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HexTotem

A glowing Hex Totem

Hex Perks are PerksIconHelp perks that interact with and depend on the Totem Mechanic, which was originally introduced with Patch 1.3.0, alongside The HagIconHelpLoading hag.

There are currently 15 Hex Perks available in Dead by DaylightIconHelp DBDlogo.


Overview[]

Hex Perks depend on their Hex TotemIconHelpLoading totem.
Hex Perks are only active for as long as their assigned Hex Totem remains uncleansed.

Totem Selection[]

When equipping a Hex Perk, the procedural Map generator will randomly assign it to any of the 5 Dull Totems spawning throughout the Trial Grounds, turning it into a Hex Totem.

Aura[]

The Killer can see the AuraIconHelp auras of any remaining Hex Totem at all times, but otherwise has no means of knowing which Perk is tied to which Totem.

Cleansing[]

While Hex Perks are in general considered to be the most powerful Killer Perks available, that power comes at the downside of Survivors having the ability to deactivate them by cleansing their associated Hex Totem, which takes 14 seconds to complete.

Once a Hex Totem is cleansed, its Hex Perk will be permanently disabled for the remainder of the Trial, with the one exception being a Perk that is protected by Hex: UndyingIconPerks hexUndying, which will require a second cleansing.

A cleansed Hex Totem will trigger a distinct map-wide sound effect akin to an explosive thunderclap.

Blessing[]

When a Survivor has a Boon Perk equipped, they can also choose to bless a Hex Totem instead of cleansing it.
While this action takes double the time 28 seconds, it rewards the Survivor by not only removing the Totem's Hex Perk, but also turns it into a Boon Totem at the same time.


Hex Perks[]

Hex: Blood Favour Hex: Blood Favour A Hex that gains the favour of The EntityIconHelp entity when blood is spilt.
  • Whenever a Survivor loses a Health StateIconStatusEffects healing by any means and thus enters the Injured StateIconHelp injured or the Dying StateIconHelp dying, Hex: Blood Favour calls upon The Entity to block all PalletsIconHelp pullDown within 24/28/32 metres of that Survivor's location from being pulled down for the next 15 seconds.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.

"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes

Hex: Crowd Control Hex: Crowd Control A Hex that ensures those lesser than you are properly herded.

Whenever a Survivor performs a Rush Vault action, Hex: Crowd Control triggers its effect:

  • Blocks the vaulted Window to every Survivor for the next 40/50/60 seconds.
All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.

"You have no control. People like you never did." — Ji-Woon Hak

Hex: Devour Hope Hex: Devour Hope A Hex rooting its power on hope.

The false hope of Survivors ignites your hunger.

Each time a Survivor is rescued from a Hook while you are at least 24 metres away, Hex: Devour Hope receives 1 Token, up to a maximum of 5 Tokens:

  • 2 Tokens: 10 seconds after hooking a Survivor, gain a 3/4/5 % HasteIconStatusEffects haste Status Effect for the next 10 seconds.
  • 3 Tokens: all Survivors suffer from a permanent ExposedIconStatusEffects exposed Status Effect.
  • 5 Tokens: grants the ability to kill all Survivors by your own hand.
All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.

"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."

Hex: Face the Darkness Hex: Face the Darkness You make an example of one of your victims, forcing their allies to become awed by your power.

Once you injure a SurvivorIconHelpLoading survivor by any means, if there is still a Dull TotemIconHelpLoading totem remaining on the Map, Hex: Face the Darkness activates and lights it, cursing that Survivor:

  • All other Survivors will scream every 35/30/25 seconds if they are outside of the Killer's Terror RadiusIconHelp terrorRadius, revealing their AurasIconHelp auras for 2 seconds each time.

Hex: Face the Darkness deactivates when the Cursed Survivor either enters the Dying StateIconHelp dying or becomes HealthyIconHelp healthy, extinguishing its Totem.

Hex: Face the Darkness is disabled for the remainder of the Trial if Survivors manage to cleanse its Hex TotemIconHelpLoading totem.

"I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács

Hex: Haunted Ground Hex: Haunted Ground Two trapped Hex TotemsIconHelpLoading totem will spawn in the Trial Grounds.
  • When either Hex Totem is cleansed or blessed, all SurvivorsIconHelpLoading survivor suffer from the ExposedIconStatusEffects exposed Status Effect for 40/50/60 seconds.
  • The second Hex Totem will immediately turn into a Dull Totem.

"Her home become profane."

Hex: Huntress Lullaby Hex: Huntress Lullaby A Hex rooting its power in despair.

Your hunt is an irresistible song of dread which muddles your prey's attention.

  • Survivors failing a Repair Skill CheckIconHelp skillChecksinstantly regress the Generator by 2/4/6 % of its maximum possible Progression in addition to the default Progression penalty.
  • Survivors failing a Healing Skill Check instantly regress the Healing Action by 2/4/6 % of its maximum possible Progression in addition to the default Progression penalty.

Each time a Survivor is hooked, Hex: Huntress Lullaby grows in power and gains 1 Token, up to a maximum of 5 Tokens.
Each Token reduces the timer between the Skill Check Warning cue and the Skill Check appearing for both Repair and Healing Skill Checks:

  • 1 Token: reduction of -14 %.
  • 2 Tokens: reduction of -28 %.
  • 3 Tokens: reduction of -42 %.
  • 4 Tokens: reduction of -56 %.
  • 5 Tokens: complete suppression of the Warning cue.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.

"That song, it drives me crazy!"

Hex: No One Escapes Death Hex: No One Escapes Death A Hex rooting its power on hope.

You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

Once the Exit GatesIconHelp exitGates are powered, if there is still a Dull TotemIconHelpLoading totem remaining on the Map, Hex: No One Escapes Death activates and lights it:

  • Increases your Movement speed by 2/3/4 %.
  • Survivors suffer from a permanent ExposedIconStatusEffects exposed Status Effect.

Hex: No One Escapes Death remains inactive if no Dull Totems are available.

Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death reveals the AuraIconHelp auras of its Hex Totem to all Survivors within 4 metres and gradually expands that range to 24 metres over the course of 30 seconds.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.

"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."

Hex: Pentimento Hex: Pentimento You reveal the true power of the Totems, hidden within their remains.

You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem.
For each Rekindled Totem active at the same time, Hex: Pentimento gains an additional effect:

  • 1 Totem: reduces all Survivors' Repair speed by 20/25/30 %.
  • 2 Totems: reduces all Survivors' Healing speed by 20/25/30 %.
  • 3 Totems: reduces all Survivors' Recovery speed from being downed by 20/25/30 %.
  • 4 Totems: reduces all Survivors' Exit Gate Opening speed by 20/25/30 %.
  • 5 Totems: all Totems are permanently blocked by The EntityIconHelp entity.

When a Rekindled Totem is cleansed, its remains are consumed by The Entity and it cannot be rekindled.

"Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." — A Guide to Art & Process (1961)

Hex: Plaything Hex: Plaything A Hex that toys with a victim's suffering.

If there is at least one Dull TotemIconHelpLoading totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:

  • The hooked Survivor suffers from the CursedIconStatusEffects cursed and ObliviousIconStatusEffects oblivious Status Effects until Hex: Plaything is cleansed.
  • For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem.
  • The AuraIconHelp auras of Hex: Plaything's Hex Totem is revealed to the Cursed Survivor within 24/20/16 metres.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.
"We came. Now you must come with us. Taste our pleasure." — Pinhead

Hex: Retribution Hex: Retribution A Hex that lashes out upon its destruction.

Those who cross you will be punished.

  • Survivors cleansing or blessing any TotemIconHelpLoading totem suffer from the ObliviousIconStatusEffects oblivious Status Effect for 35/40/45 seconds.
  • After cleansing or blessing a Hex TotemIconHelpLoading totem, the AurasIconHelp auras of all Survivors are revealed to you for 15 seconds.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.

"Bloody fool, you pulled the trigger on yourself." — Caleb Quinn

Hex: Ruin Hex: Ruin A Hex that affects the Generator Repair progress of all Survivors.
  • Whenever a GeneratorIconHelpLoading generators is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 50/75/100 % of the normal Regression speed.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.

"A curse is upon you. It will cause your ruin."

Hex: The Third Seal Hex: The Third Seal A Hex that hinders the Survivors' Aura-reading abilities.

The last 2/3/4 Survivors hit with either your Basic Attack or Special Attack suffer from the BlindnessIconStatusEffects vision Status Effect.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.

"She touched your skin, you bear the witch's mark!"

Hex: Thrill of the Hunt Hex: Thrill of the Hunt A Hex rooting its power on hope.

The false hope of Survivors fills you with excitement and strengthens your Totems.

For each Totem remaining in the environment, Hex: Thrill of the Hunt is granted 1 Token.

  • For each Token, all Survivors suffer from a stack-able 8/9/10 % Action Speed penalty to Cleansing and Blessing Totems, up to a maximum of 40/45/50 %.
  • Grants a stack-able 10 % bonus BloodpointsIconHelp bloodpoints for actions in the HunterDailyRitualIcon hunter Category per Token, up to a maximum of 50 %.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.

Hex: Two Can Play Hex: Two Can Play A Hex that teaches those who mess with you a lesson.

Anytime you are stunned or blinded by any Survivor a total of 4/3/2 times, and if there is not yet a Hex TotemIconHelpLoading totem already associated with Hex: Two Can Play and there is at least one Dull TotemIconHelpLoading totem remaining in the Trial Grounds, Hex: Two Can Play activates on a random Totem:

  • Blinds all Survivors who stun or blind you for 1.5 seconds.
    • This does not affect carried Survivors.
All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.

"From now on, no more Mr Good Guy." — Chucky

Hex: Undying Hex: Undying A Hex which maintains the vile powers that flow throughout the Trial.

The AurasIconHelp auras of Survivors within 2/3/4 metres of any Dull TotemIconHelpLoading totem are revealed to you.

  • When another Perk's Hex TotemIconHelpLoading totem is cleansed or blessed, its Hex is transferred to the Hex: Undying Totem, including any accumulated Tokens, disabling Hex: Undying instead.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.


Trivia[]

  • Hex: No One Escapes DeathIconPerks hexNoOneEscapesDeath is the only endgame Hex Perk that can realistically be prevented from ever activating by cleansing all five Totems before completing all five Generators.
    • While others Hex Perks may also be prevented from activating by cleansing all Totems, it is incredibly unrealistic to occur in an actual Trial, as neither one is a strict endgame Hex Perk.
  • Hex: PentimentoIconPerks hexPentimento is the only Hex Perk that can be prevented from ever activating by not cleansing any Totems.
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