Killers

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Dbd-journal-killers.png These things differ from time to time. But each acts in a similar manner, and with similar human physical traits. But they are more reminiscent of beasts of burden even though I can spot some flicker of humanity. With scars and marks on their skin and body. As if they have been self-mutilating themselves. They even look dead. I fail to see some humanity in them. They are bent on finding me. But somehow they refrain from killing me. Instead I am hung from one of those dreaded hooks. I keep asking myself why they do not snuff the life out me themselves. But someone must control them. Might they do someone else’s biddings?

I keep trying to understand them at the same time as they stalk me. I try finding something that can pinpoint their purpose. I wonder if they might be punished? But in that case, am not I in the same position? Being punished for something, as I try to escape and find some way out of here. They play their role. Without any diversions, they are like a machine that is set on finding any living soul. Are they without hope? Who do they serve? Is there even a master? I have never seen them rest or stop. They hunt until the hooks are occupied. But where do they go after that? Trying to find some answers is one of the few things that keep me sane. For now. If you stumble upon one of these beings you must run and you must hide. Without any sound.''

~ Benedict Baker's Journal, Nov. 1896
IconHelpLoading killer.png

The Killers are Characters in Dead by Daylight IconHelp DBDlogo.png.

Overview

It is highly recommended to thoroughly read up on both Killers and Survivors to fully understand both sides. For tips on playing Killer, please refer to this section of the Wiki: Playing Killer: Tips and Tricks

The Killers have been tasked by The Entity IconHelp entity.png to hunt down and sacrifice every Survivor IconHelpLoading survivor.png before they can escape.
In order to achieve this objective, a Killer should do the following:

  • Patrol the area and find Survivors.
  • Chase, injure and catch Survivors before they escape.
  • Carry Survivors to a sacrificial Hook and hang them there for The Entity to consume.

Meanwhile, Survivors will be attempting to repair 5 Generators IconHelpLoading generators.png in order to power the 2 Exit Gates IconHelp exitGates.png and make their escape. Killers should do everything in their power to stop them.


List of Killers

There are currently 10 playable Killers:

Evan MacMillan - Trapper
Dbd-killer-chuckles-small.png
Philip Ojomo - Wraith
Dbd-killer-wraith-small.png
Max Thompson Jr. - Hillbilly
Dbd-killer-hillbilly-small.png
Sally Smithson - Nurse
Dbd-killer-Nurse-small.png
Michael Myers - Shape
Dbd-killer-micheal-small.png
Lisa Sherwood - Hag
Portrait face hag.png
Herman Carter - Doctor
Dbd-killer-doctor.png
Anna - Huntress
HU charSelect portrait.png
Junior Sawyer - Cannibal
Dbd-killer-leatherface-small.png
Freddy Krueger - Nightmare
Dbd-killer-nightmare.png

List of Killer Powers

Survivors have their Items, Killers have their Powers, of which each one is unique and creates a very unique and distinct play style for each Killer:

Bear Traps
IconPowers trap.png
The Trapper
Wailing Bell
IconPowers bell.png
The Wraith
Chainsaw
IconPowers chainsaw.png
The Hillbilly
Spencer's Last Breath
IconPowers breath.png
The Nurse
Evil Within
IconPowers stalker1.png
The Shape
Blackened Catalyst
IconPowers blackenedCatalyst.png
The Hag
Carter's Spark
IconPowers cartersSpark.png
The Doctor
Hunting Hatchets
IconPowers huntingHatches.png
The Huntress
Bubba's Chainsaw
IconPowers bubbasChainsaw.png
The Cannibal
Dream Demon
IconPowers dreamDemon.png
The Nightmare

List of Killer Perks

Icon Name Description Character
IconPerks aNursesCalling.png
A Nurse's Calling

Unlocks potential in one's Aura reading ability. The Auras IconHelp auras.png of Survivors who are healing or being healed are revealed to you when they are within 20/24/28 metres of range.

"Still attached to the fragments of her past life, she is drawn to those in need of help."

Unique to The Nurse until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Nurse
IconChar theNurse2.png
IconPerks agitation.png
Agitation

You get excited in anticipation of hooking your prey. Increases your speed while transporting bodies by 6/12/18 %. While transporting a body, your Terror Radius is increased by 6/8/12 metres.

"At some point, the excitement of hooking one of us becomes more important than the desire to kill us."

Unique to The Trapper until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Trapper
IconChar theTrapper.png
IconPerks barbecueAndChilli.png
Barbecue & Chilli

A deep bond with The Entity IconHelp entity.png unlocks potential in one's Aura reading ability. After hooking a Survivor, all other Survivors' Auras IconHelp auras.png are revealed to you for 4 seconds when they are further than from the Hook IconHelpLoading hook.png.

  • Each time a Survivor is hooked for the first time, gain a stackable Bonus to all Bloodpoint gains.

The Bonus Bloodpoints are only awarded post-trial.

"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer

Unique to The Cannibal until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

Cannibal
CA charSelect portrait.png
IconPerks beastOfPrey.png
Beast Of Prey

Your lust for a kill is so intense that your connection with the Entity IconHelp entity.png is momentarily lost, making you totally unpredictable. The Red Stain disappears for 15/20/25 seconds when Bloodlust activates.

Beast of Prey has a cooldown of 120 seconds.

"Where did she go?"

Unique to The Huntress until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Huntress
BE charSelect portrait2.png
IconPerks bitterMurmur.png
Bitter Murmur

Unlocks potential in one's Aura reading ability. Survivors' Auras IconHelp auras.png are revealed to you for a duration of 5/7/9 seconds when the Exit Gates IconHelp exitGates.png are powered.

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IconPerks bloodhound.png
Bloodhound

Like a hunting scent hound, you smell traces of blood at a great distance. Fresh Blood Stains are slightly/moderately/considerably more discernible than normal and can be tracked for 2/3/4 seconds longer than normal.

"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."

Unique to The Wraith until Level 35, at which point its Teachable version can then be learned and taught to the other Killers

Wraith
IconChar theWraith.png
IconPerks bloodWarden.png
Blood Warden

Once per match, once at least one Exit Gate is opened, hooking a Survivor summons The Entity IconHelp entity.png to block the exits for all Survivors for 30/40/60 seconds. While Blood Warden is active, Auras IconHelp auras.png of Survivors located within the Exit Gates IconHelp exitGates.png are revealed to you.

Unique to The Nightmare until Level 40, at which point its Teachable version can then be learned and taught to the other Killers

Nightmare
SD charSelect portrait.png
IconPerks brutalStrength.png
Brutal Strength

Your great strength allows you to shred through your prey's defences. Destroy dropped Pallets IconHelp pullDown.png 10/15/20 % faster.

"It's more than muscles. A dark power motivates the beast."

Unique to The Trapper until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

Trapper
IconChar theTrapper.png
IconPerks deerstalker.png
Deerstalker

Unlocks potential in one's Aura reading ability. Reveals dying Survivors' Auras IconHelp auras.png when standing within 12/24/36 metres.

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IconPerks distressing.png
Distressing

Your horrifying emanation strikes at a supernaturally long distance. Your Terror Radius is increased by 22/24/26 %. Gain 50/75/100 % more Bloodpoints IconHelp bloodpoints.png for actions in the Deviousness category.

The Bonus Bloodpoints are only awarded during the trial.

"Bask in their fear."

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IconPerks dyingLight.png
Dying Light

You become obsessed with one Survivor. Your Obsession's altruistic action speed is increased by 38/44/50 %. Once the Obsession is killed or sacrificed, every other Survivor gets a penalty of 19/22/25 % to repair, healing and sabotage speed.

Only one Obsession IconHelp obsession.png per match.

"This isn't a man..." — Dr. Sam Loomis

Unique to The Shape until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Shape
SH charSelect portrait2.png
IconPerks enduring.png
Enduring

You are resilient to pain. Your rate of recovery from stuns is increased by 50/60/75 %. "He stops at nothing."

Unique to The Hillbilly until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Hillbilly
IconChar theCrooked.png
IconPerks fireUp.png
Fire Up

The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation. Each time the Survivors complete repairs on a Generator IconHelpLoading generators.png, Fire Up grows in power and grants speed bonus to pick up, drop, Pallet break, Generator break and vaults.

  • 2 Tokens: Receive 6/8/10 % action speed bonus.
  • 3 Tokens: Receive 8/10/12 % action speed bonus.
  • 4 Tokens: Receive 10/12/14 % action speed bonus.

Unique to The Nightmare until Level 30, at which point its Teachable version can then be learned and taught to the other Killers

Nightmare
SD charSelect portrait.png
IconPerks franklinsDemise.png
Franklin's Demise

Your vicious attacks make the Survivors drop their Item IconHelp items.png on impact. The lost Item is damaged in the fall, losing 0/5/10 % of its base amount of Charges.

"Sally, I hear something. Stop! Stop!" — Franklin Hardesty

Unique to The Cannibal until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Cannibal
CA charSelect portrait.png
IconPerks insidious.png
Insidious

Unlocks the stealth ability. By standing still for 4/3/2 seconds, you reduce your Terror Radius to 0m and thus become stealthy until you move or act again.

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IconPerks ironGrasp.png
Iron Grasp

Your powerful hold onto the Survivors causes escapes to be nearly impossible. Effects of Survivors' wiggling are reduced by 25/50/75 %. Time to wiggle free from your grasp is increased by 4/8/12 %.

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IconPerks devourHope.png
Hex: Devour Hope

A Hex rooting its power on hope. The false hope of Survivors ignites your hunger. When a Survivor is rescued from a hook at least 24 metres away, Devour Hope receives a Token.

  • 2 Tokens: //Gain a 5% speed burst for 10 seconds after hooking a Survivor. Speed burst triggers 10 seconds after hooking a Survivor.
  • 3 Tokens: /Attacks put Survivors into the dying state automatically./Attacks put Survivors into the dying state automatically.
  • 5 Tokens: Grants the ability to kill Survivors by your own hand./Grants the ability to kill Survivors by your own hand./Grants the ability to kill Survivors by your own hand.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."

Unique to The Hag until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Hag
IconChar hag2.png
IconPerks hexHuntressLullaby.png
Hex: Huntress Lullaby

A Hex rooting its power in despair. Your hunt is an irresistible song of dread which muddles your prey’s attention. Survivors receive a 2/4/6 % regression penalty when missing any Skill Check IconHelp skillChecks.png.

Each time a Survivor is hooked, Huntress Lullaby grows in power:

  • 1 to 4 Tokens: Time between the Skill Check warning sound and the Skill Check becomes shorter.
  • 5 Tokens: No Skill Check warning.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"That song, it drives me crazy!"

Unique to The Huntress until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Huntress
BE charSelect portrait2.png
IconPerks noOneEscapesDeath.png
Hex: No One Escapes Death

A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping. Once the Exit Gates IconHelp exitGates.png are powered, if there is a Dull Totem remaining on the map, this Hex is applied to it. While this Hex is active, //Successful attacks trigger Dying State automatically, cooldowns on successful and missed attacks are decreased by 4/8/8 % and your movement speed is increased by 3/4/4 %.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"And the beast became faster and more powerful as if the Entity's shadowy whips were lashing at its back."

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IconPerks ruin.png
Hex: Ruin

A Hex that affects the Survivors' skills at repairing Generators IconHelpLoading generators.png. 2/3/4 Survivors are affected by Ruin, which causes Good Skill Checks IconHelp skillChecks.png to result in 5% regression on the Generator and Great Skill Checks grant 0% in progression.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"A curse is upon you. It will cause your ruin."

Unique to The Hag until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

Hag
IconChar hag2.png
IconPerks theThirdSeal.png
Hex: The Third Seal

A Hex that hinders one's Aura reading ability. Hitting a Survivor while the Hex Totem is active reduces the effectiveness of their Aura reading ability by 100%. This effect applies to the last 2/3/4 Survivors hit.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

"She touched your skin, you bear the witch's mark!"

Unique to The Hag until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Hag
IconChar hag2.png
IconPerks thrillOfTheHunt.png
Hex: Thrill of the Hunt

A Hex rooting its power on hope. The false hope of Survivors fills you with excitement and strengthens your totems. For each Dull Totem and Hex Totem remaining on the Map gain a Token.

  • Gain 6/8/10 % more Bloodpoints IconHelp bloodpoints.png for actions in the Hunter category for each Token.
  • Survivors' cleansing speed is reduced by 4/5/6 % for each Token.
  • Gain a notification when someone starts working on a Hex Totem.

The Hex effects persist as long as the related Hex Totem IconHelpLoading totem.png is standing.

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IconPerks knockOut.png
Knock Out

The trauma caused by your brutal attacks makes crying for help painfully difficult. Dying Survivors' Auras IconHelp auras.png are not revealed to other Survivors when they are standing outside of 32/24/16 metres of range.

"Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." — Nubbins Sawyer

Unique to The Cannibal until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Cannibal
CA charSelect portrait.png
IconPerks lightborn.png
Lightborn

Unlike other beasts of the fog, you have adapted to light. Resistance to blindness is increased by 20/40/60 %. Recovery from blindness is increased by 50%.

"These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal

Unique to The Hillbilly until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

Hillbilly
IconChar theCrooked.png
IconPerks monitorAndAbuse.png
Monitor & Abuse

Meticulous in your approach, terrifying in your application. While in a chase, your Terror Radius is increased by 6/7/8 metres. Otherwise your Terror Radius is decreased by 6/7/8 metres and your field of view is slightly/moderately/considerably increased.

Field of view gains do not stack.

"It's time for your treatment!." — Herman Carter, The Doctor

Unique to The Doctor until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

Doctor
DO charSelect portrait.png
IconPerks monstrousShrine.png
Monstrous Shrine

Your fervent care of the hooks found in the Basement IconHelp basement.png has aroused the Entity IconHelp entity.png's interest. The Basement Hooks are granted the following bonuses:

  • 3/6/9 % faster Entity progression.
  • 5/10/15 % increased difficulty on escape attempts.
  • 3/6/9 % increased penalty to escape fails.

"Then you will know that there is no escape. When hanging in the depths, you face the dark one."

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IconPerks generatorOvercharge.png
Overcharge

You are fuelled by your hate for progress. Overcharge a Generator IconHelpLoading generators.png by performing the Damage Generator action. The next Survivor interacting with that Generator is faced with a moderately/considerably/tremendously difficult Skill Check IconHelp skillChecks.png. Failing the Skill Check results in an additional 3/4/5 % Generator regression.

"It is a trap. But a trap one must step in..."

Unique to The Doctor until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Doctor
DO charSelect portrait.png
IconPerks overwhelmingPresence.png
Overwhelming Presence

Your presence alone instils great fear. Survivors within your Terror Radius suffer from inefficiency. Affected Survivors' Item IconHelp items.png consumption rates are increased by 80/90/100 %.

"Shit!! I dropped the gauze!"

Unique to The Doctor until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Doctor
DO charSelect portrait.png
IconPerks rememberMe.png
Remember Me

You become obsessed with one Survivor. Each time you hit your Obsession, you increase the opening time of the Exit Gates IconHelp exitGates.png by 5 seconds up to a maximum of 20 additional/25 additional/30 additional seconds.

The Obsession is not affected by Remember Me.

Only one Obsession IconHelp obsession.png per match.

Unique to The Nightmare until Level 35, at which point its Teachable version can then be learned and taught to the other Killers

Nightmare
SD charSelect portrait.png
IconPerks playWithYourFood.png
Play With Your Food

You become obsessed with one Survivor. Every time you chase your Obsession and let them escape, you receive a Token up to a maximum of 3 Tokens. Each Token increases your movement speed by 3/4/5 %. Each offensive action spends one Token.

Only one Obsession IconHelp obsession.png per match.

"You've fooled them, haven't you Michael? But not me." — Dr. Sam Loomis

Unique to The Shape until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

Shape
SH charSelect portrait2.png
IconPerks predator.png
Predator

Your acute tracking ability allows you to follow disturbances left by passing prey over a longer period of time. Footstep marks stay visible 1/2/3 seconds longer than normal.

"Never stop moving and hope you're always two steps ahead of the beast." — Unknown, Notebook

Unique to The Wraith until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Wraith
IconChar theWraith.png
IconPerks saveTheBestForLast.png
Save The Best For Last

You become obsessed with one Survivor. As long as your Obsession is alive, after being in a chase for 20 seconds the cool-down for your next successful attack is decreased by 30/35/40 %. Your successful attack cool-down remains active for 5 seconds seconds after a chase. Re-initialising a chase before the 5 seconds have lapsed will reset the successful attack cool-down timer.

Only one Obsession IconHelp obsession.png per match.

"Death has come to your little town, Sheriff." — Dr. Sam Loomis

Unique to The Shape until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Shape
SH charSelect portrait2.png
IconPerks shadowborn.png
Shadowborn

You have a keen vision in the darkness of the night. Your vision is 25/30/35 % clearer and your field of view is not/slightly/considerably wider than normal. Highly sensitive to light, you get blinded 20/25/30 % faster than normal and take 50% more time to recover from this condition.

"Shining in the darkest dark, his eyes pierce the night and sting your soul."

Unique to The Wraith until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Wraith
IconChar theWraith.png
IconPerks sloppyButcher.png
Sloppy Butcher

You know where to hit to make them bleed. Wounds inflicted by successful attacks slightly/moderately/considerably increase the Survivor's Bleeding IconStatusEffects bleeding.png frequency. Bleeding returns to normal once the Survivor is healed.

"It's in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonizing suffering."

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IconPerks spiesFromTheShadows.png
Spies From The Shadows

The Crows IconHelp crows.png found in the world can communicate directly with you. 50/50/75 % of the time, cawing Crows give you a visual clue when you are within a 16/24/36 metres.

"In the shadows they torment, scarring our minds with each scream."

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IconPerks stridor.png
Stridor

Breathing of Survivors in pain is 25/50/50 % louder. Regular Survivor breathing is now also 0/0/25 % louder.

"If you don't stop and catch your breath... she will."

Unique to The Nurse until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Nurse
IconChar theNurse2.png
IconPerks territorialImperative.png
Territorial Imperative

Unlocks potential in one's Aura reading ability. Survivors' Auras IconHelp auras.png are revealed to you for 3 seconds when they enter the Basement IconHelp basement.png and you are more than 32 metres away from the Basement entrance.

Territorial Imperative can only be triggered once every 60/45/30 seconds.

"We're not safe anywhere..."

Unique to The Huntress until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

Huntress
BE charSelect portrait2.png
IconPerks tinkerer.png
Tinkerer

Add-ons IconHelp addons.png that affect the charge time of your Power are 6/8/10 % more effective.

"The Crooked makes impressive tools out of scraps... Tools aimed at maiming us in creative ways... It's horrifying to think it's actually intelligent." — Unknown, Notebook

Unique to The Hillbilly until Level 40, at which point its Teachable version can then be learned and taught to the other Killers.

Hillbilly
IconChar theCrooked.png
IconPerks thanatophobia.png
Thanatophobia

All Survivors receive penalties to repair, healing and sabotage speeds for each injured, dying or hooked Survivor.

  • 1 injured, dying or hooked survivor decrease repair, healing and sabotage speed by 4/5/6 %.
  • 2 injured, dying or hooked survivor decrease repair, healing and sabotage speed by 7/8/9 %.
  • 3 injured, dying or hooked survivor decrease repair, healing and sabotage speed by 10/11/12 %.
  • 4 injured, dying or hooked survivor decrease repair, healing and sabotage speed by 13/14/15 %.

"She plays with us and revels in our pain."

Unique to The Nurse until Level 35, at which point its Teachable version can then be learned and taught to the other Killers.

Nurse
IconChar theNurse2.png
IconPerks unnervingPresence.png
Unnerving Presence

Your presence alone instils great fear. Survivors within your Terror Radius have a 6/8/10 % greater chance of triggering Skill Checks IconHelp skillChecks.png when repairing, healing or sabotaging. Triggered Skill Checks' success zones are reduced by 40/50/60 %.

"Its presence befalls us."

Unique to The Trapper until Level 30, at which point its Teachable version can then be learned and taught to the other Killers.

Trapper
IconChar theTrapper.png
IconPerks unrelenting.png
Unrelenting

You recuperate faster from any attack made with your main weapon. The cooldown of missed attacks is reduced by 20/25/30 %.

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IconPerks whispers.png
Whispers

You have a rudimentary understanding of the Entity IconHelp entity.png's voice. Sporadically hear the Entity's Whisper when standing within a 48/40/32 metres of a Survivor.

"It's unclear as to the motivations of the fog, but it is undeniable that it often takes the beast's side." — Unknown, Notebook

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Trivia

  • Benedict Baker contradicts himself in his writings about the Killers. He first says: "But they are more reminiscent of beasts of burden even though I can spot some flicker of humanity". Then later in the exact same paragraph states "I fail to see some humanity in them".