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Lockers are one of the 18 Props featured in Dead by Daylight IconHelp DBDlogo.png. They are tall, red cabinets in which Survivors IconHelpLoading survivor.png can hide in, and are used by The Huntress IconHelpLoading huntress.png to refill her Hunting Hatchets IconPowers huntingHatchets.png.

Usage[edit | edit source]

Survivors can enter empty lockers. If a locker already has a Survivor hiding inside it, the player attempting to enter will show a surprised animation and close the door on the other Survivor. If a locker is empty, Survivors can either walk in (which is mostly quiet) or sprint in, which will make a lot more noise, unless a survivor is using Quick & Quiet IconPerks quickAndQuiet.png, but reduce the animation time. The same applies when walking out of it again.

If a Killer opens a locker with a Survivor hidden inside it, the Killer IconHelpLoading killer.png, in a unique animation, will first grab the Survivor out of the locker and then carry them on their shoulder - forcing them to wiggle out of the killer's grasp. If a Survivor is in a locker for an extended period of time, crows will begin to land on its roof. If the Survivor hides inside it long enough, Stillness Crows will start circling above the locker, eventually alerting the Killer to their location.

Lockers have a muffling effect on Survivors breathing and groans of pain, about the equivalent to that of Iron Will IconPerks ironWill.png at tier 1. While inside a locker, Survivors will breathe quietly, which can still be picked up by an experienced Killer. If they are injured, they will grunt in pain, still much quieter than if they were in the open. If the Survivor has Iron Will, the Survivor will be inaudible. However, if the Survivor is injured, they will leave blood as they enter the locker. The hiding time is long enough that the Survivor will leave at least two pools of blood at the foot of the locker. Observant killers can easily track this.

Survivors can also stun the Killer IconHelpLoading killer.png after rushing out of a locker if they have the Head On IconPerks headOn.png perk and the Killer is at a close range.

Locker-Related Unlockables[edit | edit source]

Add-ons (Killer)[edit | edit source]

Icon Name Rarity Hunting Hatchets IconPowers huntingHatchets.png
FulliconAddon deerskinGloves.png
Deerskin Gloves
Cured leather gloves that protect the hands and give a sure grip.
  • Moderately reduces Hatchet Reload time.
FulliconAddon pungentPhial.png
Pungent Phial
The clear liquid has a very particular stench that can be recognised and tracked by some animals.
  • Hatchet Auras IconHelp auras.png in Lockers IconHelp lockers.png are revealed to The Huntress when within 36 metres.

Perks (Killer)[edit | edit source]

IconPerks ironMaiden.png Iron Maiden

You open Lockers IconHelp lockers.png 30/40/50 % faster.

Survivors who exit Lockers suffer from the Exposed IconStatusEffects exposed.png Status Effect for 15 seconds and their location is revealed for 4 seconds.

"This is no place for cowards." — The Legion

Perks (Survivor)[edit | edit source]

IconPerks danceWithMe.png Dance With Me

When performing a fast vault or leaving a Locker IconHelp lockers.png in a sprint, you leave no Scratch Marks for 3 seconds.

Dance With Me has a cool-down of 60/50/40 seconds.

"Another show's off and runnin',
Dance with me, cuz there's a storm a commin'
Follow my boots, try to keep up,
Dance with me, until sun up."
— Kate Denson's "Dance With Me"

IconPerks headOn.png Head On

When your mind is set, there better be no one standing in your way.

While standing in a Locker IconHelp lockers.png for 3 seconds, Head On activates.

While Head On is activated, performing a rushed action to leave a Locker stuns the Killer for 3 seconds if they are standing within range.

Causes the Exhausted IconStatusEffects exhausted.png Status Effect for 60/50/40 seconds if the stun was successful.

You do not recover from Exhaustion while running.

Head On cannot be used when Exhausted or when you have accrued Stillness Crows IconHelp crows.png.

"People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." — Jane Romero

IconPerks innerStrength.png Inner Strength

You look inwards and trust your instincts when you feel lost and alone.

Each time you cleanse a Totem IconHelpLoading totem.png, Inner Strength activates.

While Inner Strength is activated, hiding inside a Locker IconHelp lockers.png for 10/9/8 seconds when in the Injured State IconHelp injured.png or afflicted by the Deep Wound IconStatusEffects deepWound.png Status Effect will automatically heal you one Health State.

Inner Strength does not activate if you are afflicted by the Broken IconStatusEffects broken.png Status Effect.

"All this time I've been trying so hard to pretend like everything's fine, but it's not." — Nancy Wheeler

IconPerks quickAndQuiet.png Quick & Quiet

You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers IconHelp lockers.png.

The vault and hide actions' noise detection and audio range is reduced by 100 %.

Quick & Quiet can only be triggered once every 30/25/20 seconds.

Change Log[edit | edit source]

Patch 1.6.1[edit | edit source]

  • Adjusted the locker search animation to play when The Huntress has max ammo, reducing the search time from 3 seconds to 2 seconds

Patch 1.8.3[edit | edit source]

  • Interacting with a locker while cloaked should force the Wraith IconHelpLoading wraith.png out of cloak if he finds a survivor. If he doesn't find anyone he will stay cloaked.

Patch 2.4.0[edit | edit source]

  • Hiding inside a Locker now blocks any Aura-reading ability a Killer might have.
  • When in a locker once the Bleedout timer has ended, Survivors will automatically exit the locker.

Patch 2.6.0[edit | edit source]

  • Hiding inside a Locker now applies the Blindness IconStatusEffects vision.png Status Effect, blocking any Aura-reading ability the hiding Survivor might have.
  • Reduced the distance at which a Survivor's breathing and grunting can be heard while they are hiding in Lockers.

Trivia[edit | edit source]

  • Lockers were also known as "Closets".
  • Hiding inside a Locker will block any Aura-reading abilities the Killer and the hiding Survivor might have.
  • Lockers prevent the Doctor's Shock Therapy and Static Blast from increasing a Survivor's level of Madness.
    • If the Survivor is in Tier III Madness, the Survivor will not scream when inside the Locker. They will still hallucinate, however.
  • Lockers are where the Huntress IconHelpLoading huntress.png replenishes her Hunting Hatchets.
    • At the back of every Locker, there is a rack of three Hatchets. she will always take the one in the centre.
  • If The Wraith is cloaked while opening a locker and finds a Survivor, he will uncloak over time while the animation is playing.

Gallery[edit | edit source]

IconStatusEffects sleepPenalty.png Alarm Clocks IconPowers trap.png Bear Traps IconHelp breakableDoors.png Breakable Walls IconHelp cagesOfAtonement.png Cages of Atonement
Dbd-gameplay-crate.png Chests IconPerks spiesFromTheShadows.png Crows IconFavors murkyReagent.png Dark Mist IconHelp exitGates.png Exit Gates
IconHelpLoading generators.png Generators IconHelpLoading hatch.png Hatch IconHelpLoading hook.png Hooks IconHelp jigsawBoxes.png Jigsaw Boxes
IconHelp lockers.png Lockers IconFavors quarterMoonBouquet.png Moonlight IconHelp pullDown.png Pallets IconHelp poolsOfDevotion.png Pools of Devotion
IconHelpLoading totem.png Totems IconHelp window.png Windows