Gideon Meat Plant
|“||The Gideon Meat Plant is no longer a place of death designed for animals. Its focus has shifted towards the human race. You can still sense a scent of blood mixed with rust and fear. Thousands upon thousands of animals have met their end at this place, but those humans who enter the premises are not supposed to die. They are meant to survive and learn. But the majority of those who participate will fail.||„|
|~ Unknown (Potentially Benedict Baker)|
It was implemented into the Game alongside the release of CHAPTER VII: The SAW™ Chapter on 23 January 2018.
Overview[edit | edit source]
The Realm consists of 1 Map and is set in a factory theme. The Realm's prominent colour palette is grey/white.
Lore[edit | edit source]
Gideon Meatpacking Plant had long lain derelict before its original designer, John Kramer, moved back in, transforming it into the workshop where he would devise his many games, and the location where those games would play out. Surveillance cameras now cover every angle of the building, reporting the progress of test subjects to a bank of monitors: a grainy testament of life and death. In the workshop, hundreds of carefully-rendered plans hang from every wall. Half-completed machinery litters the worktops, next to the tools that helped create them. Mannequins are everywhere, their blank eyes staring impassively at their dismembered brethren, strapped into test rigs or already destroyed by successful trials. In many ways, the plant is unchanged: it still rings to the sound of buzz saws and sliced flesh; the drains still clog with congealed blood, fat and hair. The building’s occupants have always been dead meat, but now they have a chance at transformation; a chance to emerge back into the world, reborn as something better. And, if they fail? There’s always the drain.
Map[edit | edit source]
Trivia[edit | edit source]
- In the game files, the Gideon Meat Plant Realm is being referred to under the name Finland.