The speed of a running Survivor (4.0 m/s) is the reference point for all subsequent speeds and will be referred to as 100 %.
Application & Stacking
All Characters have a specific base value for their Movement speed.
Any modifications to a Character's Movement speed are applied as a multiplier to said base value.
Some Characters may have multiple base values if the use of their Power will alter their Movement speed.
Multiple base values are annotated with numbered brackets.
Multipliers affecting just one of either base value are also annotated with said brackets.
Multiple modifiers affecting a Character's Movement speed have first their respective values added together before being applied as a combined multiplier.
All Survivors share the same Movement Speeds by default.
The "Fatigued Running" is an unused Movement speed variable in Survivors.
The code specifying this variable mentions a stamina system that would go alongside this variable, indicating that at some point during Development, Survivors were not supposed to be able constantly run at full speed.
Survivors would have been able to run for a maximum of 40 seconds before their Stamina would have depleted fully. In order to recharge Stamina, a Survivor would have had to stop running for 6 consecutive seconds during which Stamina would have recharged (walking and crouching still allowed). This recharge action was split into 5 seconds of actual recharging and a buffer of 1 second for the game to consider the Survivor to not be running in order to avoid stop-and-go exploitation of this system.
Killers generally have a set default speed defined in the game's code, listed in the table below as the multiplier "x1". Any alterations to that default speed usually come in the form of specific multipliers that are applied to the default speed. However, it is possible that a Killer may have multiple defined base speeds (marked by numbered brackets), should they have what the game considers multiple operating modes, such as The Doctor's former Punishment Mode/Treatment Mode stances or The Hillbilly's Chainsaw Sprint.
Play with Your Food
+3 % | x0.03
+6 % | x0.06
+9 % | x0.09
+4 % | x0.04
+8 % | x0.08
+12 % | x0.12
+5 % | x0.05
+10 % | x0.10
+15 % | x0.15
Due to Play with Your Food, depending on its amount of Tokens, boosting any Movement speed of the Killer in any situation, there is no table provided for this Perk, as there is an innumerable amount of combinations possible, which would go beyond the information this Article strives to provide.
In order to understand how Play with Your Food combines its modifiers with others and applies them to the Killer's Movement speed, one may refer to section Application & Stacking.
However, the following table will provide the most common-use scenario of a Killer's Walking speed being affected by Play with Your Food, both for 4.4 m/s and 4.6 m/s Killers:
NOTE: The Add-ons increasing The Clown's Movement speed while Reloading work by increasing his base Movement speed to which the Reloading Movement speed curve is then applied. The numbers below only reflect his speed at the lowest dip in said curve (35 % of the base speed) and do not apply to the entire animation.
This page was last edited on 6 October 2020, at 13:24.
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