23 June to 14 July 2020
|“||A figure clad in the head of a hare. A most disturbing sight. This new foe holds something human within her. Some shards of ordinary life. She seems to be a hunter. I have met many different beings in this place, but this is the first one with a natural skill of hunting. In any other place one could deem it a talent. But her knack for tracking, capturing and killing is something else here. There is something else in her too, she seems to seek something.||„|
|~ Unknown (Potentially Benedict Baker)|
|Анна (Russian) | "Bear"|
Alt. Attack =
|110 % | 4.4 m/s|
Alt. Mov. Speed
|77 % | 3.08 m/s (Wind-up)|
|A Lullaby for the Dark|
|Amélie Leguiader (Lead Game Programmer)|
She was introduced as the Killer of CHAPTER V: A Lullaby for the Dark, a Chapter DLC released on 27 July 2017.
- 1 Overview
- 2 Lore
- 3 The Huntress' Perks
- 4 Load-out
- 5 Achievements
- 6 Customisation
- 7 DLC
- 8 Tips
- 9 Trivia
- 10 Gallery
The Huntress is a ranged Killer, able to throw Hunting Hatchets at Survivors to injure them from a distance.
Her Perks revolve around the hunt of the prey, to track and find so that she can get close enough to make the kill.
Difficulty rating: Intermediate (Developers) / Hard (Community)
(based on the amount of time and effort that is required to properly learn to play her and use her Power effectively)
- Additional Lore can be found in Tome III - Escalation: A Lovely War.
As soon as Anna was able to walk, her mother started teaching her how to survive a harsh, solitary life in the northern woods. Living in such an extremely remote and dangerous area required skill and resilience. When sunlight became too dim for productive activities, they would take refuge in their house, a sturdy old cabin constructed to resist the toughest winters. Close to the hearth’s warmth, Anna would rest in her mother's arms, surrounded by the few wooden toys and masks she had crafted for her. Drifting off to sleep with stories and lullabies, she dreamt happy dreams, ignorant of the events that would soon change everything.
Anna and her mother were stalking a great elk through the woods. They knew it was dangerous prey, but it had been a particularly difficult winter and they were almost out of food. The spectre of starvation frightened them more than any forest creature. Without warning, the elk reared, bellowed and charged at Anna. She was paralysed with fear as the whole world seemed to shake under the immense beast’s pounding hooves. The elk was close enough for Anna to see the murderous fury in its eyes when her mother threw herself in its path, axe in hand. A blood-curdling scream escaped from her lips as the elk impaled her upon its antlers and hoisted her into the air. With all her strength, she brought her axe down on its head again and again while it tried to shake her loose. With a sickening crack, the antlers snapped and Anna’s mother was free. The beast collapsed.
Anna was too small to move her mother’s broken body, so she sat with her in the clearing where she had fallen. To distract her from the dying elk’s cries, Anna’s mother held her and hummed her favourite lullaby. They stayed like that, the huntress and the elk getting quieter and colder, until Anna was alone in the silent forest. Eventually she stood up and started the long walk back home.
Still a child, she knew just enough about life in the frozen forest to survive. She followed her instincts and became one with the wild. She got older and stronger and practised her hunt. As she grew into a dangerous predator, her humanity became a half-remembered dream.
She widened her territory and lived off her hunts. She worked her way up through squirrels and hares and mink and foxes. Eventually she grew tired of them and hunted more dangerous animals like wolves and bears. When unsuspecting travellers came through her woods, she discovered her new favourite prey: humans. Unlucky souls who strayed into her territory were slaughtered like any other animal. She liked to collect their tools and colourful garments and especially toys when there were little ones. But she could never bring herself to kill the little girls.
Girls she would take back to her house, deep in the woods. They were precious, and looking at them woke up something deep in her heart. She craved the closeness of a loved one, a child of her own. Among the pillaged wooden toys, dolls and story books she couldn't read, the girls would be tied by the neck with a rough and chafing rope fastened firmly to the wall. She couldn't let them wander off, or they would surely die outside.
Every time, the girls would waste away and die of cold or starvation or sickness. Every time, it plunged Anna deeper into pain and sorrow and madness. She was compelled to try again, and started raiding the nearest villages to slaughter families and kidnap their daughters. She wore one of the animal masks her mother crafted for her so many years earlier to try to calm the frightened children. Villagers spread the legend of a half-beast lurking in Red Forest: The Huntress, who killed men and ate little girls.
War eventually came to the forest. German soldiers began to pass through, on the march to attack the collapsing Russian Empire. During these dark times, there were no more travellers. The villagers had abandoned their homes, and no more little ones to be found; only soldiers. Many of them were found with violent axe wounds. Whole groups disappeared mysteriously. Once the war was over, the rumours of The Huntress disappeared with it, engulfed by the Red Forest.
The Huntress' Perks
These are Perks which start off only appearing in The Huntress' Bloodweb . After achieving Level 30, Teachable versions of these Perks can be found:
- Beast of Prey - Level 30
- Territorial Imperative - Level 35
- Hex: Huntress Lullaby - Level 40
Once obtained, other Killers will be able to find The Huntress' Perks in their respective Bloodwebs from that point onwards.
|Beast of Prey||
Your lust for a kill is so intense that your connection with The Entity is momentarily lost, making you totally unpredictable.
Unlocks potential in one's Aura-reading ability.
Territorial Imperative can only be triggered once every 30/25/20 seconds.
"We're not safe anywhere..."
|Hex: Huntress Lullaby||
A Hex rooting its power in despair. Your hunt is an irresistible song of dread which muddles your prey's attention.
Survivors receive a 2/4/6 % Regression penalty when missing any Skill Check .
Each time a Survivor is hooked, Huntress Lullaby grows in power:
The Hex effects persist as long as the related Hex Totem is standing.
"That song, it drives me crazy!"
Weapon: Broad Axe
The Broad Axe is a Primary weapon for the Huntress. A traditional Axe with a large and heavy head, suitable for squaring logs and planks.
Power: Hunting Hatchets
|“||A skill taught by her mother and mastered in the wild. The Huntress can throw Hatchets with deadly precision.||„|
Press and hold the Power button to wind up a Hunting Hatchet. Release the Power button to initiate a Hatchet Throw.
- Start the Trial with 5 Hunting Hatchets.
- The Hatchet Throw can be charged for maximum throwing speed (40 m/s).
- The Hatchet Throw can be cancelled mid-charge.
- While charging the Hatchet Throw, The Huntress has a tremendously decreased Movement speed (3.08 m/s).
- Hunting Hatchets are consumed on use.
- Hunting Hatchets can be refilled at Lockers .
- Hunting Hatchet Reloading takes 4 seconds by default.
- Hunting Hatchets take 3 seconds to fully charge by default.
- A fully charged a Hunting Hatchet will play an audio cue to both the Killer and nearby Survivors.
- Tapping the Power button will take ~1.25 seconds to wind-up and throw a Hunting Hatchet by default.
- Post-throw cool-down lasts for 2 seconds.
Add-ons for Hunting Hatchets
- Add-ons support Mouse-over functionality (desktop version only): hovering over the modifier words with your cursor will reveal the values behind them.
|Coarse Stone||This stone is too coarse to do any good. A blade damaged by it inflicts awful open wounds.
|Berus Toxin||A toxin applied to the Hatchets' blades. The Berus snake toxin causes tiredness in such a small amount.
|Bandaged Haft||First-aid bandages securely rolled and attached to the Hatchets' hafts.
|Amanita Toxin||A toxin applied to the Hatchet's blades. The Amanita mushrooms' toxin numbs the mind.
|Yew Seed Brew||A toxic brew applied to the Hatchets' blades. The thick brew is mainly composed of yew seeds which give it paralytic capabilities.
Yew Seed Brew does not stack with other Yew Seed Add-ons.
|Shiny Pin||A copper pin defaced beyond recognition yet polished to a high sheen. Pillaged from a particularly difficult prey.
|Oak Haft||A polished haft which allows for a quick and sly manipulation of the deadly tool.
|Manna Grass Braid||A circular decorative braid made from manna grass. This memory of a lost little one fills The Huntress with rage and focus.
|Leather Loop||This leather strip tied into a loop can be attached to a belt to allow easy transportation of tools.
|Fine Stone||This puck shaped honing tool can be used to sharpen the Hatchets' blades and inflicts clean wounds.
|Deerskin Gloves||Cured leather gloves that protect the hands and give a sure grip.
|Yew Seed Concoction||A toxic concoction applied to the Hatchets' blades. The muddy concoction is mainly composed of yew seeds which give it paralytic capabilities.
Yew Seed Concoction does not stack with other Yew Seed Add-ons.
|Venomous Concoction||A toxic concoction applied to the Hatchets' blades. The murky concoction is mainly composed of Berus snake venom which gives it fatiguing capabilities.
|Rusty Head||These Hatchets' heads are covered with crusty and volatile rust spots that make injuries particularly difficult to heal from.
Rusty Head does not stack with other Head Add-ons.
|Pungent Phial||The clear liquid has a very particular stench that can be recognised and tracked by some animals.|
|Flower Babushka||A clean and colourful handkerchief adorned with a flower pattern. This memory of a lost little one fills The Huntress with rage and focus.
|Infantry Belt||A sturdy utility belt pillaged from a soldier. Its multiple leather loops and holsters are useful to transport tools.
|Glowing Concoction||An otherworldly concoction that faintly glows a foreboding light.
|Begrimed Head||These Hatchets' heads are stained with a foul substance that afflicts anyone who it touches with debilities.
Begrimed Head does not stack with other Head Add-ons.
|Iridescent Head||A glass-like Hatchet head moulded from The Fog itself. The blade is warm and reverberating with The Entity's power.
"The iridescent glass cuts through flesh and soul."
- Main article: Achievements
There are currently 3 Achievements related to The Huntress.
|Adept Huntress||Achieve a Merciless Victory with The Huntress using only her Unique Perks: Beast of Prey , Territorial Imperative & Hex: Huntress Lullaby .|
|Skilled Huntress||With The Huntress , successfully down Survivors with Hunting Hatchets from further than 24 metres away a total of 20 / 100 times.|
|Swirling Death||With The Huntress throw a total of 1,000 Hunting Hatchets .|
Players may customise their Character by choosing one outfit style from each category. Blood-stained attire is obtained after The Huntress reaches Level 50 and prestiges.
Some Items of clothing can only be worn if the appropriate DLC is owned.
The Huntress attire includes:
|The Ohmwrecker||Uncommon||A unique mask for the Huntress, created for The Ohmwrecker.||Charity Case|
|Hare - Black||Common||Don't be afraid child. The gentle Hare will take good care of you.||Fall Masquerade participation prize|
|Frosty Eyes||Uncommon||Heart chilling eyes of the cold blooded.
"Have a Wonderful Winter 2017-2018!" - The Dead by Daylight Team
|Winter Solstice 2017|
|Icon||Name||Body||Rarity||Description||Event||Exclusive to Event Participation|
|Hound||Event||Hush, little one. She bares her teeth, but she won't bite... unless you make her.
"Happy Lunar New Year 2018!" -The Dead by Daylight Team
|Crown of Entity the Great||Event||A crown emanating a festive and ominous aura created by the Entity's biggest fan.||Fourth Year Anniversary||Yes|
|Fur-Trimmed||Uncommon||As the nights grow longer, the woods turn quieter. Winter is near and so is the long slumber.||Obzhynki Skull
Sakhalin Knitted Sweater
|Orenburg||Uncommon||As the nights grow longer, the woods turn quieter. Winter is near and so is the long slumber.||Kolyada Skull
Raw Cashmere Sweater
|Miss Kitty||Rare||Never fear little rodents. There is nothing to be afraid of. It is time to play some cat and mouse!||Little Pussycat
Thick Hunter's Coat
Northern Broad Axe
|Solstice Devotee||Very Rare||The huntress honored her ancestors during the solstice with a feast that lasted three nights.||Runny Antlers
|Mother Bear||Very Rare||The time for hibernating is over. Emerge from your slumber and pursue your prey. Tonight, you shall feast on your enemies!||Grisly Bear Skull
Grim War Axe
|Cold Wasteland Survivor||Very Rare||The endless frozen wastes, some members of native tribes still survive, however they can.||Snow Ram Skull
Traditional Coat Pelt
Handmade Hunting Axe
|Bird of Prey Sugata||Very Rare||Hear the blood-curdling shrieks calling, haunting the forest with a shrill song of mercilessness.||Forest Eagle-Owl Skull
Extended Wolo Ax
|Brave Beast||Event||The Huntress honors and embodies the defiant spirit of the wild boar.||Wild Boar
Boar Battle Axe
|Growth Surge||Event||This feral specimen was the first experiment of its kind.||Mucky Eyes
|Obzhynki Skull||Uncommon||A powerful symbol for evening rituals as the seasons change.||Fur-Trimmed||Winter Wool||100|
|Kolyada Skull||Uncommon||A powerful symbol for evening rituals as the seasons change.||Orenburg||Winter Wool||100|
|Little Pussycat||Rare||Come child, don't cry. Be good for your kitty momma.||Miss Kitty||Koshka||300|
|Runny Antlers||Very Rare||The bloody remains of the reindeer she decapitated on the first night.||Solstice Devotee||Winter Tales||400|
|Grisly Bear Skull||Very Rare||Let the fear and disgust wash over you; your quarry will feel it even more so. That is when you strike!||Mother Bear||Medveditsa||400|
|Snow Ram Skull||Very Rare||A way to commemorate the decapitation of a terrified animal.||Cold Wasteland Survivor||Lost Tribe||400|
|Forest Eagle-Owl Skull||Very Rare||Coarse bloody feathers to adorn your mask. The bird's skull painting your cheeks red, your faces as one. It's the beauty of the fittest.||Bird of Prey Sugata||Grim Matsuri||400|
|Wild Boar||Event||A brown-haired, muddy boar head with long, sharp tusks. Ideal to crush your opponent.||Brave Beast||Moonrise||400|
|Mucky Eyes||Event||A thick film of yellow serum drips from the dark lashes of her eyes.||Growth Surge||Hallowed Blight||400|
|Marauder's Sarafan (Tainted)||Common||An everyday shirt for an everyday guy.||No Outfit||Huntress Aberrations||50|
|Marauder's Sarafan (Rough)||Common||An everyday shirt for an everyday guy.||No Outfit||Huntress Aberrations||50|
|Marauder's Sarafan (Repulsive)||Common||An everyday shirt for an everyday guy.||No Outfit||Huntress Aberrations||50|
|Marauder's Sarafan (Macabre)||Common||An everyday shirt for an everyday guy.||No Outfit||Huntress Aberrations||50|
|Marauder's Sarafan (Grisly)||Common||An everyday shirt for an everyday guy.||No Outfit||Huntress Aberrations||50|
|Marauder's Sarafan (Bristly)||Common||An everyday shirt for an everyday guy.||No Outfit||Huntress Aberrations||50|
|Sakhalin Knitted Sweater||Uncommon||This blend of silk and goat fiber can keep you warm even on the coldest nights.||Fur-Trimmed||Winter Wool||100|
|Raw Cashmere Sweater||Uncommon||This blend of silk and goat fiber can keep you warm even on the coldest nights.||Orenburg||Winter Wool||100|
|Thick Hunter's Coat||Rare||A heavy winter coat lined with the skins of captured prey. Provides sufficient warmth even in the deepest of winters.||Miss Kitty||Koshka||300|
|Bony Ribs||Very Rare||Each morning, she hunted and brought back game ranging from rodents to vultures, all to be sacrificed.||Solstice Devotee||Winter Tales||400|
|Winter's Hearth||Very Rare||This light garb is not meant for long periods in harsh wilderness. Curl up and take refuge from the cold winds in front of the fireplace.
Look children! Toys for you to admire!
|Traditional Pelt Coat||Very Rare||Made from many pelts, and patched with many more. Provides surprising levels of warmth.||Cold Wasteland Survivor||Lost Tribe||400|
|Hunting Hitatare||Very Rare||Hunt with bow, arrow, and ax in the dead of night. This archery formalwear comes with a sturdy lgote to steady your aim while on the run. It's hunting time!||Bird of Prey Sugata||Grim Matsuri||400|
|Red Sarafan||Event||A long, traditional dress made of linen with large floral embroidery, decorated with natural motifs.||Brave Beast||Moonrise||400|
|Pelt Lice||Event||A strong body with a dense coat of hair swarming with bloodthirsty parasites.||Growth Surge||Hallowed Blight||400|
|Northern Broad Axe||Rare||This flat, angular axe is just as good at harvesting crops as it is harvesting souls.||Miss Kitty||Koshka||300|
|Rustic Broad Axe||Rare||This flat, angular axe is just as good at harvesting crops as it is harvesting souls.||No Outfit||Koshka||250|
|Wrapped Bone Axe||Rare||This flat, angular axe is just as good at harvesting crops as it is harvesting souls.||No Outfit||Koshka||250|
|Birch Hatchet||Very Rare||She bound animal parts to her hatchets, smeared with sacrificial blood.||Solstice Devotee||Winter Tales||400|
|Grim War Axe||Very Rare||A barbarous instrument of death, used primarily to remove limbs and inflict bodily harm.||Mother Bear||Medveditsa||400|
|Muddied War Axe||Very Rare||A barbarous instrument of death, used primarily to remove limbs and inflict bodily harm.||No Outfit||Medveditsa||400|
|Sharpened War Axe||Very Rare||A barbarous instrument of death, used primarily to remove limbs and inflict bodily harm.||No Outfit||Medveditsa||400|
|Handmade Hunting Axe||Very Rare||It may be handmade, but it's perfectly balanced and razor-sharp. Good for hunting all manner of game.||Cold Wasteland Survivor||Lost Tribe||400|
|Extended Wono Ax||Very Rare||Forged with three layers of carbon steel with a heavier head and longer shaft than traditional wono material. Meant to gut and shred.||Bird of Prey Sugata||Grim Matsuri||400|
|Boar Battle Axe||Event||A ragged battle axe strapped with a boar's sharp canines, powerful tusks, and hard hoofed toes.||Brave Beast||Moonrise||400|
|Rancid Broadaxe||Event||Some dry rot spreads to the head of the axe where the serum leaks, soaking the blade in a putrid smell.||Growth Surge||Hallowed Blight||400|
- Main article: Downloadable Content
The Huntress is currently part of 2 DLC package:
- CHAPTER V: A Lullaby for the Dark (pre-installed on PC/Nintendo Switch, free download required on Xbox/PS4)
- Charity Case
- Try winding up a Hatchet shortly before a Survivor attempts to drop a Pallet or vault a Window. Such hits are often easy to land due to the Survivor's animation lock.
- Try to go for a one-two punch: injure the Survivor with a Hatchet at close range and then go for a Lunge attack. This form of attack is faster than two regular hits.
- The Huntress was nicknamed "Bear" in development.
- The Huntress was the first Killer to have a ranged attack.
- The Huntress was the third female Killer.
- Like most female Killers, she also walks at a slower Movement speed.
- The Huntress was the first playable Character with an unknown surname.
- The Huntress was the third Killer to wear face masks.
- The Huntress is voiced by Emily, who also sung the Lullaby.
- The Huntress is still the only Killer to swing her primary weapon with both hands.
- The Huntress is likely ambidextrous, guiding her Axe with her right and throwing Hatchets with her left hand.
- The Huntress' hare mask might be inspired from similar masks worn by the Spider Splicers of the BioShock franchise.
- The Huntress is one of the most human-looking Killers in the game, as she has very few unnatural alterations from The Entity.
- However, she does have pitch-black, animal-like eyes, likely a hint at heir being a Bodark (see below).
- The Huntress wears a silver ring on the middle finger of her left hand.
- She likely does this due to her affinity for collecting shiny things.
- The Huntress originates from the time of around World War I.
- The soldiers encountered by her define The Huntress as a "Bodark".
- In Russian folklore, the Bodark is one of two types of Werewolves and differs from the general werewolf myth in that Bodarks are unaffected by the lunar cycle and shape-shift into a Werewolf at will. They are considerably more dangerous and terrifying than other Werewolves in that they retain control over their actions and remain completely aware in their wolf form, also retaining their human intelligence, which combined with heightened senses and enhanced abilities makes them tremendously difficult opponents to face.
- The Lullaby hummed by The Huntress is an actual, well-known Russian lullaby called "баюшки баю" (Bayushki Bayu).
- The lyrics warn children to not sleep close to the edge of their bed as they risk getting snatched by a wolf and dragged off into the woods.
For more go to the Huntress' Gallery
|BASE GAME||CHAPTERS I-III
+ PARAGRAPH I
|CHAPTERS IV-VII||CHAPTERS VIII-XI||PARAGRAPH III|
+ CHAPTERS XIII-XIV
|Dwight Fairfield||Nea Karlsson||Feng Min||Kate Denson||Ash Williams|
|Meg Thomas||Laurie Strode||David King||Adam Francis||Nancy Wheeler|
|Claudette Morel||Ace Visconti||Quentin Smith||Jeff Johansen||Steve Harrington|
|Jake Park||Bill Overbeck||David Tapp||Jane Romero||Yui Kimura|
|BASE GAME||CHAPTERS I-III||CHAPTERS IV+V
+ PARAGRAPH I
|CHAPTERS VI-VIII||CHAPTERS IX-XI|
|The Trapper - Evan MacMillan||The Nurse - Sally Smithson||The Doctor - Herman Carter||The Nightmare - Freddy Krueger||The Spirit - Rin Yamaoka|
|The Wraith - Philip Ojomo||The Shape - Michael Myers||The Huntress - Anna||The Pig - Amanda Young||The Legion - Frank, Julie, Susie, Joey|
|The Hillbilly - Max Thompson Jr.||The Hag - Lisa Sherwood||The Cannibal - Bubba Sawyer||The Clown - Jeffrey Hawk||The Plague - Adiris|
|CHAPTERS XII-XIV||CHAPTERS XV+XVI|
|The Ghost Face - Danny Johnson||The Deathslinger - Caleb Quinn|
|The Demogorgon||The Executioner|
|The Oni - Kazan Yamaoka|
|Benedict Baker||The Entity||The Observer||Vigo||and many more...|
|The Smasher||The Teacher|