Status HUD is an information system featured in Dead by Daylight .
It consists of three sub-systems: Perk Effects, Status Effects & Proficiency Indicators.
The latter two were implemented with Patch 1.5.0.
Status Effects indicate a state which is affecting the player. What kind of state can be seen in the lower right part of the screen. The icon's colour will reflect whether it is a buff or a debuff.
List of Status Effects
|Icon||Name||Description||Unlockables using the Status Effect|
|Blindness||The Survivor's Aura-reading abilities are impaired.|
|Bloodlust||The Killer's movement speed is enhanced.
|Broken||The Survivor cannot be healed.
|Deep Wound||The Survivor is on a bleed-out timer until healed or mended.|
|Cursed||The Survivor is suffering from a secret penalty due to the presence of a Hex Perk.
|Endurance||The Survivor is hardened and can resist a hit.|
|Exhausted||The Survivor cannot perform physically demanding feats.||
|Exposed||The Survivor is in peril and can be downed with a single hit applied through the Killer's Basic Attack.|
|Haste||The Character's movement speed is enhanced.|
|Haemorrhage||The Survivor is heavily bleeding, leaving visible traces for the Killer to follow.|
|Hindered||The Character's movement speed is slowed.|
|Madness||Indicates to Survivors that they are affected by The Doctor's Static Field or his Shock Therapy Attack and thus experience certain Afflictions.
|Mangled||The Survivor is heavily injured and requires more time to be fully healed.
|Oblivious||Indicates to unfortunate Survivors that they are Oblivious to the Killer's whereabouts. The following effects apply:
|Undetectable||Applies to a Killer's Stealth Mechanics. When a Killer is Undetectable, the following effects are applied:
|Vision||The Survivor's Aura-reading abilities are enhanced.||
The Proficiency System helps the player know how different gameplay elements (e.g. their own/other Players' Perks, Offering, Add-ons) affect their performance at the interaction they are currently performing by showing them Proficiency Indicators above the progress bar of the interaction.
The intensity levels are indicated by the number of chevrons on the icon. One chevron indicates the weakest form of an effect, and three chevrons indicate the strongest form. Those chevrons are accumulative with other gameplay elements affecting your performance.
The Icons will only appear when performing a specific action that is affected by a Status HUD. This currently applies to the following:
List of Proficiency Indicators
|Chance||Displays if the player has a better or worse chance at succeeding the performed action.
|Cleansing||Displays if the Cleansing Speed is faster or slower than usual.|
|Efficiency / Expertise||Displays if the Player's Item Consumption Rate is decreased or increased.|
|Healing||Displays if the Healing Speed is faster or slower than usual.|
|Progression Speed||Displays if the Action Progression Speed is faster or slower than usual.|
|Repairing||Displays if the Repairing Speed is faster or slower than usual.|
|Sabotaging||Displays if the Sabotaging Speed is faster or slower than usual.|
|Skill Check Difficulty||Indicates if the Skill Check is easier or harder to succeed.
|Skill Check Probability||Indicates if the Skill Checks happen less or more frequently than usual.
|Skills||Unknown effect, currently unused.|
The Perk Effects was the original system used prior to Patch 1.5.0 to display HUD information regarding Perks and Add-ons affecting Survivors and Killers. As of Patch 1.5.0, it's now only used for the Perks as effects applied by Add-ons are now displayed by the Status Effects and the Proficiency Indicators.
Unlike the newer system, it uses a light turquoise colour to display a buff. The colour is directly applied to the respective Perk's Icon, with a chevron additionally indication a buff/debuff.
- All Timers no longer stack or automatically reset, but will now take the highest remaining Status timer and ignore the other.
- If the new Timer is the higher one, the previous timer is discarded and the Status Effect icon will visually reset to 100 %.
- If the new Timer is the lower one, the new timer is discarded and the Status Effect icon will remain at its current progression.
|LEVELING, RANKING & HUD|