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Hex: Ruin is a Unique PerkIconHelp perks belonging to The HagIconHelpLoading hag.
Prestige The Hag to Prestige 1, 2, 3 respectively to unlock Tier I, Tier II, Tier III of Hex: Ruin for all other Characters.

Icon
IconPerks hexRuin
Cost
2,500
IconHelp bloodpoints
3,250
IconHelp bloodpoints
4,000
IconHelp bloodpoints
Description
A Hex that affects the Generator Repair progress of all Survivors.
  • Whenever a GeneratorIconHelpLoading generators is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 50/75/100 % of the normal Regression speed.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.

"A curse is upon you. It will cause your ruin."



History

Icon Tier I Tier II Tier III Description
IconPerks hexRuin 2 Survivors 3 Survivors 4 Survivors A Hex that affects the Survivors' skills at repairing Generators.

2/3/4 Survivors are affected by Hex: Ruin, which causes the following:

  • Good Skill Checks result in 5 % regression on the Generator.
  • Great Skill Checks grant 0 % bonus progression on the Generator.

The Hex effects persist as long as the related Hex Totem is standing.

Icon Tier I Tier II Tier III Description
IconPerks hexRuin 3 % 4 % 5 % A Hex that affects the Survivors' skills at repairing Generators.

All Survivors are affected by Hex: Ruin, which causes the following:

  • Good Skill Checks result in 3/4/5 % regression on the Generator.
  • Great Skill Checks grant 0 % bonus progression on the Generator.

The Hex effects persist as long as the related Hex Totem is standing.

Icon Tier I Tier II Tier III Description
IconPerks hexRuin 100 % 150 % 200 % A Hex that affects all Survivors' Generator Repair progress.

Whenever a Generator is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 100/150/200 % of the normal Regression speed.

Hex: Ruin affects all Generators.

The Hex effects persist as long as the related Hex Totem is standing.

Icon Tier I Tier II Tier III Description
IconPerks hexRuin 50 % 75 % 100 % A Hex that affects all Survivors' Generator Repair progress.
  • Whenever a Generator is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 50/75/100 % of the normal Regression speed.
  • Once any Survivor is killed by any means, Hex: Ruin deactivates and reverts its Hex Totem into a Dull Totem.

Hex: Ruin affects all Generators.

The Hex effects persist as long as the related Hex Totem is standing or the first Survivor is killed.

Icon Tier I Tier II Tier III Description
IconPerks hexRuin 50 % 75 % 100 % A Hex that affects all Survivors' Generator Repair progress.
  • Whenever a Generator is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 50/75/100 % of the normal Regression speed.

Hex: Ruin affects all Generators.

The Hex effects persist as long as the related Hex Totem is standing or the first Survivor is killed.


Change Log

Patch 2.6.0

  • Nerf: changed the Good Skill Check regression percentage to a variable 3/4/5 %.
  • Buff: all Survivors are affected across all Tiers.

Patch 3.5.0

  • Rework: Hex: Ruin now causes all Generators to regress anytime a Survivor is not repairing them.
    • The regression speed is set to 100/150/200 %.

Patch 6.1.0

  • Nerf: halved the Regression speeds to 50/75/100 %.
  • Nerf: now deactivates after the first Survivor is killed.

Patch 7.5.0

  • Reversal: no longer deactivates after the first Survivor is killed.


Calculations

Current Version

Perk Tier Regression speed Regression rate Regression time
(Generator at 99.99 % or ~90 Charges)
Tier I 50 % -0.125 c/s ~720 seconds (12 minutes)
Tier II 75 % -0.1875 c/s ~480 seconds (8 minutes)
Tier III 100 % -0.25 c/s ~360 seconds (6 minutes)

Old Version

Perk Tier Regression speed Regression rate Regression time
(Generator at 99.99 % or ~80 Charges)
Tier I 100 % -0.25 c/s ~320 seconds (5 minutes, 20 seconds)
Tier II 150 % -0.375 c/s ~213.33 seconds (3 minutes, 33.33 seconds)
Tier III 200 % -0.5 c/s ~160 seconds (2 minutes, 40 seconds)


Hex Skill Checks

The first iteration of Hex: Ruin replaced all Generator repair Skill Checks with Hex Skill Checks while it was active, which were unique to the Perk. Hex Skill Checks had a unique black and red colour scheme, as opposed to the regular black and white regular Skill Checks have.

Hitting the Skill Check in the Good Skill Check zone would regress the Generator by 3/4/5 %, and pause all Progression for 3 seconds. This would not notify the Killer, but would cause the Generator to spark.

Hitting the Skill Check in the Great Skill Check zone would provide no Progression bonus, but would allow Repairing to continue uninterrupted.

Missing the Skill Check entirely would still incur a -10% Progression penalty and notify the Killer as usual.

After the Perk's rework in Patch 3.5.0, Hex Skill Checks cannot be triggered by any means.


Video

Original Hex: Ruin (pre-3.5.0)

Hex Skill Check: Success Hex Skill Check: Failure


Trivia

  • Hex: Ruin triggers the effects of SurveillanceIconPerks surveillance when it regresses a Generator.
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