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IconHelp loadout

The Load-Out allows Players to equip their Characters with a variety of Unlockables and Customisation options for the Trials.


Overview[]

Survivors[]

Survivors can equip the following:

Killers[]

Killers can equip the following:


Inventory[]

The Load-Out draws from a Character's inventory, which is unique to them and not shared across multiple Characters.

All Unlockables purchased from the BloodwebIconHelp bloodweb or brought back from Trials are stored in the inventory and made available in the Load-Out.


Search Bar[]

Patch 7.0.0 introduced the Search Bar feature, which allows Players to filter their Unlockables using the textbox.

Players can search for the following descriptors:

  • Name
  • Description / Flavour Text
  • Rarity
  • Collection Name (only for Cosmetics/Charms)
  • Outfit Name (only for Cosmetics)
  • Item an Add-on attaches to
  • Owner of Unique Perks


The Load-out: Survivor Items[]

Survivors can equip themselves with a variety of useful Items. There are Items that can accelerate repairs, hinder the Killer, heal oneself or even allow Survivors to escape the trial through a HatchIconHelp hatch.

Survivors may equip one Item per trial, and every Item can be enhanced by equipping Add-ons.


The Load-out: Killer Power[]

Each Killer has a unique power that defines how they are played. Details about the Killer's power can be found in the load-out, and it can be customised with Add-ons.

The Killer's identity is hidden in the lobby, so Survivors must adapt their strategies once they have discovered who they are facing in the Trial.


The Load-out: Offerings[]

Offerings are selected in the loadout before the trial and are limited to 1 per player.

Offerings are burnt in the Campfire at the beginning of the trial in order to influence EntityIconHelp entity to alter how the game will be played.

Offerings can have various effects, such as increasing the Bloodpoint rewards, changing the number of chests or sacrificial hooks in the trial.


The Loadout: Perks[]

Perks are extra abilities obtainable by Killers and Survivors. They offer new ways to evade, hide, help others, attack, catch and kill, or improve existing abilities. Equip the Perks that fit your preferred strategy and playstyle.

Perks are first found in the Bloodweb at Tier I. They can be improved by collecting them multiple times in the Bloodweb, up to Tier III. Progressing the Bloodweb is the only way to unlock and improve Perks. Depending on their Bloodweb level, characters can equip up to 4 Perks in a trial.


The Load-out: Teachable Perks[]

Every Killer and Survivor has a set of 3 unique Perks found in their Bloodweb at levels 5, 10 and 15. By levelling up further, characters eventually master their unique Perks and can teach them to other character. These Teachable Perks are found in the Bloodweb at levels 30, 35 and 40.

Once a Teachable Perk is unlocked, the corresponding Perk can appear on other Characters' Bloodwebs. Teachable Perks can also be unlocked through the Shrine of Secrets.


Change Log[]

Patch 6.0.0[]

  • Added the ability to save up to 3 Load-outs per Character, including Cosmetics.

Patch 7.0.0[]

  • Added a Search Bar feature.
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