Dead by Daylight Wiki
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A[]

Anniversaries[]

  • Yearly Event series in June/July that celebrates Dead by Daylight's release on 14 June 2016.

Archives[]

Auras[]

  • Overview page of the Aura-reading ability and its associated Unlockables.

Auric Cells[]

  • In-game currency used to purchase Characters and Cosmetics from the In-Game Store, as well as unlock Rift Passes.


B[]

Basement[]

  • Structure that can be found on each Map, either located in the Killer Shack or the main Landmark.
    It contains a central post with four unbreakable Hooks on it.

BHVR[]

  • Studio developing Dead by Daylight.

Bleeding[]

  • Game Mechanic that causes Survivors to leave Pools of Blood when injured.

Blights[]

  • Halloween Event series between 2018 and 2020.

Blood Feast[]

  • One-time Mini-Event that multiplied the amount of Bloodpoints gained from Trials by x3.

Blood Hunt[]

  • Recurring Mini-Event that multiplies the amount of Bloodpoints gained from Trials by x2.

Blood Rush[]

  • Recurring Mini-Event that multiplies the amount of Bloodpoints gained from Trials by x1.5.

Bloodlust[]

  • Game Mechanic and Status Effect that increases the Killer's Movement speed in prolonged Chases.

Bloodpoints[]

  • In-game Currency used to purchase Unlockables from the Bloodweb.

Bloodweb[]

  • In-game Market individual to each Character that is used to purchase Unlockables.


C[]

Characters[]

  • Overview page of playable Characters in Dead by Daylight, also features links to non-playable Characters.

Charms[]

  • Cosmetic Option that can be worn on Survivors' belts or on Killer's hooks.

Chapters[]

  • Downloadable Content that adds new Characters, released alongside Chapter Patches (even numbers).

Chests[]

  • Prop featured on all Maps that can be unlocked by Survivors to find Items.

Crows[]

  • Semi-interactable wild-life featured on all Maps.

Stillness Crows[]

  • Crows that manifest above AFK Survivors to reveal their location to the Killer.


D[]

Daily Rituals[]

  • Passive side-objectives that grant Bloodpoints upon completion.

Dark Mist[]

  • Game Mechanic featured on all Maps that manifests itself as billowing clouds of Fog close to the ground.

Dying State[]

  • Last Health State of Survivors, who will slowly bleed out if left in it for too long.


E[]

Emblems[]

  • System that judges one's performance in Trials and awards pips towards one's Grade.

Endgame Collapse[]

  • Game Mechanic triggered once the Exit Gates become powered that will kill any Survivor remaining on the Map once its timer elapses.

Entity[]

  • omnipotent malevolent eldritch being that creates and controls the Realms of Dead by Daylight.

Entity Blocker[]

  • Game Mechanic that blocks Survivors or Killers from interacting with certain Props or leaving the Map.

Gate Blocker[]

  • Blocks the Exit Gate Escape line so that neither Survivors nor the Killer can leave the Map.

Pallet Blocker[]

  • Blocks Pallets so that Survivors can no longer drop them.

Switch Blocker[]

  • Blocks the Exit Gate Switch so that Survivors can no longer open the Gate.

Window Blocker[]

  • Blocks Windows so that Survivors can no longer vault them.

Entity Spikes[]

  • The same spikes used as a Blocker can also be conjured to break Pallets automatically.

Events[]

  • Overview page of major and minor in-game Events featured year-round in Dead by Daylight.

Exhaustion[]

  • Game Mechanic and Status Effect that prevent Survivors from using Exhaustion Perks.

Exhaustion Perks[]

  • Perks that interact with the Exhausted Status Effect.

Exit Gates[]

  • A pair of Gates that are one of two ways for Survivors to escape the Trial.


F[]

Flashlights[]

  • for an Overview of the Lighting Items, see FlashlightsIconItems flashlight.

Flashlight Rescue[]

  • for the ability to rescue a Survivor from the Killer's shoulder with a Flashlight, see Flashlights#Overview.


G[]

Grab Rescue[]

Generator[]

  • for an Overview of the main Objective of Survivors, see GeneratorsIconHelpLoading generators.

Generator Damage/Regression[]

Generator Overcharge[]

  • for the ability to overcharge a Generator with a Perk, see OverchargeIconPerks overcharge.


H[]

Half-Chapters[]

  • Downloadable Content that adds just a single Character, released alongside Mid-Chapter Patches (odd numbers).

Healing[]

  1. for an Overview of the Healing mechanic, see Health States#Healing.
  2. for the Proficiency Indicator in the Status HUD, see Healing.
  3. for the ability to heal yourself with a Healing Item, see Med-KitsIconItems firstAidKit.
  4. for the ability to heal yourself with a Perk, see Self-CareIconPerks self-Care.

Health States[]

Healthy[]

  • for the default Health State of Survivors, see HealthyIconHelp healthy.

I[]

Injured[]

  • for the Health State of Survivors after being hit by the Killer, see InjuredIconHelp injured.

J[]

K[]

L[]

M[]

Med-Kits[]

  • for an Overview of the Healing Items, see Med-KitsIconItems firstAidKit.

N[]

O[]

P[]

Pallets[]

  • for an Overview of the main defence against Killers, see Pull-Downs.

Pallet Grab[]

Pallet Rescue[]

  • for the ability to rescue a Survivor from the Killer's shoulder with a Pallet Stun, see Pull-Downs#Pallet Stun.

Pallet Stun[]

Q[]

R[]

Realms[]

  • for the list of locations in Dead by Daylight, see Realms

Rift[]

Rift Fragments[]

S[]

Sabotage[]

  1. for an Overview of the Sabotage Mechanic, see Sabotage.
  2. for the ability to sabotage with a Sabotage Item, see ToolboxesIconItems toolbox.
  3. for the ability to sabotage with a Perk, see SaboteurIconPerks saboteur.

T[]

Toolboxes[]

  • for an Overview of the Repair & Sabotage Items, see ToolboxesIconItems toolbox.

U[]

V[]

Vault Blocker[]

  1. for the mechanic which blocks vaulting spots after over-usage, see Windows#Window Blocker.
  2. for the ability to block a vaulting spot with a Perk, see BamboozleIconPerks bamboozle.

Vaulting[]

  1. for the ability to vault Pallets, see Pull-Downs#States.
  2. for the ability to vault Windows, see Windows#Vaulting.

W[]

Window Blocker[]

  • for the mechanic which blocks vaulting spots after over-usage, see Window Blocker.

X[]

Y[]

Z[]

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