Patch Notes 3.4.X

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Public Test Build 3.4.0[edit | edit source]

FEATURES & CONTENT

  • Feature - Disconnection Penalties: Players who disconnect early from games will receive temporary matchmaking bans, with the duration escalating for repeat offenders.
  • Feature - Re-integrated the chat in the Survivor pre-lobby and in Custom Game lobbies.
  • Content - Added a new Killer (The Oni).
  • Content - Added a new Survivor (Yui Kimura).
  • Content - Added a new map to the Yamaoka Estate theme (Sanctum of Wrath).
  • Content - Added a Japanese thematic lobby for the Cursed Legacy chapter.


BALANCE

  • Rank Reset: The Rank Reset will now reset players back one rank crest colour. Players who end the season in Red Ranks (1-4) will be reset to Purple Ranks (5), Purple Ranks (5-8) get reset to Green Ranks (9), Green Ranks (9-12) get reset to Yellow Ranks (13) and finally Yellow (13-16) gets reset to the Brown Crest Ranks (17).
  • Debuff perks no longer appear on the Survivors in-game HUD until the debuff is applied. This is true for the following perks: Coulrophobia, Overwhelming Presence and Unnerving Presence.
  • Updated several Killer perks with the Undetectable status effect: Insidious, Beast of Prey, Dark Devotion and Tinkerer.
  • Protection Hits: The conditions for Protection Hits have been adjusted. To trigger a Protection Hit a Survivor must be within range of a "Survivor in Need" which translates to being close to an Injured Survivor. Players can now trigger Protection Hits each 3 seconds instead of each 20 seconds. Any hit received by a Survivor while the Killer is carrying another Survivor will count as a Protection Hit.
  • The Legion changes
    • Mend times for Deep Wound reduced: 12 seconds while mending yourself, 8 seconds while being mended by someone else.
    • Attacking while in Feral Frenzy will no longer be a basic attack. This means that perks that trigger with a basic attack will no longer trigger under this circumstance.
    • Increased Feral Frenzy speed from 5 m/s to 5.2 m/s.
    • Decreased Feral Frenzy window vault duration from 1.1 seconds to 0.9 seconds.
    • Decreased Feral Frenzy pallet vault duration from 1.35 seconds to 0.9 seconds.
    • Mischief List add-on: Increased added Feral Frenzy duration from 0.8 seconds to 1 second.
    • Mural Sketch add-on: Decreased added Feral Frenzy duration from 1.6 seconds to 1.5 seconds.
    • Stolen Sketch Book add-on: Increased added Feral Frenzy duration from 2.4 seconds to 2.5 seconds.
    • Smiley Face Pin add-on: Hitting a Survivor highlighted by Killer Instinct applies the Blindness status effect for 60 seconds.
    • Defaced Smiley Pin add-on: Hitting a Survivor highlighted by Killer Instinct applies the Mangled status effect for 60 seconds.
    • The Legion Pin add-on: Hitting a Survivor highlighted by Killer Instinct applies the Broken status effect for 60 seconds.
    • Filthy Blade add-on: Lowered added mend time to 2.5 seconds from 3.5 seconds.
  • The Spirit changes
    • Removed the collision between The Spirit and other players while she is phasing.
    • Adjusted the speed curve for The Spirit's post phasing speed bonus to drop off more gradually over a longer period of time.
    • Restored visible 3rd person animation while vaulting windows.
    • Prayer Beads Bracelet add-on: Made phasing sounds global instead of removing them.
    • Katana Tsuba add-on: Decreased the phasing reappearance duration from 0.25 seconds to 0.2 seconds.
    • Wakizashi Saya add-on: Decreased the phasing reappearance duration from 0.5 seconds to 0.3 seconds.
    • Yakuyoke Amulet add-on: Increased phasing duration from 1 second to 3.5 seconds. Decreased phasing speed from +10% to -15%.
    • White Hair Ribbon add-on: Decreased the activation charge speed bonus from +30% to +20%.
    • Bloody Hair Brooch add-on: Decreased the activation charge speed bonus from +50% to +30%.
  • Perk changes
    • Balanced Landing: No longer grants the stagger reduction while Exhausted. Balanced Landing has the additional functionality to muffle grunts from falling by 100% while not Exhausted.
    • Kindred: When another Survivor is on the hook, see the aura of all other Survivors (and Killer if they are in range).
    • No One Left Behind: Once an Exit Gate is opened; gain 50%/75%/100% more Bloodpoints for healing and unhooking other Survivors, healing and unhooking others are performed 30%/40%/50% quicker and auras of other Survivors are shown.


BUG FIXES

  • Killer related
    • Fixed an issue that caused Killers to perform an obstruction hit when hitting Survivors on a hook on dedicated servers.
    • Fixed an issue that caused The Nurse to snap at the beginning and ending of her blink. Fixing this issue required us to rework how the snapping of characters interacts with the movement systems, and could cause additional side effects. We will keep an eye out for movement-related problems that could've been introduced by these changes during the PTB.
    • Fixed an issue that caused the Classic Ghost Face Shroud customization to block a large portion of the screen when using his power.
    • Fixed an issue that caused the "Stalk" prompt to be displayed for The Ghost Face when first loading into a match.
    • Fixed an issue that caused The Huntress' hatchet to go through walls if she hugged the wall.
    • Fixed an issue that caused Survivors to be misaligned during The Legions mori.
    • Fixed an issue that caused The Nightmares husk to be briefly visible before completely teleporting to a generator.
    • Fixed an issue that caused downed Survivor auras to be visible to The Plague when using the Black Incense add-on.
    • Fixed an issue that caused The Hag's phantasm traps not to have collision when using the Scarred Hand add-on.
    • Fixed an issue that caused The Shapes camera to become slanted when canceling the mori interaction.
    • Added more logs to better help identify an issue that could cause The Plague to get stuck in her vomit stance on dedicated servers.
  • Map specific
    • Fixed an issue that could caused an impassable gap between the water tower and a tree in the Ironworks of Misery map.
  • Fixed an issue that caused a visible ground seam when walking up the basement stairs in the main building of the Groaning Storehouse map.
    • Fixed an issue that caused a visible ground seam along the edge of the main building in the Groaning Storehouse map.
    • Fixed an issue that caused an impassable gap between a rock and a create in the Groaning Storehouse map.
    • Fixed an issue that caused a floating crow on a maze wall in the Shelter Woods map.
    • Fixed an issue that prevented Killers from lunge attacking on the hay block of the combine harvester in the Coldwind Farm maps.
    • Fixed an issue that caused visible ground seams on the gas station building in the Gas Heaven map.
    • Fixed an issue that caused the air hose to be missing from the gas station tile in the Gas Heaven map.
    • Fixed an issue that caused the tarp on the maze walls to clip through the walls in the Autohaven Wreckers maps.
    • Fixed an issue that caused flickering textures on the wooden pieces along the inside of the main building in the Family Residence map.
    • Fixed an issue that caused visible ground seams between multiple tiles in the Family Residence map.
    • Fixed an issue that caused the collision to be too high on certain vines in the Rift Lab of The Underground Complex map.
    • Fixed an issue that allowed the Killer to see out of world when hugging a specific wall in The Underground Complex map.
    • Fixed an issue that caused one of the walls on a Tee tile to have flickering textures in The Underground Complex map.
    • Fixed an issue that caused flickering textures on the stone walls in the Temple of Purgation map.
    • Fixed an issue that caused the red shipping containers in the Badham Preschool maps to clip through the grass.
    • Fixed an issue that caused a crow to clip through part of the window of one of the houses in the Badham Preschool maps.
    • Fixed the shadows on the fire places in the small houses in the Lampkin Lane map.
    • Misc LOD fixes and improvements.
  • Perks
    • Fixed an issue that caused the visible scratch marks from Fixated to disappear when The Legion used Feral Frenzy.
    • Fixed an issue that caused generators affected by Surge to visually remain in the damaged state when the perk triggered while a Survivor was actively working on it.
    • Fixed an issue that caused players being healed with Spine Chill equipped to see the progression speed proficiency icon when another Survivor healed them.
    • Fixed an issue that caused Dying Light not to disable when the Obsession disconnected via cable pull.
    • Fixed an issue that caused toolbox auras to appear incorrectly when shown with the Plunderer's Instinct perk.
  • Miscellaneous
    • Fixed an issue that could cause a network timeout disconnection from a public or private lobby.
    • Fixed an issue that caused achievements measured in percentages to reset when the user rebooted the application.
    • Fixed an issue that caused medkit healing not to count towards the Wounded Healer achievement.
    • Fixed an issue that caused the Blood Dance daily ritual not to gain progress when using a medkit.
    • Fixed an issue that caused a fully depleted medkit to give progress to the Appeal to Heal Challenge for all users in the trial if they had it as an active Challenge.
    • Fixed an issue that allowed multiple daily rituals to be removed from the ritual menu while in an online lobby.
    • Fixed an issue that caused Survivor ranks to be visible in the online lobby to other Survivors. Please note currently you can see character and prestige level, and we are working on a fix for this.
    • Fixed an issue that prevented players from using the end-game chat if the Killer had disconnected.
    • Fixed an issue that caused the "None Shall Survive" Level 1 Challenge to complete if a Survivor got disconnected during the loading.
    • Fixed an issue that caused the Escape survival points not to be awarded to Survivors if the Killer disconnected by cable pull.
    • Fixed an issue that caused no points in the Chaser emblem when finding a Survivor in a locker.
    • Fixed an issue that could cause a crash when starting a Custom Game match as The Hag.
    • Misc cosmetic clipping fixes and improvements.
  • Audio & Localization
    • Fixed an issue that caused no SFX when hovering over the Tome level completion reward icons.
    • Misc localization and translation improvements.


UI & HUD

  • Fixed an issue that caused the invite "+" signs on the lobby silhouettes to disappear when closing the Loadout menu.
  • Fixed an issue that caused Rift Fragment XP not up update in the Archives widget on the tally screen if there was no active challenge.
  • Fixed an issue that caused a drop in FPS when changing levels in the Tome.
  • Fixed an issue that caused the level to reload each time the current Archive level was selected.
  • Fixed an issue that caused the lobby UI to reposition itself when selecting any sub-category in the Loadout.
  • Misc UI improvements.


KNOWN ISSUES

  • Rarely players can desync between each other in a match.
  • Yui Kimura does not have her own voice over.
  • The Oni's add-on Renjiro's Bloody Glove stays active while The Oni is in Demon Mode.
  • Striking a hooked Survivor with The Oni's Demon Strike causes the blood splatters to fill the entire screen.
  • Survivor will get stuck in place if they unhook themselves after a Survivor canceled or failed to unhook.
  • Invisible collisions blocking access to one of the closed house garage in the Lampkin Lane map.
  • Missing roof textures on the shrine asset in the Yamaoka Estate maps.
  • Incorrect shadows in multiple areas in the Yamaoka Estate maps.
  • Killers are visually stuck in their fall animation when falling from a height.
  • The Oni becomes visually stuck in the hitting animation if pallet stunned during Demon Strike.
  • Survivor models do not rotate when getting unhooked, which can lead to the hooked Survivor facing the wrong direction.
  • Survivors move after getting mori killed by The Oni.


Patch 3.4.0[edit | edit source]

FIXES & CHANGES FROM 3.4.0 PTB

BALANCE

  • Deep Wound timer will no longer go down when Sprinting or while Mending. Deep Wound is no longer connected with the Killers terror radius.
  • Added a small buffer for spawning blood orbs when crouching. A blood orb will spawn right when crouching, but can only spawn a maximum of one per second.
  • The Oni will receive blood orbs when pulling a healthy Survivor out of a locker.
  • 2 Blood Orbs spawn when hooking a Survivor.
  • Decreased the number of Blood Orbs spawned when a Survivor vaults to 2 Blood Orbs, down from 3 Blood Orbs.
  • Passive power build-up pauses when reaching a certain threshold (98%) before completely filling. From this point, The Oni needs to absorb at least one Blood Orb to completely fill the power gauge.
  • Picking up a Survivor will cancel Blood Fury, however, now it will not reduce your remaining power gauge. Downing a Survivor will not cancel Blood Fury, however, will remove a small portion of the power gauge.
  • Ending a dash now incurs a 1 second cooldown, increased from 0.5 seconds.
  • Increased the interaction timer of perk, Any Means Necessary, to 4 seconds, up from 3 seconds.
  • Decreased the cooldown timer of perk, Any Means Necessary, to 140/130/120 seconds, down from 160/140/120 seconds.
  • Decreased the aura reveal duration of add-on, Renjiro's Bloody Glove, to 3 seconds, down from 4 seconds.
  • Modified the turn rate ratio of Demon Strike to reduce last moment sharp turns causing the attack to affect a wider arc than intended.
  • Destroying a pallet with Demon Strike now plays the properly timed animation, lasting 2 seconds in total.


BUG FIXES

  • Fixed an issue that caused the Dead by Daylight logo to appear blurry on the IIS.
  • Fixed an issue that visually caused Killers to get stuck in their fall animation from other players perspectives after falling from a height.
  • Fixed an issue that caused The Nurse not to physically blink until the end of the blink.
  • Fixed an issue that caused The Pig's weapon wielding arm to be mostly offscreen during her Ambush Dash.
  • Fixed an issue that caused character and prestige levels to be visible to other Survivors in a public lobby.
  • Fixed an issue that prevented The Oni loading tips to appear.
  • Fixed an issue that caused The Oni and Yui's Prestige customization unlock prompts to be missing.
  • Fixed an issue that caused The Oni's horns to block his red stain while Blood Fury is active.
  • Fixed an issue that caused The Oni's Demon Strike to ignore the effects from the Borrowed Time perk.
  • Fixed an issue that caused The Onis entire screen to fill with blood when using Demon Strike on a hooked Survivor.
  • Fixed an issue that caused The Onis Renjiro's Bloody Glove add-on to remain active while Blood Fury is active.
  • Fixed an issue that caused blood orbs not to appear for all Survivors when using The Onis Renjiro's Bloody Glove add-on.
  • Fixed an issue that caused more blood orbs to spawn when a Survivor crouched while being healed.
  • Fixed an issue that caused Custom Game spectators to see blood orbs each time they swapped between players.
  • Fixed an issue that caused female Survivors to be missing facial animations when attempting to escape the hook.
  • Fixed an issue that caused Survivor who unhooked themselves after a failed unhook attempt to be stuck in place.
  • Fixed an issue that caused Survivor models not to rotate and become stuck in one direction when being unhooked.
  • Fixed an issue that made it impossible to enter the garage of a closed house in the Lampkin Lane map.
  • Fixed an issue that allowed players to walk through the wall underneath the slope in the lodge building in the Blood Lodge map.
  • Fixed an issue that caused an impassable gap between a Buddha statue and a rock in the Sanctum of Wrath map.
  • Fixed an issue that prevented The Hillbilly from chainsaw sprinting down the stairs of the temple in the Sanctum of Wrath map.
  • Fixed an issue that caused The Demogorgon to jump on top of a hook next to the Shrine in the Sanctum of Wrath map.
  • Fixed an issue that caused bear traps to clip inside some rocks at the base of the Shrine in the Sanctum of Wrath map.
  • Fixed an issue that caused the statues perspective to be different between players and spectator in the Sanctum of Wrath map.
  • Fixed an issue that caused the light posts around the Shrine to be missing collision in the Sanctum of Wrath map.
  • Fixed an issue that allowed players to get on top of a chest when spawned next to the hill in the Sanctum of Wrath map.
  • Fixed an issue that caused fire torches to float on the maze walls in the Yamaoka Estate maps.
  • Fixed an issue that caused a missing texture on the roof of the shrine asset in the Yamaoka Estate maps.
  • Fixed an issue that caused projectiles to pass through hooks in the Yamaoka Estate maps.
  • Fixed an issue that caused the collision to be too big on a plant around the manor building in the Family Residence map.
  • Fixed an issue that caused the Resilience perk to affect Mending.
  • Fixed an issue that caused the Technician perk to be missing the audio cue when failing a skill check.
  • Fixed an issue that caused healing and portal interactions to give half the amount of points when done with coop.
  • Fixed an issue that caused the Hemorrhage status effect not to be removed when affected by the Blood Echo perk and the Serrated Jaws Trapper add-ons.
  • Fixed an issue that caused the Classic Ghost Face Shroud customization to stretch when getting stunned while carrying a Survivor.
  • Fixed an issue that could cause certain Survivor cosmetics to glow after being picked up by the Killer.
  • Misc Sanctum of Wrath art/audio tweaks and improvements.
  • Misc The Oni and Yui animation/audio/VFX tweaks and improvements.
  • Misc changes to the Japanese thematic lobby.

Hotfix 3.4.1[edit | edit source]

BUG FIXES

  • Fixed an issue that could cause a Survivor to fall out of world (from their perspective) when getting hooked.
  • Fixed an issue that could cause Survivors to fall through the ground to the floor below when dropped from the Killers shoulder.
  • Fixed an issue that could cause the wiggle UI to flicker when getting interrupted.
  • Fixed an issue that could cause the wiggle UI to disappear after being picked up and dropped.
  • Fixed an issue that could cause the wiggle UI to disappear when getting picked up by the Killer with a Survivor nearby.

Hotfix 3.4.2[edit | edit source]

BALANCE

The Nightmare

  • Outdoor Rope add-on: Reduced the action speed debuff from 6% to 2%.
  • Jump Rope add-on: Reduced the action speed debuff from 9% to 4%.
  • Swing Chains add-on: Reduced the action speed debuff per sleeping Survivor from 3% to 2%.

The Oni

  • Renjiro's Bloody Glove add-on: Blood orbs are now absorbed by Survivors who come in contact with them. The aura reveal duration has been reduced from 3

seconds to 2 seconds, however, the duration stacks if multiple blood orbs are absorbed.

  • Updated turn ratio of The Oni Demon Dash ability to improve controller turn-rate and hard-cap turning with keyboard.

BUG FIXES

  • Fixed an issue that could cause a crash when loading into a match.
  • Fixed an issue that caused players to become stuck in the Play As Survivor pre-lobby when accepting an invite from a user in a full lobby.
  • Fixed an issue that could cause a crash when the user cycled through searching for a lobby and opening the Store.
  • Fixed an issue that caused the Nemesis perk not to trigger on an Obsession switch from the Furtive Chase perk.
  • Fixed an issue that caused the Breakout perk not to reactivate when being healed from the dying state within 6 meters of a Survivor being carried by the Killer.
  • Fixed an issue that allowed Survivors to sprint without using Sprint Burst when slow vaulting a window and pressing the sprint button as the animation started.
  • Fixed an issue that caused the flashlight item to deplete charges when using the flashlight while performing interactions.
  • Fixed an issue that allowed The Oni to rotate faster than intended when using the keyboard or joysticks during Demon Dash.
  • Fixed an issue that could cause The Oni to go through vault points when hitting a Survivor with Demon Strike.
  • Fixed an issue that caused The Oni to get stuck in the Demon Strike animation when stunned by a pallet during the animation.
  • Fixed an issue that cause The Oni to gain blood orbs when hitting an injured Survivor affected by the Endurance status effect.
  • Fixed an issue that caused The Oni's blood orbs to remain partially in a locker when an injured Survivor left the locker.
  • Fixed an issue that caused the red glow on The Oni's eyes to be visible when wearing the Very Rare head customization.
  • Fixed an issue that caused The Doctor's power, add-ons and loading tips to erroneously display incorrect text.
  • Fixed an issue that could cause the Oblivious status effect to persist when destroying a Demogorgon portal.
  • Fixed an issue that caused The Nurse to move at 3.85 m/s when fatigued if she charged the 2nd blink.
  • Fixed an issue that caused The Hag's animation to abruptly stop when carrying a Survivor and stopping movement.
  • Fixed an issue that caused the phase walking VFX to carry over to the tally screen if the match ended while The Spirit was using her power.
  • Fixed an issue that caused players to become stuck behind a lantern next to the temple in the Sanctum of Wrath map.
  • Fixed an issue that caused lowered FPS in the Preschool basement in the Badham Preschool maps.
  • Fixed an issue that caused some puddles of water to have LOD issues in the Family Residence map.
  • Fixed an issue that caused some female Survivors to have items clip during their idle animation.
  • Fixed an issue that caused the match start SFX to play when in a Custom Game lobby without a Killer and all Survivors readied up.
  • Fixed an issue that caused struggling SFX to be inconsistent when wiggling on certain Killers shoulders.
  • Fixed an issue that caused the Killers carrying SFX to keep playing after hooking a Survivor.
  • Fixed an issue that caused players to become stuck in an empty custom lobby when accepting an invite from someone that joined the lobby.
  • Fixed an issue that caused some Killers not to hear menu music when returning to the lobby from a Custom Game match.

Misc cosmetic and VFX fixes, improvements and optimizations.

  • Fixed an issue that could cause a desync and/or being unable to move as the Killer after damaging a generator.
  • Fixed an issue that could cause a desync between clients and host.
  • Fixed an issue that could cause The Trapper to get caught in a bear trap that was just set.
  • Fixed an issue that caused focusing on the application while the pause menu is open caused the player to perform their hit action.