23 June to 14 July 2020
Pallets are interactive obstacles featured in Dead by Daylight .
- 1 Usage
- 2 Locations
- 3 Strategy
- 4 Interaction with Perks
- 5 Trivia
- 6 Gallery
Pallets have two states: upright, and pulled down. At the start of a trial, all Pallets are in an upright position, meaning that both the Survivors and the Killer can pass through the area next to them without needing to interact. Killers are unable to interact with Pallets in this state, but Survivors have the option to pull it down and create an obstacle for the Killer, that can only be vaulted by the Survivors, which is similar to vaulting a Window .
As of Patch 3.4.0, Survivors can reset dropped Pallets to the upright position by using Any Means Necessary .
The Killer cannot vault Pallets, but can choose to break and thus permanently destroy it by interacting with it (default: SPACE, R1, or RB).
Breaking a Pallet displays a short animation in which the Killer will destroy it either with their foot, their hand, or their Weapon. This will momentarily obstruct their vision as the camera will tilt downwards until the Pallet is destroyed, giving the Survivor an opportunity to hide out of sight. It also gives the Survivor the opportunity to easily blind the Killer with a Flashlight , as they are locked into the animation and cannot turn their head to try and evade the blind.
The Hillbilly and The Cannibal, both wielding Chainsaws, can alternatively choose to destroy a Pallet with them. The Demogorgon and The Oni can also destroy a Pallet by using either The Demogorgon's Special Attack (Shred), or The Oni's Special Attack (Demon Strike).
If a Killer is inside the area a Pallet will block when a Survivor pulls it down, they will be pushed back and get stunned for a short while, again obstructing their vision as their camera tilts. This will also award the Survivor a hefty amount of Bloodpoints in the Boldness category.
A Survivor in the Injured State can be grabbed by the Killer mid-vault and hoisted directly onto their shoulder by tapping the attack button (default: M1, R2, or RT), putting them instantly into the Dying State upon a drop.
The location of a Pallet or a Pallet Cluster varies with the procedural Map generation and usually differs between two iterations of the same Map.
Pallets will spawn at least either 14, 16, 18 or 20 metres away from each other.
Although Pallets are procedurally generated at the start of the trial, some that are located near or inside of Landmarks have predefined locations that do not change between Map iterations.
Pallet density depends heavily on the Map and sometimes on the Realm. Maps in Realms such as Autohaven Wreckers are known for having large clusters of Pallets (usually towards the centre). While some particular Maps, such as Shelter Woods and Lampkin Lane, largely lack in them. Then some Maps in Realms like the Crotus Prenn Asylum have a randomised Pallet generation in specific areas, changing noticeably between map iterations.
Pallets are an invaluable, yet limited resource due to their utility.
The Wraith while cloaked can still be pallet stunned. If performed, the Wraith will have a longer animation of being stunned, and he will also become visible. It can be also stacked with pallet stunned when the process of uncloaking is slowed by flashlight.
The Wraith can also break pallets while invisible, this will cause an effect on the nearly invisible Wraith and make him shimmer with the Entity (similarly looking to the Legacy effect) until the end of the animation .
If timed correctly, a chainsaw-sprinting Hillbilly can be pallet stunned. However, this is not advised as the timing has to be very exact and the window is small. Any miscalculation on the Survivor's side could end up in one of two consequences. First, if the Survivor drops the pallet too early, the chainsaw will break the pallet and the Survivor will have to find another way to escape from him. Second, if the Survivor drops the pallet too late, the chainsaw will put the Survivor into the dying state unless the Hillbilly was equipped with a Speed Limiter add-on.
The Nurse avoids Pallet Stuns completely while blinking, even if the Survivor gets the points for stunning. For this reason, it is often better to not use Pallets against her, unless if she is carrying a Survivor.
This is for technical reasons, as the Nurse's Blink is one giant animation from the start of her charging a Blink to her coming out of the post-Blink Fatigue. Such animations cannot be prematurely interrupted (like the Chainsaw Sprint can) and thus are unaffected by outside influences.
However, she can be stunned whilst charging a blink, and will also lose the charge on her Blink. She can also be stunned when in the post-blink state, nullifying her attack and chain-blink ability. From the Survivor's point of view, she gets a normal stun animation. However, from the Killer's perspective, a normal stun animation will play, followed by a short fatigue-like looking down.
If timed correctly, a chainsaw-attack Cannibal can be pallet stunned, preventing him from going into a tantrum. The timing was the same as dealing with Hillbilly, albeit the time window is slightly larger due to the Cannibal's approach on normal speed. Any miscalculation on the Survivor's side could end up in one of two consequences. First, if the survivor drops the pallet too early, the chainsaw will break the pallet and it has a chance for the Cannibal to go into a tantrum. Second, if the Survivor drops the pallet too late, the chainsaw will put the Survivor into the dying state unless the Cannibal was equipped with a Speed Limiter add-on.
The Legion is the first Killer to be able to vault over pallets instead of breaking them. During Feral Frenzy, the Destroy Pallet interaction is replaced with "Vault". They perform a vault similar to a Fast Vault as known of Survivors. They will always do fast vaults, no matter the angle.
The Plague can infect both upright or pulled Pallets, making them risky for Survivors to use. Stunning The Plague while they have Corrupt Purge will return The Plague to Vile Purge.
Some in-progress animations, such as Memento Moris , cannot be cancelled by Pallet Stuns.
A Killer carrying a Survivor can be stunned by Pallets. If stunned while holding a Survivor, the Killer will drop the Survivor into the Injured State , giving them time to escape. This only happens when the Killer is able to move as the animation to pick up a Survivor cannot be cancelled.
Interaction with Perks
The following Perks interact with Pallets:
Your acute senses are on high alert.
When the Killer performs a Pallet Break or Generator Damage action, their Aura is revealed to you for 3/4/5 seconds.
"I have true sight." — Feng Min
|Any Means Necessary||
You stand up for yourself, using whatever's on hand to gain an advantage.
Press and hold the Active Ability button for 4 seconds while standing beside a dropped Pallet to reset it to its upright position.
Any Means Necessary has a cool-down of 140/130/120 seconds.
"I'll hit you with everything I've got. Then I'll do it again." — Yui Kimura
After performing a rushed vault, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds.
Causes the Exhausted Status Effect for 60/50/40 seconds.
Lithe cannot be used when Exhausted.
You do not recover from Exhaustion while running.
"U mad?" — Feng Min
|Quick & Quiet||
You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers .
The vault and hide actions' noise detection and audio range is reduced by 100 %.
Quick & Quiet can only be triggered once every 30/25/20 seconds.
|Windows of Opportunity||
Unlocks potential in one's Aura-reading ability.
Auras of Pallets and Vaults are revealed to you when within a range of 20 metres.
Windows of Opportunity has a cool-down of 30/25/20 seconds when vaulting or dropping a Pallet during a Chase.
"Rise and shine, work hard, carve out your name,
Your great strength allows you to shred through your prey's defences.
"It's more than muscles. A dark power motivates the beast."
You are resilient to pain.
You reduce the duration of Pallet Stuns by 40/45/50 %.
"He stops at nothing."
The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation. Each time the Survivors complete repairs on a Generator, Fire Up grows in power.
"Now why don't you just fucking die?" — Freddy Krueger
You seek retribution on those who have wronged you.
You can only be obsessed with one Survivor at a time.
"Only a fool would spit in a demon’s face and declare victory." — Renjiro's Doctrine 4:9
After breaking 4/3/2 Pallets, the next time you are stunned by a Pallet, The Entity will instantly break it. You still suffer from the stun effect penalty.
"Fury is her blood."
Unlocks potential in one's Aura-reading ability.
You are mentally alert and aware of key points on the battlefield.
When a Survivor is damaged, Zanshin Tactics becomes inactive for 40/35/30 seconds.
"Within your enemy's strength is weakness." — Renjiro's Doctrine 12:5
- Pallets are also known as "Pull-Downs"
- In the Game files, internal references reveal that Pallets were originally supposed to be "Bookshelves" that the Survivors could throw down.
|Alarm Clocks||Bear Traps||Breakable Walls||Cages of Atonement|
|Chests||Crows||Dark Mist||Exit Gates|
|Lockers||Moonlight||Pallets||Pools of Devotion|