Movement Speeds

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This Article is a Compendium of all Movement Speeds featured in-game for both the Killers Killers}} and the Survivors Survivors}}.
It also lists how Movement Speeds are affected by Perks Perks}}, Add-ons Add-ons}} and Status Effects Status Effects}}.


Overview

The speed of a running Survivor (4.0 m/s) is the reference point for all subsequent speeds and will be referred to as 100 %.


Application & Stacking

  • All Characters have a specific base value for their Movement speed.
  • Any modifications to a Character's Movement speed are applied as a multiplier to said base value.
  • Some Characters may have multiple base values if the use of their Power will alter their Movement speed.
    • Multiple base values are annotated with numbered brackets.
      • Multipliers affecting just one of either base value are also annotated with said brackets.
    • Multiple modifiers affecting a Character's Movement speed have first their respective values added together before being applied as a combined multiplier.


Survivors

All Survivors share the same Movement Speeds by default.


Default speeds

Crawling 0.7 m/s 17.5 %
Crouching 1.13 m/s 28.25 %
Walking 2.26 m/s 56.5 %
Fatigued Running* n/a 3.5 m/s 87.5 %
Running 4.0 m/s 100 %
On-hit Sprint 2 s 6.0 m/s 150 %

Fatigue

The "Fatigued Running" is an unused Movement speed variable in Survivors.

The code specifying this variable mentions a stamina system that would go alongside this variable, indicating that at some point during Development, Survivors were not supposed to be able constantly run at full speed.

Stamina System

Survivors would have been able to run for a maximum of 40 seconds before their Stamina would have depleted fully. In order to recharge Stamina, a Survivor would have had to stop running for 6 consecutive seconds during which Stamina would have recharged (walking and crouching still allowed). This recharge action was split into 5 seconds of actual recharging and a buffer of 1 second for the game to consider the Survivor to not be running in order to avoid stop-and-go exploitation of this system.


Perk Effects

Crawling 0.7 m/s 17.5 % Tenacity.gif Tenacity I + 30 % 0.91 m/s 22.75 %
II + 40 % 0.98 m/s 24.5 %
III + 50 % 1.05 m/s 26.25 %
Crouching 1.13 m/s 28.25 % UrbanEvasion.gif Urban Evasion I + 90 % 2.15 m/s 53.7 %
II + 95 % 2.2 m/s 55.1 %
III + 100 % 2.26 m/s 56.5 %
Walking 2.26 m/s 56.5 % Hope.gif Hope I + 5 % 2.37 m/s 59.33 %
II + 6 % 2.4 m/s 60 %
III + 7 % 2.42 m/s 60.5 %
Fixated.gif Fixated I + 10 % 2.46 m/s 62.15 %
II + 15 % 2.6 m/s 65 %
III + 20 % 2.71 m/s 67.8 %
Running 4.0 m/s 100 % Hope.gif Hope I + 5 % 4.2 m/s 105 %
II + 6 % 4.24 m/s 106 %
III + 7 % 4.28 m/s 107 %
Adrenaline.gif Adrenaline all Tiers + 50 % 6.0 m/s 150 %
BalancedLanding.gif Balanced Landing
DeadHard.gif Dead Hard
Lithe.gif Lithe
SprintBurst.gif Sprint Burst


Power Effects

IconPowers theRedeemer.png The Redeemer
Walking (Reeling w/ Collision) x0.66 2.64 m/s 66 %
Walking (Reeling) x0.75 3.0 m/s 75 %


Status Effects

IconStatusEffects hindered.png Hindered Crouching 1.13 m/s 28.25 % 0.91 m/s 22.75 % The Afterpiece Tonic The Afterpiece Tonic}} + Flask of Bleach Flask of Bleach}}
0.96 m/s 24 % The Afterpiece Tonic The Afterpiece Tonic}}
1.1 m/s 27.5 % Hunting Hatchets Hunting Hatchets}} + Yew Seed Brew Yew Seed Brew}} or Yew Seed Concoction Yew Seed Concoction}}
Walking 2.26 m/s 56.5 % 1.82 m/s 45.5 % The Afterpiece Tonic The Afterpiece Tonic}} + Flask of Bleach Flask of Bleach}}
1.92 m/s 48 % The Afterpiece Tonic The Afterpiece Tonic}}
2.19 m/s 54.75 % Hunting Hatchets Hunting Hatchets}} + Yew Seed Brew Yew Seed Brew}} or Yew Seed Concoction Yew Seed Concoction}}
Running 4.0 m/s 100 % 3.23 m/s 80.75 % The Afterpiece Tonic The Afterpiece Tonic}} + Flask of Bleach Flask of Bleach}}
3.4 m/s 85 % The Afterpiece Tonic The Afterpiece Tonic}}
3.88 m/s 97 % Hunting Hatchets Hunting Hatchets}} + Yew Seed Brew Yew Seed Brew}} or Yew Seed Concoction Yew Seed Concoction}}


Killers

Killers generally have a set default speed defined in the game's code, listed in the table below as the multiplier "x1". Any alterations to that default speed usually come in the form of specific multipliers that are applied to the default speed. However, it is possible that a Killer may have multiple defined base speeds (marked by numbered brackets), should they have what the game considers multiple operating modes, such as The Doctor's former Punishment Mode/Treatment Mode stances or The Hillbilly's Chainsaw Sprint.

Perk Effects

Play with Your Food

Tier 1 Token 2 Tokens 3 Tokens
I +3 % | x0.03 +6 % | x0.06 +9 % | x0.09
II +4 % | x0.04 +8 % | x0.08 +12 % | x0.12
III +5 % | x0.05 +10 % | x0.10 +15 % | x0.15

Due to Play with Your Food Play with Your Food}}, depending on its amount of Tokens, boosting any Movement speed of the Killer in any situation, there is no table provided for this Perk, as there is an innumerable amount of combinations possible, which would go beyond the information this Article strives to provide.

In order to understand how Play with Your Food combines its modifiers with others and applies them to the Killer's Movement speed, one may refer to section Application & Stacking.


The Trapper

Carrying x0.8 3.68 m/s 92 %
Walking x1 4.6 m/s 115 %
Lunge x1.5 6.9 m/s 172.5 %

The Wraith

Uncloaking x0.44 2.02 m/s 50.5 %
Carrying x0.8 3.68 m/s 92 %
Walking x1 4.6 m/s 115 %
Cloaked Walking x1.1 5.06 m/s 126.5 %
Lunge x1.5 6.9 m/s 172.5 %
Post-Uncloak Boost

Wailing Bell Add-ons

Cloaked Walking x1.22 5.61 m/s 140.3 %
Cloaked Walking x1.26 5.8 m/s 144.9 %
Cloaked Walking x1.3 5.98 m/s 149.5 %


The Hillbilly

Carrying x0.8 (1) 3.68 m/s 92 %
Chainsaw Charging
Walking x1 (1) 4.6 m/s 115 %
Lunge x1.5 (1) 6.9 m/s 172.5 %
Chainsaw Sprint x1 (2) 9.2 m/s 230 %

Chainsaw Add-ons

Chainsaw Sprint x1.03 (2) 9.476 m/s 236.9 %
Chainsaw Sprint x1.07 (2) 9.844 m/s 246.1 %

The Nurse

Fatigue x0.25 (1) 0.96 m/s 24 %
Chain Blink Window Charging x0.3 (1) 1.16 m/s 28.9 %
Chain Blink Window Walking x0.4 (1) 1.54 m/s 38.5 %
Blink Charging x0.75 (1) 2.89 m/s 72.2 %
Carrying x0.956 (1) 3.68 m/s 92 %
Walking x1 (1) 3.85 m/s 96.25 %
Post-Blink Lunge x1.6 (1) 6.16 m/s 154 %
Lunge x1.792 (1) 6.9 m/s 172.5 %
Blink x1 (2) 13.33 m/s 333.33 %

Spencer's Last Breath Add-ons

The Shape

Active Stalking x0.2 0.92 m/s 23 %
Passive Stalking x0.6 2.76 m/s 69 %
Carrying x0.8 3.68 m/s 92 %
Walking (EW I) x0.914 4.2 m/s 105 %
Walking (EW II+) x1 4.6 m/s 115 %
Lunge x1.5 6.9 m/s 172.5 %

Evil Within Add-ons

Active Stalking x0.3 1.38 m/s 34.5 %
Passive Stalking x0.7 3.22 m/s 80.5 %
Active Stalking x0.4 1.84 m/s 46 %
Passive Stalking x0.8 3.68 m/s 92 %
Active Stalking x0.5 2.3 m/s 57.5 %
Passive Stalking x0.9 4.14 m/s 103.5 %
Active Stalking x0.13 0.6 m/s 15 %
Passive Stalking x0.53 2.44 m/s 61 %
Carrying x0.73 3.36 m/s 84 %
Walking (EW I) x0.843 3.88 m/s 97 %
Walking (EW II) x0.93 4.28 m/s 107 %
Lunge x1.43 6.58 m/s 164.45 %
Active Stalking x0.11 0.51 m/s 12.65 %
Passive Stalking x0.51 2.35 m/s 58.65 %
Carrying x0.71 3.27 m/s 81.65 %
Walking (EW I) x0.823 3.79 m/s 94.65 %
Walking (EW II) x0.91 4.19 m/s 104.65 %
Lunge x1.41 6.49 m/s 162.15 %

The Hag

Carrying x0.8365 3.68 m/s 92 %
Walking x1 4.4 m/s 110 %
Lunge x1.568 6.9 m/s 172.5 %

Blackened Catalyst Add-ons

Walking x1.023 4.5 m/s 112.5 %

The Doctor

Charging x0.67 3.08 m/s 77 %
Carrying x0.8 3.68 m/s 92 %
Walking x1 4.6 m/s 115 %
Lunge x1.5 6.9 m/s 172.5 %

The Huntress

Wind-Up x0.7 3.08 m/s 77 %
Carrying x0.8365 3.68 m/s 92 %
Post-Throw Slow-Down x0.85 3.74 m/s 93.5 %
Walking x1 4.4 m/s 110 %
Lunge x1.568 6.9 m/s 172.5 %

Hunting Hatchets

Throw (min charge) 25 m/s 625 %
Throw (max charge) 40 m/s 1000 %

Hunting Hatchets Add-ons

Wind-Up x0.75 3.45 m/s 86.25 %

The Cannibal

Tantrum x0.1 (1) 0.46 m/s 11.5 %
Chainsaw Charging x0.75 (1) 3.45 m/s 86.25 %
Carrying x0.8 (1) 3.68 m/s 92 %
Walking x1 (1) 4.6 m/s 115 %
Chainsaw Sweep x1.15 (1) 5.29 m/s 126.5 %
Lunge x1.5 (1) 6.9 m/s 172.5 %

Bubba's Chainsaw Add-ons

Chainsaw Sweep x1.155 5.313 m/s 132.825 %
Chainsaw Sweep x1.1625 5.3475 m/s 133.6875 %

The Nightmare

Carrying x0.8 3.68 m/s 92 %
Walking x1 4.6 m/s 115 %
Lunge x1.5 6.9 m/s 172.5 %

The Pig

Carrying x0.783 3.6 m/s 90 %
Carrying x0.8 3.68 m/s 92 %
Walking x1 4.6 m/s 115 %
Lunge x1.5 6.9 m/s 172.5 %
Ambush Dash Attack

The Clown

Reloading x0.35 1.61 m/s 40.25 %
Carrying x0.8 3.68 m/s 92 %
Walking x1 4.6 m/s 115 %
Lunge x1.5 6.9 m/s 172.5 %

The Afterpiece Tonic

Throw (min charge) 8.5 m/s 212.5 %
Throw (max charge) 14 m/s 350 %

The Afterpiece Tonic Add-ons

Reloading 0.68 3.13 m/s 78.2 %
Reloading 1.01 4.65 m/s 116.15 %

The Spirit

Carrying x0.8365 3.68 m/s 92 %
Walking x1 4.4 m/s 110 %
Lunge x1.568 6.9 m/s 172.5 %
Phase-Walking x1.6 7.04 m/s 176 %

Yamaoka's Haunting Add-ons

Phase Walk x1.45 6.38 m/s 159.5 %
Phase Walk x1.65 7.26 m/s 181.5 %
Phase Walk x1.7 7.48 m/s 187 %
Phase Walk x1.75 7.7 m/s 192.5 %
Phase Walk x2 8.8 m/s 220 %

The Legion

Carrying x0.8 (1) 3.68 m/s 92 %
Walking x1 (1) 4.6 m/s 115 %
Frenzy x1 (2) 5.2 m/s 130 %
Lunge x1.5 (1) 6.9 m/s 172.5 %

The Plague

Vomit Charging x0.7826 3.6 m/s 90 %
Carrying x0.8 3.68 m/s 92 %
Vomit Holding x0.9565 4.4 m/s 110 %
Vomiting
Walking x1 4.6 m/s 115 %
Lunge x1.5 6.9 m/s 172.5 %

Vile Purge

Projectile speed 10.55 m/s 263.75 %

Vile Purge Add-ons

Corrupt Vomit Holding x0.891 4.1 m/s 102.5 %
Corrupt Vomit Holding x0.979 4.5 m/s 112.5 %
Corrupt Vomit Holding x1.022 4.7 m/s 117.5 %
Vomit Charging x0.848 3.9 m/s 97.5 %

The Ghost Face

Active Stalking (Crouching) x0.2 (2) 0.72 m/s 18 %
Active Stalking (Standing) x0.2 (1) 0.92 m/s 23 %
Passive Stalking (Crouching) x0.5 (2) 1.8 m/s 45 %
Passive Stalking (Standing) x0.5 (1) 2.3 m/s 57.5 %
Crouching x1 (2) 3.6 m/s 90 %
Carrying x0.8 (1) 3.68 m/s 92 %
Walking x1 (1) 4.6 m/s 115 %
Lunge x1.5 (1) 6.9 m/s 172.5 %

Night Shroud Add-ons

Crouching x1.028 (2) 3.7 m/s 92.5 %
Crouching x1.056 (2) 3.8 m/s 95 %
Crouching x1.084 (2) 3.9 m/s 97.5 %
Active Stalking (Crouching) x0.3 (2) 1.08 m/s 27 %
Active Stalking (Standing) x0.3 (1) 1.38 m/s 34.5 %
Passive Stalking (Crouching) x0.6 (2) 2.16 m/s 54 %
Passive Stalking (Standing) x0.6 (1) 2.76 m/s 69 %
Active Stalking (Crouching) x0.4 (2) 1.44 m/s 36 %
Active Stalking (Standing) x0.4 (1) 1.84 m/s 46 %
Passive Stalking (Crouching) x0.7 (2) 2.52 m/s 63 %
Passive Stalking (Standing) x0.7 (1) 3.22 m/s 80.5 %
Active Stalking (Crouching) x0.5 (2) 1.8 m/s 45 %
Active Stalking (Standing) x0.5 (1) 2.3 m/s 57.5 %
Passive Stalking (Crouching) x0.8 (2) 2.88 m/s 72 %
Passive Stalking (Standing) x0.8 (1) 3.68 m/s 92 %

The Demogorgon

Carrying x0.8 3.68 m/s 92 %
Of the Abyss Channelling
Walking x1 4.6 m/s 115 %
Lunge x1.5 6.9 m/s 172.5 %
Shred x4 18.4 m/s 460 %

Of the Abyss Add-ons

Of the Abyss Channelling x0.89 4.09 m/s 102.35 %
  • Rotten Green Tripe Rotten Green Tripe}}: +0.25
    • Since the Demogorgon's Movement speed while traversing the Upside Down depends on the distance in-between its Portals, this calculation is not applicable.
  • Deer Lung Deer Lung}}: +0.4
    • Since the Demogorgon's Movement speed while traversing the Upside Down depends on the distance in-between its Portals, this calculation is not applicable.


The Oni

Absorption x0.75 3.45 m/s 86.25 %
Carrying x0.8 3.68 m/s 92 %
Walking x1 4.6 m/s 115 %
Demon Dash x1.7 7.82 m/s 195.5 %

Yamaoka's Wrath Add-ons

Absorption n/a 3.75 m/s 93.75 %
Absorption n/a 4.05 m/s 101.25 %
Demon Dash n/a 8.46 m/s 211.5 %
Demon Dash n/a 8.82 m/s 220.5 %


The Deathslinger

Walking (Reeling w/ Collision) x0.35 1.54 m/s 38.5 %
Walking (Reeling + Firing) x0.5 2.2 m/s 55 %
Reload x0.6 2.64 m/s 66 %
Walking Backwards (Reeling w/ Collision) x0.7 3.08 m/s 77 %
Aiming Down Sights x0.75 3.3 m/s 82.5 %
Walking Backwards (Reeling) x0.8 3.52 m/s 88 %
Carrying x0.8365 3.68 m/s 92 %
Walking x1 4.4 m/s 110 %
Lunge x1.568 6.9 m/s 172.5 %

The Redeemer

Reel 2.6 m/s 65 %
Reel Back (Missed Hit) 25 m/s 625 %
Launch 40 m/s 1000 %

The Redeemer Add-ons

Reel n/a 2.86 m/s 71.5 %
Reel Back (walking backwards) n/a 27.5 m/s 687.5 %
Reel n/a 3.12 m/s 78 %
Reel Back (walking backwards) n/a 30 m/s 750 %
Aiming Down Sights x0.65 2.86 m/s 71.5 %
Aiming Down Sights x0.7 3.08 m/s 77 %
Aiming Down Sights x0.8 3.52 m/s 88 %
Aiming Down Sights x0.85 3.74 m/s 93.5 %


The Executioner

Charging (Torment Mode) x1 (3) 3.68 m/s 92 %
Carrying x0.8 (1) 3.68 m/s 92 %
Walking (Torment Mode) x1 (2) 4.4 m/s 110 %
Walking (default) x1 (1) 4.6 m/s 115 %
Lunge x1.5 (1) 6.9 m/s 172.5 %


Change Log

Up to Patch 1.5.1

  • The Doctor's Movement speed in Treatment mode was 4.3 m/s or 107.5 %.

Up to Patch 2.0.0

  • The Clown's Movement speed while charging a throw was 4.24 m/s or 106 %.

Up to Patch 2.1.0

  • The Shape's Movement speed in Evil Within I was 4.14 m/s or 103.5 %.
  • The Hag's Movement speed using the Scarred Hand Scarred Hand}} Add-on was reduced to 4.04 m/s or 101 %, barely faster than Survivors running.

Up to Patch 2.7.0

  • The Legion's Movement speed was 4.4 m/s or 110 %.
  • The Legion's Movement speed in Frenzy was 5.28 m/s or 132 %.

Patch 2.7.0

  • Increased The Legion's Movement speed to 4.6 m/s or 115 %.
  • Decreased The Legion's Movement speed in Frenzy to 5 m/s or 125 %.

Up to Patch 3.2.1

  • The Pig's Carrying speed was 3.85 m/s or 96.25 % due to residual Huntress code never having been adjusted prior to this Patch.

Patch 3.4.0

  • Increased The Legion's Movement speed in Frenzy to 5.2 m/s or 130 %.

Patch 3.5.0

  • Removed The Doctor's Punishment/Treatment Mode Stances.
  • Adjusted the Shock Therapy Charging Movement speed to match what it used to be in Treatment Mode.

Patch 4.0.0

  • Removed The Clown's Movement speed slow-down after throwing a Bottle.