Frederick "Freddy" Charles Krueger
|“||“This place plays tricks on your mind…constantly I question whether I dream or if I am awake. This most recent horrid ghoul seems to bridge that gap – between the states of being awake or asleep. I saw him hunting another poor soul, someone who was not as lucky as me. A man with a hat and a claw clad hand, a scarred man of sorts. He spotted me and what actually happened next is still a mystery to me. Dreams took over, and I was sure to die. But I woke up. Not like in the manner where I awake at the campfire, but instead I just woke up…inside this wretched forest, with memories of nightmares within. I am now afraid to sleep, but also to stay awake.”||„|
|~ Unknown (Potentially Benedict Baker)|
|Frederick "Freddy" Charles Krueger|
|115 % | 4.6 m/s|
|A Nightmare on Elm Street™|
|Filip Ivanovic (Art Director)|
He was introduced as the Killer of CHAPTER VI: A Nightmare on Elm Street™, a Chapter DLC released on 26 October 2017.
He originates from the 2010 remake of the Horror Movie of the same name, A Nightmare on Elm Street.
The Nightmare is a nightmare Killer, passively pulling Survivors into his Dream World where Survivors are vulnerable to his Dream Abilities. His Dream Projection ability allows him quickly appear across the map and put pressure onto Survivors.
His Perks revolve around stopping Survivors from fleeing. They will make surviving a real pain for all, and managing to escape the Hunting Ground won't be easy.
Difficulty rating: Intermediate (Community) / Hard (Developer)
(based on the amount of time and effort that is required to properly learn to play him and use his Power effectively)
Even while he lived, Freddy Krueger was a creature of nightmares for those who truly knew him. Hiding behind a mask of warmth and friendliness, Freddy's actual temperament was known only to his victims. When those victims were finally heard, the parents of Springwood tracked Freddy down and took the law into their own hands. They thought that fire had rid them of a monster that night, that their children were finally safe, but evil as strong as his has a way of surviving.
Years passed, the horror was buried, the victims mercifully forgot. Then, somehow, Freddy returned, and dreams became nightmares once again.
Freddy focused his anger on those he felt had wronged him, building up to his one true obsession, Nancy Holbrook. But he underestimated her strength and resourcefulness. Together with her friend Quentin Smith, she managed to weaken Freddy, mutilating him and leaving him for dead once more.
Death didn't want Freddy the first time he encountered it, why did they think it would take him now? He emerged once more, consumed with vengeance. Then he turned his sights on the boy who had blocked his path to Nancy, his number one.
Freddy invaded Quentin's dreams, terrorising him night after night, until his strength and defences would be at their lowest. When the time was right, he forced the boy to return to the dark reflection of Badham Preschool. Here he would have his final revenge.
Freddy stalked the boy through the school's halls. He took his time, savouring every moment of the hunt. This was what he enjoyed the most, the smell of their sweat in the air, the ragged gasps of their terrified breath. They were his to toy with.
There was the boy, at the end of a long corridor. Too tired and scared to run anymore? Resigned to his fate? Freddy closed in, arms wide, claws raking the wall. Their tips traced along a pipe, the metallic shrieking only adding to the boy’s apprehension.
A shower of sparks rained on the ground, and into the liquid that covered the tiled floor. A blue flame blossomed and quickly engulfed the room.
The boy took flight as Freddy burst from the flames in a fury. Rooms and walls raced past in a blur until they were in Freddy's basement. There would be no escape from here.
Slowly Freddy closed in on the boy. His fear was so strong now that Freddy could almost taste it, but his eyes burned with a defiant hatred that was almost admirable.
Freddy drew back his claws.
Then Freddy felt another presence with him; something old, powerful and dark. A miasma enveloped him and the only sensation was a sound like wooden beams flexing and creaking in the distance. The echoing groan of metal crushed against metal. Something arcane and unknowable, half-way between language and pure terror.
A moment of falling and spinning and then Freddy was back in the school. But not his school. It looked the same, but it felt different. His powers were tempered in some ways and focused in others. The boy had gone for now, but another prey walked the hallways. Some would be inconsequential; others would become his new favourites. All would fall before his claws.
The Nightmare's Perks
These are Perks which start off only appearing in The Nightmare's Bloodweb . After achieving Level 30, Teachable versions of these Perks can be found:
- Fire Up - Level 30
- Remember Me - Level 35
- Blood Warden - Level 40
Once obtained, other Killers will be able to find The Nightmare's Perks in their respective Bloodwebs from that point onwards.
The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation. Each time the Survivors complete repairs on a Generator, Fire Up grows in power.
"Now why don't you just fucking die?" — Freddy Krueger
You become obsessed with one Survivor.
The Obsession is not affected by Remember Me.
You can only be obsessed with one Survivor at a time.
"You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger
Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity to block both Exits for all Survivors for 30/40/60 seconds.
"This is my world. And you can't ever leave." — Freddy Krueger
Weapon: Clawed Glove
Clawed Glove is the Primary Weapon of The Nightmare. A homemade device, crafted to torture and kill.
Power: Dream Demon
Death won't accept him and thus he remains, a calamity, indisputable master of his victims' nightmares.
The Nightmare passively puts Survivors to sleep over 60 seconds, after which they enter the Dream World.
- Successful hits will pull Survivors into the Dream World.
- Awake Survivors hear The Nightmare's Terror Radius and see him within a range of 16 metres, intermittently within a range of 32 metres, and not at all if further away.
Once in the Dream World, Survivors are afflicted with the Oblivious Status Effect, only hear The Nightmare's non-directional Lullaby, and can be affected by either Dream Snares or Dream Pallets placed by The Nightmare. Survivors can wake up by failing Skill Checks , finding an awake Survivor to perform the Wake Up action, or by using one's personal Alarm Clock found in the Trial Grounds.
Each successive Wake Up action takes twice as long to perform. Using the Alarm Clock will give Survivors a grace period of 30 seconds before they start falling asleep again.
SPECIAL ABILITY: Dream Snare
Press and hold the Power button to place a Dream Snare on the ground directly in front of The Nightmare. Survivors that come in contact with a Dream Snare will be afflicted the Hindered Status Effect, slowing them while they remain with its Area of Effect and for a short duration after leaving it.
SPECIAL ABILITY: Dream Pallet
Press and hold the Power button to place a Dream Pallet at an available location. A Dream Pallet dropped by a Survivor will be destroyed immediately and not stun The Nightmare.
SPECIAL ABILITY: Dream Projection
Press and hold the Active Ability button to perform a Dream Projection and teleport to a Generator in view. Releasing the button early will cancel the action. For each Survivor in the Dream World, the cool-down of using Dream Projection is reduced by stack-able 15 %.
"You have nothing to worry about. This won't hurt one... little... bit." — Freddy Krueger
- The glimpses of The Nightmare awake Survivors see last for 2 seconds, then go on "cool-down" for 2 seconds. This process will repeat over and over.
- Awake Survivors will passively gain 1 sleepiness point per second. Once they reach 60 sleepiness points, they will fall asleep.
- The Nightmare can place Dream Snares on the ground by holding M2 for 0.75 seconds.
- Dream Snares will become active about 1.75 seconds after they've been placed.
- Dream Snares slow Survivors down by 15%.
- Canceling the Dream Projection will incur a 10 second cool-down to it.
Add-ons for Dream Demon
|Wool Shirt||A small boy's orange and yellow striped shirt. Identified with a sewn name tag to "Jesse".
While Survivors are in the Dream World:
|Sheep Block||A white and blue wooden block depicting two woolly Lambs grazing and the letter "S".
|Kid's Drawing||An unattributed drawing clearly crafted by a young child.
|Garden Rake||A small claw rake, a must have tool for any accomplished gardener.
|Prototype Claws||A home-made tool to facilitate bush trimming.
|Outdoor Rope||Sturdy outdoor rope, handy to tie up anything.
While Survivors are in the Dream World:
|Nancy's Sketch||A crude and bold sketch made with Fusain, signed by Nancy H.
|Green Dress||A little girl's green dress with a silky white ribbon.
While Survivors are in the Dream World:
|Cat Block||A white and purple wooden block depicting a sleeping Cat and the letter "C".
|Unicorn Block||A white and red wooden block depicting a prancing Unicorn and the letter "U".
|Paint Thinner||A tin of a highly volatile and inflammable material.
|Nancy's Masterpiece||A painting of a Character, made by Nancy Holbrook at Badham and kept as a treasure memory.
|Jump Rope||A long Double Dutch jump rope, stained with many years of use.
While Survivors are in the Dream World:
|Blue Dress||A little girl's pale blue dress with white lace which's front is ruined by large cuts.
While Survivors are in the Dream World:
|Pill Bottle||An empty pill bottle which once contained a medicine called "Zoneral".
|Swing Chains||Rusty, but sturdy chains used to securely attach a swing seat.
|Class Photo||A large photograph taken at Badham Preschool showing the cheerful class of '94-95.
|"Z" Block||A deeply scratched and burnt wooden block which's only recognisable feature is the letter "Z".|
|Red Paint Brush||A large paint brush, wet with crimson paint.|
|Black Box||A black cardboard box filled with photographs.
The Nightmare can only be obsessed with one Survivor at a time.
- Main article: Achievements
There are currently 2 Achievements related to The Nightmare.
|Adept Nightmare||Achieve a Merciless Victory with The Nightmare using only his Unique Perks: Fire Up , Remember Me & Blood Warden .|
|Dream Master||With The Nightmare , pull a total of 200 Survivors into the Dream World.|
NOTE: In the console version, Dream Master is called Dream Demon.
Players may customise their Character by choosing one outfit style from each category. Blood-stained attire is obtained after The Nightmare reaches Level 50 and prestiges.
The Nightmare's attire includes:
- Main article: Downloadable Content
The Nightmare is currently part of 1 DLC package:
- You can fake the Dream Projection by channelling and then cancelling it, which will make the Generator spew blood and the Nightmare's Husk appear. This can scare the Survivors off the Generator as well as make them run towards you.
- You can place Dream Snares mid-chase to hinder looping Survivors, who will have a more difficult time looping if they don't leave the tile.
- If you have either the Prototype Claws or the Paint Thinner Add-ons, you can also use Dream Pallets to track Survivors. If a Survivor drops a Dream Pallet outside of a Chase to prevent someone from thinking they are real Pallets, you'll see their Aura.
- Keep an eye out for any Generators that may be close to your location during a chase. You can commit to teleport to a Generator that may spawn in structures like jungle gyms and the Killer Shack. This will force the survivor to choose between staying in the loop or leaving it. If they leave, you can simply cancel the teleport to follow them. If they decide to stay in the structure, you are now closer to them and can potentially get a hit.
- If there is a Generator and a Pallet in the structure you're at during a loop, you can force the survivor to put the pallet down and then begin to teleport to the generator. The survivor will have to either leave the loop or vault over the pallet. If they vault the Pallet, cancel the teleport and hit them. If they leave, just cancel the Dream Projection and chase after them.
- You can force survivors off of a two-story structure or building ledge without going up to the second floor if there is a Generator there. Start to teleport and wait to see if the survivor falls to the ground; you may have to wait until the last few moments of the teleport when the husk appears. If the survivor does fall to the ground, quickly cancel the teleport and potentially hit them. If they stay in the building or go the other way, also cancel the Dream Projection and chase after them.
- Look for Generators ahead of fleeing Survivors. You can teleport to the Generator to cut them off and potentially hit them. If they change directions, assuming you are going to teleport to this Generator, just cancel it and hit them.
- Sleeping survivors will have an especially hard time keeping track of you during this manoeuver due to Freddy's non-directional lullaby.
- Though the character was popularised by Robert Englund in the original film series, his appearance in Dead by Daylight is based on that of the 2010 film reboot, where he was portrayed by Jackie Earle Haley.
- Freddy's corresponding Survivor is Quentin Smith, a Character who was created specifically for the 2010 film.
- The Nightmare's Memento Mori is reference to the way how he killed Jesse in the film.
- The Nightmare's Memento Mori animation is the second one in which the Survivor attempts to get up on their own.
- The first one was the Memento Mori animation of the Cannibal .
- Any sleeping Survivor will have a cloud around their Status Icon in the HUD, indicating them as being asleep and in the Dream World.
- With the rework of Freddy's ability, players can also now see a countdown timer of when each survivor will fall asleep, unless they are attacked by the killer.
- The Nightmare breathes the quietest out of all the Killers, with his breathing being similar in volume to that of Survivors.
- Unlike other Killers, who simply step over Windows when vaulting, Freddy grabs the window ledge with both hands and lifts himself over, this is due to Freddy being much smaller in height than most other Killers in the Game.
- The Pig is another example of a killer who has this same animation.
- The Nightmare was the fifth licensed Character to be introduced to Dead by Daylight alongside Quentin Smith.
- The Nightmare was the first Killer to receive a major rework of his Power.
- "Dream Traps" in his Add-on descriptions refers to both Dream Snares and Dream Pallets
- The survivors are already asleep when Freddy is the killer, this is referred to as "Micro-sleep"
For more go to the Nightmare's Gallery
Sketches Of The Nightmare And The Cannibal
|BASE GAME||CHAPTERS I-III
+ PARAGRAPH I
|CHAPTERS IV-VII||CHAPTERS VIII-XI||PARAGRAPH III|
+ CHAPTERS XIII-XIV
|Dwight Fairfield||Nea Karlsson||Feng Min||Kate Denson||Ash Williams|
|Meg Thomas||Laurie Strode||David King||Adam Francis||Nancy Wheeler|
|Claudette Morel||Ace Visconti||Quentin Smith||Jeff Johansen||Steve Harrington|
|Jake Park||Bill Overbeck||David Tapp||Jane Romero||Yui Kimura|
+ CHAPTER I
|CHAPTERS II-V||PARAGRAPH II
+ CHAPTERS VI-VIII
|CHAPTERS IX-XII||CHAPTERS XIII-XIV|
|Evan MacMillan - The Trapper||Michael Myers - The Shape||Bubba Sawyer - The Cannibal||Rin Yamaoka - The Spirit||The Demogorgon|
|Philip Ojomo - The Wraith||Lisa Sherwood - The Hag||Freddy Krueger - The Nightmare||Frank, Julie, Susie, Joey - The Legion||Kazan Yamaoka - The Oni|
|Max Thompson Jr. - The Hillbilly||Herman Carter - The Doctor||Amanda Young - The Pig||Adiris - The Plague|
|Sally Smithson - The Nurse||Anna - The Huntress||Jeffrey Hawk - The Clown||Danny Johnson - The Ghost Face|
|Benedict Baker||The Entity||The Observer||Vigo||and many more...|
|The Smasher||The Teacher|