Meathooks

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Dbd-journal-hook.png These vicious hooks, strewn about this nightmarish world, represent the true horror of the thing that rules this place - this Entity. Killers bring their prey to the hooks to torture them before that twisted mess of claws comes down for the finishing blow. There is still a chance of escape once hung from a hook. Either by enduring excruciating pain as you twist and turn to attempt to escape with a shoulder in pieces, or sometimes you might even get help from others that also reside within this nightmare.

One of the most horrific scenes is not always to be the one on the hook, but rather a witness. To see fear as someone else struggles for freedom is something I wish I could unsee. Limbs moving in unnatural ways and also my own inside struggle. Sometimes I try to help. But many times my fear of the hooks grows too big. What is survival with blood on your hands?''

~ Benedict Baker's Journal)
I attempted this escape many a time, much to my own folly. It was a fool's quest that resulted in more pain than it was often worth.
~ Mysterious Note
IconPerks whispers.png Do not waste precious time! Find the otherssss! Quickly!

The Entity is pleased! Kill more meat!''

~ The Voices

Meathooks, also known and commonly referred to as "Hooks", are a type of Prop featured in Dead by Daylight IconHelp DBDlogo.png.

Purpose

IconHelpLoading hook.png

The purpose of hooks is to allow the Killer to sacrifice Survivors to the Entity IconHelp entity.png.

Hooks are procedurally generated in every trial, thus their locations vary.

An exception to that are Hooks inside Landmarks, if they spawn there, they'll always be in the same location.


Hook Mechanics

Hooking

When in proximity to a hook that hasn't been sabotaged or has not been broken from an earlier sacrifice, the Killer carrying a Survivor is given the opportunity to hook that Survivor, placing them onto the hook.
If a Survivor is killed by the Entity on the hook, the Killer will be unable to use the same hook on another Survivor. The Basement Hooks are an exception to that.

Hook Stages

For Survivors, Hooks have three different stages. Stages 1 and 2 each have a duration of 60 seconds:

Hook Stage Health Bar Actions Explanation
1 100-51% Escape Attempts

A Survivor being hooked for the first time will enter Stage One. A Survivor in Stage One can be rescued by another Survivor or attempt to free themselves from the Hook.

  • Each attempt has a 4% chance to succeed and will cost 16.666% (or 20 seconds) of the remaining Health Bar.
  • The chance to escape from the hook can be increased with Luck Offerings or the Perk Up The Ante IconPerks upTheAnte.png.
  • The amount of times a Survivor can attempt to free themselves can be increased by the Perk Slippery Meat IconPerks slipperyMeat.png

Once the Health Bar drops to 50%, the Survivor will enter Stage Two.

2 50-1% Struggle

A Survivor being hooked the second time, required that they were rescued before reaching 50% health, will enter Stage Two. A Survivor in Stage Two, also known as "Struggle Phase", can still be rescued by another Survivor, but will have to struggle against the Entity trying to kill them. Once the Health Bar drops to 0% or if the Survivor stops struggling, they will enter Stage Three.

3 0% Sacrifice

A Survivor being hooked the third time, required that they were rescued before reaching 0% health, will enter Stage Three. This also happens to a Survivor upon re-hook who managed to unhook themselves in Stage One, but in the process dropped their health below 50%. This also happens to the last living Survivor, no matter if it's just the first or second hook. A Survivor in Stage Three gets killed by the Entity, completing the sacrifice.

Sabotage

Survivors with a Toolbox [[File:|28px|link=Toolbox]] have the opportunity to walk up to a Hook and sabotage it, breaking it temporarily (for 180 seconds) in the process.
This can also be done without a Toolbox if the Survivor has the Perk Saboteur IconPerks saboteur.png, which is unique to Jake Park.

Killers are unable to hook a Survivor on a sabotaged hook, and will have to look elsewhere, potentially losing the Survivor on their shoulder if another Hook is not near enough.

Hook Sabotage grants 500 Bloodpoints IconHelp bloodpoints.png in the Boldness Category, but once the Exit Gates IconHelp exitGates.png are powered - you won't receive any more Bloodpoints from sabotaging Hooks.

The Entity auto-repairs sabotaged Hooks after 3 minutes. This does not apply to Hooks on which a Survivor has died earlier on.

The Basement Hooks cannot be sabotaged.

Basement Hooks

Dbd-journal-basement.png
The Basement Hooks are a unique set of four Hooks located in the Basement that are attached to the same Hook post. They are always located in the centre of the Basement. They can't be sabotaged and also don't break upon sacrifice. This is so that in spite of all other Hooks being sabotaged, the Killer will always have an opportunity somewhere on the Map to hook a Survivor.

Lunar Hook

The Lunar Hook was a special Hook model that was featured during the Howling Grounds Event. For every burnt Red Envelope IconFavors redEnvelope.png, a Lunar Hook would spawn on the Map. It's Aura IconHelp auras.png would be displayed to the Killer in a blue colour, instead of the usual red. Hooking a Survivor for the first time on such a Hook would grant the Killer one Burnt Coin EventObjective burntCoins.png, 40 of which would unlock the The Hound customisation option for The Huntress.

Hook Designs

In the early days of the game, each Killer had their own personal Hook Design that was used on every Map they played on.

Survivors quickly learnt that they could identify a Killer by taking a look at the design of the nearest Hook shortly after spawning. Thus Killers relying on the element of surprise, were revealed too early to the Survivors and popular tactics, like to hold off on using one's Power if it made distinct noises to disguise one's identity for as long as possible, were nullified.

The Developers realised this and changed Hooks to no longer be tied to a Killer prior to the release of the Halloween Chapter. They were from then on bound to the Realm.

It can still be clearly seen that the three original Hooks were designed to have similar features to their respective Killers. Newer Hooks were designed to fit more into the general theme of their Realm.

MacMillan Estate Autohaven Wreckers Coldwind Farm Crotus Prenn Asylum Haddonfield Backwater Swamp
Hook MacMillanEstate.jpg
Hook AutohavenWreckers.jpg
Hook ColdwindFarm.jpg
Hook CrotusPrennAsylum.jpg
Hook Haddonfield.jpg
Hook BackwaterSwamp.jpg
The Trapper's Hook: two steel bars tied together with some thick rope, reminiscent of his family's iron foundry. The Wraith's Hook: wooden beams with bandages wound around and twigs and branches sticking out of them. The Hillbilly's Hook: tinkered together from lots of scrap metal. The Nurse's Hook: cast metal with intricate ornament and a broken birdcage on top of it. The Shape's Hook: fashioned to the likes of fancy street lanterns found in the Haddonfield neighbourhood. The Hag's Hook: a rotting, mushroom infested wooden beam with a thick wood branch attached to it with some rope.
Nothing.png
Léry's Memorial Institute Red Forest Springwood Winter Solstice (Event) Gideon Meat Plant Howling Grounds (Event)
Hook LérysMemorialInstitute.jpg
Hook RedForest.jpg
Hook Springwood.jpg
Hook WinterEvent.jpg
Hook GideonMeatPlant.jpg
Hook HowlingGrounds.jpg
The Doctor's Hook: fashioned from medical gear and machinery found throughout the medical Institute. The Huntress' Hook: tinkered together from a couple of smaller branches, adorned with animal hide. The Nightmare's Hook: put together from the plumbing of old-fashioned central heating units found in the Boiler Room, held together with chains. The Winter Solstice Hook: The Trapper's Hook, hung with light ornaments in order to celebrate the Winter Event 2017. This model temporarily replaced all other Hooks on all Maps. The Pig's Hook: a steel bar hook adorned with many of Jigsaw's contraptions. The Lunar Hook: The Trapper's Hook hung with Chinese Firecrackers and decorated with Chinese symbols, celebrating the Lunar Year of the Dog. This model spawned when burning the Red Envelope IconFavors redEnvelope.png Offering.

Change Log

Patch 1.2.0 (PTB)

  • Meathooks are now bound to the Realm instead of to the Killer.

Patch 1.8.0

  • Added the ability to unhook a Survivor from all possible angles. Also known as "Swivel Hooks".
  • Skill Check chance for Hook Sabotage with a Toolbox remains at 15%.
  • Skill Check chance for Hook Sabotage without a Toolbox (Saboteur) decreased from 15% to 10.5%.

Patch 2.0.0 (PTB)

  • The amount of Meathooks spawned across the Map is now based on the total amount of Map Tiles divided by 3.

Trivia

  • There's an unreleased Hook model named Deer Hanger in the Game files. It's stored in a folder titled Improvised Hooks.

Hook Gymnastics

  • Early on in the game's life, Survivors established a way to communicate a Killer's proximity to the Hook to their Survivor team mates.
    • Hanging still from the Hook means something along the lines of: "The Killer is a safe distance away or preoccupied, you can come and get me."
    • Spamming the self-unhook animation means something along the lines of: "The Killer is close-by and/or camping. Stay away and let me hang."
  • This is also jokingly referred to as "Hook Gymnastics".
  • Many newer Survivors believe that the Hook Gymnastics work the other way round and signal a camping Killer by hanging still and struggle once the Killer is away. This may lead other Survivors to just leave them hanging and not bothering with a rescue attempt. It's a good idea to point this mistake out in the after-game chat.

Gallery


Props
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IconHelpLoading hook.png Hooks IconHelp jigsawBoxes.png Jigsaw Boxes IconHelp lockers.png Lockers IconFavors quarterMoonBouquet.png Moonlight IconHelp pullDown.png Pallets IconHelpLoading totem.png Totems IconHelp window.png Windows
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