A[]
Anniversaries[]
- Yearly Event series in June/July that celebrates Dead by Daylight's release on 14 June 2016.
Archives[]
Auras[]
- Overview page of the Aura-reading ability and its associated Unlockables.
Auric Cells[]
- In-game currency used to purchase Characters and Cosmetics from the In-Game Store, as well as unlock Rift Passes.
B[]
Basement[]
- Structure that can be found on each Map, either located in the Killer Shack or the main Landmark.
It contains a central post with four unbreakable Hooks on it.
BHVR[]
- Studio developing Dead by Daylight.
Bleeding[]
- Game Mechanic that causes Survivors to leave Pools of Blood when injured.
Blights[]
- Halloween Event series between 2018 and 2020.
Blood Feast[]
- One-time Mini-Event that multiplied the amount of Bloodpoints gained from Trials by x3.
Blood Hunt[]
- Recurring Mini-Event that multiplies the amount of Bloodpoints gained from Trials by x2.
Blood Rush[]
- Recurring Mini-Event that multiplies the amount of Bloodpoints gained from Trials by x1.5.
Bloodlust[]
- Game Mechanic and Status Effect that increases the Killer's Movement speed in prolonged Chases.
Bloodpoints[]
- In-game Currency used to purchase Unlockables from the Bloodweb.
Bloodweb[]
- In-game Market individual to each Character that is used to purchase Unlockables.
C[]
Characters[]
- Overview page of playable Characters in Dead by Daylight, also features links to non-playable Characters.
Charms[]
- Cosmetic Option that can be worn on Survivors' belts or on Killer's hooks.
Chapters[]
- Downloadable Content that adds new Characters, released alongside Chapter Patches (even numbers).
Chests[]
- Prop featured on all Maps that can be unlocked by Survivors to find Items.
Crows[]
- Semi-interactable wild-life featured on all Maps.
Stillness Crows[]
- Crows that manifest above AFK Survivors to reveal their location to the Killer.
D[]
Daily Rituals[]
- Passive side-objectives that grant Bloodpoints upon completion.
Dark Mist[]
- Game Mechanic featured on all Maps that manifests itself as billowing clouds of Fog close to the ground.
Dying State[]
- Last Health State of Survivors, who will slowly bleed out if left in it for too long.
E[]
Emblems[]
- System that judges one's performance in Trials and awards pips towards one's Grade.
Endgame Collapse[]
- Game Mechanic triggered once the Exit Gates become powered that will kill any Survivor remaining on the Map once its timer elapses.
Entity[]
- omnipotent malevolent eldritch being that creates and controls the Realms of Dead by Daylight.
Entity Blocker[]
- Game Mechanic that blocks Survivors or Killers from interacting with certain Props or leaving the Map.
Gate Blocker[]
- Blocks the Exit Gate Escape line so that neither Survivors nor the Killer can leave the Map.
Pallet Blocker[]
- Blocks Pallets so that Survivors can no longer drop them.
Switch Blocker[]
- Blocks the Exit Gate Switch so that Survivors can no longer open the Gate.
Window Blocker[]
- Blocks Windows so that Survivors can no longer vault them.
Entity Spikes[]
- The same spikes used as a Blocker can also be conjured to break Pallets automatically.
Events[]
- Overview page of major and minor in-game Events featured year-round in Dead by Daylight.
Exhaustion[]
- Game Mechanic and Status Effect that prevent Survivors from using Exhaustion Perks.
Exhaustion Perks[]
- Perks that interact with the Exhausted Status Effect.
Exit Gates[]
- A pair of Gates that are one of two ways for Survivors to escape the Trial.
F[]
Flashlights[]
- for an Overview of the Lighting Items, see Flashlights.
Flashlight Rescue[]
- for the ability to rescue a Survivor from the Killer's shoulder with a Flashlight, see Flashlights#Overview.
G[]
Grab Rescue[]
- for the ability to rescue a Survivor from the Killer's shoulder with, see Playing Survivor: Tips and Tricks#Shoulder Rescue.
Generator[]
- for an Overview of the main Objective of Survivors, see Generators.
Generator Damage/Regression[]
- for the ability to regress Generators by damaging them, see Generators#Generator Damage.
Generator Overcharge[]
- for the ability to overcharge a Generator with a Perk, see Overcharge.
H[]
Half-Chapters[]
- Downloadable Content that adds just a single Character, released alongside Mid-Chapter Patches (odd numbers).
Healing[]
- for an Overview of the Healing mechanic, see Health States#Healing.
- for the Proficiency Indicator in the Status HUD, see Healing.
- for the ability to heal yourself with a Healing Item, see Med-Kits.
- for the ability to heal yourself with a Perk, see Self-Care.
Health States[]
- for an Overview of the 3 Survivor Health States Healthy, Injured & Dying, see Health States.
Healthy[]
- for the default Health State of Survivors, see Healthy.
I[]
Injured[]
- for the Health State of Survivors after being hit by the Killer, see Injured.
J[]
K[]
L[]
M[]
Med-Kits[]
- for an Overview of the Healing Items, see Med-Kits.
N[]
O[]
P[]
Pallets[]
- for an Overview of the main defence against Killers, see Pull-Downs.
Pallet Grab[]
- for the ability to grab a Survivor mid-vault, see Pull-Downs#Pallet Grab.
Pallet Rescue[]
- for the ability to rescue a Survivor from the Killer's shoulder with a Pallet Stun, see Pull-Downs#Pallet Stun.
Pallet Stun[]
- for the ability to stun a Killer with a Pallet, see Pull-Downs#Pallet Stun.
Q[]
R[]
Realms[]
- for the list of locations in Dead by Daylight, see Realms
Rift[]
- for the progression system where you obtain cosmetics, see The Rift, Tomes, and The Archives
Rift Fragments[]
- for the progression used in the Rift, see Rift Fragments
S[]
Sabotage[]
- for an Overview of the Sabotage Mechanic, see Sabotage.
- for the ability to sabotage with a Sabotage Item, see Toolboxes.
- for the ability to sabotage with a Perk, see Saboteur.
T[]
Toolboxes[]
- for an Overview of the Repair & Sabotage Items, see Toolboxes.
U[]
V[]
Vault Blocker[]
- for the mechanic which blocks vaulting spots after over-usage, see Windows#Window Blocker.
- for the ability to block a vaulting spot with a Perk, see Bamboozle.
Vaulting[]
- for the ability to vault Pallets, see Pull-Downs#States.
- for the ability to vault Windows, see Windows#Vaulting.
W[]
Window Blocker[]
- for the mechanic which blocks vaulting spots after over-usage, see Window Blocker.