Frederick "Freddy" Krueger

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Quotes left.png “This place plays tricks on your mind…constantly I question whether I dream or if I am awake. This most recent horrid ghoul seems to bridge that gap – between the states of being awake or asleep. I saw him hunting another poor soul, someone who was not as lucky as me. A man with a hat and a claw clad hand, a scarred man of sorts. He spotted me and what actually happened next is still a mystery to me. Dreams took over, and I was sure to die. But I woke up. Not like in the manner where I awake at the campfire, but instead I just woke up…inside this wretched forest, with memories of nightmares within. I am now afraid to sleep, but also to stay awake.” Quotes right.png
~ Unknown (Potentially Benedict Baker)
The Nightmare
EK NI charSelect portrait.png
Name
Freddy Krueger
Game Alias(es)
"The Sandman"
Gender
Male
Nationality
or Ethnicity
American
Springwood
Dream Demon
Clawed Glove
115 % | 4.6 m/s
32 metres
Height
Average
DLC
A Nightmare on Elm Street™
Voice Actor
Filip Ivanovic (Art Director)
Breathing

Freddy Krueger or "The Nightmare" is one of 21 Killers Killers}} currently featured in Dead by Daylight Dead by Daylight}}.

He was introduced as the Killer of CHAPTER VI: A Nightmare on Elm Street™, a Chapter DLC released on 26 October 2017.

He originates from the 2010 remake of the Horror Movie of the same name, A Nightmare on Elm Street.


Overview

The Nightmare is a nightmare Killer, passively pulling Survivors into his Dream World where Survivors are vulnerable to his Dream Abilities. His Dream Projection ability allows him quickly appear across the map and put pressure onto Survivors.

His personal Perks, Fire Up Fire Up}}, Remember Me Remember Me}} & Blood Warden Blood Warden}}, improve his abilities over time and make him stronger as the trial reaches its climax.

His Perks revolve around stopping Survivors from fleeing. They will make surviving a real pain for all, and managing to escape the Hunting Ground won't be easy.

Difficulty rating: Intermediate (Community) / Hard (Developer)
(based on the amount of time and effort that is required to properly learn to play him and use his Power effectively)


Lore

EK NI charPreview.png

Even while he lived, Freddy Krueger was a creature of nightmares for those who truly knew him. Hiding behind a mask of warmth and friendliness, Freddy's actual temperament was known only to his victims. When those victims were finally heard, the parents of Springwood tracked Freddy down and took the law into their own hands. They thought that fire had rid them of a monster that night, that their children were finally safe, but evil as strong as his has a way of surviving.

Years passed, the horror was buried, the victims mercifully forgot. Then, somehow, Freddy returned, and dreams became nightmares once again.

Freddy focused his anger on those he felt had wronged him, building up to his one true obsession, Nancy Holbrook. But he underestimated her strength and resourcefulness. Together with her friend Quentin Smith, she managed to weaken Freddy, mutilating him and leaving him for dead once more.

Death didn't want Freddy the first time he encountered it, why did they think it would take him now? He emerged once more, consumed with vengeance. Then he turned his sights on the boy who had blocked his path to Nancy, his number one.

Freddy invaded Quentin's dreams, terrorising him night after night, until his strength and defences would be at their lowest. When the time was right, he forced the boy to return to the dark reflection of Badham Preschool. Here he would have his final revenge.

Freddy stalked the boy through the school's halls. He took his time, savouring every moment of the hunt. This was what he enjoyed the most, the smell of their sweat in the air, the ragged gasps of their terrified breath. They were his to toy with.

There was the boy, at the end of a long corridor. Too tired and scared to run anymore? Resigned to his fate? Freddy closed in, arms wide, claws raking the wall. Their tips traced along a pipe, the metallic shrieking only adding to the boy’s apprehension.

A shower of sparks rained on the ground, and into the liquid that covered the tiled floor. A blue flame blossomed and quickly engulfed the room.

The boy took flight as Freddy burst from the flames in a fury. Rooms and walls raced past in a blur until they were in Freddy's basement. There would be no escape from here.

Slowly Freddy closed in on the boy. His fear was so strong now that Freddy could almost taste it, but his eyes burned with a defiant hatred that was almost admirable.

Freddy drew back his claws.

Then Freddy felt another presence with him; something old, powerful and dark. A miasma enveloped him and the only sensation was a sound like wooden beams flexing and creaking in the distance. The echoing groan of metal crushed against metal. Something arcane and unknowable, half-way between language and pure terror.

A moment of falling and spinning and then Freddy was back in the school. But not his school. It looked the same, but it felt different. His powers were tempered in some ways and focused in others. The boy had gone for now, but another prey walked the hallways. Some would be inconsequential; others would become his new favourites. All would fall before his claws.


The Nightmare's Perks

These are Perks which start off only appearing in The Nightmare's Bloodweb Bloodweb}}. After achieving Level 30, Teachable versions of these Perks can be found:

  • Fire Up - Level 30
  • Remember Me - Level 35
  • Blood Warden - Level 40

Once obtained, other Killers will be able to find The Nightmare's Perks in their respective Bloodwebs from that point onwards.

FireUp.gif
Fire Up

The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation. Each time the Survivors complete repairs on a Generator, Fire Up grows in power.

  • For each Generator completed, gain a stack-able 3/3.5/4 % buff to Picking-up, Dropping, Pallet breaking, Breakable-Wall breaking, Generator damaging, and Vaulting speeds for the remainder of the Trial.

"Now why don't you just fucking die?" — Freddy Krueger

RememberMe.gif
Remember Me

You become obsessed with one Survivor.

Each time you hit your Obsession Obsession}}, you increase the Exit Gate Exit Gate}} Opening time by 4 seconds up to a maximum of 8 additional/12 additional/16 additional seconds.

The Obsession is not affected by Remember Me.

You can only be obsessed with one Survivor at a time.

"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger

BloodWarden.gif
Blood Warden

As soon as the Exit Gate Exit Gate}} is opened, Blood Warden is activated. The Auras Auras}} of any Survivors located within Exit Gate areas are revealed to you.

Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity Entity}} to block both Exits for all Survivors for 30/40/60 seconds.

"This is my world. And you can't ever leave." — Freddy Krueger


Load-out

Weapon: Clawed Glove

SD W01.png

Clawed Glove is the Primary Weapon of The Nightmare. A homemade device, crafted to torture and kill.

Power: Dream Demon

FulliconPowers dreamDemon.png
Quotes left.png Death won't accept him and thus he remains, a calamity, indisputable master of his victims' nightmares. Quotes right.png


DREAM DEMON:
The Nightmare passively puts Survivors to sleep over 60 seconds, after which they enter the Dream World.

  • Successful hits will pull Survivors into the Dream World.
  • Awake Survivors hear The Nightmare's Terror Radius and see him within a range of 16 metres, intermittently within a range of 32 metres, and not at all if further away.

Dream World:
Once in the Dream World, Survivors are afflicted with the Oblivious Oblivious}} Status Effect, only hear The Nightmare's non-directional Lullaby, and can be affected by either Dream Snares or Dream Pallets placed by The Nightmare. Survivors can wake up by failing Skill Checks Skill Checks}}, finding an awake Survivor to perform the Wake Up action, or by using one's personal Alarm Clock Alarm Clock}} found in the Trial Grounds.

Each successive Wake Up action takes twice as long to perform. Using the Alarm Clock will give Survivors a grace period of 30 seconds before they start falling asleep again.


SPECIAL ABILITY: Dream Snare
Press and hold the Power button to place a Dream Snare on the ground directly in front of The Nightmare. Survivors that come in contact with a Dream Snare will be afflicted the Hindered Hindered}} Status Effect, slowing them while they remain with its Area of Effect and for a short duration after leaving it.


SPECIAL ABILITY: Dream Pallet
Press and hold the Power button to place a Dream Pallet at an available location. A Dream Pallet dropped by a Survivor will be destroyed immediately and not stun The Nightmare.


SPECIAL ABILITY: Dream Projection
Press and hold the Active Ability button to perform a Dream Projection and teleport to a Generator Generator}} in view. Releasing the button early will cancel the action. For each Survivor in the Dream World, the cool-down of using Dream Projection is reduced by stack-able 15 %.


"You have nothing to worry about. This won't hurt one... little... bit." — Freddy Krueger

Power Trivia

  • The glimpses awake Survivors see of The Nightmare last for 2 seconds, then go on cool-down for 2 seconds. This process will repeat over and over.
  • Awake Survivors will passively gain 1 Sleepiness point per second. Once they reach 60 Sleepiness points, they will fall asleep. This process is referred to as "Micro-Sleep".
  • Placing Dream Traps takes 0.75 seconds.
    • Dream Snares will become active about 1.75 seconds after they have been placed.
    • Dream Snares slow Survivors down by 15 %.
  • Cancelling the Dream Projection will incur a cool-down of 10 seconds before it can be used again.
  • Any sleeping Survivor will have a cloud around their Status Icon in the HUD, indicating them as being asleep and in the Dream World.
    • During micro-sleep, there is a timer overlay displayed on their Status Icon.

Add-ons for Dream Demon

Add-ons support Mouse-over functionality (desktop version only): hovering over the modifier words with your cursor will reveal the values behind them.
On mobile browsers, the values are displayed in small text after the modifier words. Desktop users experiencing issues with the mouse-over may temporarily switch to mobile view at the bottom of an Article page.
Icon Name Description
Wool Shirt}}
Wool Shirt A small boy's orange and yellow striped shirt. Identified with a sewn name tag to "Jesse".

While Survivors are in the Dream World:

  • Slightly increases Regression penalties of Repair, Healing, and Sabotage actions.
Sheep Block}}
Sheep Block A white and blue wooden block depicting two woolly Lambs grazing and the letter "S".
  • Interacting with a Dream Trap afflicts Survivors with the Blindness Blindness}} Status Effect for 30 seconds.
Kid's Drawing}}
Kid's Drawing An unattributed drawing clearly crafted by a young child.
  • Gain an extra 200 Bonus Bloodpoints in the Deviousness Category when a Survivor triggers a Dream Snare.
  • Considerably decreases Dream Snare slow-down.
Garden Rake}}
Garden Rake A small claw rake, a must have tool for any accomplished gardener.
  • Replaces Dream Snares with Dream Pallets.
  • 10 Dream Tokens.
Prototype Claws}}
Prototype Claws A home-made tool to facilitate bush trimming.
  • Replaces Dream Snares with Dream Pallets.
  • 10 Dream Tokens.
  • Interacting with a Dream Pallet reveals the Survivor's Aura Aura}} to The Nightmare for 4 seconds.
Outdoor Rope}}
Outdoor Rope Sturdy outdoor rope, handy to tie up anything.

While Survivors are in the Dream World:

  • Applies a slight Action Speed penalty to Repair, Healing, and Sabotage actions.
Nancy's Sketch}}
Nancy's Sketch A crude and bold sketch made with Fusain, signed by Nancy H.
  • Slightly decreases Dream Projection cool-down for each sleeping Survivor.
Green Dress}}
Green Dress A little girl's green dress with a silky white ribbon.

While Survivors are in the Dream World:

  • Slightly increases Regression penalties of Repair, Healing, and Sabotage actions.
  • When failing such an action's Skill Check Skill Check}}, the Survivor's Aura Aura}} is revealed to The Nightmare for 3 seconds.
Cat Block}}
Cat Block A white and purple wooden block depicting a sleeping Cat and the letter "C".
  • Interacting with a Dream Trap afflicts Survivors with the Haemorrhage Haemorrhage}} Status Effect for 60 seconds.
Unicorn Block}}
Unicorn Block A white and red wooden block depicting a prancing Unicorn and the letter "U".
  • Interacting with a Dream Trap afflicts Survivors with the Blindness Blindness}} Status Effect for 60 seconds.
Paint Thinner}}
Paint Thinner A tin of a highly volatile and inflammable material.
  • Replaces Dream Snares with Dream Pallets.
  • 10 Dream Tokens.
  • Interacting with a Dream Pallet reveals the Survivor's Aura Aura}} to The Nightmare for 6 seconds.
Nancy's Masterpiece}}
Nancy's Masterpiece A painting of a Character, made by Nancy Holbrook at Badham and kept as a treasure memory.
  • Moderately decreases Dream Projection cool-down for each sleeping Survivor.
Jump Rope}}
Jump Rope A long Double Dutch jump rope, stained with many years of use.

While Survivors are in the Dream World:

  • Applies a moderate Action Speed penalty to Repair, Healing, and Sabotage actions.
Blue Dress}}
Blue Dress A little girl's pale blue dress with white lace which's front is ruined by large cuts.

While Survivors are in the Dream World:

  • Slightly increases Regression penalties of Repair, Healing, and Sabotage actions.
  • When failing such an action's Skill Check Skill Check}}, the Survivor's Aura Aura}} is revealed to The Nightmare for 4 seconds.
Pill Bottle}}
Pill Bottle An empty pill bottle which once contained a medicine called "Zoneral".
  • Survivors will see The Nightmare intermittently at a reduced distance of 12 to 24 metres.
  • The Nightmare is invisible to Survivors beyond 24 metres.
  • The Nightmare is invisible to awake Survivors while carrying another Survivor.
Swing Chains}}
Swing Chains Rusty, but sturdy chains used to securely attach a swing seat.
  • Applies a slight Action Speed penalty to Repair, Healing, and Sabotage actions for awake and asleep Survivors.
  • For each Survivor in the Dream World, this Effect increases up to a tremendous Action Speed penalty.
Class Photo}}
Class Photo A large photograph taken at Badham Preschool showing the cheerful class of '94-95.
  • All Generators Generators}} will now spew blood while The Nightmare channels the Dream Projection ability.
  • The Nightmare's Husk will not appear while using Dream Projection.
  • The Nightmare can no longer cancel the Dream Projection action.
"Z" Block}}
"Z" Block A deeply scratched and burnt wooden block which's only recognisable feature is the letter "Z".
  • Interacting with a Dream Trap afflicts Survivors with the Haemorrhage Haemorrhage}} Status Effect for 60 seconds.
  • If the Survivor is Healthy Healthy}}, they will nevertheless bleed for the duration of the Haemorrhage Status Effect.
Red Paint Brush}}
Red Paint Brush A large paint brush, wet with crimson paint.
  • All Survivors start the Trial inside the Dream World.
  • Failing a Skill Check Skill Check}} will no longer allow Survivors to wake up.
Black Box}}
Black Box A black cardboard box filled with photographs.
  • You become obsessed with one Survivor.
  • The Obsession Obsession}} starts the Trial in the Dream World and cannot wake up.

You can only be obsessed with one Survivor at a time.


Achievements

Main article: Achievements

There are currently 2 Achievements related to The Nightmare.

Icon Name Description
Adept Nightmare}}
Adept Nightmare Achieve a Merciless Victory with The Nightmare Nightmare}} using only his Unique Perks: Fire Up Fire Up}}, Remember Me Remember Me}} & Blood Warden Blood Warden}}.
Dream Master}}
Dream Master With The Nightmare Nightmare}}, pull 200 Survivors into the Dream World.

NOTE: In the console version, Dream Master is called Dream Demon.


Customisation

Players may customise their Character by choosing one outfit style from each category. Blood-stained attire is obtained after The Nightmare reaches Level 50 and prestiges.

The Nightmare's attire includes:

Default

Icon Name Body Rarity Description
SD Head01.png Freddy Krueger CategoryIcon head.png Common The mottled and charred face of an odious man, topped with a fedora.
SD Body01.png Preschool Gardener CategoryIcon body.png Common A striped woolen shirt and sturdy gardener trousers, punctured with burn holes.
SD W01.png Clawed Glove CategoryIcon weapons.png Common A homemade device, crafted to torture and kill.

Prestige

Icon Name Body Rarity Description Additional Notes
SD Head01 P01.png Bloody Freddy CategoryIcon head.png Rare The burnt and blood splattered face of an odious man, topped with a fedora. 3rd Prestige Reward
SD Body01 P01.png Bloody Gardener CategoryIcon body.png Rare A striped woollen shirt and sturdy gardner trousers, dripping with his prey's blood 2nd Prestige Reward
SD W01 P01.png Bloody Clawed Glove CategoryIcon weapons.png Rare A bloody device of nightmares, crafted to torture and kill. 1st Prestige Reward


DLC

Main article: Downloadable Content

The Nightmare is currently part of 1 DLC package:

Available DLC


Tips

  • You can fake the Dream Projection by channelling and then cancelling it, which will make the Generator Generator}} spew blood and the Nightmare's Husk appear. This can scare the Survivors off the Generator as well as make them run towards you.
  • You can place Dream Snares mid-chase to hinder looping Survivors, who will have a more difficult time looping if they don't leave the tile.
  • If you have either the Prototype Claws Prototype Claws}} or the Paint Thinner Paint Thinner}} Add-ons, you can also use Dream Pallets to track Survivors. If a Survivor drops a Dream Pallet outside of a Chase to prevent someone from thinking they are real Pallets, you'll see their Aura.
  • Keep an eye out for any Generators Generators}} that may be close to your location during a chase. You can commit to teleport to a Generator that may spawn in structures like jungle gyms and the Killer Shack. This will force the survivor to choose between staying in the loop or leaving it. If they leave, you can simply cancel the teleport to follow them. If they decide to stay in the structure, you are now closer to them and can potentially get a hit.
  • If there is a Generator Generator}} and a Pallet Pallet}} in the structure you're at during a loop, you can force the survivor to put the pallet down and then begin to teleport to the generator. The survivor will have to either leave the loop or vault over the pallet. If they vault the Pallet, cancel the teleport and hit them. If they leave, just cancel the Dream Projection and chase after them.
  • You can force survivors off of a two-story structure or building ledge without going up to the second floor if there is a Generator there. Start to teleport and wait to see if the survivor falls to the ground; you may have to wait until the last few moments of the teleport when the husk appears. If the survivor does fall to the ground, quickly cancel the teleport and potentially hit them. If they stay in the building or go the other way, also cancel the Dream Projection and chase after them.
  • Look for Generators ahead of fleeing Survivors. You can teleport to the Generator to cut them off and potentially hit them. If they change directions, assuming you are going to teleport to this Generator, just cancel it and hit them.
    • Sleeping survivors will have an especially hard time keeping track of you during this manoeuver due to Freddy's non-directional lullaby.


Trivia

  • The full name of Freddy Krueger is "Frederick 'Freddy' Charles Krueger".
  • Though the character was popularised by Robert Englund in the original film series, his appearance in Dead by Daylight is based on that of the 2010 film reboot, where he was portrayed by Jackie Earle Haley.
    • Freddy's corresponding Survivor is Quentin Smith, a Character who was created specifically for the 2010 film.
  • The Nightmare's Memento Mori is reference to the way how he killed Jesse in the film.
  • The Nightmare's Memento Mori animation is the second one in which the Survivor attempts to get up on their own.
  • The Nightmare breathes the quietest out of all the Killers, with his breathing being similar in volume to that of Survivors.
  • Unlike other Killers, who simply step over Windows when vaulting, Freddy grabs the window ledge with both hands and lifts himself over, this is due to Freddy being much smaller in height than most other Killers in the Game.
    • The Pig Pig}} and The Ghost Face Ghost Face}} also have this same animation, due to the same reason.
  • The Nightmare was the fifth licensed Character to be introduced to Dead by Daylight.
  • The Nightmare was the first Killer to receive a major rework to his Power.


Gallery

For more go to the Nightmare's Gallery


THE SURVIVORS IconHelpLoading survivor.png
BASE GAME CHAPTERS I-III
+ PARAGRAPH I
CHAPTERS IV-VII CHAPTERS VIII-XI PARAGRAPH III
+ CHAPTERS XIII-XIV
AS DF charSelect portrait.png Dwight Fairfield BS NK charSelect portrait.png Nea Karlsson IS FM charSelect portrait.png Feng Min GS KD charSelect portrait.png Kate Denson MS AW charSelect portrait.png Ash Williams
AS MT charSelect portrait.png Meg Thomas CS LS charSelect portrait.png Laurie Strode JK DK charSelect portrait.png David King HS AF charSelect portrait.png Adam Francis QS NW charSelect portrait.png Nancy Wheeler
AS CM charSelect portrait.png Claudette Morel DS AV charSelect portrait.png Ace Visconti ES QS charSelect portrait.png Quentin Smith KS JJ charSelect portrait.png Jeff Johansen QS SH charSelect portrait.png Steve Harrington
AS JP charSelect portrait.png Jake Park DS BO charSelect portrait.png Bill Overbeck FS DT charSelect portrait.png David Tapp MS JR charSelect portrait.png Jane Romero SS YK charSelect portrait.png Yui Kimura
CHAPTERS XV-XVII
US ZK charSelect portrait.png Zarina Kassir
WS charSelect portrait.png Cheryl Mason
YS FR charSelect portrait.png Felix Richter
THE KILLERS IconHelpLoading killer.png
BASE GAME CHAPTERS I-III CHAPTERS IV+V
+ PARAGRAPH I
CHAPTERS VI-VIII CHAPTERS IX-XI
AK TR charSelect portrait.png The Trapper Trapper}} - Evan MacMillan BK NU charSelect portrait.png The Nurse Nurse}} - Sally Smithson IK DO charSelect portrait.png The Doctor Doctor}} - Herman Carter EK NI charSelect portrait.png The Nightmare Nightmare}} - Freddy Krueger HK SP charSelect portrait.png The Spirit Spirit}} - Rin Yamaoka
AK WR charSelect portrait.png The Wraith Wraith}} - Philip Ojomo CK SH charSelect portrait.png The Shape Shape}} - Michael Myers JK HU charSelect portrait.png The Huntress Huntress}} - Anna FK PI charSelect portrait.png The Pig Pig}} - Amanda Young KK LE charSelect portrait.png The Legion Legion}} - Frank, Julie, Susie, Joey
AK HI charSelect portrait.png The Hillbilly Hillbilly}} - Max Thompson Jr. DK HA charSelect portrait.png The Hag Hag}} - Lisa Sherwood JK CA charSelect portrait.png The Cannibal Cannibal}} - Bubba Sawyer GK CL charSelect portrait.png The Clown Clown}} - Jeffrey Hawk MK PL charSelect portrait.png The Plague Plague}} - Adiris
CHAPTERS XII-XIV CHAPTERS XV-XVII
OK GH charSelect portrait.png The Ghost Face Ghost Face}} - Danny Johnson UK DE charSelect portrait.png The Deathslinger Deathslinger}} - Caleb Quinn
QK DE charSelect portrait.png The Demogorgon Demogorgon}} - Demogorgon WK charSelect portrait.png The Executioner Executioner}} - Pyramid Head
SK ON charSelect portrait.png The Oni Oni}} - Kazan Yamaoka YK BL charSelect portrait.png The Blight Blight}} - Talbot Grimes
LORE CHARACTERS
Benedict Baker The Entity Entity}} The Observer Observer}} Vigo and many more...
UNUSED CHARACTERS
The Smasher The Teacher