Killers

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Dbd-journal-killers.png Quotes left.png These things differ from time to time. But each acts in a similar manner, and with similar human physical traits. But they are more reminiscent of beasts of burden even though I can spot some flicker of humanity. With scars and marks on their skin and body. As if they have been self-mutilating themselves. They even look dead. I fail to see some humanity in them. They are bent on finding me. But somehow they refrain from killing me. Instead I am hung from one of those dreaded hooks. I keep asking myself why they do not snuff the life out me themselves. But someone must control them. Might they do someone else’s biddings?

I keep trying to understand them at the same time as they stalk me. I try finding something that can pinpoint their purpose. I wonder if they might be punished? But in that case, am not I in the same position? Being punished for something, as I try to escape and find some way out of here. They play their role. Without any diversions, they are like a machine that is set on finding any living soul. Are they without hope? Who do they serve? Is there even a master? I have never seen them rest or stop. They hunt until the hooks are occupied. But where do they go after that? Trying to find some answers is one of the few things that keep me sane. For now. If you stumble upon one of these beings you must run and you must hide. Without any sound.''

Quotes right.png
~ Benedict Baker's Journal, Nov. 1896
IconHelp sounds.png Quotes left.png Catch meat. Sacrifice meat. Appease The Entity. Quotes right.png
~ The Voices
IconHelpLoading killer.png

The Killers are Characters Characters}} in Dead by Daylight Dead by Daylight}}.


Overview

It is highly recommended to thoroughly read up on both Killers and Survivors to fully understand both sides. For tips on playing Killer, please refer to this section of the Wiki: Playing Killer: Tips and Tricks
IconHelpLoading killer.png Quotes left.png They must hunt and kill the prey set in front of them. Some go willingly, others need to be convinced. Quotes right.png
~ Benedict Baker

The Killers have been tasked by The Entity Entity}} to hunt down and sacrifice every Survivor Survivor}} before they can escape.
In order to achieve this objective, a Killer should do the following:

  • Patrol the area and find Survivors.
  • Chase, injure and catch Survivors before they escape.
  • Carry Survivors to a sacrificial Hook and hang them there for The Entity to consume.

Meanwhile, Survivors will be attempting to repair 5 Generators Generators}} in order to power the 2 Exit Gates Exit Gates}} and make their escape. Killers should do everything in their power to stop them.


List of Killers

There are currently 21 playable Killers:

Evan MacMillan - Trapper
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Philip Ojomo - Wraith
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Max Thompson Jr. - Hillbilly
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Herman Carter - Doctor
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Anna - Huntress
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Bubba Sawyer - Cannibal
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Freddy Krueger - Nightmare
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Jeffrey Hawk - Clown
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Rin Yamaoka - Spirit
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Adiris - Plague
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Danny Johnson - Ghost Face
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Demogorgon - Demogorgon
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Caleb Quinn - Deathslinger
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Pyramid Head - Executioner
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Talbot Grimes - Blight
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List of Killer Powers

Survivors have their Items, Killers have their Powers, of which each one is unique and creates a very unique and distinct play style for each Killer:

IconPowers trap.png
The Trapper
IconPowers bell.png
The Wraith
IconPowers chainsaw.png
The Hillbilly
IconPowers stalker1.png
The Shape
IconPowers cartersSpark.png
The Doctor
IconPowers huntingHatchets.png
The Huntress
IconPowers bubbasChainsaw.png
The Cannibal
IconPowers dreamDemon.png
The Nightmare
IconPowers yamaokasHaunting.png
The Spirit
IconPowers feralFrenzy.png
The Legion
IconPowers vilePurge.png
The Plague
IconPowers nightShroud.png
The Ghost Face
IconPowers ofTheAbyss.png
The Demogorgon
IconPowers theRedeemer.png
The Deathslinger
IconPowers ritesOfJudgement.png
The Executioner


List of Killer Perks

Icon Name Description Character
A Nurse's Calling}} A Nurse's Calling

Unlocks potential in one's Aura-reading ability.

The Auras Auras}} of Survivors who are healing or being healed are revealed to you when they are within a range of 20/24/28 metres.

"Still attached to the fragments of her past life, she is drawn to those in need of help."

Nurse
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Agitation}} Agitation

You get excited in anticipation of hooking your prey.

Increases your Movement speed while transporting bodies by 6/12/18 %.

While transporting a body, your Terror Radius is increased by 12 metres.

"At some point, the excitement of hooking one of us becomes more important than the desire to kill us."

Trapper
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Bamboozle}} Bamboozle

Your Vault speed is 5/10/15 % faster.

Performing a Vault action calls upon The Entity Entity}} to block that Vault location for 8/12/16 seconds.

Only one Vault location may be blocked this way at any given time. The Vault location is blocked only for Survivors.

Bamboozle does not affect Pallets Pallets}}.

Clown
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Barbecue & Chilli}} Barbecue & Chilli

A deep bond with The Entity Entity}} unlocks potential in one's Aura-reading ability.

After hooking a Survivor, all other Survivors' Auras Auras}} are revealed to you for 4 seconds when they are farther than 40 metres from the Hook Hook}}.

  • Each time a Survivor is hooked for the first time, gain a 25 % stack-able bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.

The bonus Bloodpoints are only awarded post-Trial.

"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer

Cannibal
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Beast of Prey}} Beast of Prey

Your lust for a kill is so intense that your connection with The Entity Entity}} is momentarily lost, making you totally unpredictable.

Grants the Undetectable Undetectable}} Status Effect after gaining Bloodlust Bloodlust}} Tier I. The Status Effect is removed once you lose Bloodlust.

Gain 30/40/50 % more Bloodpoints Bloodpoints}} for actions in the Hunter Category.


"Where did she go?"

Huntress
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Bitter Murmur}} Bitter Murmur

Unlocks potential in one's Aura-reading ability.

Each time a Generator Generator}} is fully repaired, Survivors within 16 metres of the completed Generator will be revealed for 5 seconds.

When the last Generator is fully repaired, all the Survivors' Auras Auras}} are revealed for 5/7/10 seconds.

All
Blood Echo}} Blood Echo

The agony of one is inflicted on others.

When hooking a Survivor, all other injured Survivors suffer from the Haemorrhage Haemorrhage}} Status Effect until healed and the Exhausted Exhausted}} Status Effect for 45 seconds.

Blood Echo can only be triggered once every 80/70/60 seconds.

"Attack an enemy with precision and their allies will feel it." — Renjiro's Doctrine 6:3

Oni
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Blood Warden}} Blood Warden

As soon as the Exit Gate Exit Gate}} is opened, Blood Warden is activated. The Auras Auras}} of any Survivors located within Exit Gate areas are revealed to you.

Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity Entity}} to block both Exits for all Survivors for 30/40/60 seconds.

"This is my world. And you can't ever leave." — Freddy Krueger

Nightmare
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Bloodhound}} Bloodhound

Like a hunting scent hound, you smell traces of blood at a great distance.

Fresh Blood Stains are considerably more discernible than normal and can be tracked for 2/3/4 seconds longer than normal.

"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."

Wraith
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Brutal Strength}} Brutal Strength

Your great strength allows you to shred through your prey's defences.

Destroy dropped Pallets Pallets}} and Breakable Walls Breakable Walls}}, and damage Generators Generators}} 10/15/20 % faster.

"It's more than muscles. A dark power motivates the beast."

Trapper
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Corrupt Intervention}} Corrupt Intervention

Your prayers invoke a dark power that meddles with the Survivors' chances of survival.

3 Generators located farthest from you are blocked by The Entity Entity}} for 80/100/120 seconds at the start of the Trial.

Survivors cannot repair the Generators Generators}} for the duration Corrupt Intervention is active.

"It shall be known across the land that the Gods curse the unfaithful." (The Tablet of Adiris, 3.7)

Plague
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Coulrophobia}} Coulrophobia

Your presence alone instils great fear.

Survivors within your Terror Radius have a 30/40/50 % penalty to the Healing progression speed.

Clown
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Cruel Limits}} Cruel Limits

Your ties to the otherworldly manifest when your prey attempts to get away.

Each time a Generator Generator}} is repaired, all Windows Windows}} and vault locations within a radius of 24 metres from the completed Generator are blocked for all Survivors for the next 20/25/30 seconds.

"The specimen seems to be able to affect the state of nearby objects, as if they existed in some other form within a dimension alternate to our own." — Hawkins National Laboratory

Demogorgon
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Dark Devotion}} Dark Devotion

The display of your Powers creates a whirlwind of panic that spreads throughout the land.

You become obsessed with one Survivor. Hitting the Obsession Obsession}} with a Basic Attack causes the Obsession to emit a Terror Radius of 32 metres for 20/25/30 seconds.

You are granted the Undetectable Undetectable}} Status Effect for the duration. The Obsession hears the Terror Radius they emit for the duration.

You can only be obsessed with one Survivor at a time.

"And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival." (The Tablet of Adiris, 48.9)

Plague
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Dead Man's Switch}} Dead Man's Switch

You become obsessed with one Survivor.

After hooking the Obsession Obsession}}, Dead Man's Switch activates for the next 35/40/45 seconds.

While activated, any Survivor that stops repairing a Generator Generator}} before it is fully repaired causes The Entity Entity}} to block the Generator until Dead Man's Switch's effect ends.

Affected Generators are highlighted by a white Aura Aura}}.

You can only be obsessed with one Survivor at a time.

"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn

Deathslinger
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Deathbound}} Deathbound

Those whose lives are intertwined in darkness are destined to suffer together.

When a Survivor heals another Survivor for one Health State Health State}} at least 32 metres away from the Killer, the Survivor performing the Healing action will scream, revealing their location and activating Deathbound for the next 60 seconds.

During that time, the Survivor will suffer from the Oblivious Oblivious}} Status Effect when farther than 16/12/8 metres away from the healed Survivor.

Executioner
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Deerstalker}} Deerstalker

Unlocks potential in one's Aura-reading ability.

Reveals dying Survivors' Auras Auras}} when standing within 20/28/36 metres.

All
Discordance}} Discordance

Any time two or more Survivors are working on the same Generator Generator}}, that Generator's Aura Aura}} is highlighted in yellow for 8/10/12 seconds.

"Smartasses get killed. We always see to that." — The Legion

Legion
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Distressing}} Distressing

Your horrifying emanation strikes at a supernaturally long distance.

Your Terror Radius is increased by 22/24/26 %.

Gain 100 % more Bloodpoints Bloodpoints}} for actions in the Deviousness Category.

The Bonus Bloodpoints are only awarded during the Trial.

"Bask in their fear."

All
Dragon's Grip}} Dragon's Grip

After kicking a Generator Generator}}, for the next 30 seconds, the first Survivor that interacts with it will scream, revealing their location for 4 seconds, and becoming afflicted with the Exposed Exposed}} Status Effect for 60 seconds.

Dragon's Grip has a cool-down of 120/100/80 seconds.

"Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes

Blight
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Dying Light}} Dying Light

You become obsessed with one Survivor.

Your Obsession Obsession}} gains a 33 % Action Speed bonus to unhooking and healing other Survivors.

Each time you hook a Survivor that is not the Obsession and the Obsession is alive, gain a Token.

If the Obsession is alive, all others Survivors get a stack-able 2/2.5/3 % penalty to Repair, Healing, and Sabotage speed for each Token.

You can only be obsessed with one Survivor at a time.

"This isn't a man..." — Dr. Sam Loomis

Shape
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Enduring}} Enduring

You are resilient to pain.

The duration of Pallet stuns is reduced by 40/45/50 %.

"He stops at nothing."

Hillbilly
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Fire Up}} Fire Up

The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation. Each time the Survivors complete repairs on a Generator, Fire Up grows in power.

  • For each Generator completed, gain a stack-able 3/3.5/4 % buff to Picking-up, Dropping, Pallet breaking, Breakable-Wall breaking, Generator damaging, and Vaulting speeds for the remainder of the Trial.

"Now why don't you just fucking die?" — Freddy Krueger

Nightmare
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Forced Penance}} Forced Penance

Those who stand in the way of duty will suffer harsh judgement.

Survivors who take a Protection Hit are inflicted with the Broken Broken}} Status Effect for 40/50/60 seconds.

Executioner
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Franklin's Demise}} Franklin's Demise

Your vicious Basic Attacks make the Survivors drop their Item Item}} on impact.

The lost Item will be consumed by The Entity Entity}} after 150/120/90 seconds if it is not picked up.

Reveals Items on the ground within a range of 32 metres with a white Aura.
The Aura will slowly fade to red until the Item is consumed by The Entity.

"Sally, I hear something. Stop! Stop!" — Franklin Hardesty

Cannibal
JK CA charSelect portrait.png
Furtive Chase}} Furtive Chase

You become obsessed with one Survivor.

You lurk in the shadows, eliminating your victims one by one.

When your Obsession Obsession}} is hooked, Furtive Chase receives a Token, up to a maximum of 2/3/4 Tokens.

Each Token decreases your Terror Radius by 4 metres while in a Chase.

When a Survivor rescues the Obsession from a Hook, the rescuer becomes the Obsession. You lose all Tokens if the Obsession is sacrificed or killed.

You can only be obsessed with one Survivor at a time.

"You have no idea what I have planned for you. It'll be in the news for weeks. I'll make sure of that." — The Ghost Face

Ghost Face
OK GH charSelect portrait.png
Gearhead}} Gearhead

You've got an ear for well-oiled gears.

After hitting a Survivor 2 times with your Basic Attack, Gearhead activates for 20/25/30 seconds.

Each time a Survivor completes a Good Skill Check Skill Check}} while repairing, the Generator Generator}} will be revealed by a yellow Aura Aura}} for as long as it is being repaired.

"Sometimes a man's best work is what puts him in the grave." — The Prison Warden

Deathslinger
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Hangman's Trick}} Hangman's Trick

Your ingenious modifications to Hooks Hooks}} alert you of tampering.

  • Gain a notification when a Survivor begins sabotaging a Hook.

Unlocks potential in one's Aura-reading abilities.

  • While carrying a Survivor, see the Aura Aura}} of any Survivor within 2/4/6 metres of any Hook.

"No excuses, no equivocations... No crying." — Amanda Young

Pig
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Hex: Blood Favour}} Hex: Blood Favour

A Hex that gains the favour of The Entity Entity}} when blood is spilt.

When a Survivor is hit with a Basic Attack, all Pallets Pallets}} within a radius of 16 metres of your location are held in place by The Entity for 15 seconds and cannot be pulled down by Survivors.

Hex: Blood Favour has a cool-down of 60/50/40 seconds.

"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes

Blight
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Hex: Devour Hope}} Hex: Devour Hope

A Hex rooting its power on hope. The false hope of Survivors ignites your hunger.

When a Survivor is rescued from a Hook at least 24 metres away, Devour Hope receives a Token.

  • 2 Tokens: Gain a 3/4/5 % Haste Haste}} Status Effect 10 seconds after hooking a Survivor, for a duration of 10 seconds.
  • 3 Tokens: Survivors suffer from the Exposed Exposed}} Status Effect.
  • 5 Tokens: Grants the ability to kill Survivors by your own hand.

The Hex effects persist as long as the related Hex Totem Hex Totem}} is standing.

"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."

Hag
DK HA charSelect portrait.png
Hex: Haunted Ground}} Hex: Haunted Ground

Two trapped Hex Totems will spawn in the Trial.

When one of the two trapped Hex Totems is cleansed by a Survivor Survivor}}, all Survivors suffer from the Exposed Exposed}} Status Effect for 40/50/60 seconds.

The remaining trapped Hex Totem Hex Totem}} immediately becomes a Dull Totem.

"Her home became profane."

Spirit
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Hex: Huntress Lullaby}} Hex: Huntress Lullaby

A Hex rooting its power in despair. Your hunt is an irresistible song of dread which muddles your prey's attention.

Survivors receive a 2/4/6 % Regression penalty when missing any Skill Check Skill Check}}.

Each time a Survivor is hooked, Huntress Lullaby grows in power:

  • 1 to 4 Tokens: Time between the Skill Check warning sound and the Skill Check becomes shorter.
  • 5 Tokens: No Skill Check warning.

The Hex effects persist as long as the related Hex Totem Hex Totem}} is standing.

"That song, it drives me crazy!"

Huntress
JK HU charSelect portrait.png
Hex: No One Escapes Death}} Hex: No One Escapes Death

A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

Once the Exit Gates Exit Gates}} are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it.

While Hex: No One Escapes Death is active, Survivors suffer from the Exposed Exposed}} Status Effect and your Movement speed is increased by 2/3/4 %.

The Hex effects persist as long as the related Hex Totem Hex Totem}} is standing.

"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."

All
Hex: Retribution}} Hex: Retribution

A Hex that lashes out upon its destruction. Those who cross you will be punished.

Any Survivor who cleanses a Dull Totem Dull Totem}} will suffer from the Oblivious Oblivious}} Status Effect for 35/40/45 seconds.

If any Hex Totem Hex Totem}} is cleansed, including this one, the Auras Auras}} of all Survivors are revealed for 10 seconds.

"Bloody fool, you pulled the trigger on yourself." — Caleb Quinn

Deathslinger
UK DE charSelect portrait.png
Hex: Ruin}} Hex: Ruin

A Hex that affects all Survivor's Generator Repair progress.

Whenever a Generator Generator}} is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 100/150/200 % of the normal Regression speed.

Hex: Ruin affects all Generators.

The Hex effects persist as long as the related Hex Totem Hex Totem}} is standing.

"A curse is upon you. It will cause your ruin."

Hag
DK HA charSelect portrait.png
Hex: The Third Seal}} Hex: The Third Seal

A Hex that hinders one's Aura-reading ability.

Hitting a Survivor with a Basic Attack while the Hex Totem is active applies the Blindness Blindness}} Status Effect.

This effect applies to the last 2/3/4 Survivors hit.

The Hex effects persist as long as the related Hex Totem Hex Totem}} is standing.

"She touched your skin, you bear the witch's mark!"

Hag
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Hex: Thrill of the Hunt}} Hex: Thrill of the Hunt

A Hex rooting its power on hope. The false hope of Survivors Survivors}} fills you with excitement and strengthens your totems.

For each Dull Totem and Hex Totem remaining on the Map gain a Token.

  • Gain 10 % more Bloodpoints Bloodpoints}} for actions in the Hunter Category for each Token.
  • Survivors' cleansing speed is reduced by 4/5/6 % for each Token.
  • Gain a notification when someone starts working on a Hex Totem.

The Hex effects persist as long as the related Hex Totem Hex Totem}} is standing.

All
Hex: Undying}} Hex: Undying

A Hex which maintains the vile powers that flow throughout the Trial.

While Hex: Undying is active, Survivors within 2 metres of any Totem Totem}} have their Aura Aura}} revealed for 4/5/6 seconds.

When another Hex Totem is cleansed, that Hex transfers to an available Dull Totem, losing any Tokens in the process.

Blight
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I'm All Ears}} I'm All Ears

Your keen senses are sharpened in the dark Realm of The Entity Entity}}.

Unlocks potential in one's Aura-reading ability.

Any Survivor performing a rushed action within 48 metres from your location will have their Aura Aura}} revealed to you for 6 seconds.

I'm All Ears can only be triggered once every 60/50/40 seconds.

"There is no need to worry. I've been preparing my whole life for this. — The Ghost Face"

Ghost Face
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Infectious Fright}} Infectious Fright

The cries of the unfaithful make your heart leap.

Any Survivors that are within the Killer's Terror Radius while another Survivor is put into the Dying State Dying State}} with a Basic Attack will yell and reveal their current location to the Killer for 4/5/6 seconds.

"Horror overcomes the heart of infidels who cry at the feet of the fallen." (Hymn of Praise, 11.4)

Plague
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Insidious}} Insidious

Unlocks the stealth ability.

Standing still for 4/3/2 seconds will grant you the Undetectable Undetectable}} Status Effect until you act or move again.

All
Iron Grasp}} Iron Grasp

Your powerful hold onto the Survivors causes escapes to be nearly impossible.

Struggle Effects from a wiggling Survivor are reduced by 75 %.

Time to wiggle out of your grasp is increased by 4/8/12 %.

All
Iron Maiden}} Iron Maiden

You open Lockers Lockers}} 30/40/50 % faster.

Survivors who exit Lockers suffer from the Exposed Exposed}} Status Effect for 15 seconds and their location is revealed for 4 seconds.

"This is no place for cowards." — The Legion

Legion
KK LE charSelect portrait.png
Knock Out}} Knock Out

The trauma caused by your brutal attacks makes crying for help painfully difficult.

Survivors put into the Dying State by your Basic Attack are not revealed to other Survivors when those are standing outside of a range of 32/24/16 metres.

For the next 15 seconds, the dying Survivor is affected by the Blindness Blindness}} Status Effect and crawls 50 % slower.

"Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." — Nubbins Sawyer

Cannibal
JK CA charSelect portrait.png
Lightborn}} Lightborn

Unlike other beasts of The Fog, you have adapted to light.

Grants immunity to Blindness caused by Flashlights Flashlights}} or Firecrackers Firecrackers}}.

Survivors attempting to blind you have their Aura Aura}} revealed for 6/8/10 seconds.

"These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal

Hillbilly
AK HI charSelect portrait.png
Mad Grit}} Mad Grit

While carrying a Survivor, you suffer no cool-down on missed attacks and successfully hitting another Survivor will pause the carried Survivor's wiggle timer for 2/3/4 seconds.

"There's no getting out of this now. We're too good at it." — The Legion

Legion
KK LE charSelect portrait.png
Make Your Choice}} Make Your Choice

When a Survivor rescues another Survivor from a Hook Hook}} that is at least 32 metres away from you, Make Your Choice triggers and applies the Exposed Exposed}} Status Effect on the rescuer for 40/50/60 seconds.

Make Your Choice has a cool-down of 40/50/60 seconds.

"You'd be surprised what tools can save a life." — Amanda Young

Pig
FK PI charSelect portrait.png
Mindbreaker}} Mindbreaker

Your distressing presence drains and weakens your prey.

While repairing Generators Generators}} with less than 50 % Repair progression, Survivors are afflicted by the Exhausted Exhausted}} Status Effect.

Any existing Exhaustion Status Effect timers are paused while the Survivor is repairing a Generator. After ending the Repair action, the Survivor is afflicted by the Exhausted Status Effect for 1/2/3 second(s).

"The specimen can evoke feelings of dread and fatigue in nearby individuals." — Hawkins National Laboratory

Demogorgon
QK DE charSelect portrait.png
Monitor & Abuse}} Monitor & Abuse

Meticulous in your approach, terrifying in your application.

While in a Chase, your Terror Radius is increased by 8 metres.

Otherwise, your Terror Radius is decreased by 8 metres and your Field of View is increased by 3/5/10 °.

Field of View gains do not stack.

"It's time for your treatment!." — Herman Carter, The Doctor

Doctor
IK DO charSelect portrait.png
Monstrous Shrine}} Monstrous Shrine

Your fervent care of the Hooks found in the Basement Basement}} has aroused The Entity Entity}}'s interest.

The Basement Hooks are granted the following bonuses:

  • 3/6/9 % faster Entity progression.
  • 5/10/15 % increased difficulty on escape attempts.
  • 3/6/9 % increased penalty to escape fails.

"Then you will know that there is no escape. When hanging in the depths, you face the dark one."

All
Nemesis}} Nemesis

You seek retribution on those who have wronged you.

A Survivor who blinds you, or stuns you using a Pallet Pallet}} or Locker Locker}} becomes your Obsession Obsession}}.

Anytime a new Survivor becomes the Obsession, they are affected by the Oblivious Oblivious}} Status Effect for 40/50/60 seconds and their Aura Aura}} is revealed to you for 4 seconds.

You can only be obsessed with one Survivor at a time.

"Only a fool would spit in a demon’s face and declare victory." — Renjiro's Doctrine 4:9

Oni
SK ON charSelect portrait.png
Overcharge}} Overcharge

You are fuelled by your hate for progress.

Overcharge a Generator Generator}} by performing the Damage Generator action.

The next Survivor interacting with that Generator is faced with a tremendously difficult Skill Check Skill Check}}.

Failing the Skill Check results in an additional 3/4/5 % Regression penalty. Succeeding the Skill Check grants no progress, but prevents the Generator Explosion.

"It is a trap. But a trap one must step in..."

Doctor
IK DO charSelect portrait.png
Overwhelming Presence}} Overwhelming Presence

Your presence alone instils great fear. Survivors within your Terror Radius suffer from inefficiency.

Affected Survivors' Item Item}} Consumption rates are increased by 80/90/100 %.

"Shit!! I dropped the gauze!"

Doctor
IK DO charSelect portrait.png
Play with Your Food}} Play with Your Food

You become obsessed with one Survivor.

Every time you chase your Obsession Obsession}} and let them escape, you receive a Token up to a maximum of 3 Tokens.

Each Token increases your Movement speed by 3/4/5 %.

Performing a Basic or Special Attack will consume 1 Token.

Play With Your Food has a cool-down of 10 seconds.

You can only be obsessed with one Survivor at a time.

"You've fooled them, haven't you Michael? But not me." — Dr. Sam Loomis

Shape
CK SH charSelect portrait.png
Pop Goes the Weasel}} Pop Goes the Weasel

A deep bond with The Entity Entity}} unlocks great strength.

After hooking a Survivor, the next Generator Generator}} you break is instantly regressed by 25 % of its total progression. Normal Generator Regression applies after the damage is done.

Pop Goes the Weasel is active for 40/50/60 seconds after the Survivor is hooked.

Clown
GK CL charSelect portrait.png
Predator}} Predator

Your acute tracking ability allows you to hone in on disturbances left by running Survivors.

Scratch Marks left by Survivors will spawn slightly/moderately/considerably closer together.

"Never stop moving and hope you're always two steps ahead of the beast." — Unknown, Notebook

Wraith
AK WR charSelect portrait.png
Rancor}} Rancor

You become obsessed with one Survivor.

Each time a Generator Generator}} is completed, the Obsession Obsession}} sees your Aura Aura}} for 5/4/3 seconds.

Each time a Generator is completed, all Survivors' locations are revealed to you for 3 seconds.

Once all Generators are completed, the Obsession has the Exposed Exposed}} Status Effect and the Killer can kill the Obsession.

You can only be obsessed with one Survivor at a time.

Spirit
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Remember Me}} Remember Me

You become obsessed with one Survivor.

Each time you hit your Obsession Obsession}}, you increase the Exit Gate Exit Gate}} Opening time by 4 seconds up to a maximum of 8 additional/12 additional/16 additional seconds.

The Obsession is not affected by Remember Me.

You can only be obsessed with one Survivor at a time.

"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger

Nightmare
EK NI charSelect portrait.png
Save the Best for Last}} Save the Best for Last

You become obsessed with one Survivor.

Earn a Token for each successful hit that is not dealt to the Obsession Obsession}}.

Each Token grants a stack-able 5 % cool-down reduction on successful attacks. You can earn up to 8 Tokens.

Attacking your Obsession will make you lose 4/3/2 Tokens. You can no longer gain Tokens if your Obsession is sacrificed or killed.

You can only be obsessed with one Survivor at a time.

"Death has come to your little town, Sheriff." — Dr. Sam Loomis

Shape
CK SH charSelect portrait.png
Shadowborn}} Shadowborn

You have a keen vision in the darkness of the night.

Your Field of View is increased by 9/12/15 °.

Field of View gains do not stack.

"Shining in the darkest dark, his eyes pierce the night and sting your soul."

Wraith
AK WR charSelect portrait.png
Sloppy Butcher}} Sloppy Butcher

You know where to hit to make them bleed.

Wounds inflicted by successful attacks slightly/moderately/considerably increase the Survivor's bleeding frequency and cause the Mangled Status Effect.

Haemorrhage Haemorrhage}} and Mangled Mangled}} effects caused by Sloppy Butcher return to normal once the Survivor is fully healed.

"It's in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonising suffering."

All
Spies from the Shadows}} Spies from the Shadows

The Crows Crows}} found in the world can communicate directly with you.

100 % of the time, cawing Crows give you a visual cue when you are within a range of 20/28/36 metres.

Spies from the Shadows has a cool-down of 5 seconds.

"In the shadows they torment, scarring our minds with each scream."

All
Spirit Fury}} Spirit Fury

Each Pallet Pallet}} you break magnifies the wrath of The Entity Entity}}.

After breaking 4/3/2 Pallets, the next time you are stunned by a Pallet, The Entity will instantly break it. You still suffer from the stun effect penalty.

"Fury is her blood."

Spirit
HK SP charSelect portrait.png
Stridor}} Stridor

You are acutely sensitive to the breathing of your prey.

Survivors' Grunts of Pain are 25/50/50 % louder and regular breathing is 0/0/25 % louder.

"If you don't stop and catch your breath... she will."

Nurse
BK NU charSelect portrait.png
Surge}} Surge

Your eerie presence charges the air and interferes with technology.

Putting a Survivor into the Dying State Dying State}} with a Basic Attack causes all Generators Generators}} within a radius of 32 metres to instantly explode and regress.

Surge applies an immediate Regression penalty of 8 %.

Surge can only be triggered once every 60/50/40 seconds.

"The creature appears to have some unknown influence over electricity and nearby electronics." — Hawkins National Laboratory

Demogorgon
QK DE charSelect portrait.png
Surveillance}} Surveillance

Unlocks potential in one's Aura-reading ability.

All regressing Generators Generators}} will be highlighted by a white Aura Aura}}. Once regression ends, Generators will be highlighted by a yellow Aura for 8/12/16 seconds.

The Hearing distance of noises caused by Generator Repairs are increased by 8 metres.

"Are you gonna behave?" — Amanda Young

Pig
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Territorial Imperative}} Territorial Imperative

Unlocks potential in one's Aura-reading ability.

Survivors' Auras Auras}} are revealed to you for 3 seconds when they enter the Basement Basement}} and you are more than 32 metres away from the Basement entrance.

Territorial Imperative can only be triggered once every 30/25/20 seconds.

"We're not safe anywhere..."

Huntress
JK HU charSelect portrait.png
Tinkerer}} Tinkerer

When a Generator Generator}} is repaired to 70 %, you receive a Loud Noise notification and you are granted the Undetectable Undetectable}} Status Effect for 12/14/16 seconds.

Hillbilly
AK HI charSelect portrait.png
Thanatophobia}} Thanatophobia

Their courage fades in the face of their undeniable mortality.

For each Injured Injured}}, Dying Dying}} or hooked Survivor, all Survivors receive a stack-able penalty of 3/3.5/4 % to their Repair, Healing, and Sabotage speed up to a maximum of 12/14/16 %.

"She plays with us and revels in our pain."

Nurse
BK NU charSelect portrait.png
Thrilling Tremors}} Thrilling Tremors

Your dark designs and shrewd composure rouse The Entity Entity}}.

After picking up a Survivor, all Generators Generators}} not being repaired by Survivors are blocked by The Entity and cannot be repaired for the next 16 seconds.

Affected Generators are highlighted by a white Aura Aura}}.

Thrilling Tremors can only be triggered once every 100/80/60 seconds.

"The night assists me and it's endless here." — The Ghost Face

Ghost Face
OK GH charSelect portrait.png
Trail of Torment}} Trail of Torment

You guide your victims along a path of pain and punishment.

After kicking a Generator Generator}}, you become Undetectable Undetectable}} for 16 seconds.
During this time, the Generator's Aura Aura}} is revealed in yellow to all Survivors.

Trail of Torment can only be triggered once every 80/70/60 seconds.

Executioner
WK charSelect portrait.png
Unnerving Presence}} Unnerving Presence

Your presence alone instils great fear.

Survivors within your Terror Radius have a 10 % greater chance of triggering Skill Checks Skill Checks}} when repairing, healing or sabotaging.

Triggered Skill Checks' success zones are reduced by 40/50/60 %.

"Its presence befalls us."

Trapper
AK TR charSelect portrait.png
Unrelenting}} Unrelenting

You recuperate faster from missed attacks made with your main weapon.

The cool-down of missed Basic Attacks is reduced by 20/25/30 %.

All
Whispers}} Whispers

You have a rudimentary understanding of The Entity Entity}}'s voice.

Sporadically hear The Entity's Whisper when standing within a 48/40/32 metres of a Survivor.

"It's unclear as to the motivations of The Fog, but it is undeniable that it often takes the beast's side." — Unknown, Notebook

All
Zanshin Tactics}} Zanshin Tactics

Unlocks potential in one's Aura-reading ability.

You are mentally alert and aware of key points on the battlefield.

The Auras Auras}} of all Pallets Pallets}}, Breakable Walls Breakable Walls}}, and Vaults Vaults}} are revealed to you within a range of 24 metres.

When a Survivor is damaged, Zanshin Tactics becomes inactive for 40/35/30 seconds.

"Within your enemy's strength is weakness." — Renjiro's Doctrine 12:5

Oni
SK ON charSelect portrait.png


Trivia

  • In the game files, the Killers are being referred to as "Slashers", likely due to them being inspired by 80s Slasher Horror movies.
  • Benedict Baker contradicts himself in his writings about the Killers. He first says: "But they are more reminiscent of beasts of burden even though I can spot some flicker of humanity". Then later in the exact same paragraph states "I fail to see some humanity in them".


THE SURVIVORS IconHelpLoading survivor.png
BASE GAME CHAPTERS I-III
+ PARAGRAPH I
CHAPTERS IV-VII CHAPTERS VIII-XI PARAGRAPH III
+ CHAPTERS XIII-XIV
AS DF charSelect portrait.png Dwight Fairfield BS NK charSelect portrait.png Nea Karlsson IS FM charSelect portrait.png Feng Min GS KD charSelect portrait.png Kate Denson MS AW charSelect portrait.png Ash Williams
AS MT charSelect portrait.png Meg Thomas CS LS charSelect portrait.png Laurie Strode JK DK charSelect portrait.png David King HS AF charSelect portrait.png Adam Francis QS NW charSelect portrait.png Nancy Wheeler
AS CM charSelect portrait.png Claudette Morel DS AV charSelect portrait.png Ace Visconti ES QS charSelect portrait.png Quentin Smith KS JJ charSelect portrait.png Jeff Johansen QS SH charSelect portrait.png Steve Harrington
AS JP charSelect portrait.png Jake Park DS BO charSelect portrait.png Bill Overbeck FS DT charSelect portrait.png David Tapp MS JR charSelect portrait.png Jane Romero SS YK charSelect portrait.png Yui Kimura
CHAPTERS XV-XVII
US ZK charSelect portrait.png Zarina Kassir
WS charSelect portrait.png Cheryl Mason
YS FR charSelect portrait.png Felix Richter
THE KILLERS IconHelpLoading killer.png
BASE GAME CHAPTERS I-III CHAPTERS IV+V
+ PARAGRAPH I
CHAPTERS VI-VIII CHAPTERS IX-XI
AK TR charSelect portrait.png The Trapper Trapper}} - Evan MacMillan BK NU charSelect portrait.png The Nurse Nurse}} - Sally Smithson IK DO charSelect portrait.png The Doctor Doctor}} - Herman Carter EK NI charSelect portrait.png The Nightmare Nightmare}} - Freddy Krueger HK SP charSelect portrait.png The Spirit Spirit}} - Rin Yamaoka
AK WR charSelect portrait.png The Wraith Wraith}} - Philip Ojomo CK SH charSelect portrait.png The Shape Shape}} - Michael Myers JK HU charSelect portrait.png The Huntress Huntress}} - Anna FK PI charSelect portrait.png The Pig Pig}} - Amanda Young KK LE charSelect portrait.png The Legion Legion}} - Frank, Julie, Susie, Joey
AK HI charSelect portrait.png The Hillbilly Hillbilly}} - Max Thompson Jr. DK HA charSelect portrait.png The Hag Hag}} - Lisa Sherwood JK CA charSelect portrait.png The Cannibal Cannibal}} - Bubba Sawyer GK CL charSelect portrait.png The Clown Clown}} - Jeffrey Hawk MK PL charSelect portrait.png The Plague Plague}} - Adiris
CHAPTERS XII-XIV CHAPTERS XV-XVII
OK GH charSelect portrait.png The Ghost Face Ghost Face}} - Danny Johnson UK DE charSelect portrait.png The Deathslinger Deathslinger}} - Caleb Quinn
QK DE charSelect portrait.png The Demogorgon Demogorgon}} - Demogorgon WK charSelect portrait.png The Executioner Executioner}} - Pyramid Head
SK ON charSelect portrait.png The Oni Oni}} - Kazan Yamaoka YK BL charSelect portrait.png The Blight Blight}} - Talbot Grimes
LORE CHARACTERS
Benedict Baker The Entity Entity}} The Observer Observer}} Vigo and many more...
UNUSED CHARACTERS
The Smasher The Teacher