Pull-Downs, also commonly known and referred to as "Pallets", are interactive obstacles in Dead by Daylight .
Pallets have two states: upright, and pulled down. At the start of a trial, all Pallets are in an upright position, meaning that both the Survivors and the Killer can pass through the area next to them without needing to interact. Killers are unable to interact with Pallets in this state, but Survivors have the option to pull it down and create an obstacle for the Killer, that can only be vaulted by the Survivors, which is similar to vaulting a Window .
The Killer cannot vault Pallets, but can choose to break and thus permanently destroy it by interacting with it (default: SPACE, R1, or RB).
Breaking a Pallet displays a short animation in which the Killer will either destroy it with their foot (Trapper, Wraith, Hillbilly, Huntress, Shape, Doctor, Cannibal, Nightmare and Pig) or their hand (Nurse and Hag). This will momentarily obstruct their vision as the camera will tilt downwards until the Pallet is destroyed, giving the Survivor an opportunity to hide out of sight. It also gives them the opportunity to easily blind the Killer with a Flashlight , as they are locked into the animation and can't turn their head to try and evade the blind.
The Hillbilly and The Cannibal, both wielding Chainsaws, are the only Killers with an alternative way to break a Pallet, by charging at it with their Chainsaws.
If a Killer is inside the area a Pallet will block when a Survivor pulls it down, they will be pushed back and get stunned for a short while, again obstructing their vision as their camera tilts. This will also award the Survivor a hefty amount of Bloodpoints in the Boldness category.
A Survivor in the Injured State can be grabbed by the Killer mid-vault and hoisted directly onto their shoulder by tapping the attack button (default: M1, R2, or RT), putting them instantly into the Dying State upon a drop.
The location of a Pallet or a Pallet Cluster varies with the procedural map generation and usually differs between two iterations of the same Map.
Although Pallets are procedurally generated at the start of the trial, some that are located near or inside of Landmarks have predefined locations that do not change between Map iterations.
Pallet density depends heavily on the Map and sometimes on the Realm. Maps in Realms such as Autohaven Wreckers are known for having large clusters of Pallets (usually towards the centre). While some particular Maps, such as Shelter Woods and Lampkin Lane, largely lack in them. Then some Maps in Realms like the Crotus Prenn Asylum have a randomised Pallet generation in specific areas, changing noticeably between map iterations.
Pallets are an invaluable, yet limited resource due to their utility.
The Nurse avoids Pallet Stuns completely while blinking, even if the Survivor gets the points for stunning. For this reason, it is often better to not use Pallets against her, unless if she is carrying a Survivor.
This is for technical reasons, as the Nurse's Blink is one giant animation from the start of her charging a Blink to her coming out of the post-Blink Fatigue. Such animations cannot be prematurely interrupted (like the Chainsaw Sprint can) and thus are unaffected by outside influences.
However, she can be stunned whilst charging a blink, and will also lose the charge on her Blink.
The Wraith while cloaked can still be pallet stunned. If performed, the Wraith will have a longer animation of being stunned, and he will also become visible. It can be also stacked with pallet stunned when the process of uncloaking is slowed by flashlight.
The Wraith can also break pallets while invisible, this will cause an effect on the nearly invisible Wraith and make him shimmer with the Entity (similarly looking to the Legacy effect) until the end of the animation .
If timed correctly, a chainsaw-sprinting Hillbilly can be pallet stunned. However, this is not advised as the timing has to be very exact and the window is small. Any miscalculation on the Survivor's side could end up in one of two consequences. First, if the Survivor drops the pallet too early, the chainsaw will break the pallet and the Survivor will have to find another way to escape from him. Second, if the Survivor drops the pallet too late, the chainsaw will put the Survivor into the dying state unless the Hillbilly was equipped with a Speed Limiter add-on.
If timed correctly, a chainsaw-attack Cannibal can be pallet stunned, preventing him from going into a tantrum. The timing was the same as dealing with Hillbilly, albeit the time window is slightly larger due to the Cannibal's approach on normal speed. Any miscalculation on the Survivor's side could end up in one of two consequences. First, if the survivor drops the pallet too early, the chainsaw will break the pallet and it has a chance for the Cannibal to go into a tantrum. Second, if the Survivor drops the pallet too late, the chainsaw will put the Survivor into the dying state unless the Cannibal was equipped with a Speed Limiter add-on.
Some in-progress animations, such as Memento Moris , cannot be cancelled by Pallet Stuns.
The Enduring Perk can be used by Killers to lessen the impact of pallet and perk stuns.
A Killer carrying a Survivor can be stunned by Pallets. If stunned while holding a Survivor, the Killer will drop the Survivor into the Injured State , giving them time to escape. This only happens when the Killer is able to move as the animation to pick up a Survivor cannot be cancelled.
- In the Game files, it is revealed that some point during development, Pallets would have been Bookshelves.
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