Frederick "Freddy" Charles Krueger

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“This place plays tricks on your mind…constantly I question whether I dream or if I am awake. This most recent horrid ghoul seems to bridge that gap – between the states of being awake or asleep. I saw him hunting another poor soul, someone who was not as lucky as me. A man with a hat and a claw clad hand, a scarred man of sorts. He spotted me and what actually happened next is still a mystery to me. Dreams took over, and I was sure to die. But I woke up. Not like in the manner where I awake at the campfire, but instead I just woke up…inside this wretched forest, with memories of nightmares within. I am now afraid to sleep, but also to stay awake.”
~ Unknown (Potentially Benedict Baker)
The Nightmare
EK charSelect portrait.png
Frederick "Freddy" Charles Krueger
"The Sandman"
Dream Demon
Clawed Glove
115 % | 4.6 m/s
Terror Radius
32 metres
A Nightmare on Elm Street™
Voice Actor
Filip Ivanovic
Interal reference
Slasher Character 10

Frederick "Freddy" Charles Krueger or "The Nightmare" is one of 17 Killers IconHelpLoading killer.png currently featured in Dead by Daylight IconHelp DBDlogo.png.

He was introduced as the Killer of CHAPTER VI: A Nightmare on Elm Street™, a Chapter DLC released on 26 October 2017.

He originates from the 2010 remake of the Horror Movie of the same name, A Nightmare on Elm Street.


The Nightmare is a nightmare Killer, passively pulling Survivors into his Dream World where Survivors are vulnerable to his Dream Abilities. His Dream Projection ability allows him quickly appear across the map and put pressure onto Survivors.

His personal Perks, Fire Up IconPerks fireUp.png, Remember Me IconPerks rememberMe.png & Blood Warden IconPerks bloodWarden.png, improve his abilities over time and make him stronger as the trial reaches its climax.

His Perks revolve around stopping Survivors from fleeing. They will make surviving a real pain for all, and managing to escape the Hunting Ground won't be easy.

Difficulty rating: Intermediate (Community) / Hard (Developer)
(based on the amount of time and effort that is required to properly learn to play him and use his Power effectively)


EK charPreview.png

Even while he lived, Freddy Krueger was a creature of nightmares for those who truly knew him. Hiding behind a mask of warmth and friendliness, Freddy's actual temperament was known only to his victims. When those victims were finally heard, the parents of Springwood tracked Freddy down and took the law into their own hands. They thought that fire had rid them of a monster that night, that their children were finally safe, but evil as strong as his has a way of surviving.

Years passed, the horror was buried, the victims mercifully forgot. Then, somehow, Freddy returned, and dreams became nightmares once again.

Freddy focused his anger on those he felt had wronged him, building up to his one true obsession, Nancy Holbrook. But he underestimated her strength and resourcefulness. Together with her friend Quentin Smith, she managed to weaken Freddy, mutilating him and leaving him for dead once more.

Death didn't want Freddy the first time he encountered it, why did they think it would take him now? He emerged once more, consumed with vengeance. Then he turned his sights on the boy who had blocked his path to Nancy, his number one.

Freddy invaded Quentin's dreams, terrorising him night after night, until his strength and defences would be at their lowest. When the time was right, he forced the boy to return to the dark reflection of Badham Preschool. Here he would have his final revenge.

Freddy stalked the boy through the school's halls. He took his time, savouring every moment of the hunt. This was what he enjoyed the most, the smell of their sweat in the air, the ragged gasps of their terrified breath. They were his to toy with.

There was the boy, at the end of a long corridor. Too tired and scared to run anymore? Resigned to his fate? Freddy closed in, arms wide, claws raking the wall. Their tips traced along a pipe, the metallic shrieking only adding to the boy’s apprehension.

A shower of sparks rained on the ground, and into the liquid that covered the tiled floor. A blue flame blossomed and quickly engulfed the room.

The boy took flight as Freddy burst from the flames in a fury. Rooms and walls raced past in a blur until they were in Freddy's basement. There would be no escape from here.

Slowly Freddy closed in on the boy. His fear was so strong now that Freddy could almost taste it, but his eyes burned with a defiant hatred that was almost admirable.

Freddy drew back his claws.

Then Freddy felt another presence with him; something old, powerful and dark. A miasma enveloped him and the only sensation was a sound like wooden beams flexing and creaking in the distance. The echoing groan of metal crushed against metal. Something arcane and unknowable, half-way between language and pure terror.

A moment of falling and spinning and then Freddy was back in the school. But not his school. It looked the same, but it felt different. His powers were tempered in some ways and focused in others. The boy had gone for now, but another prey walked the hallways. Some would be inconsequential; others would become his new favourites. All would fall before his claws.

The Nightmare's Perks

These are Perks which start off only appearing in The Nightmare's Bloodweb IconHelp bloodweb.png. After achieving Level 30, Teachable versions of these Perks can be found:

  • Fire Up - Level 30
  • Remember Me - Level 35
  • Blood Warden - Level 40

Once obtained, other Killers will be able to find The Nightmare's Perks in their respective Bloodwebs from that point onwards.

Fire Up

The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation. Each time the Survivors complete repairs on a Generator, Fire Up grows in power.

  • For each Generator completed, gain a 3/3.5/4 % stack-able buff that grants a speed bonus to picking up, dropping, Pallet IconHelp pullDown.png breaking, Generator IconHelpLoading generators.png damaging and vaulting for the remainder of the Trial.

"Now why don't you just fucking die?" — Freddy Krueger

Remember Me

You become obsessed with one Survivor.

Each time you hit your Obsession IconHelp obsession.png, you increase the opening time of the Exit Gates IconHelp exitGates.png by 4 seconds up to a maximum of 8 additional/12 additional/16 additional seconds.

The Obsession is not affected by Remember Me.

The Killer can only be obsessed with one Survivor at a time.

"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger

Blood Warden

As soon as the Exit Gate IconHelp exitGates.png is opened, Blood Warden is activated. The Auras IconHelp auras.png of any Survivors located within Exit Gate areas are revealed to you.

Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity IconHelp entity.png to block both Exits for all Survivors for 30/40/60 seconds.

"This is my world. And you can't ever leave." — Freddy Krueger


Weapon: Clawed Glove

SD W01.png

Clawed Glove is the Primary Weapon of The Nightmare. A homemade device, crafted to torture and kill.

Power: Dream Demon

FulliconPowers dreamDemon.png

Death won't accept him and thus he remains, a calamity, indisputable master of his victims' nightmares. The Nightmare passively puts Survivors to sleep over 60 seconds, after which they enter the Dream World.

  • Survivors who get hit by The Nightmare enter the Dream World instantly.
  • Awake Survivors hear the Terror Radius and see The Nightmare from within 16 metres.
  • The Nightmare appears intermittently to awake Survivors from 16 metres to 32 metres and is invisible to awake Survivors beyond that.
  • Hold the Power Button (Default: M2) to place a Dream Snare on the ground directly in front of The Nightmare.
  • It will afflict Survivors who step in it with the Hindered IconStatusEffects hindered.png Status Effect, slowing them down while they remain in the Trap area and for a short duration after leaving it.
  • Hold the Active Ability Button (default: LCTRL) to perform a Dream Projection and teleport to a Generator IconHelpLoading generators.png in your view.
    • Releasing the button early will cancel the action.
  • For each Survivor in the Dream World, the cool-down of the Dream Projection is reduced by 15 %.
  • Once in the Dream World, Survivors are Oblivious IconStatusEffects oblivious.png and will hear a lullaby instead of the Terror Radius and can be affected by Dream Snares.
  • Survivors can wake up by failing Skill Checks IconHelp skillChecks.png, getting hooked, finding an awake Survivor to perform the Wake Up action, or by using one of the Alarm Clocks found located throughout the Trial Grounds.
  • Each successive Wake Up action takes twice as long to perform.
  • Using the Alarm Clocks will give Survivors 30 seconds before they start falling asleep again.

"You have nothing to worry about. This won't hurt one... little... bit." — Freddy Krueger

Power Trivia

  • The glimpses of The Nightmare awake Survivors see last for 2 seconds, then go on "cool-down" for 2 seconds. This process will repeat over and over.
  • Awake Survivors will passively gain 1 sleepiness point per second. Once they reach 60 sleepiness points, they will fall asleep.
  • The Nightmare can place Dream Snares on the ground by holding M2 for 0.75 seconds.
    • Dream Snares will become active about 1.75 seconds after they've been placed.
    • Dream Snares slow Survivors down by 15%.
  • Canceling the Dream Projection will incur a 10 second cool-down to it.

Add-ons for Dream Demon

Icon Name Rarity Description
FulliconAddon woolShirt.png
Wool Shirt
A small boy's orange and yellow striped shirt. Identified with a sewn name tag to "Jesse".
  • While Survivors are in the Dream World:
  • Slightly increases regression penalties on Sabotage, Healing and Repair actions.
FulliconAddon sheepBlock.png
Sheep Block
A white and blue wooden block depicting two woolly Lambs grazing and the letter "S".
  • Interacting with a Dream Trap afflicts Survivors with the Blindness IconStatusEffects vision.png Status Effect for 30 seconds.
FulliconAddon kidsDrawing.png
Kid's Drawing
An unattributed drawing clearly crafted by a young child.
  • Gain an extra 200 Bonus Bloodpoints in the Deviousness Category when a Survivor triggers a Dream Snare.
  • Considerably reduces the slow-down of Dream Snares.
FulliconAddon gardenRake.png
Garden Rake
A small claw rake, a must have tool for any accomplished gardener.
  • Replaces Dream Snares with Dream Pallets.
  • 10 Dream Tokens.
FulliconAddon prototypeClaws.png
Prototype Claws
A home-made tool to facilitate bush trimming.
  • Replaces Dream Snares with Dream Pallets.
  • 10 Dream Tokens.
  • Interacting with a Dream Pallet reveals the Survivor's Aura IconHelp auras.png to The Nightmare for 4 seconds.
FulliconAddon outdoorRope.png
Outdoor Rope
Sturdy outdoor rope, handy to tie up anything.
  • While Survivors are in the Dream World:
  • Applies a moderate penalty to Sabotage, Healing and Repair Action Speeds.
FulliconAddon nancysSketch.png
Nancy's Sketch
A crude and bold sketch made with Fusain, signed by Nancy H.
  • Slightly reduces the Dream Projection cool-down for each sleeping Survivor.
FulliconAddon greenDress.png
Green Dress
A little girl's green dress with a silky white ribbon.
  • While Survivors are in the Dream World:
  • Slightly increases regression penalties on Sabotage, Healing and Repair actions.
  • When failing a Sabotage, Healing or Repair Skill Check IconHelp skillChecks.png, the Survivor's Aura IconHelp auras.png is revealed to The Nightmare for 3 seconds.
FulliconAddon catBlock.png
Cat Block
A white and purple wooden block depicting a sleeping Cat and the letter "C".
  • Interacting with a Dream Trap afflicts Survivors with the Haemorrhage IconStatusEffects bleeding.png Status Effect for 60 seconds.
FulliconAddon unicornBlock.png
Unicorn Block
A white and red wooden block depicting a prancing Unicorn and the letter "U".
  • Interacting with a Dream Trap afflicts Survivors with the Blindness IconStatusEffects vision.png Status Effect for 60 seconds.
FulliconAddon paintThinner.png
Paint Thinner
A tin of a highly volatile and inflammable material.
  • Replaces Dream Snares with Dream Pallets.
  • 10 Dream Tokens.
  • Interacting with a Dream Pallet reveals the Survivor's Aura IconHelp auras.png to The Nightmare for 6 seconds.
FulliconAddon nancysMasterpiece.png
Nancy's Masterpiece
A painting of a Character, made by Nancy Holbrook at Badham and kept as a treasure memory.
  • Moderately reduces the Dream Projection cool-down for each sleeping Survivor.
FulliconAddon jumpRope.png
Jump Rope
A long Double Dutch jump rope, stained with many years of use.
  • While Survivors are in the Dream World:
  • Applies a considerable penalty to Sabotage, Healing and Repair Action Speeds.
FulliconAddon blueDress.png
Blue Dress
A little girl's pale blue dress with white lace which's front is ruined by large cuts.

While Survivors are in the Dream World:

  • Slightly increases regression penalties on Sabotage, Healing and Repair actions.
  • When failing a Sabotage, Healing or Repair Skill Check IconHelp skillChecks.png, the Survivor's Aura IconHelp auras.png is revealed to The Nightmare for 4 seconds.
FulliconAddon pillBottle.png
Pill Bottle
Very Rare
An empty pill bottle which once contained a medicine called "Zoneral".
  • Survivors will see The Nightmare intermittently at a reduced distance of 12 to 24 metres.
  • The Nightmare is invisible to Survivors beyond 24 metres.
  • The Nightmare is invisible to awake Survivors while carrying another Survivor.
FulliconAddon swingChains.png
Swing Chains
Very Rare
Rusty, but sturdy chains used to securely attach a swing seat.
  • Applies a slight penalty to Sabotage, Healing and Repair Action Speeds to awake and asleep Survivors.
  • For each Survivor in the Dream World, this effect increases (up to a tremendous penalty).
FulliconAddon classPhoto.png
Class Photo
Very Rare
A large photograph taken at Badham Preschool showing the cheerful class of '94-95.
  • The Nightmare can no longer cancel the Dream Projection action.
  • All Generators IconHelpLoading generators.png will now spew blood while The Nightmare channels the Dream Projection ability.
  • The Nightmare's Husk will not appear while using Dream Projection.
FulliconAddon zBlock.png
"Z" Block
Very Rare
A deeply scratched and burnt wooden block which's only recognisable feature is the letter "Z".
  • Interacting with a Dream Trap afflicts Survivors with the Haemorrhage IconStatusEffects bleeding.png Status Effect for 60 seconds.
  • If the Survivor is Healthy IconHelp healthy.png, they will bleed for the duration of the Haemorrhage Status Effect.
FulliconAddon redPaintBrush.png
Red Paint Brush
Ultra Rare
A large paint brush, wet with crimson paint.
  • All Survivors start the Trial inside the Dream World.
  • Failing a Skill Check IconHelp skillChecks.png will no longer allow Survivors to wake up.
FulliconAddon blackBox.png
Black Box
Ultra Rare
A black cardboard box filled with photographs.
  • You become obsessed with one Survivor.
  • The Obsession IconHelp obsession.png starts the Trial in the Dream World and cannot wake up.
  • The Killer can only be obsessed with one Survivor at a time.


Main article: Achievements

There are currently 2 Achievements related to The Nightmare.

Icon Name Description
Ach adeptNightmare.jpg
Adept Nightmare Achieve a Merciless Victory with The Nightmare IconHelpLoading nightmare.png using only his Unique Perks: Fire Up IconPerks fireUp.png, Remember Me IconPerks rememberMe.png & Blood Warden IconPerks bloodWarden.png.
Ach dreamMaster.jpg
Dream Master With The Nightmare IconHelpLoading nightmare.png, pull a total of 200 Survivors IconHelpLoading survivor.png into the Dream World.

NOTE: In the console version, Dream Master is called Dream Demon.


Players may customise their Character by choosing one outfit style from each category. Blood-stained attire is obtained after The Nightmare reaches Level 50 and prestiges.

The Nightmare's attire includes:


Icon Name Body Rarity Description
SD Head01.png Freddy Krueger CategoryIcon head.png Common The mottled and charred face of an odious man, topped with a fedora.
SD Body01.png Preschool Gardener CategoryIcon body.png Common A striped woolen shirt and sturdy gardener trousers, punctured with burn holes.
SD W01.png Clawed Glove CategoryIcon weapons.png Common A homemade device, crafted to torture and kill.


Icon Name Body Rarity Description Additional Notes
SD Head01 P01.png Bloody Freddy CategoryIcon head.png Rare The burnt and blood splattered face of an odious man, topped with a fedora. 3rd Prestige Reward
SD Body01 P01.png Bloody Gardener CategoryIcon body.png Rare A striped woollen shirt and sturdy gardner trousers, dripping with his prey's blood 2nd Prestige Reward
SD W01 P01.png Bloody Clawed Glove CategoryIcon weapons.png Rare A bloody device of nightmares, crafted to torture and kill. 1st Prestige Reward


Main article: Downloadable Content

The Nightmare is currently part of 1 DLC package:

Available DLC


  • You can fake the Dream Projection by channelling and then cancelling it, which will make the Generator IconHelpLoading generators.png spew blood and the Nightmare's Husk appear. This can scare the Survivors off the Generator as well as make them run towards you.
  • You can place Dream Snares mid-chase to hinder looping Survivors, who will have a more difficult time looping if they don't leave the tile.
  • If you have either the Prototype Claws FulliconAddon prototypeClaws.png or the Paint Thinner FulliconAddon paintThinner.png Add-ons, you can also use Dream Pallets to track Survivors. If a Survivor drops a Dream Pallet outside of a Chase to prevent someone from thinking they are real Pallets, you'll see their Aura.
  • Keep an eye out for any Generators IconHelpLoading generators.png that may be close to your location during a chase. You can commit to teleport to a Generator that may spawn in structures like jungle gyms and the Killer Shack. This will force the survivor to choose between staying in the loop or leaving it. If they leave, you can simply cancel the teleport to follow them. If they decide to stay in the structure, you are now closer to them and can potentially get a hit.
  • If there is a Generator IconHelpLoading generators.png and a Pallet IconHelp pullDown.png in the structure you're at during a loop, you can force the survivor to put the pallet down and then begin to teleport to the generator. The survivor will have to either leave the loop or vault over the pallet. If they vault the Pallet, cancel the teleport and hit them. If they leave, just cancel the Dream Projection and chase after them.
  • You can force survivors off of a two-story structure or building ledge without going up to the second floor if there is a Generator there. Start to teleport and wait to see if the survivor falls to the ground; you may have to wait until the last few moments of the teleport when the husk appears. If the survivor does fall to the ground, quickly cancel the teleport and potentially hit them. If they stay in the building or go the other way, also cancel the Dream Projection and chase after them.
  • Look for Generators ahead of fleeing Survivors. You can teleport to the Generator to cut them off and potentially hit them. If they change directions, assuming you are going to teleport to this Generator, just cancel it and hit them.
    • Sleeping survivors will have an especially hard time keeping track of you during this manoeuver due to Freddy's non-directional lullaby.


  • Though the character was popularised by Robert Englund in the original film series, his appearance in Dead by Daylight is based on that of the 2010 film reboot, where he was portrayed by Jackie Earle Haley.
    • Freddy's corresponding Survivor is Quentin Smith, a Character who was created specifically for the 2010 film.
  • The Nightmare's Memento Mori is reference to the way how he killed Jesse in the film.
  • The Nightmare's Memento Mori animation is the second one in which the Survivor attempts to get up on their own.
    • The first one was the Memento Mori animation of the Cannibal IconHelpLoading cannibal.png.
  • Any sleeping Survivor will have a cloud around their Status Icon in the HUD, indicating them as being asleep and in the Dream World.
    • With the rework of Freddy's ability, players can also now see a countdown timer of when each survivor will fall asleep, unless they are attacked by the killer.
  • The Nightmare breathes the quietest out of all the Killers, with his breathing being similar in volume to that of Survivors.
  • Unlike other Killers, who simply step over Windows when vaulting, Freddy grabs the window ledge with both hands and lifts himself over, this is due to Freddy being much smaller in height than most other Killers in the Game.
    • The Pig is another example of a killer who has this same animation.
  • The Nightmare was the fifth licensed Character to be introduced to Dead by Daylight IconHelp DBDlogo.png alongside Quentin Smith.
  • The Nightmare was the first Killer to receive a major rework of his Power.
  • "Dream Traps" in his Add-on descriptions refers to both Dream Snares and Dream Pallets
  • The survivors are already asleep when Freddy is the killer, this is referred to as "Micro-sleep"


For more go to the Nightmare's Gallery

THE SURVIVORS IconHelpLoading survivor.png
DF charSelect portrait.png Dwight Fairfield NK charSelect portrait.png Nea Karlsson FM charSelect portrait.png Feng Min GS charSelect portrait.png Kate Denson AW charSelect portrait.png Ash Williams
MT charSelect portrait.png Meg Thomas LS charSelect portrait.png Laurie Strode DK charSelect portrait.png David King HS charSelect portrait.png Adam Francis QF charSelect portrait.png Nancy Wheeler
CM charSelect portrait.png Claudette Morel AV charSelect portrait.png Ace Visconti ES charSelect portrait.png Quentin Smith KS charSelect portrait.png Jeff Johansen QM charSelect portrait.png Steve Harrington
JP charSelect portrait.png Jake Park BO charSelect portrait.png Bill Overbeck FS charSelect portrait.png David Tapp MS charSelect portrait.png Jane Romero
THE KILLERS IconHelpLoading killer.png
TR charSelect portrait.png Evan MacMillan - The Trapper IconHelpLoading trapper.png SH charSelect portrait.png Michael Myers - The Shape IconHelpLoading shape.png CA charSelect portrait.png Bubba Sawyer - The Cannibal IconHelpLoading cannibal.png HK charSelect portrait.png Rin Yamaoka - The Spirit IconHelpLoading spirit.png QK charSelect portrait.png The Demogorgon IconHelpLoading demogorgon.png
WR charSelect portrait.png Philip Ojomo - The Wraith IconHelpLoading wraith.png HA charSelect portrait.png Lisa Sherwood - The Hag IconHelpLoading hag.png EK charSelect portrait.png Freddy Krueger - The Nightmare IconHelpLoading nightmare.png KK charSelect portrait.png Frank, Julie, Susie, Joey - The Legion IconHelpLoading legion.png
HB charSelect portrait.png Max Thompson Jr. - The Hillbilly IconHelpLoading hillbilly.png DO charSelect portrait.png Herman Carter - The Doctor IconHelpLoading doctor.png FK charSelect portrait.png Amanda Young - The Pig IconHelpLoading pig.png MK charSelect portrait.png Adiris - The Plague IconHelpLoading plague.png
NR charSelect portrait.png Sally Smithson - The Nurse IconHelpLoading nurse.png BE charSelect portrait.png Anna - The Huntress IconHelpLoading huntress.png GK charSelect portrait.png Jeffrey Hawk - The Clown IconHelpLoading clown.png OK charSelect portrait.png Danny Johnson - The Ghost Face IconHelpLoading ghost.png
Alex Benedict Baker The Entity Vigo and many more...
The Smasher The Teacher