator that becomes blocked will remain in the Regressing State, but not lose any progress until it becomes unblocked.
  • A regressing Generator can lose progress from other Unlockables.


Unlockables

Killer

Bitter Murmur}} Bitter Murmur

Unlocks potential in one's Aura-reading ability.

Each time a Generator Generator}} is fully repaired, Survivors within 16 metres of the completed Generator will be revealed for 5 seconds.

When the last Generator is fully repaired, all the Survivors' Auras Auras}} are revealed for 5/7/10 seconds.

Brutal Strength}} Brutal Strength

Your great strength allows you to shred through your prey's defences.

Destroy dropped Pallets Pallets}} and Breakable Walls Breakable Walls}}, and damage Generators Generators}} 10/15/20 % faster.

"It's more than muscles. A dark power motivates the beast."

Corrupt Intervention}} Corrupt Intervention

Your prayers invoke a dark power that meddles with the Survivors' chances of survival.

3 Generators located farthest from you are blocked by The Entity Entity}} for 80/100/120 seconds at the start of the Trial.

Survivors cannot repair the Generators Generators}} for the duration Corrupt Intervention is active.

"It shall be known across the land that the Gods curse the unfaithful." (The Tablet of Adiris, 3.7)

Discordance}} Discordance

Any Generator Generator}} within a range of 32/64/96 metres that is being repaired by 2 or more Survivors is marked by a yellow Aura Aura}}.

When the Generator is first highlighted, Discordance triggers a Loud Noise notification on the Generator.

After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura remains for another 8 seconds.

"Smartasses get killed. We always see to that." — The Legion

Dead Man's Switch}} Dead Man's Switch

You become obsessed with one Survivor.

After hooking the Obsession Obsession}}, Dead Man's Switch activates for the next 35/40/45 seconds.

While activated, any Survivor that stops repairing a Generator Generator}} before it is fully repaired causes The Entity Entity}} to block the Generator until Dead Man's Switch's effect ends.

Affected Generators are highlighted by a white Aura Aura}}.

You can only be obsessed with one Survivor at a time.

"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn

Dragon's Grip}} Dragon's Grip

After kicking a Generator Generator}}, for the next 30 seconds, the first Survivor that interacts with it will scream, revealing their location for 4 seconds, and becoming afflicted with the Exposed Exposed}} Status Effect for 60 seconds.

Dragon's Grip has a cool-down of 120/100/80 seconds.

"Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes

Fire Up}} Fire Up

The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation. Each time the Survivors complete repairs on a Generator, Fire Up grows in power.

  • For each Generator completed, gain a stack-able 3/3.5/4 % buff to Picking-up, Dropping, Pallet breaking, Breakable-Wall breaking, Generator damaging, and Vaulting speeds for the remainder of the Trial.

"Now why don't you just fucking die?" — Freddy Krueger

Hex: Ruin}} Hex: Ruin

A Hex that affects all Survivor's Generator Repair progress.

Whenever a Generator Generator}} is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 100/150/200 % of the normal Regression speed.

Hex: Ruin affects all Generators.

The Hex effects persist as long as the related Hex Totem Hex Totem}} is standing.

"A curse is upon you. It will cause your ruin."

Mindbreaker}} Mindbreaker

Your distressing presence drains and weakens your prey.

While repairing Generators Generators}}, Survivors are afflicted by the Exhausted Exhausted}} Status Effect.

Any existing Exhaustion timers are paused while the Survivor is repairing a Generator.
After ending the Repair action, the Survivor is afflicted by the Exhausted Status Effect for 3/4/5 seconds.

"The specimen's apparent telepathic ability can evoke feelings of dread and fatigue in nearby individuals." — Hawkins National Laboratory

Gearhead}} Gearhead

You've got an ear for well-oiled gears.

After hitting a Survivor 2 times with your Basic Attack, Gearhead activates for 20/25/30 seconds.

Each time a Survivor completes a Good Skill Check Skill Check}} while repairing, the Generator Generator}} will be revealed by a yellow Aura Aura}} for as long as it is being repaired.

"Sometimes a man's best work is what puts him in the grave." — The Prison Warden

Overcharge}} Overcharge

You are fuelled by your hate for progress.

Overcharge a Generator Generator}} by performing the Damage Generator action.

The next Survivor interacting with that Generator is faced with a tremendously difficult Skill Check Skill Check}}.
Failing the Skill Check results in an additional 3/4/5 % loss of progress.
Succeeding the Skill Check grants no progress, but prevents the Generator Explosion.

"It is a trap. But a trap one must step in..."

Pop Goes the Weasel}} Pop Goes the Weasel

A deep bond with The Entity Entity}} unlocks great strength.

After hooking a Survivor, the next Generator Generator}} you damage is instantly loses 25 % of its progress.
Normal Generator Regression applies after the Damage Generator action.

Pop Goes the Weasel is active for 35/40/45 seconds after the Survivor is hooked.

Rancor}} Rancor

You become obsessed with one Survivor.

Each time a Generator Generator}} is completed, the Obsession Obsession}} sees your Aura Aura}} for 5/4/3 seconds.

Each time a Generator is completed, all Survivors' locations are revealed to you for 3 seconds.

Once all Generators are completed, the Obsession has the Exposed Exposed}} Status Effect and the Killer can kill the Obsession.

You can only be obsessed with one Survivor at a time.

Surge}} Surge

Your eerie presence charges the air and interferes with technology.

Putting a Survivor into the Dying State Dying State}} with a Basic Attack instantly causes all Generators Generators}} within a radius of 32 metres to explode and begin regressing.
Generators affected by Surge immediately lose
8 % of their progress.

Surge can only be triggered once every 60/50/40 seconds.

"The creature appears to have some unknown influence over electricity and nearby electronics." — Hawkins National Laboratory

Surveillance}} Surveillance

Unlocks potential in one's Aura-reading ability.

All regressing Generators Generators}} will be highlighted by a white Aura Aura}}. Once regression ends, Generators will be highlighted by a yellow Aura for 8/12/16 seconds.

The Hearing distance of noises caused by Generator Repairs are increased by 8 metres.

"Are you gonna behave?" — Amanda Young

Tinkerer}} Tinkerer

When a Generator Generator}} is repaired to 70 %, you receive a Loud Noise notification and you are granted the Undetectable Undetectable}} Status Effect for 12/14/16 seconds.

Thrilling Tremors}} Thrilling Tremors

Your dark designs and shrewd composure rouse The Entity Entity}}.

After picking up a Survivor, all Generators Generators}} not being repaired by Survivors are blocked by The Entity and cannot be repaired for the next 16 seconds.

Affected Generators are highlighted by a white Aura Aura}}.

Thrilling Tremors can only be triggered once every 100/80/60 seconds.

"The night assists me and it's endless here." — The Ghost Face

Trail of Torment}} Trail of Torment

You guide your victims along a path of pain and punishment.

After kicking a Generator Generator}}, you become Undetectable Undetectable}} until the Generator stops regressing or a Survivor is put into either the Injured State Injured State}} or the Dying State Dying State}} by any means.
During this time, the Generator's Aura Aura}} is revealed in yellow to all Survivors.

Trail of Torment can only be triggered once every 80/70/60 seconds.

Survivor

Better Together}} Better Together

You seek justice and uncover the truth no matter what obstacle stands in your way.

The Aura Aura}} of the Generator you are currently repairing is revealed to all other Survivors located within 32 metres.

If the Killer downs a Survivor while you are repairing a Generator Generator}}, you see the Auras of all other Survivors for 8/9/10 seconds.

"Let's burn that lab to the ground." — Nancy Wheeler

Dark Sense}} Dark Sense

Unlocks potential in one's Aura-reading abilities.

Each time a Generator Generator}} is completed, the Killer's Aura is revealed to you for 5 seconds.

When the last Generator is powered, the Killer's Aura is revealed to you for 5/7/10 seconds.

"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes

Déjà Vu}} Déjà Vu

Unlocks potential in one's Aura-reading ability. Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.

The Auras of 3 Generators Generators}} in closest proximity to each other are revealed to you for 30/45/60 seconds, at the start of the Trial and each time a Generator is completed.

If you are holding a Map Map}} that can track Objectives, Generators revealed by Déjà Vu are added to the Map.

Detective's Hunch}} Detective's Hunch

Unlocks potential in one's Aura-reading ability.

After a Generator is completed, the Auras Auras}} of Generators Generators}}, Chests Chests}} and Totems Totems}} within 32/48/64 metres are revealed to you for 10 seconds.

If you are holding a Map Map}} that can track Objectives, Generators revealed by Detective's Hunch are added to the Map.

"Are you able to tell us where you were last night?" — Detective David Tapp

Poised}} Poised

Achieving goals boosts your confidence.

After a Generator Generator}} is completed, you leave no Scratch Marks for 6/8/10 seconds.

"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero

Prove Thyself}} Prove Thyself

For each Survivor other than you, gain a stack-able 15 % Repair speed buff awarded to all repairing Survivors within a range of 4 metres up to a maximum of 45 %.

Gain 50/75/100 % more Bloodpoints for cooperative Actions.

Prove Thyself does not stack with other instances of itself.

"Show me what you can do!" — Dwight Fairfield

Red Herring}} Red Herring

You've noticed that people pay attention to whatever makes the loudest noise.

After repairing a Generator Generator}} for at least 3 seconds, it will be highlighted to you with a yellow Aura Aura}}. The Generator stays highlighted until it is fully repairing, or you repair a new Generator, or enter a Locker Locker}}.

Entering any Locker will trigger a Loud Noise indicator for the Killer at the highlighted Generator's location.

Red Herring can only be triggered once every 60/50/40 seconds.

"The news edit out what is burdensome and complex, which is the truth." — Zarina Kassir

Repressed Alliance}} Repressed Alliance

You're accustomed to being hunted by malicious forces, and you've begun using it to your advantage.

Repressed Alliance activates after repairing Generators Generators}} for a total of 80/70/60 seconds.

When repairing a Generator while Repressed Alliance is active, press the Active Ability button to call upon the Entity to block the Generator for 30 seconds, after which Repressed Alliance deactivates.

Affected Generators will be revealed to all Survivors by a white Aura.

Technician}} Technician

You are apt at handling machinery with the greatest care and precision.

The Hearing distance of noises caused by your Repairs is reduced by 8 metres.

On a failed Repair Skill Check Skill Check}}, the following effects happen:

  • The Generator Explosion will be prevented.
  • The Generator loses Repair progress as usual.
  • An additional Regression penalty of 5/4/3 % is applied.

"I'm gonna stealth this one." — Feng Min

Visionary}} Visionary

You're remarkably focused on your means of escape.

You see the Auras Auras}} of Generators Generators}} within 32 metres.

Anytime a Generator is completed, Visionary is disabled for 20/18/16 seconds.

Wake Up!}} Wake Up!

Unlocks potential in one's Aura-reading ability.

Once all Generators Generators}} are powered, Exit Gates Exit Gates}} are revealed to you when within a range of 128 metres.

While opening the Exit Gates, reveal your Aura Aura}} to other Survivors within a range of 128 metres.

While Wake Up! is active, you open Exit Gates 5/10/15 % faster.

"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith


Special Generators

Lunar Generators

The Lunar Generator was a special Generator model that was featured during the Howling Grounds Event.
For every burnt Red Envelope Red Envelope}}, a Lunar Generator would spawn on the Map.
Repairing the Generator would grant all Survivors a Gold Coin EventObjective goldCoins.png, 80 of which would unlock the Untamed Donkey Jacket customization option for David King.

Frozen Cocktail Machine

The Frozen Cocktail Machine was a special Generator model that was featured during the Scorching Summer BBQ Event.
By default 2 and for every burnt BBQ Invitation BBQ Invitation}}, a Frozen Cocktail Machine would spawn on the Map.
Repairing the Generator would grant all Survivors a Frozen Cocktail EventObjective summer18 survivor.png, 90 of which would unlock the Free Song Bird Slip Dress Customisation option for Kate Denson.

Blighted Generators

The Blighted Generator (formerly Cankerous Generator) is a special Generator model featured during the yearly Blights.
By default 1 and for every burnt Pustula Petals Pustula Petals}}, a Blighted Generator will spawn on the Map.
Repairing the Generator will grant all Survivors who burnt the Pustula Petals bonus Bloodpoints.


Custom Game Mode

Since in Custom Games, it is not necessary to have four Survivors per Trial, the amount of Generators spawning throughout the Map is adjusted to be three more than the number of Survivors starting the Trial.
Additionally, for every Survivor fewer than the default four, the Game will remove one Generator from the required amount to power the Exit Gates.

Start of Trial Generators on Map Generators to be repaired
4 Survivors 7 Generators 5 Generators
3 Survivors 6 Generators 4 Generators
2 Survivors 5 Generators 3 Generators
1 Survivor 4 Generators 2 Generators


History

Old Efficiency Penalty

Up to Patch 3.7.0, the Game applied a stack-able 10 % Efficiency penalty to repairs conducted by multiple Survivors:

Repairing Survivors Individual Efficiency Combined Efficiency Time to repair a Generator
1 Survivor 1.0 c/s | 100 % 1.0 c/s 80 seconds
2 Survivors 0.9 c/s | 90 % 1.8 c/s ~44.44 seconds
3 Survivors 0.8 c/s | 80 % 2.4 c/s ~33.33 seconds
4 Survivors 0.7 c/s | 70 % 2.8 c/s ~28.57 seconds


Change Log

Patch 1.4.0

  • Added the Damage Generator interaction for Killers.
    • After performing this interaction, a Generator slowly regresses by a maximum of 25 % over a maximum of 70 seconds.
      • This equals a regress rate of -0.286 Charges per second.

Patch 1.5.0

  • Increased the required amount of Charges to fully repair a Generator from formerly 70 Charges to 80 Charges.

Patch 1.8.0a

  • Increased the maximum Generator regression of the Damage Generator interaction to 100 %.
    • The regress rate of -0.286 c/s remained the same.
  • Reduced the time for the Damage Generator interaction from formerly 3 seconds to 2 seconds.

Patch 2.5.0

  • Generator Repair by multiple Survivors will now correctly show the Efficiency Penalty by turning the progress bar Red.

Patch 3.7.0

  • Increased the Efficiency Penalty from 10 % to 15 % per Survivor.
  • Reduced the Progression bonus from succeeding Great Skill Checks from 2 % to 1 %.

Patch 4.2.0


Trivia

  • The progress bar's colour is individual to each Survivor's personal Repair speed.
    • This means that in case of two Survivors repairing a Generator, but one does so with a Toolbox, the Toolbox Survivor will have a yellow progress bar and the one without will have a red progress bar.
  • Generators inside larger landmark buildings (or the houses on Lampkin Lane and Badham Preschool) are generally yellow instead of red and do not have lights attached to them, but power the respective building's lights instead.
    • The same is true for Generators located on the lower floor of The Game.
  • Powering the Generator on the Paddle Steamer on Pale Rose will sound its fog horn, that can be heard across the entire map.
  • Powering the Generator inside Gas Station on Gas Heaven will open the garage door.
    • This opens up a new escape route for the Survivors.
  • Powering the Generator in the Operation Theatre on Treatment Theatre will open all the shutter blinds on the Upper Floor.
    • This opens up new escape routes for the Survivors.
  • Powering the Generator inside the Pantry and the Rotten Shack on Grim Pantry will open the floodgates on the outside of the respective building.
    • This grants easier and more direct access to the Lower Floors.
  • Every Generator on The Game will open a nearby door when powered, creating additional routes.
  • Powering the Generator inside the temple on The Temple of Purgation will open a doorway as well as close one.

Video

Old Generator Repair animation


Gallery


Props
IconStatusEffects sleepPenalty.png Alarm Clocks IconPowers trap.png Bear Traps IconHelp breakableDoors.png Breakable Walls IconHelp cagesOfAtonement.png Cages of Atonement
Dbd-gameplay-crate.png Chests IconPerks spiesFromTheShadows.png Crows IconFavors murkyReagent.png Dark Mist IconHelp exitGates.png Exit Gates
IconHelpLoading generators.png Generators IconHelpLoading hatch.png Hatch IconHelpLoading hook.png Hooks IconHelp jigsawBoxes.png Jigsaw Boxes
IconHelp lockers.png Lockers IconFavors quarterMoonBouquet.png Moonlight IconHelp pullDown.png Pallets IconHelp poolsOfDevotion.png Pools of Devotion
IconHelpLoading totem.png Totems IconHelp window.png Windows