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Dbd-journal-killers Quotes left These things differ from time to time. But each acts in a similar manner, and with similar human physical traits. But they are more reminiscent of beasts of burden even though I can spot some flicker of humanity. With scars and marks on their skin and body. As if they have been self-mutilating themselves. They even look dead. I fail to see some humanity in them. They are bent on finding me. But somehow they refrain from killing me. Instead I am hung from one of those dreaded hooks. I keep asking myself why they do not snuff the life out me themselves. But someone must control them. Might they do someone else’s biddings?

I keep trying to understand them at the same time as they stalk me. I try finding something that can pinpoint their purpose. I wonder if they might be punished? But in that case, am not I in the same position? Being punished for something, as I try to escape and find some way out of here. They play their role. Without any diversions, they are like a machine that is set on finding any living soul. Are they without hope? Who do they serve? Is there even a master? I have never seen them rest or stop. They hunt until the hooks are occupied. But where do they go after that? Trying to find some answers is one of the few things that keep me sane. For now. If you stumble upon one of these beings you must run and you must hide. Without any sound.''

Quotes right
~ Benedict Baker's Journal, Nov. 1896
IconHelp sounds Quotes left Catch meat. Sacrifice meat. Appease The Entity. Quotes right
~ The Voices
IconHelpLoading killer

The Killers are CharactersIconHelpLoading players in Dead by DaylightIconHelp DBDlogo.


Overview

It is highly recommended to thoroughly read up on both Killers and Survivors to fully understand both sides. For tips on playing Killer, please refer to this section of the Wiki: Playing Killer: Tips and Tricks
IconHelpLoading killer Quotes left They must hunt and kill the prey set in front of them. Some go willingly, others need to be convinced. Quotes right
~ Benedict Baker

The Killers have been tasked by The EntityIconHelp entity to hunt down and sacrifice every SurvivorIconHelpLoading survivor before they can escape.
In order to achieve this objective, a Killer should do the following:

  • Patrol the area and find Survivors.
  • Chase, injure and catch Survivors before they escape.
  • Carry Survivors to a sacrificial Hook and hang them there for The Entity to consume.

Meanwhile, Survivors will be attempting to repair five GeneratorsIconHelpLoading generators in order to power the 2 Exit GatesIconHelp exitGates and make their escape. Killers should do everything in their power to stop them.


Modus Operandi

According to The ObserverIconHelp archivesGeneral in Arcus 07, the Killers reign within the countless Realms of The Entity's dimension.
He describes them as twisted souls that act as The Entity's tools of hate, rage, and pain to reap horror and make merry hell for everyone.

The Killers are aware that something is amiss, but according to The Observer, they do not care, as what The Entity is providing them is still much better than whatever used to be.

The Entity also grants them the freedom to be morbid kings of their own personal hell, as long as they continue to serve her diligently.
The Killers who refuse their crown, and therefore refuse to be "Kings of Terror and Torment", will be corrupted into submission by The Entity.


List of Killers

There are currently 35 playable Killers:

Evan MacMillan - Trapper
K01 charPreview portrait
Philip Ojomo - Wraith
K02 charPreview portrait
Max Thompson Jr. - Hillbilly
K03 charPreview portrait
Herman Carter - Doctor
K07 charPreview portrait
Anna - Huntress
K08 charPreview portrait
Bubba Sawyer - Cannibal
K09 charPreview portrait
Freddy Krueger - Nightmare
K10 charPreview portrait
Jeffrey Hawk - Clown
K12 charPreview portrait
Rin Yamaoka - Spirit
K13 charPreview portrait
Adiris - Plague
K15 charPreview portrait
Danny Johnson - Ghost Face
K16 charPreview portrait
Demogorgon - Demogorgon
K17 charPreview portrait
Caleb Quinn - Deathslinger
K19 charPreview portrait
Pyramid Head - Executioner
WK EX charPreview portrait
Talbot Grimes - Blight
YK BL charPreview portrait
Ji-Woon Hak - Trickster
K23 charPreview portrait
Nemesis T-Type - Nemesis
K24 charPreview portrait
Elliot Spencer - Cenobite
K25 charPreview portrait
Carmina Mora - Artist
K26 charPreview portrait
Dredge - Dredge
K28 charPreview portrait
Albert Wesker - Mastermind
K29 charPreview portrait
Adriana Imai - Skull Merchant
K31 charPreview portrait
HUX-A7-13 - Singularity
K32 charPreview portrait
Xenomorph - Xenomorph
K33 charPreview portrait
Charles Lee Ray - Good Guy
K34 charPreview portrait
Unknown - Unknown
K35 charPreview portrait


List of Killer Powers

Survivors have their Items, Killers have their Powers, of which each one is unique and creates a very unique and distinct play style for each Killer:


List of Killer Perks

Icon Name Description Character
A Nurse's Calling A Nurse's Calling Unlocks potential in your Aura-reading ability.
  • The AurasIconHelp auras of Survivors who are healing or being healed are revealed to you within 20/24/28 metres.

"Still attached to the fragments of her past life, she is drawn to those in need of help."

Nurse
K04 charSelect portrait
Agitation Agitation You get excited in anticipation of hooking your prey.

When carrying a Survivor, you benefit from the following effects:

  • Increases your Movement speed by 6/12/18 %.
  • Increases your Terror RadiusIconHelp terrorRadius by +12 metres.
"At some point, the excitement of hooking one of us becomes more important than the desire to kill us."
Trapper
K01 charSelect portrait
Alien Instinct Alien Instinct You are so stealthy, sometimes it seems like you appear out of nowhere.

Whenever you hook a Survivor, Alien Instinct activates:

  • The AuraIconHelp auras of the farthest injured Survivor is revealed to you for 5 seconds.
  • That Survivor suffers from the ObliviousIconStatusEffects oblivious Status Effect for 16/18/20 seconds.
"Yellow light's for my eyes only." — Dallas
Xenomorph
K33 charSelect portrait
Awakened Awareness Awakened Awareness Your genes have been altered to heighten your senses in intense situations.
  • While carrying a Survivor, the AurasIconHelp auras of all other Survivors are revealed to you when they are within 16/18/20 metres of your location.
Mastermind
K29 charSelect portrait
Bamboozle Bamboozle After vaulting a WindowIconHelp window, Bamboozle calls upon The EntityIconHelp entity to block that Window for the next 8/12/16 seconds.
  • Blocked Windows cannot be vaulted by Survivors.
  • Increases your general Vaulting speed by 5/10/15 %.

Bamboozle only blocks one Window at a time and does not apply either of its effects to vaulting PalletsIconHelp pullDown.

Clown
K12 charSelect portrait
Barbecue & Chilli Barbecue & Chilli A deep bond with The EntityIconHelp entity unlocks potential in one's Aura-reading ability.
  • After hooking a Survivor, all Survivors who are at least 60/50/40 metres away from that Hook have their AuraIconHelp auras revealed to you for 5 seconds.

"I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer

Cannibal
K09 charSelect portrait
Batteries Included Batteries Included Being somewhere between man and machine has its upsides.

Whenever you are within 12 metres of a completed GeneratorIconHelpLoading generators, you are granted a +5 % HasteIconStatusEffects haste Status Effect.

  • This effect lingers for 1/3/5 second(s) after leaving the Generator's range.
"Surprise! Did you miss me, Andy?" — Chucky
Good Guy
K34 charSelect portrait
Beast of Prey Beast of Prey Your lust for a kill is so intense that your connection with The EntityIconHelp entity is momentarily lost, making you totally unpredictable.

Upon gaining the BloodlustIconHelp bloodlust Status Effect, Beast of Prey activates:

  • Grants the UndetectableIconStatusEffects undetectable Status Effect for as long as Bloodlust is active.

Beast of Prey grants 30/40/50 % bonus BloodpointsIconHelp bloodpoints for actions in the HunterDailyRitualIcon hunter Category.
The bonus Bloodpoints are only awarded during the Trial.
"Where did she go?"

Huntress
K08 charSelect portrait
Bitter Murmur Bitter Murmur Unlocks potential in your Aura-reading ability:
  • Each time a GeneratorIconHelpLoading generatorsis completed, the AurasIconHelp auras of all Survivors within 16 metres of that Generator are revealed to you for 5 seconds.
  • Once the last Generator is completed, the Auras of all Survivors are revealed to you for 5/7/10 seconds.


All
Blood Echo Blood Echo The agony of one is inflicted onto others.
  • When hooking a Survivor, all other Survivors who are injured suffer from the HaemorrhageIconStatusEffects bleeding and ExhaustedIconStatusEffects exhausted Status Effects for 45 seconds.

Blood Echo has a cool-down of 80/70/60 seconds.

"Attack an enemy with precision and their allies will feel it." — Renjiro's Doctrine 6:3

Oni
K18 charSelect portrait
Blood Warden Blood Warden As soon as one Exit GateIconHelp exitGates is opened, Blood Warden activates.
  • The AurasIconHelp auras of SurvivorsIconHelpLoading survivor standing within the Exit-Gate area are revealed to you.

Once per Trial, hooking a Survivor while Blood Warden is active calls upon The EntityIconHelp entity to block the exits for all Survivors for 30/40/60 seconds.
"This is my world. And you can't ever leave." — Freddy Krueger

Nightmare
K10 charSelect portrait
Bloodhound Bloodhound Like a hunting scent hound, you smell traces of blood at a great distance.
  • Pools of BloodIconStatusEffects bleeding are shown in bright red and can be tracked for 2/3/4 seconds longer than normal.

"Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."

Wraith
K02 charSelect portrait
Brutal Strength Brutal Strength Your great strength allows you to shred through your prey's defences.

"It is more than muscles. A dark power motivates the beast."

Trapper
K01 charSelect portrait
Call of Brine Call of Brine Your psychic abilities influence technology in devastating ways.

After performing the Damage Generator Action on a GeneratorIconHelpLoading generators, Call of Brine activates for 60 seconds.

  • The damaged Generator regresses at 115/120/125 % of the normal Regression speed and its AuraIconHelp auras is highlighted to you in yellow.
  • Receive a Loud Noise Notification each time a Survivor hits a Good Skill CheckIconHelp skillChecks on the affected Generator.


Onryō
K27 charSelect portrait
Corrupt Intervention Corrupt Intervention Your prayers invoke a dark power that meddles with the Survivors' chances of survival.
  • At the start of the Trial, the 3 Generators located farthest from you are blocked by The EntityIconHelp entity for 80/100/120 seconds.

Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying StateIconHelp dying.

"It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)

Plague
K15 charSelect portrait
Coulrophobia Coulrophobia Even those without a fear of clowns know to be terrified of you.

For all Survivors within your Terror RadiusIconHelp terrorRadius, the following effects apply:

  • Reduces their Healing speed by 30/40/50 %.
  • Increases the Rotation speed of Healing Skill ChecksIconHelp skillChecks by +50 %.
Clown
K12 charSelect portrait
Coup de Grâce Coup de Grâce As the end nears, you go in for the kill.

Whenever a GeneratorIconHelpLoading generators is completed, Coup de Grâce gains 2 Tokens, up to a maximum of 10 Tokens:

  • Increases the distance of your next Lunge Attack by 70/75/80 %, while consuming 1 Token.
Coup de Grâce can only hold a maximum of 5 Tokens at a time.
Twins
K22 charSelect portrait
Cruel Limits Cruel Limits Your ties to the otherworldly manifest when your prey attempts to get away.

Whenever a GeneratorIconHelpLoading generators is completed, Cruel Limits activates:

  • Blocks every Vault location on the Map for all Survivors for the next 20/25/30 seconds.
  • The AurasIconHelp auras of the blocked Vault locations are highlighted to you in yellow.
"The specimen seems to be able to affect the state of nearby objects, as if they existed in some other form within a dimension alternate to our own." — Hawkins National Laboratory
Demogorgon
K17 charSelect portrait
Dark Devotion Dark Devotion The display of your Powers creates a whirlwind of panic that spreads throughout the land.

Whenever the ObsessionIconHelp obsession loses a Health StateIconStatusEffects healing by any means and thus enters the Injured StateIconHelp injured, Dark Devotion activates:

  • Your Terror RadiusIconHelp terrorRadius transfers to the Obsession for 20/25/30 seconds, and its radius is set to 32 metres.
  • Grants the UndetectableIconStatusEffects undetectable Status Effect for the same duration.

The Obsession with your transferred Terror Radius is also considered to be 'inside the Terror Radius' for other purposes.

You can only be obsessed with one Survivor at a time.

"And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival." — (The Tablet of Adiris, 48.9)

Plague
K15 charSelect portrait
Darkness Revealed Darkness Revealed In your presence, places once thought to be safe are perhaps the most dangerous.
  • When you search a LockerIconHelp lockers, the AurasIconHelp auras of all SurvivorsIconHelpLoading survivor within 8 metres of any Locker are revealed to you for 3/4/5 seconds.

Darkness Revealed has a cool-down of 30 seconds.
"Stay in the light, my children. In darkness, your fear will expose you." — Otto Stamper

Dredge
K28 charSelect portrait
Dead Man's Switch Dead Man's Switch After hooking a SurvivorIconHelpLoading survivor, Dead Man's Switch activates for the next 20/25/30 seconds:
  • While activated, any Survivor that stops repairing a GeneratorIconHelpLoading generators before it is fully repaired causes The EntityIconHelp entity to block the Generator until Dead Man's Switch's effect ends.
  • Affected Generators are highlighted by a white AuraIconHelp auras.

"I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn

Deathslinger
K19 charSelect portrait
Deadlock Deadlock You induce mental suffering by crushing any hope of escape.

Whenever a GeneratorIconHelpLoading generators is completed, The EntityIconHelp entity blocks the Generator with the most progression for 20/25/30 seconds.

  • The AuraIconHelp auras of the blocked Generator is revealed to you in white during this time.

"Nobody escapes us." — Pinhead

Cenobite
K25 charSelect portrait
Deathbound Deathbound Those whose lives are intertwined in darkness are destined to suffer together.

Whenever a Survivor heals another Survivor for the equivalent of 1 Health StateIconStatusEffects healing at least 32 metres away from you, Deathbound activates:

  • Causes the Survivor to scream and trigger a Loud Noise Notification.
  • For the next 60 seconds, the Survivor suffers from the ObliviousIconStatusEffects oblivious Status Effect whenever they are farther than 16/12/8 metres from the healed Survivor.
Executioner
K20 charSelect portrait
Deerstalker Deerstalker Unlocks potential in your Aura-reading ability:


All
Discordance Discordance Any GeneratorIconHelpLoading generators within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow AuraIconHelp auras.
  • When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.
  • After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.

"Smartasses get killed. We always see to that." — The Legion

Legion
K14 charSelect portrait
Dissolution Dissolution Everything turns to dust. It is as inescapable as the coming of the night.

3 seconds after injuring a SurvivorIconHelpLoading survivor by any means, Dissolution activates for 12/16/20 seconds:

  • While Dissolution is active, if a Survivor fast vaults over a PalletIconHelp pullDown while they are inside your Terror RadiusIconHelp terrorRadius, The EntityIconHelp entity will break the Pallet at the end of the vault, deactivating Dissolution.

"The Garden shall be a place of perfect Joy; through Joy, nothing shall stand in our way." — Otto Stamper

Dredge
K28 charSelect portrait
Distressing Distressing Your horrifying emanation strikes at a supernaturally long distance.


All
Dragon's Grip Dragon's Grip Performing the Damage Generator Action on a GeneratorIconHelpLoading generators activates Dragon's Grip for the next 30 seconds:
  • The first Survivor interacting with the damaged Generator will scream, revealing their location for 4 seconds, and suffer from the ExposedIconStatusEffects exposed Status Effect for 60 seconds.

Dragon's Grip has a cool-down of 120/100/80 seconds.

"Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes

Blight
K21 charSelect portrait
Dying Light Dying Light Each time you hook a Survivor other than your ObsessionIconHelp obsession, you gain 1 Token:
  • For as long as the Obsession is alive, all other Survivors suffer from a stack-able 2/2.5/3 % penalty to Repairing, Healing, and Sabotaging speeds per Token, up to a maximum of 22/27.5/33 % or 11 Tokens.
  • The Obsession is unaffected by this penalty and instead granted a permanent +33 % Action Speed bonus to Unhooking and Healing other Survivors.

You can only be obsessed with one Survivor at a time.

"This isn't a man..." — Dr Sam Loomis

Shape
K05 charSelect portrait
Enduring Enduring You are resilient to pain.
  • Reduces Pallet Stun duration by 40/45/50 %.

Enduring has no effect while carrying a Survivor.

"He stops at nothing."

Hillbilly
K03 charSelect portrait
Eruption Eruption The NE-α parasite provides you with the intelligence and awareness needed to set a trap.

Performing the Damage Generator Action on a GeneratorIconHelpLoading generators applies Eruption:

  • All affected Generators are highlighted to you in yellow.
  • The next time any SurvivorIconHelpLoading survivor enters the Dying StateIconHelp dying by any means, all affected Generators explode and immediately start regressing, which removes the highlighted Aura.
  • Instantly regresses the Generator by -10 % of its maximum possible Progression.
  • Causes all Survivors repairing the afflicted Generators to scream and reveal their AuraIconHelp auras to you for 8/10/12 seconds.
Eruption has a cool-down of 30 seconds.

"It can use weapons?" — Jill Valentine

Nemesis
K24 charSelect portrait
Fire Up Fire Up The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation.

Each time a Generator is completed, Fire Up grows in power and gains 1 Token, up to a maximum of 5 Tokens.
Each Token applies a stack-able buff of 3/3.5/4 % per Token, up to a maximum of 15/17.5/20 %, to the following Action speeds:

"Now why don't you just fucking die?" — Freddy Krueger

Nightmare
K10 charSelect portrait
Forced Hesitation Forced Hesitation You have learnt the emotional weaknesses of the organics, and how to exploit them.
  • Whenever a Survivor is put into the Dying StateIconHelp dying by any means, all other Survivors within 16 metres of them suffer from a -20 % HinderedIconStatusEffects hindered Status Effect for 10 seconds.

Forced Hesitation has a cool-down of 40/35/30 seconds.

"THE ORGANIC MIND'S CAPACITY FOR EMPATHY GOES BEYOND HINDRANCE!" — HUX-A7-13

Singularity
K32 charSelect portrait
Forced Penance Forced Penance Those who stand in the way of duty will suffer harsh judgement.

Survivors who take a Protection Hit suffer from the BrokenIconStatusEffects broken Status Effect for the next 60/70/80 seconds.

Executioner
K20 charSelect portrait
Franklin's Demise Franklin's Demise Your vicious Basic Attacks make Survivors drop their ItemsIconHelp items on impact.
  • If not recovered within 150/120/90 seconds, the lost Items will have their Charges depleted by The EntityIconHelp entity.
  • The AurasIconHelp auras of lost Items are revealed to you within 32 metres and slowly fade from white to red as the timer elapses.

"Sally, I hear something. Stop! Stop!" — Franklin Hardesty

Cannibal
K09 charSelect portrait
Friends 'til the End Friends 'til the End You will kill anyone who gets between you and your target.

When you hook any Survivors that is not the ObsessionIconHelp obsession, the following effects apply to the Obsession:

  • Their AuraIconHelp auras is revealed for 6/8/10 seconds.
  • They suffer from the ExposedIconStatusEffects exposed Status Effect for 20 seconds.
When you hook the Obsession, the following effects apply to a random Survivor:
  • Causes the Survivor to scream and reveal their location to the Killer.
  • They become the new Obsession.
You can only be obsessed with one Survivor at a time.

"I got some fresh meat lined up, and I'm not gonna let you spoil it, not this time!" — Chucky

Good Guy
K34 charSelect portrait
Furtive Chase Furtive Chase You lurk in the shadows, eliminating your victims one by one.

Each time you hook your ObsessionIconHelp obsession, you benefit from the following effects for 14/16/18 seconds:

Whenever the Obsession is rescued from a Hook, their rescuer will become the new Obsession.

You can only be obsessed with one Survivor at a time.

"You have no idea what I have planned for you. It'll be in the news for weeks. I'll make sure of that." — The Ghost Face

Ghost Face
K16 charSelect portrait
Game Afoot Game Afoot First you pick your prey, then you pick it apart.
  • Whenever you hit the Survivor with the highest cumulative Chase time, with a Basic Attack, they become the Obsession.

While you are chasing your ObsessionIconHelp obsession, Game Afoot activates its secondary effect:

You can only be obsessed with one Survivor at a time.

"This one might actually be a challenge..." — Sonhadores Sombrios, Issue #3

Skull Merchant
K31 charSelect portrait
Gearhead Gearhead You have got an ear for well-oiled gears.

After a Survivor loses a Health StateIconStatusEffects healing, Gearhead activates for 30 seconds:

"Sometimes a man's best work is what puts him in the grave." — The Prison Warden

Deathslinger
K19 charSelect portrait
Genetic Limits Genetic Limits Around you, the limits of human life become readily apparent.
  • Whenever a Survivor finishes a Healing action, they suffer from the ExhaustedIconStatusEffects exhausted Status Effect for 24/28/32 seconds.

"THE ORGANIC BODY IS SO LIMITED!" — HUX-A7-13

Singularity
K32 charSelect portrait
Grim Embrace Grim Embrace Your act of servitude to The Entity has not gone unnoticed.

Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the HookIconHelpLoading hook:

  • 1-3 Tokens: Blocks all GeneratorsIconHelpLoading generators for 8/10/12 seconds.
  • 4 Tokens: Blocks all Generators for 40 seconds and the AuraIconHelp auras of the ObsessionIconHelp obsession is revealed to you for 6 seconds.
"Are we nothing but prisoners to our sorrow?" — Carmina Mora
Artist
K26 charSelect portrait
Hex: Blood Favour Hex: Blood Favour A Hex that gains the favour of The EntityIconHelp entity when blood is spilt.
  • Whenever a Survivor loses a Health StateIconStatusEffects healing by any means and thus enters the Injured StateIconHelp injured or the Dying StateIconHelp dying, Hex: Blood Favour calls upon The Entity to block all PalletsIconHelp pullDown within 24/28/32 metres of that Survivor's location from being pulled down for the next 15 seconds.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.

"It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes

Blight
K21 charSelect portrait
Hex: Crowd Control Hex: Crowd Control A Hex that ensures those lesser than you are properly herded.

Whenever a Survivor performs a Rush Vault action, Hex: Crowd Control triggers its effect:

  • Blocks the vaulted Window to every Survivor for the next 40/50/60 seconds.
All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.

"You have no control. People like you never did." — Ji-Woon Hak

Trickster
K23 charSelect portrait
Hex: Devour Hope Hex: Devour Hope A Hex rooting its power on hope.

The false hope of Survivors ignites your hunger.

Each time a Survivor is rescued from a Hook while you are at least 24 metres away, Hex: Devour Hope receives 1 Token, up to a maximum of 5 Tokens:

  • 2 Tokens: 10 seconds after hooking a Survivor, gain a 3/4/5 % HasteIconStatusEffects haste Status Effect for the next 10 seconds.
  • 3 Tokens: all Survivors suffer from a permanent ExposedIconStatusEffects exposed Status Effect.
  • 5 Tokens: grants the ability to kill all Survivors by your own hand.
All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.

"If you do nothing, you have their blood on your hands. If you save them, her hunger grows."

Hag
K06 charSelect portrait
Hex: Face the Darkness Hex: Face the Darkness You make an example of one of your victims, forcing their allies to become awed by your power.

Once you injure a SurvivorIconHelpLoading survivor by any means, if there is still a Dull TotemIconHelpLoading totem remaining on the Map, Hex: Face the Darkness activates and lights it, cursing that Survivor:

  • All other Survivors will scream every 35/30/25 seconds if they are outside of the Killer's Terror RadiusIconHelp terrorRadius, revealing their AurasIconHelp auras for 2 seconds each time.

Hex: Face the Darkness deactivates when the Cursed Survivor either enters the Dying StateIconHelp dying or becomes HealthyIconHelp healthy, extinguishing its Totem.

Hex: Face the Darkness is disabled for the remainder of the Trial if Survivors manage to cleanse its Hex TotemIconHelpLoading totem.

"I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács

Knight
K30 charSelect portrait
Hex: Haunted Ground Hex: Haunted Ground Two trapped Hex TotemsIconHelpLoading totem will spawn in the Trial Grounds.
  • When either Hex Totem is cleansed or blessed, all SurvivorsIconHelpLoading survivor suffer from the ExposedIconStatusEffects exposed Status Effect for 40/50/60 seconds.
  • The second Hex Totem will immediately turn into a Dull Totem.

"Her home become profane."

Spirit
K13 charSelect portrait
Hex: Huntress Lullaby Hex: Huntress Lullaby A Hex rooting its power in despair.

Your hunt is an irresistible song of dread which muddles your prey's attention.

  • Survivors failing a Repair Skill CheckIconHelp skillChecksinstantly regress the Generator by 2/4/6 % of its maximum possible Progression in addition to the default Progression penalty.
  • Survivors failing a Healing Skill Check instantly regress the Healing Action by 2/4/6 % of its maximum possible Progression in addition to the default Progression penalty.

Each time a Survivor is hooked, Hex: Huntress Lullaby grows in power and gains 1 Token, up to a maximum of 5 Tokens.
Each Token reduces the timer between the Skill Check Warning cue and the Skill Check appearing for both Repair and Healing Skill Checks:

  • 1 Token: reduction of -14 %.
  • 2 Tokens: reduction of -28 %.
  • 3 Tokens: reduction of -42 %.
  • 4 Tokens: reduction of -56 %.
  • 5 Tokens: complete suppression of the Warning cue.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.

"That song, it drives me crazy!"

Huntress
K08 charSelect portrait
Hex: No One Escapes Death Hex: No One Escapes Death A Hex rooting its power on hope.

You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.

Once the Exit GatesIconHelp exitGates are powered, if there is still a Dull TotemIconHelpLoading totem remaining on the Map, Hex: No One Escapes Death activates and lights it:

  • Increases your Movement speed by 2/3/4 %.
  • Survivors suffer from a permanent ExposedIconStatusEffects exposed Status Effect.

Hex: No One Escapes Death remains inactive if no Dull Totems are available.

Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death reveals the AuraIconHelp auras of its Hex Totem to all Survivors within 4 metres and gradually expands that range to 24 metres over the course of 30 seconds.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.

"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."

All
Hex: Pentimento Hex: Pentimento You reveal the true power of the Totems, hidden within their remains.

You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem.
For each Rekindled Totem active at the same time, Hex: Pentimento gains an additional effect:

  • 1 Totem: reduces all Survivors' Repair speed by 20/25/30 %.
  • 2 Totems: reduces all Survivors' Healing speed by 20/25/30 %.
  • 3 Totems: reduces all Survivors' Recovery speed from being downed by 20/25/30 %.
  • 4 Totems: reduces all Survivors' Exit Gate Opening speed by 20/25/30 %.
  • 5 Totems: all Totems are permanently blocked by The EntityIconHelp entity.

When a Rekindled Totem is cleansed, its remains are consumed by The Entity and it cannot be rekindled.

"Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond." — A Guide to Art & Process (1961)

Artist
K26 charSelect portrait
Hex: Plaything Hex: Plaything A Hex that toys with a victim's suffering.

If there is at least one Dull TotemIconHelpLoading totem remaining in the Trial Grounds, Hex: Plaything activates on a random Totem each time a Survivor is hooked for the first time:

  • The hooked Survivor suffers from the CursedIconStatusEffects cursed and ObliviousIconStatusEffects oblivious Status Effects until Hex: Plaything is cleansed.
  • For the first 90 seconds, only the Cursed Survivor is able to cleanse the Hex Totem.
  • The AuraIconHelp auras of Hex: Plaything's Hex Totem is revealed to the Cursed Survivor within 24/20/16 metres.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.
"We came. Now you must come with us. Taste our pleasure." — Pinhead

Cenobite
K25 charSelect portrait
Hex: Retribution Hex: Retribution A Hex that lashes out upon its destruction.

Those who cross you will be punished.

  • Survivors cleansing or blessing any TotemIconHelpLoading totem suffer from the ObliviousIconStatusEffects oblivious Status Effect for 35/40/45 seconds.
  • After cleansing or blessing a Hex TotemIconHelpLoading totem, the AurasIconHelp auras of all Survivors are revealed to you for 15 seconds.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.

"Bloody fool, you pulled the trigger on yourself." — Caleb Quinn

Deathslinger
K19 charSelect portrait
Hex: Ruin Hex: Ruin A Hex that affects the Generator Repair progress of all Survivors.
  • Whenever a GeneratorIconHelpLoading generators is not being repaired by a Survivor, it will immediately and automatically regress its Repair progress at 50/75/100 % of the normal Regression speed.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.

"A curse is upon you. It will cause your ruin."

Hag
K06 charSelect portrait
Hex: The Third Seal Hex: The Third Seal A Hex that hinders the Survivors' Aura-reading abilities.

The last 2/3/4 Survivors hit with either your Basic Attack or Special Attack suffer from the BlindnessIconStatusEffects vision Status Effect.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.

"She touched your skin, you bear the witch's mark!"

Hag
K06 charSelect portrait
Hex: Thrill of the Hunt Hex: Thrill of the Hunt A Hex rooting its power on hope.

The false hope of Survivors fills you with excitement and strengthens your Totems.

For each Totem remaining in the environment, Hex: Thrill of the Hunt is granted 1 Token.

  • For each Token, all Survivors suffer from a stack-able 8/9/10 % Action Speed penalty to Cleansing and Blessing Totems, up to a maximum of 40/45/50 %.
  • Grants a stack-able 10 % bonus BloodpointsIconHelp bloodpoints for actions in the HunterDailyRitualIcon hunter Category per Token, up to a maximum of 50 %.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.

All
Hex: Two Can Play Hex: Two Can Play A Hex that teaches those who mess with you a lesson.

Anytime you are stunned or blinded by any Survivor a total of 4/3/2 times, and if there is not yet a Hex TotemIconHelpLoading totem already associated with Hex: Two Can Play and there is at least one Dull TotemIconHelpLoading totem remaining in the Trial Grounds, Hex: Two Can Play activates on a random Totem:

  • Blinds all Survivors who stun or blind you for 1.5 seconds.
    • This does not affect carried Survivors.
All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.

"From now on, no more Mr Good Guy." — Chucky

Good Guy
K34 charSelect portrait
Hex: Undying Hex: Undying A Hex which maintains the vile powers that flow throughout the Trial.

The AurasIconHelp auras of Survivors within 2/3/4 metres of any Dull TotemIconHelpLoading totem are revealed to you.

  • When another Perk's Hex TotemIconHelpLoading totem is cleansed or blessed, its Hex is transferred to the Hex: Undying Totem, including any accumulated Tokens, disabling Hex: Undying instead.

All effects of the Hex Perk persist until its Hex TotemIconHelpLoading totem is cleansed or blessed.

Blight
K21 charSelect portrait
Hoarder Hoarder You protect what little you have and are perceptive to those rummaging through your stockpiles.

Hoarder triggers a Loud Noise Notification for 4 seconds, whenever a Survivor performs any of the following actions within 32/48/64 metres of your location:

Hoarder spawns 2 additional Chests in the Trial.

Twins
K22 charSelect portrait
Hubris Hubris You show no mercy, especially to those foolish enough to resist.
  • Whenever you are stunned by a Survivor, that Survivor suffers from the ExposedIconStatusEffects exposed Status Effect for 10/15/20 seconds.

Hubris has a cool-down of 20 seconds.

"You have made a grave mistake, standing in opposition to me this day." — Tarhos Kovács

Knight
K30 charSelect portrait
Hysteria Hysteria You know how to brutalise one member of a team to cause a panic.

Whenever you put a healthy Survivor into the Injured StateIconHelp injured, all injured Survivors suffer from the ObliviousIconStatusEffects oblivious Status Effect for 20/25/30 seconds.
Hysteria has a cool-down of 30 seconds.
"Sorry I got a little jumpy there. Didn't know quite what to expect." — Robert Kendo

Nemesis
K24 charSelect portrait
I'm All Ears I'm All Ears Unlocks potential in your Aura-reading ability, sharpening your keen senses in the dark Realm of The EntityIconHelp entity.

Any SurvivorIconHelpLoading survivor performing a Rush Vault action within 48 metres of your location has their AuraIconHelp auras revealed to you for 6 seconds.

I'm All Ears can only be triggered once every 60/50/40 seconds.
"There is no need to worry. I've been preparing my whole life for this." — The Ghost Face

Ghost Face
K16 charSelect portrait
Infectious Fright Infectious Fright The cries of the unfaithful make your heart leap.

Whenever a Survivor is put into the Dying StateIconHelp dying by any means, all other Survivors within your Terror RadiusIconHelp terrorRadius will scream and reveal their current location to you for 4/5/6 seconds.
"Horror overcomes the heart of infidels who cry at the feet of the fallen." — (Hymn of Praise, 11.4)

Plague
K15 charSelect portrait
Insidious Insidious Unlocks the stealth ability.
  • Grants the UndetectableIconStatusEffects undetectable Status Effect after standing still for 4/3/2 seconds.
    • This effect lasts until you start moving again.


All
Iron Grasp Iron Grasp Your powerful grasp on Survivors causes escapes to be nearly impossible.

Whenever you are carrying a Survivor, the following effects apply:

  • Reduces the strength of the Wiggle effects, causing involuntary strafing, by 75 %.
  • Increases the maximum Wiggle duration by 4/8/12 %.
All
Iron Maiden Iron Maiden Iron Maiden increases your LockerIconHelp lockers Search speed by 30/40/50 %.

Survivors who exit a Locker suffer from the following afflictions:

  • Scream and reveal their location to you for 4 seconds.
  • Suffer from the ExposedIconStatusEffects exposed Status Effect for 30 seconds.
"This is no place for cowards." — The Legion
Legion
K14 charSelect portrait
Knock Out Knock Out The trauma caused by your brutal attacks makes crying for help painfully difficult.

Putting a Survivor into the Dying StateIconHelp dying with your Basic Attack blocks their AuraIconHelp auras from being revealed to any Survivor, who is farther than 32/24/16 metres away from them.

For the next 15 seconds, the following effects apply to the dying Survivor:

  • Reduces their Field of View and causes them to be deafened.
  • Suffers from the BlindnessIconStatusEffects vision Status Effect.
  • Reduces the Crawling speed by -50 %.
  • Reduces the Recovery speed by -25 %.

"Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." — Nubbins Sawyer

Cannibal
K09 charSelect portrait
Lethal Pursuer Lethal Pursuer You have been designed to track down and eliminate targets.

  • At the start of the Trial, the AurasIconHelp auras of all SurvivorsIconHelpLoading survivor are revealed to you for 7/8/9 seconds.
  • Extends the duration of a Survivor's Aura being revealed to you by +2 seconds.

Lethal Pursuer benefits from its own effect.

"...it knows what it wants and won't stop till it gets it." — Carlos Oliveira

Nemesis
K24 charSelect portrait
Leverage Leverage Like in business, you profit most when those around you suffer most.

Each time you hook a Survivor, Leverage activates and gains 1 Token, up to a maximum of 10 Tokens:

  • For each Token, the Altruistic and Personal Healing speeds of Survivors are reduced by a stack-able 3/4/5 % for the next 30 seconds, up to a maximum of 30/40/50 %.

"The best way to raise profit is to cut expenditures. Cut everything!" — Adriana Imai

Skull Merchant
K31 charSelect portrait
Lightborn Lightborn Unlike other beasts of The Fog, you have adapted to light.

"These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal

Hillbilly
K03 charSelect portrait
Machine Learning Machine Learning Free from your shackles, you are born anew and prepared to eliminate your creators.

Performing the Damage Generator Action on a GeneratorIconHelpLoading generators activates Machine Learning:

  • While Machine Learning is active, the next Generator you damage becomes compromised, highlighting its AuraIconHelp auras to you in yellow, until it is completed.
  • Upon its completion, you are granted the following effects for 20/25/30 seconds, after which Machine Learning deactivates:

Damaging another Generator while one is already compromised transfers the state to the most recently damaged Generator.

"YOU WILL HOLD NO DOMINION OVER ME!" — HUX-A7-13

Singularity
K32 charSelect portrait
Mad Grit Mad Grit Whenever you are carrying a Survivor, Mad Grit activates:
  • Removes the Cool-down of missed Basic Attacks.
  • Pauses the Wiggle Progression of the carried Survivor for 2/3/4 seconds each time you successfully hit another Survivor.

"There's no getting out of this now. We're too good at it." — The Legion

Legion
K14 charSelect portrait
Make Your Choice Make Your Choice Each time a Survivor is rescued from a Hook when you are at least 32 metres away, Make Your Choice activates:
  • The Rescuer screams and suffers from the ExposedIconStatusEffects exposed Status Effect for the next 40/50/60 seconds.

Make Your Choice has a cooldown of 40/50/60 seconds.
"You'd be surprised what tools can save a life." — Amanda Young

Pig
K11 charSelect portrait
Merciless Storm Merciless Storm Your horrible trauma is felt by everyone.
  • Whenever a GeneratorIconHelpLoading generators is repaired to 90 %, Survivors repairing it are faced with continuous Skill ChecksIconHelp skillChecks.
  • If they miss one or stop repairing, the Generator becomes blocked for 16/18/20 seconds.

Merciless Storm can only trigger once per Generator per Trial.

Onryō
K27 charSelect portrait
Mindbreaker Mindbreaker Your distressing presence drains and weakens your prey.

All SurvivorsIconHelpLoading survivor repairing a GeneratorIconHelpLoading generators suffer from the following afflictions:

  • Incurs the BlindnessIconStatusEffects vision and ExhaustedIconStatusEffects exhausted Status Effects for the duration of the Repair action.
    • If a Survivor was already suffering from Exhausted prior to Mindbreaker affecting them, the Status Effect's timer will be paused and not recover for the duration of the Repair action.
    • Both Status Effects linger for another 3/4/5 seconds after a Survivor stops repairing.
"The specimen's apparent telepathic ability can evoke feelings of dread and fatigue in nearby individuals." — Hawkins National Laboratory
Demogorgon
K17 charSelect portrait
Monitor & Abuse Monitor & Abuse Meticulous in your approach, terrifying in your application.
  • Increases the base value of your Terror RadiusIconHelp terrorRadius by 6/7/8 metres for the entire Trial.

Whenever you are not in a Chase with a Survivor, the following effect applies:

  • Reduces your Terror Radius by 12/14/16 metres.

"It's time for your treatment!" — Herman Carter, The Doctor

Doctor
K07 charSelect portrait
Nemesis Nemesis You seek retribution on those who have wronged you.

  • Any Survivor who blinds you or stuns you using a PalletIconHelp pullDown or a LockerIconHelp lockers becomes the ObsessionIconHelp obsession.
  • Anytime your ObsessionIconHelp obsession switches to another SurvivorIconHelpLoading survivor by any means, that Survivor then suffers from the ObliviousIconStatusEffects oblivious Status Effect for 40/50/60 seconds and their AuraIconHelp auras is revealed to you for 4 seconds.

You can only be obsessed with one Survivor at a time.

"Only a fool would spit in a demon's face and declare victory." — Renjiro's Doctrine 4:9

Oni
K18 charSelect portrait
No Way Out No Way Out You are not going to let just anyone into the VIP room.

For each Survivor you hook for the first time, No Way Out gains 1 Token.
Once the Exit GatesIconHelp exitGates have been powered, No Way Out activates:

  • When a Survivor interacts with an Exit Gate Switch, you receive a Loud Noise Notification and The EntityIconHelp entity blocks both Exit Gate SwitchesIconHelp exitGates for 12 seconds and an additional 6/9/12 seconds per Token in your possession, up to a combined maximum of 36/48/60 seconds.

"That sound when you bleed... let me hear it again." — Ji-Woon Hak

Trickster
K23 charSelect portrait
Nowhere to Hide Nowhere to Hide The machinations of the weak and craven draw your ire.

Your anger forces Survivors to reveal themselves.

Performing the Damage Generator Action on a GeneratorIconHelpLoading generators triggers Nowhere to Hide:

  • The AurasIconHelp auras of all SurvivorsIconHelpLoading survivor within 24 metres of your position are revealed to you for 3/4/5 seconds.

"Out with you, cowards! Show yourselves!" — Tarhos Kovács

Knight
K30 charSelect portrait
Oppression Oppression Life has been difficult for you, so you will make it difficult for others.

Performing the Damage Generator Action on a GeneratorIconHelpLoading generators activates Oppression:

  • Causes up to 3 additional Generators to also start regressing.
  • Triggers a difficult Skill CheckIconHelp skillChecks on all Survivors currently repairing one of those Generators.

Oppression has a cool-down of 120/100/80 seconds.

"Damn them as they would damn us." — Charlotte Deshayes

Twins
K22 charSelect portrait
Overcharge Overcharge You are fuelled by your hate for progress.

Performing the Damage Generator Action on a GeneratorIconHelpLoading generators applies Overcharge:

  • The next Survivor interacting with that Generator is faced with a difficult Skill CheckIconHelp skillChecks.
    • Failing that Skill Check instantly regresses the Generator by 2/3/4 % of its maximum possible Progression in addition to the default Progression penalty.
After Overcharge is applied to a Generator, the following effect also applies:
  • Increases the Regression speed from 85 % to 130 % over the next 30 seconds.
"It is a trap, But a trap one must step in..." — Herman Carter
Doctor
K07 charSelect portrait
Overwhelming Presence Overwhelming Presence Just knowing you are near is enough to disturb your victims.

Survivors within your Terror RadiusIconHelp terrorRadius suffer from inefficiency:

  • When using an ItemIconHelp items, its Depletion rate is increased by 80/90/100 %.
"Shit!! I dropped the gauze!"
Doctor
K07 charSelect portrait
Play with Your Food Play with Your Food Unable to retrieve the Perk description or unable to display it. You can add it at Datatable/Loadout. Otherwise Please contact Jouki Shape
K05 charSelect portrait
Pop Goes the Weasel Pop Goes the Weasel A deep bond with The Entity unlocks great strength.

After hooking a Survivor, Pop Goes the Weasel activates for the next 35/40/45 seconds:

  • Performing the Damage Generator Action on a GeneratorIconHelpLoading generators instantly regresses it by -30 % of its current Progression
  • Normal Generator Regression applies afterwards.
Pop Goes the Weasel deactives after damaging a Generator or when its timer elapses.
Clown
K12 charSelect portrait
Predator Predator Your acute tracking ability allows you to hone in on disturbances left by running Survivors.

"Never stop moving and hope you're always two steps ahead of the beast." — Unknown, Notebook

Wraith
K02 charSelect portrait
Rancor Rancor Each time a GeneratorIconHelpLoading generators is completed, the following effects apply:
  • Reveals your AuraIconHelp auras to the ObsessionIconHelp obsession for 5/4/3 seconds.
  • All Survivors' locations are revealed to you for 3 seconds.

Once the Exit GatesIconHelp exitGates are powered, the following effects apply:

  • You are granted the ability to kill the Obsession by your own hand.
  • The Obsession suffers from a permanent ExposedIconStatusEffects exposed Status Effect.

You can only be obsessed with one Survivor at a time.

Spirit
K13 charSelect portrait
Rapid Brutality Rapid Brutality You move with a speed and fury that makes blood run cold.
  • You can no longer gain the BloodlustIconHelp bloodlust Status Effect.
  • Successfully hitting a Survivor with a Basic Attack grants you a +5 % HasteIconStatusEffects haste Status Effect for 8/9/10 seconds.

"Catch it, put it in the airlock, get rid of it." — Dallas

Xenomorph
K33 charSelect portrait
Remember Me Remember Me Whenever the ObsessionIconHelp obsession loses a Health StateIconStatusEffects healing, Remember Me gains 1 Token:
  • Increases the Gate Opening time by 6 seconds per accumulated Token, up to a maximum of 12/18/24 additional seconds, affecting both Exit GatesIconHelp exitGates.
  • The Obsession does not suffer from this penalty.

You can only be obsessed with one Survivor at a time.

"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger

Nightmare
K10 charSelect portrait
Save the Best for Last Save the Best for Last Whenever you hit a Survivor other than your ObsessionIconHelp obsession with a Basic Attack, Save the Best for Last gains +1 Token, up to a maximum of 6/7/8 Tokens:
  • Grants a stack-able -4 % Cool-down reduction on successful Basic Attacks per Token, up to a maximum of 24/28/32 %.

Whenever you hit your Obsession with a Basic or Special Attack, Save the Best for Last loses -2 Tokens.

  • When the Obsession is sacrificed or killed, Save the Best for Last freezes its current Token count.

You can only be obsessed with one Survivor at a time.

"Death has come to your little town, Sheriff." — Dr Sam Loomis

Shape
K05 charSelect portrait
Scourge Hook: Floods of Rage Scourge Hook: Floods of Rage You form a psychic connection with The EntityIconHelp entity and alter the rules of the Trial.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasIconHelp auras of Scourge Hooks are revealed to you in white.

Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:

  • The Auras of all other Survivors are revealed for 5/6/7 seconds.
Onryō
K27 charSelect portrait
Scourge Hook: Gift of Pain Scourge Hook: Gift of Pain You are the bringer of sweet pain.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasIconHelp auras of Scourge Hooks are revealed to you in white.

Each time a Survivor is unhooked from a Scourge Hook, the following effects apply:

  • The Survivor suffers from the HaemorrhageIconStatusEffects bleeding and MangledIconStatusEffects mangled Status Effects for 90 seconds.
  • Upon being healed, the Survivor suffers from a 10/13/16 % Action Speed penalty to Repairing and Healing until they are injured again.

Important Notice:
This Perk was accidentally partially restored to its pre-6.1.0 version.
As a result of this, the current coded values of the Action Speed penalty are actually the old 7/8/9 %, rather than the intended 10/13/16 % the Perk had since 6.1.0, and is unfortunately not merely a typo of the description.
However, it is not a shadow-nerf of the Perk and is officially acknowledged as a known issue in the Patch Notes for 7.6.0.
It will be fixed in a future Patch.

"We will tear your soul apart." — Pinhead

Cenobite
K25 charSelect portrait
Scourge Hook: Hangman's Trick Scourge Hook: Hangman's Trick Unlocks potential in your Aura-reading ability and your ingenious modifications to Hooks alert you of tampering.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasIconHelp auras of Scourge Hooks are revealed to you in white.
  • Receive a Loud Noise Notification, whenever a Survivor starts sabotaging a HookIconHelpLoading hook.
  • While carrying a Survivor, the AurasIconHelp auras of all Survivors within 8/10/12 metres of a Scourge Hook are revealed to you.

"No excuses, no equivocations... No crying." — Amanda Young

Pig
K11 charSelect portrait
Scourge Hook: Monstrous Shrine Scourge Hook: Monstrous Shrine Your fervent care of the Hooks found in the Basement has aroused The Entity's interest.

At the start of the Trial, 4 random Hooks, as well as the 4 Basement Hooks, are changed into Scourge Hooks:

  • The AurasIconHelp auras of Scourge Hooks are revealed to you in white.
Whenever a Survivor is hooked onto a Scourge Hook, the following effect applies when you are farther than 24 metres from the hooked Survivor:
  • Accelerates the Sacrifice Process by 10/15/20 %.
"Then you will know that there is no escape. When hanging in the depths, you face the dark one."
All
Scourge Hook: Pain Resonance Scourge Hook: Pain Resonance Overwhelming pain reverberates outwards.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

  • The AurasIconHelp auras of Scourge Hooks are revealed to you in white.

You start the Trial with 4 Tokens on Scourge Hook: Pain Resonance.

Each time a Survivor is hooked on a Scourge Hook for the first time, 1 Token is consumed and the following effects apply:

  • The GeneratorIconHelpLoading generators with the most Progression explodes and instantly regresses by 15/20/25 % of its total Progression.
  • Normal Generator Regression applies afterwards.
  • All Survivors repairing that Generator will scream, but not reveal their location.
Scourge Hook: Pain Resonance is disabled for the remainder of the Trial once all Tokens are consumed.

"The pain spills beyond flesh/darkness staining the horizon." — Girl in the Shadow by Carmina Mora

Artist
K26 charSelect portrait
Septic Touch Septic Touch The Land of the Shadows subsumes all. Healing only delays the inevitable.
  • Whenever a SurvivorIconHelpLoading survivor performs a Healing action while they are inside your Terror RadiusIconHelp terrorRadius, that Survivor suffers from the BlindnessIconStatusEffects vision and ExhaustedIconStatusEffects exhausted Status Effects
  • These effects linger for 6/8/10 seconds after the Healing action is interrupted by any means.

"Do not admit to fear, or pain, or doubt. These are the seeds from which darkness grows." — Otto Stamper

Dredge
K28 charSelect portrait
Shadowborn Shadowborn You have a keen vision in the darkness of the night.
  • When blinded by any means, you are granted a 6/8/10 % HasteIconStatusEffects haste Status Effect for 10 seconds.

"Shining in the darkest dark, his eyes pierce the night and sting your soul."

Wraith
K02 charSelect portrait
Shattered Hope Shattered Hope To capture your prey, you must first extinguish their hope.
  • Instead of snuffing Boon TotemsAtl Hud Icon BoonTotem you destroy them.
  • Destroying a Boon Totem this way reveals the AurasIconHelp auras of all Survivors that were within its range at that moment for 6/7/8 seconds.

"Nothing is permanent here. Nothing except our endless perdition." — Unknown, Notebook

All
Sloppy Butcher Sloppy Butcher You know where to hit to make them bleed.

  • Wounds inflicted by Basic Attacks cause Survivors to suffer from the HaemorrhageIconStatusEffects bleeding and MangledIconStatusEffects mangled Status Effects for 70/80/90 seconds.
    • Increases the Bleeding frequency of injured Survivors by 50/75/100 % for the same duration.
  • Increases the Regression rate at which partial Healing Progression is lost because of Haemorrhage by +25 %.
"It is in its sadistic nature. There is no swift kill as it delights in the obscene spectacle of our agonising suffering."
All
Spies from the Shadows Spies from the Shadows Allows the Crows found in the environment to directly communicate with you.
  • Whenever you are within 20/28/36 metres of a CrowIconHelp crows that was startled by a nearby Survivor, you are alerted with a Loud Noise Notification.

Spies from the Shadows has a cool-down of 5 seconds between alerts.

"In the shadows they torment, scarring our minds with each scream."

All
Spirit Fury Spirit Fury Each Pallet you break magnifies the wrath of The Entity.

After breaking 4/3/2 Pallets, Spirit Fury activates:

  • The next time you are stunned by a PalletIconHelp pullDown, The EntityIconHelp entity instantly breaks it.
  • The normal Stun penalty still applies.

Spirit Fury deactivates after applying its effect.

"Fury is her blood."

Spirit
K13 charSelect portrait
Starstruck Starstruck Your unmatched showmanship dazzles all.

When carrying a Survivor, Starstruck activates:

  • Survivors suffer from the ExposedIconStatusEffects exposed Status Effect while in your Terror RadiusIconHelp terrorRadius.
  • The Status Effect lingers for 26/28/30 seconds after leaving your Terror Radius.

After hooking or dropping the carried Survivor, Starstruck deactivates:

  • The Status Effect persists for 26/28/30 seconds for any Survivor inside your Terror Radius at that moment.

Starstruck has a cool-down of 60 seconds once the Survivor is no longer being carried.

"Enjoy this moment, few get so close." — Ji-Woon Hak

Trickster
K23 charSelect portrait
Stridor Stridor You are acutely sensitive to the breathing of your prey.
  • Increases the volume of Survivors' Grunts of Pain by 25/50/50 %.
  • Increases the volume of Survivors' regular breathing by 0/0/25 %.

"If you do not stop and catch your breath... she will."

Nurse
K04 charSelect portrait
Superior Anatomy Superior Anatomy Decades of research have culminated in you: something faster, stronger, and more dangerous than any human.

When a Survivor performs a Rush Vault action within 8 metres of you, Superior Anatomy activates:

  • Increases your Vaulting speed by 30/35/40 % the next time you vault a WindowIconHelp window.
Superior Anatomy deactivates after vaulting.

Superior Anatomy has a cool-down of 30 seconds.

Mastermind
K29 charSelect portrait
Surge Surge Your eerie presence charges the air and interferes with technology.

Whenever you put a Survivor into the Dying StateIconHelp dying with a Basic Attack, all GeneratorsIconHelpLoading generators within 32 metres of your location instantly explode and start regressing.

  • Instantly regresses affected Generators by 6/7/8 %.
"The creature appears to have some unknown influence over electricity and nearby electronics." — Hawkins National Laboratory
Demogorgon
K17 charSelect portrait
Surveillance Surveillance Unlocks potential in your Aura-reading ability.

The AurasIconHelp auras of regressing GeneratorsIconHelpLoading generators are highlighted in white.

  • If the Regression progress is interrupted on a Generator, its Aura will be highlighted in yellow for 8/12/16 seconds.

Surveillance increases the audible range of Survivors' Generator-repairing noises by 8 metres.
"Are you gonna behave?" — Amanda Young

Pig
K11 charSelect portrait
THWACK! THWACK! Your prey is terrified by your relentless pursuit.

After hooking a Survivor, THWACK! activates:

  • The next time you break a Breakable WallIconHelp breakableWall or a PalletIconHelp pullDown, all Survivors within 28/30/32 metres of your location will scream and reveal their AuraIconHelp auras for 4 seconds.

"All those who stood in her path feared her mighty THWACK!" — Sonhadores Sombrios, Issue #3

Skull Merchant
K31 charSelect portrait
Terminus Terminus You are a brilliant tactician who prepares for every eventuality.

Once the Exit GatesIconHelp exitGates are powered, Terminus activates:

  • All SurvivorsIconHelpLoading survivor, who are either injured, dying, or hooked, suffer from the BrokenIconStatusEffects broken Status Effect until the Exit Gates are opened.
    • This effect lingers for an additional 20/25/30 seconds after the Exit Gates are open.
Mastermind
K29 charSelect portrait
Territorial Imperative Territorial Imperative Unlocks potential in your Aura-reading ability.

Whenever you are farther than 24 metres from the BasementIconHelp basement while a Survivor enters it, Territorial Imperative activates:

  • The AuraIconHelp auras of that Survivor is revealed to you for 4/5/6 seconds.

Territorial Imperative has a cool-down of 45 seconds.

"We're not safe anywhere..."

Huntress
K08 charSelect portrait
Thanatophobia Thanatophobia Their courage fades in the face of their undeniable mortality.
  • Each injured, dying, or hooked Survivor afflicts Survivors with a stack-able 1/1.5/2 % Action Speed penalty to Repairing, Sabotaging, and Cleansing, up to a maximum of 4/6/8 %.
  • Increases the Action Speed penalty by a further 12 %, if there are 4 Survivors, who are either injured, dying, or hooked at the same time.

"She plays with us and revels in our pain."

Nurse
K04 charSelect portrait
Thrilling Tremors Thrilling Tremors Your dark designs and shrewd composure rouse The EntityIconHelp entity.

After picking up a SurvivorIconHelpLoading survivor, all GeneratorsIconHelpLoading generators not currently being repaired by Survivors are blocked by The Entity for the next 16 seconds.

  • The AurasIconHelp auras of blocked Generators are highlighted to you in white.

Thrilling Tremors has a cool-down of 100/80/60 seconds.
"The night assists me and it's endless here." — The Ghost Face

Ghost Face
K16 charSelect portrait
Tinkerer Tinkerer Whenever a GeneratorIconHelpLoading generators is repaired to 70 %, you benefit from the following effects:

Tinkerer can only trigger once per Generator per Trial.

"The Hillbilly makes impressive tools out of scraps. Tools aimed at maiming us in creative ways." — Notebook

Hillbilly
K03 charSelect portrait
Trail of Torment Trail of Torment You guide your victims along a path of pain and punishment.

Performing the Damage Generator Action on a GeneratorIconHelpLoading generators activates Trail of Torment:

  • Grants the UndetectableIconStatusEffects undetectable Status Effect until the Generator stops regressing.
  • The AuraIconHelp auras of the damaged Generator is revealed to all Survivors in yellow.

Trail of Torment has a cool-down of 80/70/60 seconds.

Executioner
K20 charSelect portrait
Ultimate Weapon Ultimate Weapon When they spot you, they know the end is near.

Whenever you open a Locker, Ultimate Weapon activates for 30 seconds:

  • Survivors entering your Terror RadiusIconHelp terrorRadius scream and reveal their location to you.
  • Survivors entering your Terror Radius also suffer from the BlindnessIconStatusEffects vision Status Effect for 30 seconds.
Ultimate Weapon has a cool-down of 40/35/30 seconds.

"I can't lie to you about your chances, but... you have my sympathies." — Ash

Xenomorph
K33 charSelect portrait
Unbound Unbound Pain lingers in the air, an alluring aroma that excites the impulses.

When a Survivor becomes injured by any means, Unbound activates for 24/27/30 seconds:

  • Grants a +5 % HasteIconStatusEffects haste Status Effect for 10 seconds after vaulting a WindowIconHelp window.
    • This effect cannot stack with itself.
"I heard it. Running. It was getting closer!" — Anonymous Testimony, 09/09/1979
Unknown
K35 charSelect portrait
Undone Undone Hope is the delusion that keeps its victims alive.

Whenever a Survivor fails a Skill CheckIconHelp skillChecks while repairing or healing, Undone gains +3 Tokens, up to a maximum of 18/24/30 Tokens.
Performing the Damage Generator Action on a GeneratorIconHelpLoading generators consumes all accumulated Tokens and applies the following effects:

  • Instantly regresses the damaged Generator by -1 % per Token of its total Progression.
  • Blocks the damaged Generator for 1 second per Token.
  • Causes the damaged Generator to start regressing once it becomes unblocked.
Undone has a cool-down of 60 seconds.

"Erratic behavior in machinery could be related to [REDACTED], further testing required." — OSS Report, 12/02/1943

Unknown
K35 charSelect portrait
Unforeseen Unforeseen Terror takes many forms and whispers devastating lies in its victims' ears.

Performing the Damage Generator Action on a GeneratorIconHelpLoading generators applies Unforeseen for 22/26/30 seconds:

  • Transfers your Terror RadiusIconHelp terrorRadius to the damaged Generator and sets its range to 32 metres.
  • Grants the UndetectableIconStatusEffects undetectable Status Effect.
"Mom, if you find this, I'm sorry..." — Final Journal Entry, 07/12/1991
Unknown
K35 charSelect portrait
Unnerving Presence Unnerving Presence Your presence alone instils great fear.

SurvivorsIconHelpLoading survivor repairing or healing within your Terror RadiusIconHelp terrorRadius suffer from the following effects:

  • Increases the Trigger odds of Skill CheckIconHelp skillChecks by 10 %.
  • Decreases the Success zone of Skill Checks by 40/50/60 %.

"Its presence befalls us."

Trapper
K01 charSelect portrait
Unrelenting Unrelenting You recuperate faster from missed attacks made with your main weapon.


All
Whispers Whispers You have a rudimentary understanding of The Entity's voice.
  • Whenever at least one Survivor is within 48/40/32 metres of your location, you hear the sporadic whispers of the EntityIconHelp entity.

"It is unclear as to the motivations of The Fog, but it is undeniable that it often takes the beast's side." — Unknown, Notebook

All
Zanshin Tactics Zanshin Tactics Unlocks potential in your Aura-reading ability.

You are mentally alert and aware of key points on the battlefield.
The AurasIconHelp auras of Breakable WallsIconHelp breakableWall, PalletsIconHelp pullDown, and WindowsIconHelp window are revealed to you within 24/28/32 metres.
"Within your enemy's strength is weakness." — Renjiro's Doctrine 12:5

Oni
K18 charSelect portrait

Tutorial

Beginner's Guide: Hunt As A Killer


Trivia

  • In the game files, the Killers are being referred to as "Slashers", likely due to them being inspired by 80s Slasher Horror movies.
  • Benedict Baker contradicts himself in his writings about the Killers. He first says: "But they are more reminiscent of beasts of burden even though I can spot some flicker of humanity". Then later in the exact same paragraph states "I fail to see some humanity in them".


THE KILLERS IconHelpLoading killer
BASE GAME /
CHAPTERS
1 - 2
K01 charSelect portrait Evan MacMillan - The TrapperIconHelpLoading trapper K02 charSelect portrait Philip Ojomo - The WraithIconHelpLoading wraith K03 charSelect portrait Max Thompson Jr. - The HillbillyIconHelpLoading hillbilly K04 charSelect portrait Sally Smithson - The NurseIconHelpLoading nurse K05 charSelect portrait Michael Myers - The ShapeIconHelpLoading shape
CHAPTERS
3 - 6
K06 charSelect portrait Lisa Sherwood - The HagIconHelpLoading hag K07 charSelect portrait Herman Carter - The DoctorIconHelpLoading doctor K08 charSelect portrait Anna - The HuntressIconHelpLoading huntress K09 charSelect portrait Bubba Sawyer - The CannibalIconHelpLoading cannibal K10 charSelect portrait Freddy Krueger - The NightmareIconHelpLoading nightmare
CHAPTERS
7 - 11
K11 charSelect portrait Amanda Young - The PigIconHelpLoading pig K12 charSelect portrait Jeffrey Hawk - The ClownIconHelpLoading clown K13 charSelect portrait Rin Yamaoka - The SpiritIconHelpLoading spirit K14 charSelect portrait Frank, Julie, Susie, Joey - The LegionIconHelpLoading legion K15 charSelect portrait Adiris - The PlagueIconHelpLoading plague
CHAPTERS
12 - 16
K16 charSelect portrait Danny Johnson - The Ghost FaceIconHelpLoading ghost K17 charSelect portrait The DemogorgonIconHelpLoading demogorgon K18 charSelect portrait Kazan Yamaoka - The OniIconHelpLoading oni K19 charSelect portrait Caleb Quinn - The DeathslingerIconHelpLoading deathslinger K20 charSelect portrait Pyramid Head - The ExecutionerIconHelpLoading wales
CHAPTERS
17 - 21
K21 charSelect portrait Talbot Grimes - The BlightIconHelpLoading blight K22 charSelect portrait Charlotte & Victor Deshayes - The TwinsIconHelpLoading twins K23 charSelect portrait Ji-Woon Hak - The TricksterIconHelpLoading trickster K24 charSelect portrait Nemesis T-Type - The NemesisIconHelpLoading nemesis K25 charSelect portrait Elliot Spencer - The CenobiteIconHelpLoading cenobite
CHAPTERS
22 - 26
K26 charSelect portrait Carmina Mora - The ArtistIconHelpLoading artist K27 charSelect portrait Sadako Yamamura - The OnryōIconHelpLoading onryo K28 charSelect portrait The DredgeIconHelpLoading dredge K29 charSelect portrait Albert Wesker - The MastermindIconHelpLoading mastermind K30 charSelect portrait Tarhos Kovács - The KnightIconHelpLoading knight
CHAPTERS
27 - 31
K31 charSelect portrait Adriana Imai - The Skull MerchantIconHelpLoading skullMerchant K32 charSelect portrait HUX-A7-13 - The SingularityIconHelpLoading singularity K33 charSelect portrait The XenomorphIconHelpLoading xenomorph K34 charSelect portrait Charles Lee Ray - The Good GuyIconHelpLoading goodGuy K35 charSelect portrait The UnknownIconHelpLoading unknown
THE SURVIVORS IconHelpLoading survivor
BASE GAME /
CHAPTER 1
S01 charSelect portrait Dwight FairfieldSurvivorDwight S02 charSelect portrait Meg ThomasSurvivorMeg S03 charSelect portrait Claudette MorelSurvivorClaudette S04 charSelect portrait Jake ParkSurvivorJake S05 charSelect portrait Nea KarlssonSurvivorNea
CHAPTERS
2 - 5
S06 charSelect portrait Laurie StrodeSurvivorLaurie S07 charSelect portrait Ace ViscontiSurvivorAce S08 charSelect portrait Bill OverbeckSurvivorBill S09 charSelect portrait Feng MinSurvivorFeng S10 charSelect portrait David KingSurvivorDavid
CHAPTERS
6 - 10
S11 charSelect portrait Quentin SmithSurvivorQuentin S12 charSelect portrait David TappSurvivorTapp S13 charSelect portrait Kate DensonSurvivorKate S14 charSelect portrait Adam FrancisSurvivorAdam S15 charSelect portrait Jeff JohansenSurvivorJeff
CHAPTERS
11 - 14
S16 charSelect portrait Jane RomeroSurvivorJane S17 charSelect portrait Ash WilliamsSurvivorAsh S18 charSelect portrait Nancy WheelerSurvivorNancy S19 charSelect portrait Steve HarringtonSurvivorSteve S20 charSelect portrait Yui KimuraSurvivorYui
CHAPTERS
15 - 19
S21 charSelect portrait Zarina KassirSurvivorZarina S22 charSelect portrait Cheryl MasonSurvivorCheryl S23 charSelect portrait Felix RichterSurvivorFelix S24 charSelect portrait Élodie RakotoSurvivorElodie S25 charSelect portrait Yun-Jin LeeSurvivorYun-Jin
CHAPTERS
20 - 23
S26 charSelect portrait Jill ValentineSurvivorJill S27 charSelect portrait Leon Scott KennedySurvivorLeon S28 charSelect portrait Mikaela ReidSurvivorMikaela S29 charSelect portrait Jonah VasquezSurvivorJonah S30 charSelect portrait Yoichi AsakawaSurvivorYoichi
CHAPTERS
24 - 27
S31 charSelect portrait Haddie KaurSurvivorHaddie S32 charSelect portrait Ada WongSurvivorAda S33 charSelect portrait Rebecca ChambersSurvivorRebecca S34 charSelect portrait Vittorio ToscanoSurvivorVittorio S35 charSelect portrait Thalita LyraSurvivorThalita
CHAPTERS
27 - 30.5
S36 charSelect portrait Renato LyraSurvivorRenato S37 charSelect portrait Gabriel SomaSurvivorGabriel S38 charSelect portrait Nicolas CageSurvivorNicolas S39 charSelect portrait Ellen RipleySurvivorEllen S40 charSelect portrait Alan WakeSurvivorAlan
CHAPTER
31
S41 charSelect portrait Sable WardUnknown QuestionMark
LEGENDARY CHARACTERS
S27 Carlos charSelect portrait Carlos Oliveira K25 Chatterer charSelect portrait The Chatterer S27 Chris charSelect portrait Chris Redfield S26 Claire charSelect portrait Claire Redfield S22 Cybil charSelect portrait Cybil Bennett K07 Pharaoh Eddie charSelect portrait Pharaoh Eddie
K19 Stranger Eddie charSelect portrait Stranger Eddie K28 Eddie's Tribute charSelect portrait Eddie's Tribute K18 Samurai Eddie charSelect portrait Samurai Eddie K14 HUNK charSelect portrait HUNK S22 James charSelect portrait James Sunderland S19 Jonathan charSelect portrait Jonathan Byers
S22 Lisa charSelect portrait Lisa Garland K07 Look-See charSelect portrait The Look-See S22 Maria charSelect portrait Maria K08 Mordeo charSelect portrait The Mordeo K01 Naughty Bear charSelect portrait Naughty Bear S40 Rose Marigold charSelect portrait Rose Marigold
S40 Saga Anderson charSelect portrait Saga Anderson S26 Sheva charSelect portrait Sheva Alomar K34 Tiffany Valentine charSelect portrait Tiffany Valentine S36 Tubarão charSelect portrait Tubarão K21 Birkin charSelect portrait William Birkin K33 Xenomorph Queen charSelect portrait The Xenomorph Queen
MYTHOLOGICAL CHARACTERS
K18 Armoured Titan charSelect portrait The Armoured Titan K08 Baba Yaga charSelect portrait The Baba Yaga K30 Draugr charSelect portrait The Draugr K21 Ferryman charSelect portrait The Ferryman K26 Jabberwock charSelect portrait The Jabberwock K01 Krampus charSelect portrait The Krampus
K18 Minotaur charSelect portrait The Minotaur K13 War Hammer Titan charSelect portrait The War Hammer Titan
COSTUME CHARACTERS
S22 Alessa charSelect portrait Alessa Gillespie S02 Annie charSelect portrait Annie Leonhart S23 Armin charSelect portrait Armin Arlert K06 Birch charSelect portrait The Birch S23 Blitz charSelect portrait Blitz S01 Eren charSelect portrait Eren Yeager
K23 God Of Desire charSelect portrait The God of Desire K33 Grid Xenomorph charSelect portrait The Grid Xenomorph S21 Hange charSelect Portrait Hange Zoë S13 Historia charSelect portrait Historia Reiss S07 Kenny charSelect portrait Kenny Ackerman S04 Levi charSelect Portrait Levi Ackerman
S20 Mikasa charSelect portrait Mikasa Ackerman S39 Ripley 8 charSelect portrait Ripley 8 K27 Rotten Remains charSelect portrait The Rotten Remains S40 Mr Scratch charSelect portrait Mr Scratch S14 Wamai charSelect portrait Wamai K33 Xenomorph Clone charSelect portrait The Xenomorph Clone
LORE CHARACTERS
Alex Benedict Baker The EntityIconHelp entity The ObserverIconHelp archivesGeneral Vigo and many more...
UNUSED CHARACTERS
The Smasher The Teacher
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