|“||This hatch I found baffles me. As I witnessed the last Survivor being, yet again, the victim of the dreaded hook I stumbled upon it as I slowly backed away. I finally found my keyhole. With my last strength I opened it, entered its tunnels and somehow found my way to the campfire. Now I sit here contemplating its purpose. Is hope more important for the Entity than I thought? Is this hatch just a treat you give a dog to as encouragement? For now I take what I can get.||„|
|~ Benedict Baker's Journal|
|“||On one rare occasion, I encountered an alternative way to escape. It suddenly dawned on me that I was the only remaining Survivor||„|
|~ A Note signed 'V.' (potentially Vigo)|
The Hatch will always be available as a last resort of escape for the last Survivor standing in case they could not open either of the Exit Gates or not even power them at all.
If there are multiple Survivors still alive, special spawn conditions apply and the Hatch requires a Key to open it prematurely.
Opening the Hatch
The Hatch will always open for the last Survivor standing.
Manually opening the Hatch requires a Key . Opening it will cause the Key-bearer to automatically jump in and escape, leaving it open for 30 seconds for any other Survivor to escape as well, after which it will close shut again, but without triggering the Endgame Collapse.
A Key is therefore required to complete the "Where Did They Go ?!?" Achievement.
If the Killer closes the open Hatch, the Game will trigger the Endgame Collapse and the Hatch will remain shut unless the remaining Survivor(s) have another Key, allowing it to be re-opened.
Closing the Hatch
Originally and up to Patch 2.7.0, the Hatch could not be closed manually by any means and would require at least 2 Generators to have been completed in order for it to be even available to the last remaining Survivor. Survivors therefore had an incentive to try and at the very least complete those two Generators in case of Hatch-play.
Before Killers were able to close the Hatch, they had the ability to grab a Survivor mid-jump and hoist them onto their shoulder. This ability was disabled with the introduction of the Hatch-closing Mechanic.
During the 2.0.0 PTB, the Hatch could be closed by the Killer.
The Hatch-closing Mechanic received two iterations on the Public Test Build:
- Closing the Hatch required the last Survivor to repair another Generator in order to re-open the Hatch.
- Closing the Hatch powered all remaining Generators, requiring the last Survivor to open an Exit Gate instead.
The first Hatch-closing mechanic was ultimately not implemented into Patch 2.0.0 as the Developers and parts of the Community were not satisfied with how the changes had played out in the Public Test Build. It also opened up other problems which lead to the Developers deciding to revisit the entire end-game situation instead of just the Hatch alone.
The Hatch will spawn in a randomly selected location on the Map at the very start of the trial and remain invisible and non-interact-able to both the Survivors and the Killer until specific conditions are met.
The Hatch will reveal its location once open by emitting a peculiar sound:
The Hatch will become visible whenever the number of fully repaired Generators exceeds the number of living Survivors by 1:
- 4 Survivors remaining: 5 repaired Generators / Exit Gates are powered
- 3 Survivors remaining: 4 repaired Generators / 1 Generator left
- 2 Survivors remaining: 3 repaired Generators / 2 Generators left
- 1 Survivor remaining: Spawns and opens regardless of how many generators remain.
There are currently five Achievements related to the Hatch.
|Agonising Escape||Hidden: Crawl your way out of the Exit Gates or into the Hatch .|
|Backdoor Escape||Hidden: Escape from the trial through the Hatch .|
|Denied!||Close the Hatch a total of 30 times.|
|Outrun Evil||Crawl your way out through the Hatch .|
|Where Did They Go?!?||Hidden: All 4 Survivors escaped through the Hatch in a single trial.|
- The Hatch now always spawns and opens when there is only one last Survivor remaining in the Trial (used to only spawn and open if there were at least 2 repaired Generators).
- The Killer may close an open Hatch, which will initiate the Endgame Collapse and require a Key for it to be re-opened by the Survivor.
- Killers can no longer perform a Hatch Interrupt.
- The original name "Black Lock" stems from an earlier concept version back when the Hatch mechanic was not conceived yet and instead there would have been several "Black Locks" distributed across the Map, that could be unlocked with the Skeleton Key.
- Up to Patch 2.7.0, much like with Windows , the Killer could interrupt a Survivor in the process of jumping into the Hatch. If timed correctly, the Survivor would be grabbed out of the Hatch and hoisted onto the Killer's shoulder, regardless of the Survivor's current Health State.
- During one of their weekly Streams, Developers Dave and Ash revealed the Hatch having a deep connection with a particular Character. Said Character has been mentioned at least at some point in the Game.
- If a Survivor opens the Hatch while there are still generators remaining and the Killer closes the Hatch, the Endgame Collapse will initiate and the Exit Gates will be powered, regardless of how many Generators remain.
The following audio file shows the entire sequence of the Hatch's behaviour in-game:
|Alarm Clocks||Bear Traps||Breakable Walls||Cages of Atonement|
|Chests||Crows||Dark Mist||Exit Gates|
|Lockers||Moonlight||Pallets||Pools of Devotion|