Generators

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Dbd-journal-generator.png These strange machines can be found across this abandoned world. They seem to be some kind of generators, fuelling lights. At first I paid no attention to them, but as days turned into months I employed all of my engineering skills to actually fix one. It attracted one of these beings that is after me. But I also noticed that they were somehow tied to something else.
~ Benedict Baker, Benedict Baker's Journal
IconHelp note.png In my explorations, I found that these strange machines were the key to my survival. The more light they produced, the closer I became to my freedom.
~ Mysterious Note, Survivor Tutorial
IconPerks whispers.png Do not let the light in!
~ The Voices, Killer Tutorial
IconHelpLoading generators.png

The Generators are the main Objectives of Survivors IconHelpLoading survivor.png in Dead by Daylight IconHelp DBDlogo.png.


Overview

Each Map features several Generators randomly located throughout it.

The Trial Grounds spawn with 7 Generators, 5 of which need to be repaired in order to power the Exit Gates IconHelp exitGates.png, allowing them to escape from the Trial.


Generator Repair

As the Generators have four sides, it is possible for up to four Survivors to repair it simultaneously - assuming that there are no other Props blocking any of the sides. The more Survivors work on the same Generator at the same time, the faster it will be repaired.

The Generator repair time can be reduced even further by using certain Perks IconHelp perks.png or equipping a Toolbox IconItems toolbox.png. Once fully repaired, the lights above the Generator will activate and illuminate the immediate area around the Generator, this will also alert the Killer IconHelpLoading killer.png, who receives an auditory and visual cue of the Generator's location.

Killers can grab a Survivor off of a Generator if the Survivor is in mid-repair and directly host them onto their shoulder.


Efficiency Penalty

If multiple Survivors repair the same Generator, a penalty to the Repair Efficiency is applied to all repairing Survivors, the penalty increasing with the amount of Survivors partaking in the repair. The initial penalty of two Survivors can be negated by using the Perk Prove Thyself IconPerks proveThyself.png, however it will not completely negate a three or four Survivor penalty, but close enough.

Repairing Survivors Individual Efficiency Combined Efficiency Time to repair a Generator
1 Survivor 1.0 c/s | 100 % 1.0 c/s 80 seconds
2 Survivors 0.9 c/s | 90 % 1.8 c/s 44.44 seconds
3 Survivors 0.8 c/s | 80 % 2.4 c/s 33.33 seconds
4 Survivors 0.7 c/s | 70 % 2.8 c/s 28.57 seconds

Skill Checks

Like all skillful interactions, Generator Repair may trigger a Skill Check IconHelp skillChecks.png at any given moment. If a Survivor succeeds a Great Skill Check, the repair progress will receive a 2 % bonus. If they fail a Skill Check, the Generator will explode and lose 10 % repair progress. In addition, during 3 seconds, no further progress will register. The failing Survivor will shy away from the exploding Generator and shield their face. A failed Skill Check will also give the Killer an auditory and visual cue of the Generator's location. Stopping the Repair action at any moment during a Skill Check, will automatically fail it.

If a Survivor stops repairing a Generator, its current progression will be saved. Fully repairing a Generator without the help of a Toolbox, Perks and other Survivors takes 80 seconds, assuming that no Great Skill Checks are succeeded and none failed.

Generator Damage

The Killer can damage an unfinished Generator, if it has some progress on it. Doing this will regress the current progression by a maximum of 100 % over a duration of 320 seconds or at a rate of 0.25 Charges per second. If a Survivor resumes work, the regression will stop. A regressing Generator will constantly emit sparks.


Kill Your Friends Mode

The number of Generators on a Map will always be equal to the number of Survivors starting the Trial +3. For every Survivor fewer than the default four, the Game will remove a Generator, which also lowers the number of Generators needed to be repaired in order to power the Exit Gates.

Start of Trial Generators on Map Generators to be repaired
4 Survivors 7 Generators 5 Generators
3 Survivors 6 Generators 4 Generators
2 Survivors 5 Generators 3 Generators
1 Survivor 4 Generators 2 Generators


Interaction with Perks

Killer

IconPerks bitterMurmur.png Bitter Murmur

Unlocks potential in one's Aura-reading ability.

Each time a Generator IconHelpLoading generators.png is fully repaired, Survivors within 16 metres of the completed Generator will be revealed for 5 seconds.

When the last Generator is fully repaired, all the Survivors' Auras IconHelp auras.png are revealed for 5/7/10 seconds.

IconPerks brutalStrength.png Brutal Strength

Your great strength allows you to shred through your prey's defences.

Destroy dropped Pallets IconHelp pullDown.png and damage Generators IconHelpLoading generators.png 10/15/20 % faster.

"It's more than muscles. A dark power motivates the beast."

IconPerks corruptIntervention.png Corrupt Intervention

Your prayers invoke a dark power that meddles with the Survivors' chances of survival.

3 Generators located farthest from you are blocked by The Entity IconHelp entity.png for 80/100/120 seconds at the start of the Trial.

Survivors cannot repair the Generators IconHelpLoading generators.png for the duration Corrupt Intervention is active.

"It shall be known across the land that the Gods curse the unfaithful." (The Tablet of Adiris, 3.7)

IconPerks discordance.png Discordance

Any time two or more Survivors are working on the same Generator IconHelpLoading generators.png, that Generator's Aura IconHelp auras.png is highlighted in yellow for 8/10/12 seconds.

"Smartasses get killed. We always see to that." — The Legion

IconPerks fireUp.png Fire Up

The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation. Each time the Survivors complete repairs on a Generator, Fire Up grows in power.

  • For each Generator completed, gain a 3/3.5/4 % stack-able buff that grants a speed bonus to picking up, dropping, Pallet IconHelp pullDown.png breaking, Generator IconHelpLoading generators.png damaging and vaulting for the remainder of the Trial.

"Now why don't you just fucking die?" — Freddy Krueger

IconPerks hexRuin.png Hex: Ruin

A Hex that affects the Survivors' skills at repairing Generators IconHelpLoading generators.png.

All Survivors are affected by Ruin, which causes the following:

  • Good Skill Checks result in 3/4/5 % regression on the Generator.
  • Great Skill Checks grant 0 % bonus progression on the Generator.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"A curse is upon you. It will cause your ruin."

IconPerks mindbreaker.png Mindbreaker

Your distressing presence drains and weakens your prey.

While repairing Generators IconHelpLoading generators.png with less than 50 % Repair progression, Survivors are afflicted by the Exhausted IconStatusEffects exhausted.png Status Effect.

Any existing Exhaustion Status Effect timers are paused while the Survivor is repairing a Generator. After ending the Repair action, the Survivor is afflicted by the Exhausted Status Effect for 1/2/3 second(s).

"The specimen can evoke feelings of dread and fatigue in nearby individuals." — Hawkins National Laboratory

IconPerks overcharge.png Overcharge

You are fuelled by your hate for progress.

Overcharge a Generator IconHelpLoading generators.png by performing the Damage Generator action.

The next Survivor interacting with that Generator is faced with a tremendously difficult Skill Check IconHelp skillChecks.png.

Failing the Skill Check results in an additional 3/4/5 % Generator regression. Succeeding the Skill Check grants no progress but prevents the Generator explosion.

"It is a trap. But a trap one must step in..."

IconPerks popGoesTheWeasel.png Pop Goes the Weasel

A deep bond with The Entity IconHelp entity.png unlocks great strength.

After hooking a Survivor, the next Generator IconHelpLoading generators.png you break is instantly regressed by 25 % of its total progression. Normal Generator regression applies after the damage is done.

Pop Goes the Weasel is active for 40/50/60 seconds after the Survivor is hooked.

IconPerks rancor.png Rancor

You become obsessed with one Survivor.

Each time a Generator IconHelpLoading generators.png is completed, the Obsession IconHelp obsession.png sees your Aura IconHelp auras.png for 5/4/3 seconds.

Each time a Generator is completed, all Survivors' locations are revealed to you for 3 seconds.

Once all Generators are completed, the Obsession has the Exposed IconStatusEffects exposed.png Status Effect and the Killer can kill the Obsession.

The Killer can only be obsessed with one Survivor at a time.

IconPerks surge.png Surge

Your eerie presence charges the air and interferes with technology.

Putting a Survivor into the Dying State IconHelp dying.png with a Basic Attack causes all Generators IconHelpLoading generators.png within a radius of 32 metres to instantly explode and regress.

Surge applies an additional regression of 8 %.

Surge can only be triggered once every 60/50/40 seconds.

"The creature appears to have some unknown influence over electricity and nearby electronics." — Hawkins National Laboratory

IconPerks surveillance.png Surveillance

Unlocks potential in one's Aura-reading ability.

All regressing Generators IconHelpLoading generators.png will be highlighted by a white Aura IconHelp auras.png. Once regression ends, Generators will be highlighted by a yellow Aura for 8/12/16 seconds.

Noises created by Generator Repairs are audible at an additional 8 metres.

"Are you gonna behave?" — Amanda Young

IconPerks tinkerer.png Tinkerer

When a Generator IconHelpLoading generators.png is repaired at 85 %, you receive a noise notification and your Terror Radius is reduced to 0 metres for 8/10/12 seconds.

IconPerks thrillingTremors.png Thrilling Tremors

Your dark designs and shrewd composure rouse The Entity IconHelp entity.png.

After picking up a Survivor, all Generators IconHelpLoading generators.png not being repaired by Survivors are blocked by The Entity and cannot be repaired for the next 16 seconds.

Affected Generators are highlighted by a white Aura IconHelp auras.png.

Thrilling Tremors can only be triggered once every 100/80/60 seconds.

"The night assists me and it's endless here." — The Ghost Face

Survivor

IconPerks betterTogether.png Better Together

You seek justice and uncover the truth no matter what obstacle stands in your way.

The Aura IconHelp auras.png of the Generator you are currently repairing is revealed to all other Survivors located within 32 metres.

If the Killer downs a Survivor while you are repairing a Generator IconHelpLoading generators.png, you see the Auras off all other Survivors for 8/9/10 seconds.

"Let's burn that lab to the ground." — Nancy Wheeler

IconPerks darkSense.png Dark Sense

Unlocks potential in one's Aura-reading abilities.

Each time a Generator IconHelpLoading generators.png is completed, the Killer's Aura is revealed to you for 5 seconds.

When the last Generator is powered, the Killer's Aura is revealed to you for 5/7/10 seconds.

"Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes

IconPerks dejaVu.png Déjà Vu

Unlocks potential in one's Aura-reading ability. Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.

The Auras of 3 Generators IconHelpLoading generators.png in closest proximity to each other are revealed to you for 30/45/60 seconds, at the start of the Trial and each time a Generator is completed.

If you are holding a Map IconItems map.png that can track Objectives, Generators revealed by Déjà Vu are added to the Map.

IconPerks detectivesHunch.png Detective's Hunch

Unlocks potential in one's Aura-reading ability.

When completing a Generator, the Auras IconHelp auras.png of Generators IconHelpLoading generators.png, Chests IconHelp chests.png and Totems IconHelpLoading totem.png within 32/48/64 metres are revealed to you for 5 seconds.

If you are holding a Map IconItems map.png that can track Objectives, Generators revealed by Detective's Hunch are added to the Map.

"Are you able to tell us where you were last night?" — Detective David Tapp

IconPerks leftBehind.png Left Behind

You'll get the job done... No matter the cost.

When you are the last Survivor remaining in the Trial, the Aura IconHelp auras.png of the Hatch IconHelp hatch.png is revealed to you within a range of 24/28/32 metres.

"I'm not horseshittin' around. I'm doing this alone!" — Bill Overbeck

IconPerks poised.png Poised

Achieving goals boosts your confidence.

After a Generator IconHelpLoading generators.png is completed, you leave no Scratch Marks for 6/8/10 seconds.

"Ok, stay calm. Don't overthink it and just keep moving forward: you got this." — Jane Romero

IconPerks proveThyself.png Prove Thyself

Increases the Repair Speed by 10 % for each other Survivor working on a Generator within a range of 4 metres. Gain 50/75/100 % more Bloodpoints for cooperative Actions.

Survivors can only be affected by one Prove Thyself effect at a time.

"Show me what you can do!" — Dwight Fairfield

IconPerks technician.png Technician

You are apt at handling machinery with the greatest care and precision.

The noises caused by your Repairs and their hearing distance are reduced by 8 metres.

On a failed Repair Skill Check IconHelp skillChecks.png, there is a 30/40/50 % chance that the Generator IconHelpLoading generators.png explosion will be prevented.

"I'm gonna stealth this one." — Feng Min

IconPerks wakeUp.png Wake Up!

Unlocks potential in one's Aura-reading ability.

Once all Generators IconHelpLoading generators.png are powered, Exit Gates IconHelp exitGates.png are revealed to you when within a range of 128 metres.

While opening the Exit Gates, reveal your Aura IconHelp auras.png to other Survivors within a range of 128 metres.

While Wake Up! is active, you open the Exit Gates 5/10/15 % faster.

"Ok, look. If we survive the next 24 hours, then I'll take you out on a real date." — Quentin Smith

Special Generators

Lunar Generators

The Lunar Generator was a special Generator model that was featured during the Howling Grounds Event. For every burnt Red Envelope IconFavors redEnvelope.png, a Lunar Generator would spawn on the Map. Repairing the Generator would grant all Survivors a Gold Coin EventObjective goldCoins.png, 80 of which would unlock the Untamed Donkey Jacket customization option for David King.

Frozen Cocktail Machine

The Frozen Cocktail Machine was a special Generator model that was featured during the Scorching Summer BBQ Event. By default 2 and for every burnt BBQ Invitation IconFavors bbqInvitation.png, a Frozen Cocktail Machine would spawn on the Map. Repairing the Generator would grant all Survivors a Frozen Cocktail EventObjective summer18 survivor.png, 90 of which would unlock the Free Song Bird Slip Dress customization option for Kate Denson.


Change Log

Patch 1.4.0

  • Added the Damage Generator interaction for Killers.
    • After performing this interaction, a Generator slowly regresses by a maximum of 25 % over a maximum of 70 seconds.
      • This equals a regress rate of -0.286 Charges per second.

Patch 1.5.0

  • Increased the required amount of Charges to fully repair a Generator from formerly 70 Charges to 80 Charges.

Patch 1.8.0a

  • Increased the maximum Generator regression of the Damage Generator interaction to 100 %.
    • The regress rate of -0.286 c/s remained the same.
  • Reduced the time for the Damage Generator interaction from formerly 3 seconds to 2 seconds.

Patch 2.5.0

  • Generator Repair by multiple Survivors will now correctly show the efficiency penalty by turning the progress bar Red.


Trivia

  • Generators inside the houses on Lampkin Lane and Badham Preschool are yellow instead of red and don't have lights attached to them.
    • Houses that have blinking light bulbs hanging from the ceiling indicate an unfinished Generator located in that house. Once that Generator is repaired, the lights will stop blinking.
  • Powering the Generator on the Paddle Steamer on Pale Rose will sound its fog horn, that can be heard across the entire map.
  • Powering the Generator inside Gas Station on Gas Heaven will open the garage door.
    • This opens up a new escape route for the Survivors.
  • Powering the Generator in the Operation Theatre on Treatment Theatre will open all the shutter blinds on the Upper Floor.
    • This opens up new escape routes for the Survivors.
  • Powering the Generator inside the Pantry and the Rotten Shack on Grim Pantry will open the floodgates on the outside of the respective building.
    • This grants easier and more direct access to the Lower Floors.
  • Every Generator on The Game will open a nearby door when powered, creating additional routes.
  • Powering the Generator inside the temple on The Temple of Purgation will open a doorway as well as close one.


Gallery


Props
IconStatusEffects sleepPenalty.png Alarm Clocks IconPowers trap.png Bear Traps Dbd-gameplay-crate.png Chests IconPerks spiesFromTheShadows.png Crows
IconFavors murkyReagent.png Dark Mist IconHelp exitGates.png Exit Gates IconHelpLoading generators.png Generators IconHelpLoading hatch.png Hatch
IconHelpLoading hook.png Hooks IconHelp jigsawBoxes.png Jigsaw Boxes IconHelp lockers.png Lockers IconFavors quarterMoonBouquet.png Moonlight
IconHelp pullDown.png Pallets IconHelp poolsOfDevotion.png Pools of Devotion IconHelpLoading totem.png Totems IconHelp window.png Windows